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authorJohn Hurliman2010-03-10 14:06:12 -0800
committerJohn Hurliman2010-03-10 14:06:12 -0800
commitb18ca2fee6624d63faf0d44dd2d4b7b64c93fc5a (patch)
treec20d8f5be598d70caff0589629427f6450573cf4 /OpenSim/Region
parent* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken debu... (diff)
parentReintroduce a check that was dropped from permissions (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs15
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs44
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs93
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs9
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs10
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs242
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs28
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs1
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
23 files changed, 455 insertions, 83 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2e59457..a9b5c2b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -127,6 +127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
127 public event ObjectDeselect OnObjectDetach; 127 public event ObjectDeselect OnObjectDetach;
128 public event ObjectDrop OnObjectDrop; 128 public event ObjectDrop OnObjectDrop;
129 public event GenericCall1 OnCompleteMovementToRegion; 129 public event GenericCall1 OnCompleteMovementToRegion;
130 public event UpdateAgent OnPreAgentUpdate;
130 public event UpdateAgent OnAgentUpdate; 131 public event UpdateAgent OnAgentUpdate;
131 public event AgentRequestSit OnAgentRequestSit; 132 public event AgentRequestSit OnAgentRequestSit;
132 public event AgentSit OnAgentSit; 133 public event AgentSit OnAgentSit;
@@ -4893,7 +4894,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4893 UpdateAgent handlerAgentUpdate = OnAgentUpdate; 4894 UpdateAgent handlerAgentUpdate = OnAgentUpdate;
4894 lastarg = arg; // save this set of arguments for nexttime 4895 lastarg = arg; // save this set of arguments for nexttime
4895 if (handlerAgentUpdate != null) 4896 if (handlerAgentUpdate != null)
4897 {
4898 OnPreAgentUpdate(this, arg);
4896 OnAgentUpdate(this, arg); 4899 OnAgentUpdate(this, arg);
4900 }
4897 4901
4898 handlerAgentUpdate = null; 4902 handlerAgentUpdate = null;
4899 } 4903 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index d458364..3b7fe88 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37 37
38namespace OpenSim.Region.CoreModules.Avatar.Attachments 38namespace OpenSim.Region.CoreModules.Avatar.Attachments
39{ 39{
40 public class AttachmentsModule : IAttachmentsModule, IRegionModule 40 public class AttachmentsModule : IAttachmentsModule, IRegionModule
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
204 if (m_scene.AvatarFactory != null) 204 if (m_scene.AvatarFactory != null)
205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
206 } 206 }
207 } 207 }
208 208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 { 210 {
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
222 } 222 }
223 223
224 DetachSingleAttachmentToInv(itemID, remoteClient); 224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 } 225 }
226 226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
@@ -252,6 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
252 } 252 }
253 } 253 }
254 } 254 }
255 } 255 }
256 } 256 }
257} \ No newline at end of file 257} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index de324c0..312db38 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
394 public IClientAPI LocateClientObject(UUID agentID) 394 public IClientAPI LocateClientObject(UUID agentID)
395 { 395 {
396 Scene scene = GetClientScene(agentID); 396 Scene scene = GetClientScene(agentID);
397 if(scene == null) 397 if (scene == null)
398 return null; 398 return null;
399 399
400 ScenePresence presence = scene.GetScenePresence(agentID); 400 ScenePresence presence = scene.GetScenePresence(agentID);
401 if(presence == null) 401 if (presence == null)
402 return null; 402 return null;
403 403
404 return presence.ControllingClient; 404 return presence.ControllingClient;
@@ -481,7 +481,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
481 m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID); 481 m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID);
482 482
483 // This user wants to be friends with the other user. 483 // This user wants to be friends with the other user.
484 // Let's add both relations to the DB, but one of them is inactive (-1) 484 // Let's add the relation backwards, in case the other is not online
485 FriendsService.StoreFriend(friendID, principalID.ToString(), 0); 485 FriendsService.StoreFriend(friendID, principalID.ToString(), 0);
486 486
487 // Now let's ask the other user to be friends with this user 487 // Now let's ask the other user to be friends with this user
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index c0d3f31..ad050a1 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
108 if (!m_Enabled) 108 if (!m_Enabled)
109 return; 109 return;
110 110
111 lock(m_Scenes) 111 lock (m_Scenes)
112 { 112 {
113 m_Scenes.Remove(scene); 113 m_Scenes.Remove(scene);
114 } 114 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 0fc467b..16e05b7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
576 foreach (SceneObjectPart part in partList) 576 foreach (SceneObjectPart part in partList)
577 { 577 {
578 if (part.OwnerID != item.Owner) 578 if (part.OwnerID != item.Owner)
579 { 579 {
580 part.LastOwnerID = part.OwnerID; 580 part.LastOwnerID = part.OwnerID;
581 part.OwnerID = item.Owner; 581 part.OwnerID = item.Owner;
582 part.Inventory.ChangeInventoryOwner(item.Owner); 582 part.Inventory.ChangeInventoryOwner(item.Owner);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
index 292ff8e..63a28fc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
61 m_LocalConnector = new LocalPresenceServicesConnector(config); 61 m_LocalConnector = new LocalPresenceServicesConnector(config);
62 62
63 // Let's stick in a test presence 63 // Let's stick in a test presence
64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero); 64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
80 p.Data = new Dictionary<string, string>(); 80 p.Data = new Dictionary<string, string>();
81 p.Data["Online"] = true.ToString(); 81 p.Data["Online"] = true.ToString();
82 m_presenceData.Add(UUID.Zero, p); 82 m_presenceData.Add(UUID.Zero, p);
83 */ 83 */
84 84
85 string user1 = UUID.Zero.ToString(); 85 string user1 = UUID.Zero.ToString();
86 UUID session1 = UUID.Zero; 86 UUID session1 = UUID.Zero;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
index 07fee79..ce0ca40 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs
@@ -142,26 +142,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
142 142
143 public UserAccount GetUserAccount(UUID scopeID, UUID userID) 143 public UserAccount GetUserAccount(UUID scopeID, UUID userID)
144 { 144 {
145 UserAccount account = m_Cache.Get(userID); 145 bool inCache = false;
146 if (account != null) 146 UserAccount account = m_Cache.Get(userID, out inCache);
147 if (inCache)
147 return account; 148 return account;
148 149
149 account = m_UserService.GetUserAccount(scopeID, userID); 150 account = m_UserService.GetUserAccount(scopeID, userID);
150 if (account != null) 151 m_Cache.Cache(userID, account);
151 m_Cache.Cache(account);
152 152
153 return account; 153 return account;
154 } 154 }
155 155
156 public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName) 156 public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
157 { 157 {
158 UserAccount account = m_Cache.Get(firstName + " " + lastName); 158 bool inCache = false;
159 if (account != null) 159 UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
160 if (inCache)
160 return account; 161 return account;
161 162
162 account = m_UserService.GetUserAccount(scopeID, firstName, lastName); 163 account = m_UserService.GetUserAccount(scopeID, firstName, lastName);
163 if (account != null) 164 if (account != null)
164 m_Cache.Cache(account); 165 m_Cache.Cache(account.PrincipalID, account);
165 166
166 return account; 167 return account;
167 } 168 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
index 1140692..488dbd5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs
@@ -119,26 +119,27 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
119 119
120 public override UserAccount GetUserAccount(UUID scopeID, UUID userID) 120 public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
121 { 121 {
122 UserAccount account = m_Cache.Get(userID); 122 bool inCache = false;
123 if (account != null) 123 UserAccount account = m_Cache.Get(userID, out inCache);
124 if (inCache)
124 return account; 125 return account;
125 126
126 account = base.GetUserAccount(scopeID, userID); 127 account = base.GetUserAccount(scopeID, userID);
127 if (account != null) 128 m_Cache.Cache(userID, account);
128 m_Cache.Cache(account);
129 129
130 return account; 130 return account;
131 } 131 }
132 132
133 public override UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName) 133 public override UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName)
134 { 134 {
135 UserAccount account = m_Cache.Get(firstName + " " + lastName); 135 bool inCache = false;
136 if (account != null) 136 UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache);
137 if (inCache)
137 return account; 138 return account;
138 139
139 account = base.GetUserAccount(scopeID, firstName, lastName); 140 account = base.GetUserAccount(scopeID, firstName, lastName);
140 if (account != null) 141 if (account != null)
141 m_Cache.Cache(account); 142 m_Cache.Cache(account.PrincipalID, account);
142 143
143 return account; 144 return account;
144 } 145 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
index e430fc7..a355661 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs
@@ -36,50 +36,58 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
36{ 36{
37 public class UserAccountCache 37 public class UserAccountCache
38 { 38 {
39 //private static readonly ILog m_log = 39 private static readonly ILog m_log =
40 // LogManager.GetLogger( 40 LogManager.GetLogger(
41 // MethodBase.GetCurrentMethod().DeclaringType); 41 MethodBase.GetCurrentMethod().DeclaringType);
42 42 private ExpiringCache<UUID, UserAccount> m_UUIDCache;
43 private ICnmCache<UUID, UserAccount> m_UUIDCache; 43 private ExpiringCache<string, UUID> m_NameCache;
44 private Dictionary<string, UUID> m_NameCache;
45 44
46 public UserAccountCache() 45 public UserAccountCache()
47 { 46 {
48 // Warning: the size values are a bit fuzzy. What matters 47 // Warning: the size values are a bit fuzzy. What matters
49 // most for this cache is the count value (128 entries). 48 // most for this cache is the count value (128 entries).
50 m_UUIDCache = CnmSynchronizedCache<UUID, UserAccount>.Synchronized(new CnmMemoryCache<UUID, UserAccount>( 49 m_UUIDCache = new ExpiringCache<UUID, UserAccount>();
51 128, 128*512, TimeSpan.FromMinutes(30.0))); 50 m_NameCache = new ExpiringCache<string, UUID>(); // this one is unbound
52 m_NameCache = new Dictionary<string, UUID>(); // this one is unbound
53 } 51 }
54 52
55 public void Cache(UserAccount account) 53 public void Cache(UUID userID, UserAccount account)
56 { 54 {
57 m_UUIDCache.Set(account.PrincipalID, account, 512); 55 // Cache even null accounts
58 m_NameCache[account.Name] = account.PrincipalID; 56 m_UUIDCache.AddOrUpdate(userID, account, DateTime.Now + TimeSpan.FromMinutes(2.0d));
57 if (account != null)
58 m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
59 59
60 //m_log.DebugFormat("[USER CACHE]: cached user {0} {1}", account.FirstName, account.LastName); 60 m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
61 } 61 }
62 62
63 public UserAccount Get(UUID userID) 63 public UserAccount Get(UUID userID, out bool inCache)
64 { 64 {
65 UserAccount account = null; 65 UserAccount account = null;
66 inCache = false;
66 if (m_UUIDCache.TryGetValue(userID, out account)) 67 if (m_UUIDCache.TryGetValue(userID, out account))
67 { 68 {
68 //m_log.DebugFormat("[USER CACHE]: Account {0} {1} found in cache", account.FirstName, account.LastName); 69 //m_log.DebugFormat("[USER CACHE]: Account {0} {1} found in cache", account.FirstName, account.LastName);
70 inCache = true;
69 return account; 71 return account;
70 } 72 }
71 73
72 return null; 74 return null;
73 } 75 }
74 76
75 public UserAccount Get(string name) 77 public UserAccount Get(string name, out bool inCache)
76 { 78 {
77 if (!m_NameCache.ContainsKey(name)) 79 inCache = false;
80 if (!m_NameCache.Contains(name))
78 return null; 81 return null;
79 82
80 UserAccount account = null; 83 UserAccount account = null;
81 if (m_UUIDCache.TryGetValue(m_NameCache[name], out account)) 84 UUID uuid = UUID.Zero;
82 return account; 85 if (m_NameCache.TryGetValue(name, out uuid))
86 if (m_UUIDCache.TryGetValue(uuid, out account))
87 {
88 inCache = true;
89 return account;
90 }
83 91
84 return null; 92 return null;
85 } 93 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index f0c87f4..1279ac1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Diagnostics;
31using System.Reflection; 32using System.Reflection;
32using log4net; 33using log4net;
33using Nini.Config; 34using Nini.Config;
@@ -84,6 +85,7 @@ namespace OpenSim.Region.CoreModules.World.Land
84 85
85 // caches ExtendedLandData 86 // caches ExtendedLandData
86 private Cache parcelInfoCache; 87 private Cache parcelInfoCache;
88 private Vector3? forcedPosition = null;
87 89
88 #region INonSharedRegionModule Members 90 #region INonSharedRegionModule Members
89 91
@@ -136,6 +138,13 @@ namespace OpenSim.Region.CoreModules.World.Land
136 { 138 {
137 } 139 }
138 140
141 private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
142 {
143 ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
144 reason = "You are not allowed to enter this sim.";
145 return nearestParcel != null;
146 }
147
139 void EventManagerOnNewClient(IClientAPI client) 148 void EventManagerOnNewClient(IClientAPI client)
140 { 149 {
141 //Register some client events 150 //Register some client events
@@ -153,6 +162,7 @@ namespace OpenSim.Region.CoreModules.World.Land
153 client.OnParcelInfoRequest += ClientOnParcelInfoRequest; 162 client.OnParcelInfoRequest += ClientOnParcelInfoRequest;
154 client.OnParcelDwellRequest += ClientOnParcelDwellRequest; 163 client.OnParcelDwellRequest += ClientOnParcelDwellRequest;
155 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup; 164 client.OnParcelDeedToGroup += ClientOnParcelDeedToGroup;
165 client.OnPreAgentUpdate += ClientOnPreAgentUpdate;
156 166
157 EntityBase presenceEntity; 167 EntityBase presenceEntity;
158 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 168 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
@@ -162,6 +172,40 @@ namespace OpenSim.Region.CoreModules.World.Land
162 } 172 }
163 } 173 }
164 174
175 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
176 {
177 //If we are forcing a position for them to go
178 if (forcedPosition != null)
179 {
180 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
181
182 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
183 //When the avatar walks into a ban line on the ground, it prevents getting stuck
184 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
185
186
187 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
188 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) < .2)
189 {
190 Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
191 forcedPosition = null;
192 }
193 //if we are far away, teleport
194 else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
195 {
196 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
197 clientAvatar.Teleport(forcedPosition.Value);
198 forcedPosition = null;
199 }
200 else
201 {
202 //Forces them toward the forced position we want if they aren't there yet
203 agentData.UseClientAgentPosition = true;
204 agentData.ClientAgentPosition = forcedPosition.Value;
205 }
206 }
207 }
208
165 209
166 public void PostInitialise() 210 public void PostInitialise()
167 { 211 {
@@ -267,9 +311,6 @@ namespace OpenSim.Region.CoreModules.World.Land
267 { 311 {
268 avatar.ControllingClient.SendAlertMessage( 312 avatar.ControllingClient.SendAlertMessage(
269 "You are not allowed on this parcel because you are banned. Please go away."); 313 "You are not allowed on this parcel because you are banned. Please go away.");
270
271 avatar.PhysicsActor.Position = avatar.lastKnownAllowedPosition;
272 avatar.PhysicsActor.Velocity = Vector3.Zero;
273 } 314 }
274 else 315 else
275 { 316 {
@@ -278,6 +319,24 @@ namespace OpenSim.Region.CoreModules.World.Land
278 } 319 }
279 } 320 }
280 321
322
323
324 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
325 {
326 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
327 if (position.HasValue)
328 {
329 forcedPosition = position;
330 }
331 }
332
333 public void SendYouAreRestrictedNotice(ScenePresence avatar)
334 {
335 avatar.ControllingClient.SendAlertMessage(
336 "You are not allowed on this parcel because the land owner has restricted access.");
337
338 }
339
281 public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) 340 public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
282 { 341 {
283 if (m_scene.RegionInfo.RegionID == regionID) 342 if (m_scene.RegionInfo.RegionID == regionID)
@@ -295,11 +354,12 @@ namespace OpenSim.Region.CoreModules.World.Land
295 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) 354 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
296 { 355 {
297 SendYouAreBannedNotice(avatar); 356 SendYouAreBannedNotice(avatar);
357 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
298 } 358 }
299 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) 359 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
300 { 360 {
301 avatar.ControllingClient.SendAlertMessage( 361 SendYouAreRestrictedNotice(avatar);
302 "You are not allowed on this parcel because the land owner has restricted access. For now, you can enter, but please respect the land owner's decisions (or he can ban you!)."); 362 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
303 } 363 }
304 else 364 else
305 { 365 {
@@ -400,7 +460,26 @@ namespace OpenSim.Region.CoreModules.World.Land
400 else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT && 460 else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
401 parcel.IsBannedFromLand(clientAvatar.UUID)) 461 parcel.IsBannedFromLand(clientAvatar.UUID))
402 { 462 {
403 SendYouAreBannedNotice(clientAvatar); 463 //once we've sent the message once, keep going toward the target until we are done
464 if (forcedPosition == null)
465 {
466 SendYouAreBannedNotice(clientAvatar);
467 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
468 }
469 }
470 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
471 {
472 //once we've sent the message once, keep going toward the target until we are done
473 if (forcedPosition == null)
474 {
475 SendYouAreRestrictedNotice(clientAvatar);
476 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
477 }
478 }
479 else
480 {
481 //when we are finally in a safe place, lets release the forced position lock
482 forcedPosition = null;
404 } 483 }
405 } 484 }
406 } 485 }
@@ -412,7 +491,7 @@ namespace OpenSim.Region.CoreModules.World.Land
412 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 491 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
413 if (over != null) 492 if (over != null)
414 { 493 {
415 if (!over.IsBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT) 494 if (!over.IsRestrictedFromLand(avatar.UUID) && (!over.IsBannedFromLand(avatar.UUID) || avatar.AbsolutePosition.Z >= LandChannel.BAN_LINE_SAFETY_HIEGHT))
416 { 495 {
417 avatar.lastKnownAllowedPosition = 496 avatar.lastKnownAllowedPosition =
418 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z); 497 new Vector3(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 1fa8630..e85136a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.World.Land
104 /// <returns>Returns true if the piece of land contains the specified point</returns> 104 /// <returns>Returns true if the piece of land contains the specified point</returns>
105 public bool ContainsPoint(int x, int y) 105 public bool ContainsPoint(int x, int y)
106 { 106 {
107 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && x <= Constants.RegionSize) 107 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
108 { 108 {
109 return (LandBitmap[x / 4, y / 4] == true); 109 return (LandBitmap[x / 4, y / 4] == true);
110 } 110 }
@@ -286,7 +286,8 @@ namespace OpenSim.Region.CoreModules.World.Land
286 entry.AgentID = avatar; 286 entry.AgentID = avatar;
287 entry.Flags = AccessList.Ban; 287 entry.Flags = AccessList.Ban;
288 entry.Time = new DateTime(); 288 entry.Time = new DateTime();
289 if (LandData.ParcelAccessList.Contains(entry)) 289 //See if they are on the list, but make sure the owner isn't banned
290 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
290 { 291 {
291 //They are banned, so lets send them a notice about this parcel 292 //They are banned, so lets send them a notice about this parcel
292 return true; 293 return true;
@@ -303,7 +304,9 @@ namespace OpenSim.Region.CoreModules.World.Land
303 entry.AgentID = avatar; 304 entry.AgentID = avatar;
304 entry.Flags = AccessList.Access; 305 entry.Flags = AccessList.Access;
305 entry.Time = new DateTime(); 306 entry.Time = new DateTime();
306 if (!LandData.ParcelAccessList.Contains(entry)) 307
308 //If they are not on the access list and are not the owner
309 if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
307 { 310 {
308 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 311 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
309 return true; 312 return true;
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 2211f3e..5c7f3b7 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -490,6 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
490 490
491 if (m_allowGridGods) 491 if (m_allowGridGods)
492 { 492 {
493 ScenePresence sp = m_scene.GetScenePresence(user);
494 if (sp != null)
495 {
496 if (sp.UserLevel >= 200)
497 return true;
498 return false;
499 }
500
493 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); 501 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
494 if (account != null) 502 if (account != null)
495 { 503 {
@@ -610,7 +618,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
610 return objectOwnerMask; 618 return objectOwnerMask;
611 619
612 // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set 620 // Estate users should be able to edit anything in the sim if RegionOwnerIsGod is set
613 if (IsEstateManager(user) && m_RegionOwnerIsGod) 621 if (m_RegionOwnerIsGod && IsEstateManager(user) && !IsAdministrator(objectOwner))
614 return objectOwnerMask; 622 return objectOwnerMask;
615 623
616 // Admin should be able to edit anything in the sim (including admin objects) 624 // Admin should be able to edit anything in the sim (including admin objects)
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 7fdddc3..d052f38 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -84,6 +84,7 @@ namespace OpenSim.Region.Examples.SimpleModule
84 public event Action<IClientAPI> OnRegionHandShakeReply; 84 public event Action<IClientAPI> OnRegionHandShakeReply;
85 public event GenericCall2 OnRequestWearables; 85 public event GenericCall2 OnRequestWearables;
86 public event GenericCall1 OnCompleteMovementToRegion; 86 public event GenericCall1 OnCompleteMovementToRegion;
87 public event UpdateAgent OnPreAgentUpdate;
87 public event UpdateAgent OnAgentUpdate; 88 public event UpdateAgent OnAgentUpdate;
88 public event AgentRequestSit OnAgentRequestSit; 89 public event AgentRequestSit OnAgentRequestSit;
89 public event AgentSit OnAgentSit; 90 public event AgentSit OnAgentSit;
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 367ff3d..6cf2a2e 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -31,7 +31,7 @@ using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 31using OpenSim.Region.Framework.Scenes;
32 32
33namespace OpenSim.Region.Framework.Interfaces 33namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IAttachmentsModule 35 public interface IAttachmentsModule
36 { 36 {
37 /// <summary> 37 /// <summary>
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces
43 /// <param name="rot"></param> 43 /// <param name="rot"></param>
44 /// <param name="pos"></param> 44 /// <param name="pos"></param>
45 /// <param name="silent"></param> 45 /// <param name="silent"></param>
46 /// <returns>true if the object was successfully attached, false otherwise</returns> 46 /// <returns>true if the object was successfully attached, false otherwise</returns>
47 bool AttachObject( 47 bool AttachObject(
48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent); 48 IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
49 49
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces
54 /// <param name="remoteClient"></param> 54 /// <param name="remoteClient"></param>
55 /// <param name="itemID"></param> 55 /// <param name="itemID"></param>
56 /// <param name="AttachmentPt"></param> 56 /// <param name="AttachmentPt"></param>
57 /// <returns></returns> 57 /// <returns></returns>
58 UUID SetAttachmentInventoryStatus( 58 UUID SetAttachmentInventoryStatus(
59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt); 59 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
60 60
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 2401402..8185258 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -1,4 +1,31 @@
1using System; 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
2using System.Collections.Generic; 29using System.Collections.Generic;
3 30
4using OpenSim.Framework; 31using OpenSim.Framework;
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index f0d346f..dc9ae19 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -113,15 +113,15 @@ namespace OpenSim.Region.Framework.Scenes
113 /// Fired when an object is touched/grabbed. 113 /// Fired when an object is touched/grabbed.
114 /// </summary> 114 /// </summary>
115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of 115 /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
116 /// the root part. 116 /// the root part.
117 public event ObjectGrabDelegate OnObjectGrab; 117 public event ObjectGrabDelegate OnObjectGrab;
118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); 118 public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
119 119
120 public event ObjectGrabDelegate OnObjectGrabbing; 120 public event ObjectGrabDelegate OnObjectGrabbing;
121 public event ObjectDeGrabDelegate OnObjectDeGrab; 121 public event ObjectDeGrabDelegate OnObjectDeGrab;
122 public event ScriptResetDelegate OnScriptReset; 122 public event ScriptResetDelegate OnScriptReset;
123 123
124 public event OnPermissionErrorDelegate OnPermissionError; 124 public event OnPermissionErrorDelegate OnPermissionError;
125 125
126 /// <summary> 126 /// <summary>
127 /// Fired when a new script is created. 127 /// Fired when a new script is created.
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes
169 169
170 public delegate void ClientClosed(UUID clientID, Scene scene); 170 public delegate void ClientClosed(UUID clientID, Scene scene);
171 171
172 public event ClientClosed OnClientClosed; 172 public event ClientClosed OnClientClosed;
173 173
174 /// <summary> 174 /// <summary>
175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or 175 /// This is fired when a scene object property that a script might be interested in (such as color, scale or
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1eb3117..87a753e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Diagnostics;
30using System.Drawing; 31using System.Drawing;
31using System.Drawing.Imaging; 32using System.Drawing.Imaging;
32using System.IO; 33using System.IO;
@@ -1975,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes
1975 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 1976 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1976 { 1977 {
1977 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 1978 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates);
1978 } 1979 }
1979 1980
1980 /// <summary> 1981 /// <summary>
1981 /// Delete every object from the scene 1982 /// Delete every object from the scene
@@ -2643,7 +2644,7 @@ namespace OpenSim.Region.Framework.Scenes
2643 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2644 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2644 { 2645 {
2645 client.OnRezSingleAttachmentFromInv += RezSingleAttachment; 2646 client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
2646 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments; 2647 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2647 client.OnObjectAttach += m_sceneGraph.AttachObject; 2648 client.OnObjectAttach += m_sceneGraph.AttachObject;
2648 client.OnObjectDetach += m_sceneGraph.DetachObject; 2649 client.OnObjectDetach += m_sceneGraph.DetachObject;
2649 2650
@@ -2695,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
2695 } 2696 }
2696 2697
2697 protected virtual void UnsubscribeToClientEvents(IClientAPI client) 2698 protected virtual void UnsubscribeToClientEvents(IClientAPI client)
2698 { 2699 {
2699 } 2700 }
2700 2701
2701 /// <summary> 2702 /// <summary>
@@ -2796,13 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
2796 } 2797 }
2797 2798
2798 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2799 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2799 { 2800 {
2800 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments; 2801 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2801 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment; 2802 client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
2802 client.OnObjectAttach -= m_sceneGraph.AttachObject; 2803 client.OnObjectAttach -= m_sceneGraph.AttachObject;
2803 client.OnObjectDetach -= m_sceneGraph.DetachObject; 2804 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2804 2805
2805 if (AttachmentsModule != null) 2806 if (AttachmentsModule != null)
2806 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; 2807 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2807 } 2808 }
2808 2809
@@ -3224,6 +3225,7 @@ namespace OpenSim.Region.Framework.Scenes
3224 /// also return a reason.</returns> 3225 /// also return a reason.</returns>
3225 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason) 3226 public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
3226 { 3227 {
3228 TeleportFlags tp = (TeleportFlags)teleportFlags;
3227 //Teleport flags: 3229 //Teleport flags:
3228 // 3230 //
3229 // TeleportFlags.ViaGodlikeLure - Border Crossing 3231 // TeleportFlags.ViaGodlikeLure - Border Crossing
@@ -3257,6 +3259,17 @@ namespace OpenSim.Region.Framework.Scenes
3257 3259
3258 CapsModule.NewUserConnection(agent); 3260 CapsModule.NewUserConnection(agent);
3259 3261
3262 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3263
3264 //On login or border crossing test land permisions
3265 if (tp != TeleportFlags.Default)
3266 {
3267 if (land != null && !TestLandRestrictions(agent, land, out reason))
3268 {
3269 return false;
3270 }
3271 }
3272
3260 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); 3273 ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
3261 if (sp != null) 3274 if (sp != null)
3262 { 3275 {
@@ -3329,7 +3342,6 @@ namespace OpenSim.Region.Framework.Scenes
3329 } 3342 }
3330 } 3343 }
3331 // Honor parcel landing type and position. 3344 // Honor parcel landing type and position.
3332 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3333 if (land != null) 3345 if (land != null)
3334 { 3346 {
3335 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 3347 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3345,6 +3357,40 @@ namespace OpenSim.Region.Framework.Scenes
3345 return true; 3357 return true;
3346 } 3358 }
3347 3359
3360 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason)
3361 {
3362
3363 bool banned = land.IsBannedFromLand(agent.AgentID);
3364 bool restricted = land.IsRestrictedFromLand(agent.AgentID);
3365
3366 if (banned || restricted)
3367 {
3368 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y);
3369 if (nearestParcel != null)
3370 {
3371 //Move agent to nearest allowed
3372 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3373 agent.startpos.X = newPosition.X;
3374 agent.startpos.Y = newPosition.Y;
3375 }
3376 else
3377 {
3378 if (banned)
3379 {
3380 reason = "Cannot regioncross into banned parcel.";
3381 }
3382 else
3383 {
3384 reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.",
3385 RegionInfo.RegionName);
3386 }
3387 return false;
3388 }
3389 }
3390 reason = "";
3391 return true;
3392 }
3393
3348 /// <summary> 3394 /// <summary>
3349 /// Verifies that the user has a presence on the Grid 3395 /// Verifies that the user has a presence on the Grid
3350 /// </summary> 3396 /// </summary>
@@ -3476,6 +3522,18 @@ namespace OpenSim.Region.Framework.Scenes
3476 return true; 3522 return true;
3477 } 3523 }
3478 3524
3525 private ILandObject GetParcelAtPoint(float x, float y)
3526 {
3527 foreach (var parcel in AllParcels())
3528 {
3529 if (parcel.ContainsPoint((int)x,(int)y))
3530 {
3531 return parcel;
3532 }
3533 }
3534 return null;
3535 }
3536
3479 /// <summary> 3537 /// <summary>
3480 /// Update an AgentCircuitData object with new information 3538 /// Update an AgentCircuitData object with new information
3481 /// </summary> 3539 /// </summary>
@@ -4748,5 +4806,175 @@ namespace OpenSim.Region.Framework.Scenes
4748 { 4806 {
4749 get { return m_allowScriptCrossings; } 4807 get { return m_allowScriptCrossings; }
4750 } 4808 }
4809
4810 public Vector3? GetNearestAllowedPosition(ScenePresence avatar)
4811 {
4812 //simulate to make sure we have pretty up to date positions
4813 PhysicsScene.Simulate(0);
4814
4815 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
4816
4817 if (nearestParcel != null)
4818 {
4819 Vector3 dir = Vector3.Normalize(Vector3.Multiply(avatar.Velocity, -1));
4820 //Try to get a location that feels like where they came from
4821 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4822 if (nearestPoint != null)
4823 {
4824 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
4825 return nearestPoint.Value;
4826 }
4827
4828 //Sometimes velocity might be zero (local teleport), so try finding point along path from avatar to center of nearest parcel
4829 Vector3 directionToParcelCenter = Vector3.Subtract(GetParcelCenterAtGround(nearestParcel), avatar.AbsolutePosition);
4830 dir = Vector3.Normalize(directionToParcelCenter);
4831 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4832 if (nearestPoint != null)
4833 {
4834 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
4835 return nearestPoint.Value;
4836 }
4837
4838 //Ultimate backup if we have no idea where they are
4839 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
4840 return avatar.lastKnownAllowedPosition;
4841
4842 }
4843
4844 //Go to the edge, this happens in teleporting to a region with no available parcels
4845 Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar);
4846 //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString());
4847 return nearestRegionEdgePoint;
4848 return null;
4849 }
4850
4851 private Vector3 GetParcelCenterAtGround(ILandObject parcel)
4852 {
4853 Vector2 center = GetParcelCenter(parcel);
4854 return GetPositionAtGround(center.X, center.Y);
4855 }
4856
4857 private Vector3? GetNearestPointInParcelAlongDirectionFromPoint(Vector3 pos, Vector3 direction, ILandObject parcel)
4858 {
4859 Vector3 unitDirection = Vector3.Normalize(direction);
4860 //Making distance to search go through some sane limit of distance
4861 for (float distance = 0; distance < Constants.RegionSize * 2; distance += .5f)
4862 {
4863 Vector3 testPos = Vector3.Add(pos, Vector3.Multiply(unitDirection, distance));
4864 if (parcel.ContainsPoint((int)testPos.X, (int)testPos.Y))
4865 {
4866 return testPos;
4867 }
4868 }
4869 return null;
4870 }
4871
4872 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
4873 {
4874 List<ILandObject> all = AllParcels();
4875 float minParcelDistance = float.MaxValue;
4876 ILandObject nearestParcel = null;
4877
4878 foreach (var parcel in all)
4879 {
4880 if (!parcel.IsEitherBannedOrRestricted(avatarId))
4881 {
4882 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
4883 if (parcelDistance < minParcelDistance)
4884 {
4885 minParcelDistance = parcelDistance;
4886 nearestParcel = parcel;
4887 }
4888 }
4889 }
4890
4891 return nearestParcel;
4892 }
4893
4894 private List<ILandObject> AllParcels()
4895 {
4896 return LandChannel.AllParcels();
4897 }
4898
4899 private float GetParcelDistancefromPoint(ILandObject parcel, float x, float y)
4900 {
4901 return Vector2.Distance(new Vector2(x, y), GetParcelCenter(parcel));
4902 }
4903
4904 //calculate the average center point of a parcel
4905 private Vector2 GetParcelCenter(ILandObject parcel)
4906 {
4907 int count = 0;
4908 int avgx = 0;
4909 int avgy = 0;
4910 for (int x = 0; x < Constants.RegionSize; x++)
4911 {
4912 for (int y = 0; y < Constants.RegionSize; y++)
4913 {
4914 //Just keep a running average as we check if all the points are inside or not
4915 if (parcel.ContainsPoint(x, y))
4916 {
4917 if (count == 0)
4918 {
4919 avgx = x;
4920 avgy = y;
4921 }
4922 else
4923 {
4924 avgx = (avgx * count + x) / (count + 1);
4925 avgy = (avgy * count + y) / (count + 1);
4926 }
4927 count += 1;
4928 }
4929 }
4930 }
4931 return new Vector2(avgx, avgy);
4932 }
4933
4934 private Vector3 GetNearestRegionEdgePosition(ScenePresence avatar)
4935 {
4936 float xdistance = avatar.AbsolutePosition.X < Constants.RegionSize / 2 ? avatar.AbsolutePosition.X : Constants.RegionSize - avatar.AbsolutePosition.X;
4937 float ydistance = avatar.AbsolutePosition.Y < Constants.RegionSize / 2 ? avatar.AbsolutePosition.Y : Constants.RegionSize - avatar.AbsolutePosition.Y;
4938
4939 //find out what vertical edge to go to
4940 if (xdistance < ydistance)
4941 {
4942 if (avatar.AbsolutePosition.X < Constants.RegionSize / 2)
4943 {
4944 return GetPositionAtAvatarHeightOrGroundHeight(avatar, 0.0f, avatar.AbsolutePosition.Y);
4945 }
4946 else
4947 {
4948 return GetPositionAtAvatarHeightOrGroundHeight(avatar, Constants.RegionSize, avatar.AbsolutePosition.Y);
4949 }
4950 }
4951 //find out what horizontal edge to go to
4952 else
4953 {
4954 if (avatar.AbsolutePosition.Y < Constants.RegionSize / 2)
4955 {
4956 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, 0.0f);
4957 }
4958 else
4959 {
4960 return GetPositionAtAvatarHeightOrGroundHeight(avatar, avatar.AbsolutePosition.X, Constants.RegionSize);
4961 }
4962 }
4963 }
4964
4965 private Vector3 GetPositionAtAvatarHeightOrGroundHeight(ScenePresence avatar, float x, float y)
4966 {
4967 Vector3 ground = GetPositionAtGround(x, y);
4968 if (avatar.AbsolutePosition.Z > ground.Z)
4969 {
4970 ground.Z = avatar.AbsolutePosition.Z;
4971 }
4972 return ground;
4973 }
4974
4975 private Vector3 GetPositionAtGround(float x, float y)
4976 {
4977 return new Vector3(x, y, GetGroundHeight(x, y));
4978 }
4751 } 4979 }
4752} 4980}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 37b4fd6..88deedf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Framework.Scenes
569 ApplyPhysics(m_scene.m_physicalPrim); 569 ApplyPhysics(m_scene.m_physicalPrim);
570 570
571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 571 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
572 // for the same object with very different properties. The caller must schedule the update. 572 // for the same object with very different properties. The caller must schedule the update.
573 //ScheduleGroupForFullUpdate(); 573 //ScheduleGroupForFullUpdate();
574 } 574 }
575 575
@@ -2032,11 +2032,11 @@ namespace OpenSim.Region.Framework.Scenes
2032 /// Immediately send a full update for this scene object. 2032 /// Immediately send a full update for this scene object.
2033 /// </summary> 2033 /// </summary>
2034 public void SendGroupFullUpdate() 2034 public void SendGroupFullUpdate()
2035 { 2035 {
2036 if (IsDeleted) 2036 if (IsDeleted)
2037 return; 2037 return;
2038 2038
2039// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); 2039// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
2040 2040
2041 RootPart.SendFullUpdateToAllClients(); 2041 RootPart.SendFullUpdateToAllClients();
2042 2042
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4729382..8967252 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2869,7 +2869,7 @@ namespace OpenSim.Region.Framework.Scenes
2869 { 2869 {
2870 SendFullUpdateToClient(remoteClient, clientFlags); 2870 SendFullUpdateToClient(remoteClient, clientFlags);
2871 } 2871 }
2872 } 2872 }
2873 2873
2874 /// <summary> 2874 /// <summary>
2875 /// Send a full update for this part to all clients. 2875 /// Send a full update for this part to all clients.
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4256be9..7661f1e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -146,7 +146,8 @@ namespace OpenSim.Region.Framework.Scenes
146 146
147 private float m_sitAvatarHeight = 2.0f; 147 private float m_sitAvatarHeight = 2.0f;
148 148
149 private float m_godlevel; 149 private int m_godLevel;
150 private int m_userLevel;
150 151
151 private bool m_invulnerable = true; 152 private bool m_invulnerable = true;
152 153
@@ -294,9 +295,14 @@ namespace OpenSim.Region.Framework.Scenes
294 get { return m_invulnerable; } 295 get { return m_invulnerable; }
295 } 296 }
296 297
297 public float GodLevel 298 public int UserLevel
298 { 299 {
299 get { return m_godlevel; } 300 get { return m_userLevel; }
301 }
302
303 public int GodLevel
304 {
305 get { return m_godLevel; }
300 } 306 }
301 307
302 public ulong RegionHandle 308 public ulong RegionHandle
@@ -668,6 +674,10 @@ namespace OpenSim.Region.Framework.Scenes
668 m_regionInfo = reginfo; 674 m_regionInfo = reginfo;
669 m_localId = m_scene.AllocateLocalId(); 675 m_localId = m_scene.AllocateLocalId();
670 676
677 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
678
679 m_userLevel = account.UserLevel;
680
671 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 681 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
672 if (gm != null) 682 if (gm != null)
673 m_grouptitle = gm.GetGroupTitle(m_uuid); 683 m_grouptitle = gm.GetGroupTitle(m_uuid);
@@ -2967,17 +2977,17 @@ namespace OpenSim.Region.Framework.Scenes
2967 if (account != null) 2977 if (account != null)
2968 { 2978 {
2969 if (account.UserLevel > 0) 2979 if (account.UserLevel > 0)
2970 m_godlevel = account.UserLevel; 2980 m_godLevel = account.UserLevel;
2971 else 2981 else
2972 m_godlevel = 200; 2982 m_godLevel = 200;
2973 } 2983 }
2974 } 2984 }
2975 else 2985 else
2976 { 2986 {
2977 m_godlevel = 0; 2987 m_godLevel = 0;
2978 } 2988 }
2979 2989
2980 ControllingClient.SendAdminResponse(token, (uint)m_godlevel); 2990 ControllingClient.SendAdminResponse(token, (uint)m_godLevel);
2981 } 2991 }
2982 2992
2983 #region Child Agent Updates 2993 #region Child Agent Updates
@@ -3068,7 +3078,7 @@ namespace OpenSim.Region.Framework.Scenes
3068 cAgent.ControlFlags = (uint)m_AgentControlFlags; 3078 cAgent.ControlFlags = (uint)m_AgentControlFlags;
3069 3079
3070 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3080 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3071 cAgent.GodLevel = (byte)m_godlevel; 3081 cAgent.GodLevel = (byte)m_godLevel;
3072 else 3082 else
3073 cAgent.GodLevel = (byte) 0; 3083 cAgent.GodLevel = (byte) 0;
3074 3084
@@ -3157,7 +3167,7 @@ namespace OpenSim.Region.Framework.Scenes
3157 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 3167 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
3158 3168
3159 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3169 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3160 m_godlevel = cAgent.GodLevel; 3170 m_godLevel = cAgent.GodLevel;
3161 m_setAlwaysRun = cAgent.AlwaysRun; 3171 m_setAlwaysRun = cAgent.AlwaysRun;
3162 3172
3163 uint i = 0; 3173 uint i = 0;
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index f2253f2..1885946 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -680,6 +680,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
680 public event Action<IClientAPI> OnRegionHandShakeReply; 680 public event Action<IClientAPI> OnRegionHandShakeReply;
681 public event GenericCall2 OnRequestWearables; 681 public event GenericCall2 OnRequestWearables;
682 public event GenericCall1 OnCompleteMovementToRegion; 682 public event GenericCall1 OnCompleteMovementToRegion;
683 public event UpdateAgent OnPreAgentUpdate;
683 public event UpdateAgent OnAgentUpdate; 684 public event UpdateAgent OnAgentUpdate;
684 public event AgentRequestSit OnAgentRequestSit; 685 public event AgentRequestSit OnAgentRequestSit;
685 public event AgentSit OnAgentSit; 686 public event AgentSit OnAgentSit;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 65445d9..77958eb 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -190,6 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
190 public event Action<IClientAPI> OnRegionHandShakeReply; 190 public event Action<IClientAPI> OnRegionHandShakeReply;
191 public event GenericCall2 OnRequestWearables; 191 public event GenericCall2 OnRequestWearables;
192 public event GenericCall1 OnCompleteMovementToRegion; 192 public event GenericCall1 OnCompleteMovementToRegion;
193 public event UpdateAgent OnPreAgentUpdate;
193 public event UpdateAgent OnAgentUpdate; 194 public event UpdateAgent OnAgentUpdate;
194 public event AgentRequestSit OnAgentRequestSit; 195 public event AgentRequestSit OnAgentRequestSit;
195 public event AgentSit OnAgentSit; 196 public event AgentSit OnAgentSit;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 59db81e..b040ca77 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4024,7 +4024,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4024 return; 4024 return;
4025 } 4025 }
4026 4026
4027 if( message == string.Empty) 4027 if (message == string.Empty)
4028 { 4028 {
4029 ShoutError("Trying to use llTextBox with empty message."); 4029 ShoutError("Trying to use llTextBox with empty message.");
4030 } 4030 }