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author | SignpostMarv | 2012-10-05 15:16:30 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:58 +0000 |
commit | a68e2fe1692a7611c58f774ac5b94c4298343433 (patch) | |
tree | a26fdba2a74fc1579a9dab1eed79773a4d7567b7 /OpenSim/Region | |
parent | transposing stop sound into sound module (diff) | |
download | opensim-SC-a68e2fe1692a7611c58f774ac5b94c4298343433.zip opensim-SC-a68e2fe1692a7611c58f774ac5b94c4298343433.tar.gz opensim-SC-a68e2fe1692a7611c58f774ac5b94c4298343433.tar.bz2 opensim-SC-a68e2fe1692a7611c58f774ac5b94c4298343433.tar.xz |
transposing preload sound onto sound module
Diffstat (limited to 'OpenSim/Region')
4 files changed, 32 insertions, 32 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs index 670794d..0225d6f 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | ||
28 | using System.Reflection; | 29 | using System.Reflection; |
29 | 30 | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
@@ -223,6 +224,25 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
223 | } | 224 | } |
224 | } | 225 | } |
225 | 226 | ||
227 | public virtual void PreloadSound(UUID soundID, UUID objectID, float radius) | ||
228 | { | ||
229 | SceneObjectPart part; | ||
230 | if (soundID == UUID.Zero | ||
231 | || !m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
232 | { | ||
233 | return; | ||
234 | } | ||
235 | |||
236 | if (radius == 0) | ||
237 | radius = MaxDistance; | ||
238 | |||
239 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
240 | { | ||
241 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance)) | ||
242 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
243 | }); | ||
244 | } | ||
245 | |||
226 | #endregion | 246 | #endregion |
227 | } | 247 | } |
228 | } | 248 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 45219ed..0f65763 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -74,5 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
74 | /// </summary> | 74 | /// </summary> |
75 | /// <param name="objectID">Sound source ID</param> | 75 | /// <param name="objectID">Sound source ID</param> |
76 | void StopSound(UUID objectID); | 76 | void StopSound(UUID objectID); |
77 | |||
78 | /// <summary> | ||
79 | /// Preload sound to viewers within range. | ||
80 | /// </summary> | ||
81 | /// <param name="soundID">Sound asset ID</param> | ||
82 | /// <param name="objectID">Sound source ID</param> | ||
83 | /// <param name="radius"> | ||
84 | /// Radius used to determine which viewers should preload the sound. | ||
85 | /// </param> | ||
86 | void PreloadSound(UUID soundID, UUID objectID, float radius); | ||
77 | } | 87 | } |
78 | } \ No newline at end of file | 88 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b333a1a..48615de 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2287,37 +2287,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2287 | ScheduleTerseUpdate(); | 2287 | ScheduleTerseUpdate(); |
2288 | } | 2288 | } |
2289 | 2289 | ||
2290 | public void PreloadSound(string sound) | ||
2291 | { | ||
2292 | // UUID ownerID = OwnerID; | ||
2293 | UUID objectID = ParentGroup.RootPart.UUID; | ||
2294 | UUID soundID = UUID.Zero; | ||
2295 | |||
2296 | if (!UUID.TryParse(sound, out soundID)) | ||
2297 | { | ||
2298 | //Trys to fetch sound id from prim's inventory. | ||
2299 | //Prim's inventory doesn't support non script items yet | ||
2300 | |||
2301 | lock (TaskInventory) | ||
2302 | { | ||
2303 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2304 | { | ||
2305 | if (item.Value.Name == sound) | ||
2306 | { | ||
2307 | soundID = item.Value.ItemID; | ||
2308 | break; | ||
2309 | } | ||
2310 | } | ||
2311 | } | ||
2312 | } | ||
2313 | |||
2314 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
2315 | { | ||
2316 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | ||
2317 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2318 | }); | ||
2319 | } | ||
2320 | |||
2321 | public void RemFlag(PrimFlags flag) | 2290 | public void RemFlag(PrimFlags flag) |
2322 | { | 2291 | { |
2323 | // PrimFlags prevflag = Flags; | 2292 | // PrimFlags prevflag = Flags; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 25be3ff..61fd1aa 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2461,7 +2461,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2461 | public void llPreloadSound(string sound) | 2461 | public void llPreloadSound(string sound) |
2462 | { | 2462 | { |
2463 | m_host.AddScriptLPS(1); | 2463 | m_host.AddScriptLPS(1); |
2464 | m_host.PreloadSound(sound); | 2464 | if (m_SoundModule != null) |
2465 | m_SoundModule.PreloadSound(KeyOrName(sound), m_host.UUID, 0); | ||
2465 | ScriptSleep(1000); | 2466 | ScriptSleep(1000); |
2466 | } | 2467 | } |
2467 | 2468 | ||