diff options
author | Justin Clark-Casey (justincc) | 2013-02-07 23:09:47 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2013-02-07 23:09:47 +0000 |
commit | 9e17dc3daa04644c1a565d819a614c02022bdeed (patch) | |
tree | 014eb8cec88c68b2dedde009a508dde3b5b52aca /OpenSim/Region | |
parent | Fix a recent regression in e17392a where JsonSetValue() stopped working (prob... (diff) | |
parent | Plumb the path from the client to the extra physics params and back (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region')
20 files changed, 474 insertions, 68 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 568e216..1af61db 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -96,6 +96,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // private static readonly string m_fetchInventoryPath = "0006/"; | 96 | // private static readonly string m_fetchInventoryPath = "0006/"; |
97 | private static readonly string m_copyFromNotecardPath = "0007/"; | 97 | private static readonly string m_copyFromNotecardPath = "0007/"; |
98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 98 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
99 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | ||
100 | /* 0102 - 0103 RESERVED */ | ||
99 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 101 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
100 | 102 | ||
101 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 103 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
@@ -204,6 +206,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 206 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
205 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 207 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
206 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 208 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
209 | IRequestHandler getObjectPhysicsDataHandler = new RestStreamHandler("POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData); | ||
210 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
207 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); | 211 | IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler("POST", capsBase + m_UpdateAgentInformationPath, UpdateAgentInformation); |
208 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); | 212 | m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler); |
209 | 213 | ||
@@ -873,6 +877,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
873 | return LLSDHelpers.SerialiseLLSDReply(response); | 877 | return LLSDHelpers.SerialiseLLSDReply(response); |
874 | } | 878 | } |
875 | 879 | ||
880 | public string GetObjectPhysicsData(string request, string path, | ||
881 | string param, IOSHttpRequest httpRequest, | ||
882 | IOSHttpResponse httpResponse) | ||
883 | { | ||
884 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
885 | OSDMap resp = new OSDMap(); | ||
886 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
887 | |||
888 | for (int i = 0 ; i < object_ids.Count ; i++) | ||
889 | { | ||
890 | UUID uuid = object_ids[i].AsUUID(); | ||
891 | |||
892 | SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid); | ||
893 | if (obj != null) | ||
894 | { | ||
895 | OSDMap object_data = new OSDMap(); | ||
896 | |||
897 | object_data["PhysicsShapeType"] = obj.PhysicsShapeType; | ||
898 | object_data["Density"] = obj.Density; | ||
899 | object_data["Friction"] = obj.Friction; | ||
900 | object_data["Restitution"] = obj.Restitution; | ||
901 | object_data["GravityMultiplier"] = obj.GravityModifier; | ||
902 | |||
903 | resp[uuid.ToString()] = object_data; | ||
904 | } | ||
905 | } | ||
906 | |||
907 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
908 | return response; | ||
909 | } | ||
910 | |||
876 | public string UpdateAgentInformation(string request, string path, | 911 | public string UpdateAgentInformation(string request, string path, |
877 | string param, IOSHttpRequest httpRequest, | 912 | string param, IOSHttpRequest httpRequest, |
878 | IOSHttpResponse httpResponse) | 913 | IOSHttpResponse httpResponse) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 4d2c0f2..3cc3950 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -807,5 +807,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
807 | { | 807 | { |
808 | return EventQueueHelper.BuildEvent(eventName, eventBody); | 808 | return EventQueueHelper.BuildEvent(eventName, eventBody); |
809 | } | 809 | } |
810 | |||
811 | public void partPhysicsProperties(uint localID, byte physhapetype, | ||
812 | float density, float friction, float bounce, float gravmod,UUID avatarID) | ||
813 | { | ||
814 | OSD item = EventQueueHelper.partPhysicsProperties(localID, physhapetype, | ||
815 | density, friction, bounce, gravmod); | ||
816 | Enqueue(item, avatarID); | ||
817 | } | ||
810 | } | 818 | } |
811 | } | 819 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 3f49aba..dab727f 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -395,5 +395,25 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return message; | 395 | return message; |
396 | } | 396 | } |
397 | 397 | ||
398 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | ||
399 | float density, float friction, float bounce, float gravmod) | ||
400 | { | ||
401 | |||
402 | OSDMap physinfo = new OSDMap(6); | ||
403 | physinfo["LocalID"] = localID; | ||
404 | physinfo["Density"] = density; | ||
405 | physinfo["Friction"] = friction; | ||
406 | physinfo["GravityMultiplier"] = gravmod; | ||
407 | physinfo["Restitution"] = bounce; | ||
408 | physinfo["PhysicsShapeType"] = (int)physhapetype; | ||
409 | |||
410 | OSDArray array = new OSDArray(1); | ||
411 | array.Add(physinfo); | ||
412 | |||
413 | OSDMap llsdBody = new OSDMap(1); | ||
414 | llsdBody.Add("ObjectData", array); | ||
415 | |||
416 | return BuildEvent("ObjectPhysicsProperties", llsdBody); | ||
417 | } | ||
398 | } | 418 | } |
399 | } | 419 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 88b64f5..bd4a2d1 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -2627,6 +2627,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2627 | } | 2627 | } |
2628 | } | 2628 | } |
2629 | 2629 | ||
2630 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
2631 | { | ||
2632 | SceneObjectPart part = (SceneObjectPart)entity; | ||
2633 | if (part != null && AgentId != UUID.Zero) | ||
2634 | { | ||
2635 | try | ||
2636 | { | ||
2637 | IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>(); | ||
2638 | if (eq != null) | ||
2639 | { | ||
2640 | uint localid = part.LocalId; | ||
2641 | byte physshapetype = part.PhysicsShapeType; | ||
2642 | float density = part.Density; | ||
2643 | float friction = part.Friction; | ||
2644 | float bounce = part.Restitution; | ||
2645 | float gravmod = part.GravityModifier; | ||
2646 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | ||
2647 | } | ||
2648 | } | ||
2649 | catch (Exception ex) | ||
2650 | { | ||
2651 | m_log.Error("Unable to send part Physics Proprieties - exception: " + ex.ToString()); | ||
2652 | } | ||
2653 | part.UpdatePhysRequired = false; | ||
2654 | } | ||
2655 | } | ||
2656 | |||
2657 | |||
2630 | 2658 | ||
2631 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) | 2659 | public void SendGroupNameReply(UUID groupLLUID, string GroupName) |
2632 | { | 2660 | { |
@@ -7035,10 +7063,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
7035 | // 46,47,48 are special positions within the packet | 7063 | // 46,47,48 are special positions within the packet |
7036 | // This may change so perhaps we need a better way | 7064 | // This may change so perhaps we need a better way |
7037 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) | 7065 | // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) |
7038 | bool UsePhysics = (data[46] != 0) ? true : false; | 7066 | /* |
7039 | bool IsTemporary = (data[47] != 0) ? true : false; | 7067 | bool UsePhysics = (data[46] != 0) ? true : false; |
7040 | bool IsPhantom = (data[48] != 0) ? true : false; | 7068 | bool IsTemporary = (data[47] != 0) ? true : false; |
7041 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | 7069 | bool IsPhantom = (data[48] != 0) ? true : false; |
7070 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, this); | ||
7071 | */ | ||
7072 | bool UsePhysics = flags.AgentData.UsePhysics; | ||
7073 | bool IsPhantom = flags.AgentData.IsPhantom; | ||
7074 | bool IsTemporary = flags.AgentData.IsTemporary; | ||
7075 | ObjectFlagUpdatePacket.ExtraPhysicsBlock[] blocks = flags.ExtraPhysics; | ||
7076 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | ||
7077 | |||
7078 | if (blocks == null || blocks.Length == 0) | ||
7079 | { | ||
7080 | physdata.PhysShapeType = PhysShapeType.invalid; | ||
7081 | } | ||
7082 | else | ||
7083 | { | ||
7084 | ObjectFlagUpdatePacket.ExtraPhysicsBlock phsblock = blocks[0]; | ||
7085 | physdata.PhysShapeType = (PhysShapeType)phsblock.PhysicsShapeType; | ||
7086 | physdata.Bounce = phsblock.Restitution; | ||
7087 | physdata.Density = phsblock.Density; | ||
7088 | physdata.Friction = phsblock.Friction; | ||
7089 | physdata.GravitationModifier = phsblock.GravityMultiplier; | ||
7090 | } | ||
7091 | |||
7092 | handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this); | ||
7042 | } | 7093 | } |
7043 | return true; | 7094 | return true; |
7044 | } | 7095 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index bfa5d17..5512642 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -59,5 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); | 59 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); |
60 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); | 60 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); |
61 | OSD BuildEvent(string eventName, OSD eventBody); | 61 | OSD BuildEvent(string eventName, OSD eventBody); |
62 | void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); | ||
63 | |||
62 | } | 64 | } |
63 | } | 65 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a4383fd..a84f6d3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1408,7 +1408,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1408 | /// <param name="SetPhantom"></param> | 1408 | /// <param name="SetPhantom"></param> |
1409 | /// <param name="remoteClient"></param> | 1409 | /// <param name="remoteClient"></param> |
1410 | protected internal void UpdatePrimFlags( | 1410 | protected internal void UpdatePrimFlags( |
1411 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1411 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1412 | { | 1412 | { |
1413 | SceneObjectGroup group = GetGroupByPrim(localID); | 1413 | SceneObjectGroup group = GetGroupByPrim(localID); |
1414 | if (group != null) | 1414 | if (group != null) |
@@ -1416,7 +1416,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1416 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1416 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1417 | { | 1417 | { |
1418 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1418 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1419 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1419 | // now only change volume dtc if phantom off |
1420 | |||
1421 | if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data | ||
1422 | { | ||
1423 | bool vdtc; | ||
1424 | if (SetPhantom) // if phantom keep volumedtc | ||
1425 | vdtc = group.RootPart.VolumeDetectActive; | ||
1426 | else // else turn it off | ||
1427 | vdtc = false; | ||
1428 | |||
1429 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); | ||
1430 | } | ||
1431 | else | ||
1432 | { | ||
1433 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1434 | if (part != null) | ||
1435 | { | ||
1436 | part.UpdateExtraPhysics(PhysData); | ||
1437 | if (part.UpdatePhysRequired) | ||
1438 | remoteClient.SendPartPhysicsProprieties(part); | ||
1439 | } | ||
1440 | } | ||
1420 | } | 1441 | } |
1421 | } | 1442 | } |
1422 | } | 1443 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 55b5462..cd40b29 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1042,6 +1042,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1042 | } | 1042 | } |
1043 | 1043 | ||
1044 | public UpdateRequired UpdateFlag { get; set; } | 1044 | public UpdateRequired UpdateFlag { get; set; } |
1045 | public bool UpdatePhysRequired { get; set; } | ||
1045 | 1046 | ||
1046 | /// <summary> | 1047 | /// <summary> |
1047 | /// Used for media on a prim. | 1048 | /// Used for media on a prim. |
@@ -1390,7 +1391,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1390 | public float Density { get; set; } | 1391 | public float Density { get; set; } |
1391 | public float GravityModifier { get; set; } | 1392 | public float GravityModifier { get; set; } |
1392 | public float Friction { get; set; } | 1393 | public float Friction { get; set; } |
1393 | public float Bounciness { get; set; } | 1394 | public float Restitution { get; set; } |
1394 | 1395 | ||
1395 | #endregion Public Properties with only Get | 1396 | #endregion Public Properties with only Get |
1396 | 1397 | ||
@@ -3964,8 +3965,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3964 | GravityModifier = physdata.GravitationModifier; | 3965 | GravityModifier = physdata.GravitationModifier; |
3965 | if(Friction != physdata.Friction) | 3966 | if(Friction != physdata.Friction) |
3966 | Friction = physdata.Friction; | 3967 | Friction = physdata.Friction; |
3967 | if(Bounciness != physdata.Bounce) | 3968 | if(Restitution != physdata.Bounce) |
3968 | Bounciness = physdata.Bounce; | 3969 | Restitution = physdata.Bounce; |
3969 | } | 3970 | } |
3970 | /// <summary> | 3971 | /// <summary> |
3971 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. | 3972 | /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 78229fe..39420a6 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -618,7 +618,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
618 | 618 | ||
619 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) | 619 | private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) |
620 | { | 620 | { |
621 | obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); | 621 | obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty); |
622 | } | 622 | } |
623 | 623 | ||
624 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) | 624 | private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) |
@@ -1295,8 +1295,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1295 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); | 1295 | writer.WriteElementString("Density", sop.Density.ToString().ToLower()); |
1296 | if (sop.Friction != 0.6f) | 1296 | if (sop.Friction != 0.6f) |
1297 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); | 1297 | writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); |
1298 | if (sop.Bounciness != 0.5f) | 1298 | if (sop.Restitution != 0.5f) |
1299 | writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); | 1299 | writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); |
1300 | if (sop.GravityModifier != 1.0f) | 1300 | if (sop.GravityModifier != 1.0f) |
1301 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); | 1301 | writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); |
1302 | 1302 | ||
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 781539a..0ac56fa 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1678,5 +1678,10 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1678 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) | 1678 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) |
1679 | { | 1679 | { |
1680 | } | 1680 | } |
1681 | |||
1682 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
1683 | { | ||
1684 | } | ||
1685 | |||
1681 | } | 1686 | } |
1682 | } | 1687 | } |
diff --git a/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs new file mode 100644 index 0000000..112ba4e --- /dev/null +++ b/OpenSim/Region/OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs | |||
@@ -0,0 +1,174 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using OpenSim.Framework.Servers; | ||
32 | using Mono.Addins; | ||
33 | using log4net; | ||
34 | using Nini.Config; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | |||
38 | using OpenSim.Framework.Servers.HttpServer; | ||
39 | |||
40 | |||
41 | namespace OpenSim.Region.OptionalModules.WebSocketEchoModule | ||
42 | { | ||
43 | |||
44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebSocketEchoModule")] | ||
45 | public class WebSocketEchoModule : ISharedRegionModule | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | private bool enabled; | ||
49 | public string Name { get { return "WebSocketEchoModule"; } } | ||
50 | |||
51 | public Type ReplaceableInterface { get { return null; } } | ||
52 | |||
53 | |||
54 | private HashSet<WebSocketHttpServerHandler> _activeHandlers = new HashSet<WebSocketHttpServerHandler>(); | ||
55 | |||
56 | public void Initialise(IConfigSource pConfig) | ||
57 | { | ||
58 | enabled =(pConfig.Configs["WebSocketEcho"] != null); | ||
59 | if (enabled) | ||
60 | m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE"); | ||
61 | } | ||
62 | |||
63 | /// <summary> | ||
64 | /// This method sets up the callback to WebSocketHandlerCallback below when a HTTPRequest comes in for /echo | ||
65 | /// </summary> | ||
66 | public void PostInitialise() | ||
67 | { | ||
68 | if (enabled) | ||
69 | MainServer.Instance.AddWebSocketHandler("/echo", WebSocketHandlerCallback); | ||
70 | } | ||
71 | |||
72 | // This gets called by BaseHttpServer and gives us an opportunity to set things on the WebSocket handler before we turn it on | ||
73 | public void WebSocketHandlerCallback(string path, WebSocketHttpServerHandler handler) | ||
74 | { | ||
75 | SubscribeToEvents(handler); | ||
76 | handler.SetChunksize(8192); | ||
77 | handler.NoDelay_TCP_Nagle = true; | ||
78 | handler.HandshakeAndUpgrade(); | ||
79 | } | ||
80 | |||
81 | //These are our normal events | ||
82 | public void SubscribeToEvents(WebSocketHttpServerHandler handler) | ||
83 | { | ||
84 | handler.OnClose += HandlerOnOnClose; | ||
85 | handler.OnText += HandlerOnOnText; | ||
86 | handler.OnUpgradeCompleted += HandlerOnOnUpgradeCompleted; | ||
87 | handler.OnData += HandlerOnOnData; | ||
88 | handler.OnPong += HandlerOnOnPong; | ||
89 | } | ||
90 | |||
91 | public void UnSubscribeToEvents(WebSocketHttpServerHandler handler) | ||
92 | { | ||
93 | handler.OnClose -= HandlerOnOnClose; | ||
94 | handler.OnText -= HandlerOnOnText; | ||
95 | handler.OnUpgradeCompleted -= HandlerOnOnUpgradeCompleted; | ||
96 | handler.OnData -= HandlerOnOnData; | ||
97 | handler.OnPong -= HandlerOnOnPong; | ||
98 | } | ||
99 | |||
100 | private void HandlerOnOnPong(object sender, PongEventArgs pongdata) | ||
101 | { | ||
102 | m_log.Info("[WebSocketEchoModule]: Got a pong.. ping time: " + pongdata.PingResponseMS); | ||
103 | } | ||
104 | |||
105 | private void HandlerOnOnData(object sender, WebsocketDataEventArgs data) | ||
106 | { | ||
107 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
108 | obj.SendData(data.Data); | ||
109 | m_log.Info("[WebSocketEchoModule]: We received a bunch of ugly non-printable bytes"); | ||
110 | obj.SendPingCheck(); | ||
111 | } | ||
112 | |||
113 | |||
114 | private void HandlerOnOnUpgradeCompleted(object sender, UpgradeCompletedEventArgs completeddata) | ||
115 | { | ||
116 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
117 | _activeHandlers.Add(obj); | ||
118 | } | ||
119 | |||
120 | private void HandlerOnOnText(object sender, WebsocketTextEventArgs text) | ||
121 | { | ||
122 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
123 | obj.SendMessage(text.Data); | ||
124 | m_log.Info("[WebSocketEchoModule]: We received this: " + text.Data); | ||
125 | } | ||
126 | |||
127 | // Remove the references to our handler | ||
128 | private void HandlerOnOnClose(object sender, CloseEventArgs closedata) | ||
129 | { | ||
130 | WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler; | ||
131 | UnSubscribeToEvents(obj); | ||
132 | |||
133 | lock (_activeHandlers) | ||
134 | _activeHandlers.Remove(obj); | ||
135 | obj.Dispose(); | ||
136 | } | ||
137 | |||
138 | // Shutting down.. so shut down all sockets. | ||
139 | // Note.. this should be done outside of an ienumerable if you're also hook to the close event. | ||
140 | public void Close() | ||
141 | { | ||
142 | if (!enabled) | ||
143 | return; | ||
144 | |||
145 | // We convert this to a for loop so we're not in in an IEnumerable when the close | ||
146 | //call triggers an event which then removes item from _activeHandlers that we're enumerating | ||
147 | WebSocketHttpServerHandler[] items = new WebSocketHttpServerHandler[_activeHandlers.Count]; | ||
148 | _activeHandlers.CopyTo(items); | ||
149 | |||
150 | for (int i = 0; i < items.Length; i++) | ||
151 | { | ||
152 | items[i].Close(string.Empty); | ||
153 | items[i].Dispose(); | ||
154 | } | ||
155 | _activeHandlers.Clear(); | ||
156 | MainServer.Instance.RemoveWebSocketHandler("/echo"); | ||
157 | } | ||
158 | |||
159 | public void AddRegion(Scene scene) | ||
160 | { | ||
161 | m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
162 | } | ||
163 | |||
164 | public void RemoveRegion(Scene scene) | ||
165 | { | ||
166 | m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
167 | } | ||
168 | |||
169 | public void RegionLoaded(Scene scene) | ||
170 | { | ||
171 | m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
172 | } | ||
173 | } | ||
174 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs index 40f7fbc..3083a33 100755 --- a/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs +++ b/OpenSim/Region/OptionalModules/PhysicsParameters/PhysicsParameters.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
146 | { | 146 | { |
147 | foreach (PhysParameterEntry ppe in physScene.GetParameterList()) | 147 | foreach (PhysParameterEntry ppe in physScene.GetParameterList()) |
148 | { | 148 | { |
149 | float val = 0.0f; | 149 | string val = string.Empty; |
150 | if (physScene.GetPhysicsParameter(ppe.name, out val)) | 150 | if (physScene.GetPhysicsParameter(ppe.name, out val)) |
151 | { | 151 | { |
152 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val); | 152 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val); |
@@ -159,7 +159,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
159 | } | 159 | } |
160 | else | 160 | else |
161 | { | 161 | { |
162 | float val = 0.0f; | 162 | string val = string.Empty; |
163 | if (physScene.GetPhysicsParameter(parm, out val)) | 163 | if (physScene.GetPhysicsParameter(parm, out val)) |
164 | { | 164 | { |
165 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val); | 165 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val); |
@@ -185,21 +185,12 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
185 | return; | 185 | return; |
186 | } | 186 | } |
187 | string parm = "xxx"; | 187 | string parm = "xxx"; |
188 | float val = 0f; | 188 | string valparm = String.Empty; |
189 | uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value | 189 | uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value |
190 | try | 190 | try |
191 | { | 191 | { |
192 | parm = cmdparms[2]; | 192 | parm = cmdparms[2]; |
193 | string valparm = cmdparms[3].ToLower(); | 193 | valparm = cmdparms[3].ToLower(); |
194 | if (valparm == "true") | ||
195 | val = PhysParameterEntry.NUMERIC_TRUE; | ||
196 | else | ||
197 | { | ||
198 | if (valparm == "false") | ||
199 | val = PhysParameterEntry.NUMERIC_FALSE; | ||
200 | else | ||
201 | val = float.Parse(valparm, Culture.NumberFormatInfo); | ||
202 | } | ||
203 | if (cmdparms.Length > 4) | 194 | if (cmdparms.Length > 4) |
204 | { | 195 | { |
205 | if (cmdparms[4].ToLower() == "all") | 196 | if (cmdparms[4].ToLower() == "all") |
@@ -224,7 +215,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters | |||
224 | IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; | 215 | IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; |
225 | if (physScene != null) | 216 | if (physScene != null) |
226 | { | 217 | { |
227 | if (!physScene.SetPhysicsParameter(parm, val, localID)) | 218 | if (!physScene.SetPhysicsParameter(parm, valparm, localID)) |
228 | { | 219 | { |
229 | WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName); | 220 | WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName); |
230 | } | 221 | } |
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs index eddae38..aea94ea 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/Tests/JsonStoreScriptModuleTests.cs | |||
@@ -54,6 +54,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
54 | private MockScriptEngine m_engine; | 54 | private MockScriptEngine m_engine; |
55 | private ScriptModuleCommsModule m_smcm; | 55 | private ScriptModuleCommsModule m_smcm; |
56 | 56 | ||
57 | [TestFixtureSetUp] | ||
58 | public void FixtureInit() | ||
59 | { | ||
60 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. | ||
61 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; | ||
62 | } | ||
63 | |||
64 | [TestFixtureTearDown] | ||
65 | public void TearDown() | ||
66 | { | ||
67 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
68 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
69 | // tests really shouldn't). | ||
70 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
71 | } | ||
72 | |||
57 | [SetUp] | 73 | [SetUp] |
58 | public override void SetUp() | 74 | public override void SetUp() |
59 | { | 75 | { |
@@ -85,7 +101,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
85 | 101 | ||
86 | private object InvokeOp(string name, params object[] args) | 102 | private object InvokeOp(string name, params object[] args) |
87 | { | 103 | { |
88 | return m_smcm.InvokeOperation(UUID.Zero, UUID.Zero, name, args); | 104 | return InvokeOpOnHost(name, UUID.Zero, args); |
105 | } | ||
106 | |||
107 | private object InvokeOpOnHost(string name, UUID hostId, params object[] args) | ||
108 | { | ||
109 | return m_smcm.InvokeOperation(hostId, UUID.Zero, name, args); | ||
89 | } | 110 | } |
90 | 111 | ||
91 | [Test] | 112 | [Test] |
@@ -193,6 +214,44 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore.Tests | |||
193 | Assert.That(value, Is.EqualTo("Times")); | 214 | Assert.That(value, Is.EqualTo("Times")); |
194 | } | 215 | } |
195 | 216 | ||
217 | /// <summary> | ||
218 | /// Test for reading and writing json to a notecard | ||
219 | /// </summary> | ||
220 | /// <remarks> | ||
221 | /// TODO: Really needs to test correct receipt of the link_message event. Could do this by directly fetching | ||
222 | /// it via the MockScriptEngine or perhaps by a dummy script instance. | ||
223 | /// </remarks> | ||
224 | [Test] | ||
225 | public void TestJsonWriteReadNotecard() | ||
226 | { | ||
227 | TestHelpers.InMethod(); | ||
228 | TestHelpers.EnableLogging(); | ||
229 | |||
230 | string notecardName = "nc1"; | ||
231 | |||
232 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1)); | ||
233 | m_scene.AddSceneObject(so); | ||
234 | |||
235 | UUID storeId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }"); | ||
236 | |||
237 | // Write notecard | ||
238 | UUID writeNotecardRequestId = (UUID)InvokeOpOnHost("JsonWriteNotecard", so.UUID, storeId, "/", notecardName); | ||
239 | Assert.That(writeNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); | ||
240 | |||
241 | TaskInventoryItem nc1Item = so.RootPart.Inventory.GetInventoryItem(notecardName); | ||
242 | Assert.That(nc1Item, Is.Not.Null); | ||
243 | |||
244 | // TODO: Should probably independently check the contents. | ||
245 | |||
246 | // Read notecard | ||
247 | UUID receivingStoreId = (UUID)InvokeOp("JsonCreateStore", "{ 'Hello':'World' }"); | ||
248 | UUID readNotecardRequestId = (UUID)InvokeOpOnHost("JsonReadNotecard", so.UUID, receivingStoreId, "/", notecardName); | ||
249 | Assert.That(readNotecardRequestId, Is.Not.EqualTo(UUID.Zero)); | ||
250 | |||
251 | string value = (string)InvokeOp("JsonGetValue", storeId, "Hello"); | ||
252 | Assert.That(value, Is.EqualTo("World")); | ||
253 | } | ||
254 | |||
196 | public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; } | 255 | public object DummyTestMethod(object o1, object o2, object o3, object o4, object o5) { return null; } |
197 | } | 256 | } |
198 | } \ No newline at end of file | 257 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 5ea2bcd..6bd27f0 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -1234,5 +1234,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
1234 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) | 1234 | public void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data) |
1235 | { | 1235 | { |
1236 | } | 1236 | } |
1237 | |||
1238 | public void SendPartPhysicsProprieties(ISceneEntity entity) | ||
1239 | { | ||
1240 | } | ||
1241 | |||
1237 | } | 1242 | } |
1238 | } | 1243 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 306928a..601c78c 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -220,7 +220,7 @@ public static class BSParam | |||
220 | (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, | 220 | (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, |
221 | (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), | 221 | (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), |
222 | new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes", | 222 | new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes", |
223 | ConfigurationParameters.numericFalse, | 223 | ConfigurationParameters.numericTrue, |
224 | (s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, | 224 | (s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, |
225 | (s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); }, | 225 | (s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); }, |
226 | (s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ), | 226 | (s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ), |
@@ -641,24 +641,6 @@ public static class BSParam | |||
641 | return (b == ConfigurationParameters.numericTrue ? true : false); | 641 | return (b == ConfigurationParameters.numericTrue ? true : false); |
642 | } | 642 | } |
643 | 643 | ||
644 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v) | ||
645 | { | ||
646 | BSScene physScene = pPhysScene; | ||
647 | physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate() | ||
648 | { | ||
649 | physScene.PE.ResetBroadphasePool(physScene.World); | ||
650 | }); | ||
651 | } | ||
652 | |||
653 | private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v) | ||
654 | { | ||
655 | BSScene physScene = pPhysScene; | ||
656 | physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate() | ||
657 | { | ||
658 | physScene.PE.ResetConstraintSolver(physScene.World); | ||
659 | }); | ||
660 | } | ||
661 | |||
662 | // Search through the parameter definitions and return the matching | 644 | // Search through the parameter definitions and return the matching |
663 | // ParameterDefn structure. | 645 | // ParameterDefn structure. |
664 | // Case does not matter as names are compared after converting to lower case. | 646 | // Case does not matter as names are compared after converting to lower case. |
@@ -722,6 +704,22 @@ public static class BSParam | |||
722 | } | 704 | } |
723 | } | 705 | } |
724 | 706 | ||
707 | private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v) | ||
708 | { | ||
709 | BSScene physScene = pPhysScene; | ||
710 | physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate() | ||
711 | { | ||
712 | physScene.PE.ResetBroadphasePool(physScene.World); | ||
713 | }); | ||
714 | } | ||
725 | 715 | ||
716 | private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v) | ||
717 | { | ||
718 | BSScene physScene = pPhysScene; | ||
719 | physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate() | ||
720 | { | ||
721 | physScene.PE.ResetConstraintSolver(physScene.World); | ||
722 | }); | ||
723 | } | ||
726 | } | 724 | } |
727 | } | 725 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 823402b..ec25aa9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor | |||
75 | PhysicsScene = parentScene; | 75 | PhysicsScene = parentScene; |
76 | LocalID = localID; | 76 | LocalID = localID; |
77 | PhysObjectName = name; | 77 | PhysObjectName = name; |
78 | Name = name; // PhysicsActor also has the name of the object. Someday consolidate. | ||
78 | TypeName = typeName; | 79 | TypeName = typeName; |
79 | 80 | ||
80 | // We don't have any physical representation yet. | 81 | // We don't have any physical representation yet. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 6cd72f2..f8a0c1e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -876,14 +876,39 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
876 | // will use the next time since it's pinned and shared memory. | 876 | // will use the next time since it's pinned and shared memory. |
877 | // Some of the values require calling into the physics engine to get the new | 877 | // Some of the values require calling into the physics engine to get the new |
878 | // value activated ('terrainFriction' for instance). | 878 | // value activated ('terrainFriction' for instance). |
879 | public bool SetPhysicsParameter(string parm, float val, uint localID) | 879 | public bool SetPhysicsParameter(string parm, string val, uint localID) |
880 | { | 880 | { |
881 | bool ret = false; | 881 | bool ret = false; |
882 | |||
883 | float valf = 0f; | ||
884 | if (val.ToLower() == "true") | ||
885 | { | ||
886 | valf = PhysParameterEntry.NUMERIC_TRUE; | ||
887 | } | ||
888 | else | ||
889 | { | ||
890 | if (val.ToLower() == "false") | ||
891 | { | ||
892 | valf = PhysParameterEntry.NUMERIC_FALSE; | ||
893 | } | ||
894 | else | ||
895 | { | ||
896 | try | ||
897 | { | ||
898 | valf = float.Parse(val); | ||
899 | } | ||
900 | catch | ||
901 | { | ||
902 | valf = 0f; | ||
903 | } | ||
904 | } | ||
905 | } | ||
906 | |||
882 | BSParam.ParameterDefn theParam; | 907 | BSParam.ParameterDefn theParam; |
883 | if (BSParam.TryGetParameter(parm, out theParam)) | 908 | if (BSParam.TryGetParameter(parm, out theParam)) |
884 | { | 909 | { |
885 | // Set the value in the C# code | 910 | // Set the value in the C# code |
886 | theParam.setter(this, parm, localID, val); | 911 | theParam.setter(this, parm, localID, valf); |
887 | 912 | ||
888 | // Optionally set the parameter in the unmanaged code | 913 | // Optionally set the parameter in the unmanaged code |
889 | if (theParam.onObject != null) | 914 | if (theParam.onObject != null) |
@@ -898,16 +923,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
898 | case PhysParameterEntry.APPLY_TO_NONE: | 923 | case PhysParameterEntry.APPLY_TO_NONE: |
899 | // This will cause a call into the physical world if some operation is specified (SetOnObject). | 924 | // This will cause a call into the physical world if some operation is specified (SetOnObject). |
900 | objectIDs.Add(TERRAIN_ID); | 925 | objectIDs.Add(TERRAIN_ID); |
901 | TaintedUpdateParameter(parm, objectIDs, val); | 926 | TaintedUpdateParameter(parm, objectIDs, valf); |
902 | break; | 927 | break; |
903 | case PhysParameterEntry.APPLY_TO_ALL: | 928 | case PhysParameterEntry.APPLY_TO_ALL: |
904 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); | 929 | lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); |
905 | TaintedUpdateParameter(parm, objectIDs, val); | 930 | TaintedUpdateParameter(parm, objectIDs, valf); |
906 | break; | 931 | break; |
907 | default: | 932 | default: |
908 | // setting only one localID | 933 | // setting only one localID |
909 | objectIDs.Add(localID); | 934 | objectIDs.Add(localID); |
910 | TaintedUpdateParameter(parm, objectIDs, val); | 935 | TaintedUpdateParameter(parm, objectIDs, valf); |
911 | break; | 936 | break; |
912 | } | 937 | } |
913 | } | 938 | } |
@@ -942,14 +967,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
942 | 967 | ||
943 | // Get parameter. | 968 | // Get parameter. |
944 | // Return 'false' if not able to get the parameter. | 969 | // Return 'false' if not able to get the parameter. |
945 | public bool GetPhysicsParameter(string parm, out float value) | 970 | public bool GetPhysicsParameter(string parm, out string value) |
946 | { | 971 | { |
947 | float val = 0f; | 972 | string val = String.Empty; |
948 | bool ret = false; | 973 | bool ret = false; |
949 | BSParam.ParameterDefn theParam; | 974 | BSParam.ParameterDefn theParam; |
950 | if (BSParam.TryGetParameter(parm, out theParam)) | 975 | if (BSParam.TryGetParameter(parm, out theParam)) |
951 | { | 976 | { |
952 | val = theParam.getter(this); | 977 | val = theParam.getter(this).ToString(); |
953 | ret = true; | 978 | ret = true; |
954 | } | 979 | } |
955 | value = val; | 980 | value = val; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index fe0f984..15747c9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -608,7 +608,7 @@ public sealed class BSShapeCollection : IDisposable | |||
608 | // Since we're recreating new, get rid of the reference to the previous shape | 608 | // Since we're recreating new, get rid of the reference to the previous shape |
609 | DereferenceShape(prim.PhysShape, shapeCallback); | 609 | DereferenceShape(prim.PhysShape, shapeCallback); |
610 | 610 | ||
611 | newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, prim.BaseShape, prim.Size, lod); | 611 | newShape = CreatePhysicalMesh(prim, newMeshKey, prim.BaseShape, prim.Size, lod); |
612 | // Take evasive action if the mesh was not constructed. | 612 | // Take evasive action if the mesh was not constructed. |
613 | newShape = VerifyMeshCreated(newShape, prim); | 613 | newShape = VerifyMeshCreated(newShape, prim); |
614 | 614 | ||
@@ -619,7 +619,7 @@ public sealed class BSShapeCollection : IDisposable | |||
619 | return true; // 'true' means a new shape has been added to this prim | 619 | return true; // 'true' means a new shape has been added to this prim |
620 | } | 620 | } |
621 | 621 | ||
622 | private BulletShape CreatePhysicalMesh(string objName, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) | 622 | private BulletShape CreatePhysicalMesh(BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) |
623 | { | 623 | { |
624 | BulletShape newShape = new BulletShape(); | 624 | BulletShape newShape = new BulletShape(); |
625 | 625 | ||
@@ -631,7 +631,7 @@ public sealed class BSShapeCollection : IDisposable | |||
631 | } | 631 | } |
632 | else | 632 | else |
633 | { | 633 | { |
634 | IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, | 634 | IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, |
635 | false, // say it is not physical so a bounding box is not built | 635 | false, // say it is not physical so a bounding box is not built |
636 | false // do not cache the mesh and do not use previously built versions | 636 | false // do not cache the mesh and do not use previously built versions |
637 | ); | 637 | ); |
@@ -651,18 +651,20 @@ public sealed class BSShapeCollection : IDisposable | |||
651 | realIndicesIndex = 0; | 651 | realIndicesIndex = 0; |
652 | for (int tri = 0; tri < indices.Length; tri += 3) | 652 | for (int tri = 0; tri < indices.Length; tri += 3) |
653 | { | 653 | { |
654 | // Compute displacements into vertex array for each vertex of the triangle | ||
654 | int v1 = indices[tri + 0] * 3; | 655 | int v1 = indices[tri + 0] * 3; |
655 | int v2 = indices[tri + 1] * 3; | 656 | int v2 = indices[tri + 1] * 3; |
656 | int v3 = indices[tri + 2] * 3; | 657 | int v3 = indices[tri + 2] * 3; |
657 | if (!((verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0] | 658 | // Check to see if any two of the vertices are the same |
659 | if (!( ( verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0] | ||
658 | && verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1] | 660 | && verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1] |
659 | && verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2]) | 661 | && verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2]) |
660 | || (verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0] | 662 | || ( verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0] |
661 | && verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1] | 663 | && verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1] |
662 | && verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2]) | 664 | && verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2]) |
663 | || (verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0] | 665 | || ( verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0] |
664 | && verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1] | 666 | && verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1] |
665 | && verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2])) | 667 | && verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2]) ) |
666 | ) | 668 | ) |
667 | { | 669 | { |
668 | // None of the vertices of the triangles are the same. This is a good triangle; | 670 | // None of the vertices of the triangles are the same. This is a good triangle; |
@@ -676,8 +678,16 @@ public sealed class BSShapeCollection : IDisposable | |||
676 | DetailLog("{0},BSShapeCollection.CreatePhysicalMesh,origTri={1},realTri={2},numVerts={3}", | 678 | DetailLog("{0},BSShapeCollection.CreatePhysicalMesh,origTri={1},realTri={2},numVerts={3}", |
677 | BSScene.DetailLogZero, indices.Length / 3, realIndicesIndex / 3, verticesAsFloats.Length / 3); | 679 | BSScene.DetailLogZero, indices.Length / 3, realIndicesIndex / 3, verticesAsFloats.Length / 3); |
678 | 680 | ||
679 | newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World, | 681 | if (realIndicesIndex != 0) |
680 | realIndicesIndex, indices, verticesAsFloats.Length/3, verticesAsFloats); | 682 | { |
683 | newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World, | ||
684 | realIndicesIndex, indices, verticesAsFloats.Length / 3, verticesAsFloats); | ||
685 | } | ||
686 | else | ||
687 | { | ||
688 | PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", | ||
689 | LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); | ||
690 | } | ||
681 | } | 691 | } |
682 | } | 692 | } |
683 | newShape.shapeKey = newMeshKey; | 693 | newShape.shapeKey = newMeshKey; |
diff --git a/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs b/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs index b8676ba..31a397c 100755 --- a/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs +++ b/OpenSim/Region/Physics/Manager/IPhysicsParameters.cs | |||
@@ -60,14 +60,14 @@ namespace OpenSim.Region.Physics.Manager | |||
60 | 60 | ||
61 | // Set parameter on a specific or all instances. | 61 | // Set parameter on a specific or all instances. |
62 | // Return 'false' if not able to set the parameter. | 62 | // Return 'false' if not able to set the parameter. |
63 | bool SetPhysicsParameter(string parm, float value, uint localID); | 63 | bool SetPhysicsParameter(string parm, string value, uint localID); |
64 | 64 | ||
65 | // Get parameter. | 65 | // Get parameter. |
66 | // Return 'false' if not able to get the parameter. | 66 | // Return 'false' if not able to get the parameter. |
67 | bool GetPhysicsParameter(string parm, out float value); | 67 | bool GetPhysicsParameter(string parm, out string value); |
68 | 68 | ||
69 | // Get parameter from a particular object | 69 | // Get parameter from a particular object |
70 | // TODO: | 70 | // TODO: |
71 | // bool GetPhysicsParameter(string parm, out float value, uint localID); | 71 | // bool GetPhysicsParameter(string parm, out string value, uint localID); |
72 | } | 72 | } |
73 | } | 73 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 64052ae..be6ac0a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -7602,7 +7602,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7602 | 7602 | ||
7603 | ExtraPhysicsData physdata = new ExtraPhysicsData(); | 7603 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7604 | physdata.Density = part.Density; | 7604 | physdata.Density = part.Density; |
7605 | physdata.Bounce = part.Bounciness; | 7605 | physdata.Bounce = part.Restitution; |
7606 | physdata.GravitationModifier = part.GravityModifier; | 7606 | physdata.GravitationModifier = part.GravityModifier; |
7607 | physdata.PhysShapeType = (PhysShapeType)shape_type; | 7607 | physdata.PhysShapeType = (PhysShapeType)shape_type; |
7608 | 7608 | ||
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index 438ef48..b98b762 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -420,7 +420,7 @@ namespace OpenSim.Region.UserStatistics | |||
420 | Encoding encoding = Encoding.ASCII; | 420 | Encoding encoding = Encoding.ASCII; |
421 | int sizeOfChar = encoding.GetByteCount("\n"); | 421 | int sizeOfChar = encoding.GetByteCount("\n"); |
422 | byte[] buffer = encoding.GetBytes("\n"); | 422 | byte[] buffer = encoding.GetBytes("\n"); |
423 | string logfile = Util.logDir() + "/" + "OpenSim.log"; | 423 | string logfile = Util.logFile(); |
424 | FileStream fs = new FileStream(logfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); | 424 | FileStream fs = new FileStream(logfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); |
425 | Int64 tokenCount = 0; | 425 | Int64 tokenCount = 0; |
426 | Int64 endPosition = fs.Length / sizeOfChar; | 426 | Int64 endPosition = fs.Length / sizeOfChar; |