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author | David Walter Seikel | 2016-11-03 22:15:40 +1000 |
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committer | David Walter Seikel | 2016-11-03 22:15:40 +1000 |
commit | b56e2c65b88953ecb29c99d8fec8145a940f0c92 (patch) | |
tree | 808a36b4f70da400845ebc18a59e8139b866136f /OpenSim/Region | |
parent | MyISAM is still much better performing for OpenSim. (diff) | |
download | opensim-SC-b56e2c65b88953ecb29c99d8fec8145a940f0c92.zip opensim-SC-b56e2c65b88953ecb29c99d8fec8145a940f0c92.tar.gz opensim-SC-b56e2c65b88953ecb29c99d8fec8145a940f0c92.tar.bz2 opensim-SC-b56e2c65b88953ecb29c99d8fec8145a940f0c92.tar.xz |
No, we don't need to enshrine viewer bugs in the server, we need to fix the viewer, which is half done.
Less to delete this time.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index a2417c4..1b4b5e6 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -54,15 +54,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
55 | private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]"; | 55 | private static readonly string LogHeader = "[ENTITY TRANSFER MODULE]"; |
56 | 56 | ||
57 | public const int DefaultMaxTransferDistance = 4095; | ||
58 | public const bool WaitForAgentArrivedAtDestinationDefault = true; | 57 | public const bool WaitForAgentArrivedAtDestinationDefault = true; |
59 | 58 | ||
60 | /// <summary> | 59 | /// <summary> |
61 | /// The maximum distance, in standard region units (256m) that an agent is allowed to transfer. | ||
62 | /// </summary> | ||
63 | public int MaxTransferDistance { get; set; } | ||
64 | |||
65 | /// <summary> | ||
66 | /// If true then on a teleport, the source region waits for a callback from the destination region. If | 60 | /// If true then on a teleport, the source region waits for a callback from the destination region. If |
67 | /// a callback fails to arrive within a set time then the user is pulled back into the source region. | 61 | /// a callback fails to arrive within a set time then the user is pulled back into the source region. |
68 | /// </summary> | 62 | /// </summary> |
@@ -220,12 +214,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
220 | 214 | ||
221 | WaitForAgentArrivedAtDestination | 215 | WaitForAgentArrivedAtDestination |
222 | = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); | 216 | = transferConfig.GetBoolean("wait_for_callback", WaitForAgentArrivedAtDestinationDefault); |
223 | |||
224 | MaxTransferDistance = transferConfig.GetInt("max_distance", DefaultMaxTransferDistance); | ||
225 | } | ||
226 | else | ||
227 | { | ||
228 | MaxTransferDistance = DefaultMaxTransferDistance; | ||
229 | } | 217 | } |
230 | 218 | ||
231 | m_entityTransferStateMachine = new EntityTransferStateMachine(this); | 219 | m_entityTransferStateMachine = new EntityTransferStateMachine(this); |
@@ -601,28 +589,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
601 | return true; | 589 | return true; |
602 | } | 590 | } |
603 | 591 | ||
604 | /// <summary> | ||
605 | /// Determines whether this instance is within the max transfer distance. | ||
606 | /// </summary> | ||
607 | /// <param name="sourceRegion"></param> | ||
608 | /// <param name="destRegion"></param> | ||
609 | /// <returns> | ||
610 | /// <c>true</c> if this instance is within max transfer distance; otherwise, <c>false</c>. | ||
611 | /// </returns> | ||
612 | private bool IsWithinMaxTeleportDistance(RegionInfo sourceRegion, GridRegion destRegion) | ||
613 | { | ||
614 | if(MaxTransferDistance == 0) | ||
615 | return true; | ||
616 | |||
617 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Source co-ords are x={0} y={1}", curRegionX, curRegionY); | ||
618 | // | ||
619 | // m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Final dest is x={0} y={1} {2}@{3}", | ||
620 | // destRegionX, destRegionY, finalDestination.RegionID, finalDestination.ServerURI); | ||
621 | |||
622 | // Insanely, RegionLoc on RegionInfo is the 256m map co-ord whilst GridRegion.RegionLoc is the raw meters position. | ||
623 | return Math.Abs(sourceRegion.RegionLocX - destRegion.RegionCoordX) <= MaxTransferDistance | ||
624 | && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; | ||
625 | } | ||
626 | 592 | ||
627 | /// <summary> | 593 | /// <summary> |
628 | /// Wraps DoTeleportInternal() and manages the transfer state. | 594 | /// Wraps DoTeleportInternal() and manages the transfer state. |
@@ -684,17 +650,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
684 | 650 | ||
685 | RegionInfo sourceRegion = sp.Scene.RegionInfo; | 651 | RegionInfo sourceRegion = sp.Scene.RegionInfo; |
686 | 652 | ||
687 | if (!IsWithinMaxTeleportDistance(sourceRegion, finalDestination)) | ||
688 | { | ||
689 | sp.ControllingClient.SendTeleportFailed( | ||
690 | string.Format( | ||
691 | "Can't teleport to {0} ({1},{2}) from {3} ({4},{5}), destination is more than {6} regions way", | ||
692 | finalDestination.RegionName, finalDestination.RegionCoordX, finalDestination.RegionCoordY, | ||
693 | sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, | ||
694 | MaxTransferDistance)); | ||
695 | |||
696 | return; | ||
697 | } | ||
698 | 653 | ||
699 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; | 654 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; |
700 | Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY); | 655 | Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY); |