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authorMelanie2010-08-30 02:19:21 +0100
committerMelanie2010-08-30 02:19:21 +0100
commit8ee31d97a84632e4b6144cf81c4fdcd1e764df7c (patch)
tree313ce5802c3551edfb2ad878de74093fcd2fa337 /OpenSim/Region
parentFix a horrible bug in SG, where iteration of scene objects is carried (diff)
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Remove CRLF endings
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2090
1 files changed, 1045 insertions, 1045 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index fcd993c..9e9934e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -1,1045 +1,1045 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using log4net; 31using log4net;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
36 36
37namespace OpenSim.Region.CoreModules.World.Land 37namespace OpenSim.Region.CoreModules.World.Land
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// Keeps track of a specific piece of land's information 40 /// Keeps track of a specific piece of land's information
41 /// </summary> 41 /// </summary>
42 public class LandObject : ILandObject 42 public class LandObject : ILandObject
43 { 43 {
44 #region Member Variables 44 #region Member Variables
45 45
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 #pragma warning disable 0429 47 #pragma warning disable 0429
48 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; 48 private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
49 #pragma warning restore 0429 49 #pragma warning restore 0429
50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; 50 private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
51 51
52 private int m_lastSeqId = 0; 52 private int m_lastSeqId = 0;
53 53
54 protected LandData m_landData = new LandData(); 54 protected LandData m_landData = new LandData();
55 protected Scene m_scene; 55 protected Scene m_scene;
56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
57 57
58 public bool[,] LandBitmap 58 public bool[,] LandBitmap
59 { 59 {
60 get { return m_landBitmap; } 60 get { return m_landBitmap; }
61 set { m_landBitmap = value; } 61 set { m_landBitmap = value; }
62 } 62 }
63 63
64 #endregion 64 #endregion
65 65
66 #region ILandObject Members 66 #region ILandObject Members
67 67
68 public LandData LandData 68 public LandData LandData
69 { 69 {
70 get { return m_landData; } 70 get { return m_landData; }
71 71
72 set { m_landData = value; } 72 set { m_landData = value; }
73 } 73 }
74 74
75 public UUID RegionUUID 75 public UUID RegionUUID
76 { 76 {
77 get { return m_scene.RegionInfo.RegionID; } 77 get { return m_scene.RegionInfo.RegionID; }
78 } 78 }
79 79
80 #region Constructors 80 #region Constructors
81 81
82 public LandObject(UUID owner_id, bool is_group_owned, Scene scene) 82 public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
83 { 83 {
84 m_scene = scene; 84 m_scene = scene;
85 LandData.OwnerID = owner_id; 85 LandData.OwnerID = owner_id;
86 if (is_group_owned) 86 if (is_group_owned)
87 LandData.GroupID = owner_id; 87 LandData.GroupID = owner_id;
88 else 88 else
89 LandData.GroupID = UUID.Zero; 89 LandData.GroupID = UUID.Zero;
90 LandData.IsGroupOwned = is_group_owned; 90 LandData.IsGroupOwned = is_group_owned;
91 } 91 }
92 92
93 #endregion 93 #endregion
94 94
95 #region Member Functions 95 #region Member Functions
96 96
97 #region General Functions 97 #region General Functions
98 98
99 /// <summary> 99 /// <summary>
100 /// Checks to see if this land object contains a point 100 /// Checks to see if this land object contains a point
101 /// </summary> 101 /// </summary>
102 /// <param name="x"></param> 102 /// <param name="x"></param>
103 /// <param name="y"></param> 103 /// <param name="y"></param>
104 /// <returns>Returns true if the piece of land contains the specified point</returns> 104 /// <returns>Returns true if the piece of land contains the specified point</returns>
105 public bool ContainsPoint(int x, int y) 105 public bool ContainsPoint(int x, int y)
106 { 106 {
107 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) 107 if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
108 { 108 {
109 return (LandBitmap[x / 4, y / 4] == true); 109 return (LandBitmap[x / 4, y / 4] == true);
110 } 110 }
111 else 111 else
112 { 112 {
113 return false; 113 return false;
114 } 114 }
115 } 115 }
116 116
117 public ILandObject Copy() 117 public ILandObject Copy()
118 { 118 {
119 ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); 119 ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene);
120 120
121 //Place all new variables here! 121 //Place all new variables here!
122 newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); 122 newLand.LandBitmap = (bool[,]) (LandBitmap.Clone());
123 newLand.LandData = LandData.Copy(); 123 newLand.LandData = LandData.Copy();
124 124
125 return newLand; 125 return newLand;
126 } 126 }
127 127
128 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; 128 static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
129 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; 129 static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
130 130
131 public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) 131 public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
132 { 132 {
133 overrideParcelMaxPrimCount = overrideDel; 133 overrideParcelMaxPrimCount = overrideDel;
134 } 134 }
135 public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) 135 public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
136 { 136 {
137 overrideSimulatorMaxPrimCount = overrideDel; 137 overrideSimulatorMaxPrimCount = overrideDel;
138 } 138 }
139 139
140 public int GetParcelMaxPrimCount(ILandObject thisObject) 140 public int GetParcelMaxPrimCount(ILandObject thisObject)
141 { 141 {
142 if (overrideParcelMaxPrimCount != null) 142 if (overrideParcelMaxPrimCount != null)
143 { 143 {
144 return overrideParcelMaxPrimCount(thisObject); 144 return overrideParcelMaxPrimCount(thisObject);
145 } 145 }
146 else 146 else
147 { 147 {
148 // Normal Calculations 148 // Normal Calculations
149 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 149 return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
150 } 150 }
151 } 151 }
152 public int GetSimulatorMaxPrimCount(ILandObject thisObject) 152 public int GetSimulatorMaxPrimCount(ILandObject thisObject)
153 { 153 {
154 if (overrideSimulatorMaxPrimCount != null) 154 if (overrideSimulatorMaxPrimCount != null)
155 { 155 {
156 return overrideSimulatorMaxPrimCount(thisObject); 156 return overrideSimulatorMaxPrimCount(thisObject);
157 } 157 }
158 else 158 else
159 { 159 {
160 //Normal Calculations 160 //Normal Calculations
161 return m_scene.RegionInfo.ObjectCapacity; 161 return m_scene.RegionInfo.ObjectCapacity;
162 } 162 }
163 } 163 }
164 #endregion 164 #endregion
165 165
166 #region Packet Request Handling 166 #region Packet Request Handling
167 167
168 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 168 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
169 { 169 {
170 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 170 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
171 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); 171 uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
172 if (estateModule != null) 172 if (estateModule != null)
173 regionFlags = estateModule.GetRegionFlags(); 173 regionFlags = estateModule.GetRegionFlags();
174 174
175 // In a perfect world, this would have worked. 175 // In a perfect world, this would have worked.
176 // 176 //
177// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) 177// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0)
178// regionFlags |= (uint)RegionFlags.AllowLandmark; 178// regionFlags |= (uint)RegionFlags.AllowLandmark;
179// if (landData.OwnerID == remote_client.AgentId) 179// if (landData.OwnerID == remote_client.AgentId)
180// regionFlags |= (uint)RegionFlags.AllowSetHome; 180// regionFlags |= (uint)RegionFlags.AllowSetHome;
181 181
182 int seq_id; 182 int seq_id;
183 if (snap_selection && (sequence_id == 0)) 183 if (snap_selection && (sequence_id == 0))
184 { 184 {
185 seq_id = m_lastSeqId; 185 seq_id = m_lastSeqId;
186 } 186 }
187 else 187 else
188 { 188 {
189 seq_id = sequence_id; 189 seq_id = sequence_id;
190 m_lastSeqId = seq_id; 190 m_lastSeqId = seq_id;
191 } 191 }
192 192
193 remote_client.SendLandProperties(seq_id, 193 remote_client.SendLandProperties(seq_id,
194 snap_selection, request_result, LandData, 194 snap_selection, request_result, LandData,
195 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 195 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
196 GetParcelMaxPrimCount(this), 196 GetParcelMaxPrimCount(this),
197 GetSimulatorMaxPrimCount(this), regionFlags); 197 GetSimulatorMaxPrimCount(this), regionFlags);
198 } 198 }
199 199
200 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 200 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
201 { 201 {
202 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) 202 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
203 { 203 {
204 //Needs later group support 204 //Needs later group support
205 bool snap_selection = false; 205 bool snap_selection = false;
206 LandData newData = LandData.Copy(); 206 LandData newData = LandData.Copy();
207 207
208 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) 208 if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
209 { 209 {
210 if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) 210 if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this))
211 { 211 {
212 newData.AuthBuyerID = args.AuthBuyerID; 212 newData.AuthBuyerID = args.AuthBuyerID;
213 newData.SalePrice = args.SalePrice; 213 newData.SalePrice = args.SalePrice;
214 snap_selection = true; 214 snap_selection = true;
215 } 215 }
216 } 216 }
217 newData.Category = args.Category; 217 newData.Category = args.Category;
218 newData.Description = args.Desc; 218 newData.Description = args.Desc;
219 newData.GroupID = args.GroupID; 219 newData.GroupID = args.GroupID;
220 newData.LandingType = args.LandingType; 220 newData.LandingType = args.LandingType;
221 newData.MediaAutoScale = args.MediaAutoScale; 221 newData.MediaAutoScale = args.MediaAutoScale;
222 newData.MediaID = args.MediaID; 222 newData.MediaID = args.MediaID;
223 newData.MediaURL = args.MediaURL; 223 newData.MediaURL = args.MediaURL;
224 newData.MusicURL = args.MusicURL; 224 newData.MusicURL = args.MusicURL;
225 newData.Name = args.Name; 225 newData.Name = args.Name;
226 newData.Flags = args.ParcelFlags; 226 newData.Flags = args.ParcelFlags;
227 newData.PassHours = args.PassHours; 227 newData.PassHours = args.PassHours;
228 newData.PassPrice = args.PassPrice; 228 newData.PassPrice = args.PassPrice;
229 newData.SnapshotID = args.SnapshotID; 229 newData.SnapshotID = args.SnapshotID;
230 newData.UserLocation = args.UserLocation; 230 newData.UserLocation = args.UserLocation;
231 newData.UserLookAt = args.UserLookAt; 231 newData.UserLookAt = args.UserLookAt;
232 232
233 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 233 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
234 234
235 SendLandUpdateToAvatarsOverMe(snap_selection); 235 SendLandUpdateToAvatarsOverMe(snap_selection);
236 } 236 }
237 } 237 }
238 238
239 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 239 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
240 { 240 {
241 LandData newData = LandData.Copy(); 241 LandData newData = LandData.Copy();
242 newData.OwnerID = avatarID; 242 newData.OwnerID = avatarID;
243 newData.GroupID = groupID; 243 newData.GroupID = groupID;
244 newData.IsGroupOwned = groupOwned; 244 newData.IsGroupOwned = groupOwned;
245 //newData.auctionID = AuctionID; 245 //newData.auctionID = AuctionID;
246 newData.ClaimDate = Util.UnixTimeSinceEpoch(); 246 newData.ClaimDate = Util.UnixTimeSinceEpoch();
247 newData.ClaimPrice = claimprice; 247 newData.ClaimPrice = claimprice;
248 newData.SalePrice = 0; 248 newData.SalePrice = 0;
249 newData.AuthBuyerID = UUID.Zero; 249 newData.AuthBuyerID = UUID.Zero;
250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 250 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 251 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
252 252
253 SendLandUpdateToAvatarsOverMe(true); 253 SendLandUpdateToAvatarsOverMe(true);
254 } 254 }
255 255
256 public void DeedToGroup(UUID groupID) 256 public void DeedToGroup(UUID groupID)
257 { 257 {
258 LandData newData = LandData.Copy(); 258 LandData newData = LandData.Copy();
259 newData.OwnerID = groupID; 259 newData.OwnerID = groupID;
260 newData.GroupID = groupID; 260 newData.GroupID = groupID;
261 newData.IsGroupOwned = true; 261 newData.IsGroupOwned = true;
262 262
263 // Reset show in directory flag on deed 263 // Reset show in directory flag on deed
264 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 264 newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
265 265
266 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 266 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
267 267
268 SendLandUpdateToAvatarsOverMe(true); 268 SendLandUpdateToAvatarsOverMe(true);
269 } 269 }
270 270
271 public bool IsEitherBannedOrRestricted(UUID avatar) 271 public bool IsEitherBannedOrRestricted(UUID avatar)
272 { 272 {
273 if (IsBannedFromLand(avatar)) 273 if (IsBannedFromLand(avatar))
274 { 274 {
275 return true; 275 return true;
276 } 276 }
277 else if (IsRestrictedFromLand(avatar)) 277 else if (IsRestrictedFromLand(avatar))
278 { 278 {
279 return true; 279 return true;
280 } 280 }
281 return false; 281 return false;
282 } 282 }
283 283
284 public bool HasGroupAccess(UUID avatar) 284 public bool HasGroupAccess(UUID avatar)
285 { 285 {
286 if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) 286 if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup)
287 { 287 {
288 IGroupsModule groupsModule = 288 IGroupsModule groupsModule =
289 m_scene.RequestModuleInterface<IGroupsModule>(); 289 m_scene.RequestModuleInterface<IGroupsModule>();
290 290
291 List<UUID> agentGroups = new List<UUID>(); 291 List<UUID> agentGroups = new List<UUID>();
292 if (groupsModule != null) 292 if (groupsModule != null)
293 { 293 {
294 GroupMembershipData[] GroupMembership = 294 GroupMembershipData[] GroupMembership =
295 groupsModule.GetMembershipData(avatar); 295 groupsModule.GetMembershipData(avatar);
296 296
297 if (GroupMembership != null) 297 if (GroupMembership != null)
298 { 298 {
299 for (int i = 0; i < GroupMembership.Length; i++) 299 for (int i = 0; i < GroupMembership.Length; i++)
300 { 300 {
301 if (LandData.GroupID == GroupMembership[i].GroupID) 301 if (LandData.GroupID == GroupMembership[i].GroupID)
302 { 302 {
303 return true; 303 return true;
304 } 304 }
305 } 305 }
306 } 306 }
307 } 307 }
308 } 308 }
309 return false; 309 return false;
310 } 310 }
311 311
312 public bool IsBannedFromLand(UUID avatar) 312 public bool IsBannedFromLand(UUID avatar)
313 { 313 {
314 if (m_scene.Permissions.IsAdministrator(avatar)) 314 if (m_scene.Permissions.IsAdministrator(avatar))
315 return false; 315 return false;
316 316
317 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) 317 if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
318 { 318 {
319 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 319 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
320 entry.AgentID = avatar; 320 entry.AgentID = avatar;
321 entry.Flags = AccessList.Ban; 321 entry.Flags = AccessList.Ban;
322 entry.Time = new DateTime(); 322 entry.Time = new DateTime();
323 //See if they are on the list, but make sure the owner isn't banned 323 //See if they are on the list, but make sure the owner isn't banned
324 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) 324 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
325 { 325 {
326 //They are banned, so lets send them a notice about this parcel 326 //They are banned, so lets send them a notice about this parcel
327 return true; 327 return true;
328 } 328 }
329 } 329 }
330 return false; 330 return false;
331 } 331 }
332 332
333 public bool IsRestrictedFromLand(UUID avatar) 333 public bool IsRestrictedFromLand(UUID avatar)
334 { 334 {
335 if (m_scene.Permissions.IsAdministrator(avatar)) 335 if (m_scene.Permissions.IsAdministrator(avatar))
336 return false; 336 return false;
337 337
338 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) 338 if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
339 { 339 {
340 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); 340 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
341 entry.AgentID = avatar; 341 entry.AgentID = avatar;
342 entry.Flags = AccessList.Access; 342 entry.Flags = AccessList.Access;
343 entry.Time = new DateTime(); 343 entry.Time = new DateTime();
344 344
345 //If they are not on the access list and are not the owner 345 //If they are not on the access list and are not the owner
346 if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) 346 if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
347 { 347 {
348 if (!HasGroupAccess(avatar)) 348 if (!HasGroupAccess(avatar))
349 { 349 {
350 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel 350 //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
351 return true; 351 return true;
352 } 352 }
353 } 353 }
354 } 354 }
355 355
356 return false; 356 return false;
357 } 357 }
358 358
359 public void SendLandUpdateToClient(IClientAPI remote_client) 359 public void SendLandUpdateToClient(IClientAPI remote_client)
360 { 360 {
361 SendLandProperties(0, false, 0, remote_client); 361 SendLandProperties(0, false, 0, remote_client);
362 } 362 }
363 363
364 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) 364 public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
365 { 365 {
366 SendLandProperties(0, snap_selection, 0, remote_client); 366 SendLandProperties(0, snap_selection, 0, remote_client);
367 } 367 }
368 368
369 public void SendLandUpdateToAvatarsOverMe() 369 public void SendLandUpdateToAvatarsOverMe()
370 { 370 {
371 SendLandUpdateToAvatarsOverMe(false); 371 SendLandUpdateToAvatarsOverMe(false);
372 } 372 }
373 373
374 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 374 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
375 { 375 {
376 m_scene.ForEachScenePresence(delegate(ScenePresence avatar) 376 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
377 { 377 {
378 if (avatar.IsChildAgent) 378 if (avatar.IsChildAgent)
379 return; 379 return;
380 380
381 ILandObject over = null; 381 ILandObject over = null;
382 try 382 try
383 { 383 {
384 over = 384 over =
385 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), 385 m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
386 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); 386 Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
387 } 387 }
388 catch (Exception) 388 catch (Exception)
389 { 389 {
390 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + 390 m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " +
391 Math.Round(avatar.AbsolutePosition.Y)); 391 Math.Round(avatar.AbsolutePosition.Y));
392 } 392 }
393 393
394 if (over != null) 394 if (over != null)
395 { 395 {
396 if (over.LandData.LocalID == LandData.LocalID) 396 if (over.LandData.LocalID == LandData.LocalID)
397 { 397 {
398 if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && 398 if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) &&
399 m_scene.RegionInfo.RegionSettings.AllowDamage) 399 m_scene.RegionInfo.RegionSettings.AllowDamage)
400 avatar.Invulnerable = false; 400 avatar.Invulnerable = false;
401 else 401 else
402 avatar.Invulnerable = true; 402 avatar.Invulnerable = true;
403 403
404 SendLandUpdateToClient(snap_selection, avatar.ControllingClient); 404 SendLandUpdateToClient(snap_selection, avatar.ControllingClient);
405 } 405 }
406 } 406 }
407 }); 407 });
408 } 408 }
409 409
410 #endregion 410 #endregion
411 411
412 #region AccessList Functions 412 #region AccessList Functions
413 413
414 public List<UUID> CreateAccessListArrayByFlag(AccessList flag) 414 public List<UUID> CreateAccessListArrayByFlag(AccessList flag)
415 { 415 {
416 List<UUID> list = new List<UUID>(); 416 List<UUID> list = new List<UUID>();
417 foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) 417 foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList)
418 { 418 {
419 if (entry.Flags == flag) 419 if (entry.Flags == flag)
420 { 420 {
421 list.Add(entry.AgentID); 421 list.Add(entry.AgentID);
422 } 422 }
423 } 423 }
424 if (list.Count == 0) 424 if (list.Count == 0)
425 { 425 {
426 list.Add(UUID.Zero); 426 list.Add(UUID.Zero);
427 } 427 }
428 428
429 return list; 429 return list;
430 } 430 }
431 431
432 public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, 432 public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
433 IClientAPI remote_client) 433 IClientAPI remote_client)
434 { 434 {
435 435
436 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) 436 if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
437 { 437 {
438 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access); 438 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access);
439 remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); 439 remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID);
440 } 440 }
441 441
442 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) 442 if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
443 { 443 {
444 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban); 444 List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban);
445 remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); 445 remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID);
446 } 446 }
447 } 447 }
448 448
449 public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client) 449 public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
450 { 450 {
451 LandData newData = LandData.Copy(); 451 LandData newData = LandData.Copy();
452 452
453 if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) 453 if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
454 { 454 {
455 entries.Clear(); 455 entries.Clear();
456 } 456 }
457 457
458 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>(); 458 List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
459 foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) 459 foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
460 { 460 {
461 if (entry.Flags == (AccessList)flags) 461 if (entry.Flags == (AccessList)flags)
462 { 462 {
463 toRemove.Add(entry); 463 toRemove.Add(entry);
464 } 464 }
465 } 465 }
466 466
467 foreach (ParcelManager.ParcelAccessEntry entry in toRemove) 467 foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
468 { 468 {
469 newData.ParcelAccessList.Remove(entry); 469 newData.ParcelAccessList.Remove(entry);
470 } 470 }
471 foreach (ParcelManager.ParcelAccessEntry entry in entries) 471 foreach (ParcelManager.ParcelAccessEntry entry in entries)
472 { 472 {
473 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); 473 ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
474 temp.AgentID = entry.AgentID; 474 temp.AgentID = entry.AgentID;
475 temp.Time = new DateTime(); //Pointless? Yes. 475 temp.Time = new DateTime(); //Pointless? Yes.
476 temp.Flags = (AccessList)flags; 476 temp.Flags = (AccessList)flags;
477 477
478 if (!newData.ParcelAccessList.Contains(temp)) 478 if (!newData.ParcelAccessList.Contains(temp))
479 { 479 {
480 newData.ParcelAccessList.Add(temp); 480 newData.ParcelAccessList.Add(temp);
481 } 481 }
482 } 482 }
483 483
484 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 484 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
485 } 485 }
486 486
487 #endregion 487 #endregion
488 488
489 #region Update Functions 489 #region Update Functions
490 490
491 public void UpdateLandBitmapByteArray() 491 public void UpdateLandBitmapByteArray()
492 { 492 {
493 LandData.Bitmap = ConvertLandBitmapToBytes(); 493 LandData.Bitmap = ConvertLandBitmapToBytes();
494 } 494 }
495 495
496 /// <summary> 496 /// <summary>
497 /// Update all settings in land such as area, bitmap byte array, etc 497 /// Update all settings in land such as area, bitmap byte array, etc
498 /// </summary> 498 /// </summary>
499 public void ForceUpdateLandInfo() 499 public void ForceUpdateLandInfo()
500 { 500 {
501 UpdateAABBAndAreaValues(); 501 UpdateAABBAndAreaValues();
502 UpdateLandBitmapByteArray(); 502 UpdateLandBitmapByteArray();
503 } 503 }
504 504
505 public void SetLandBitmapFromByteArray() 505 public void SetLandBitmapFromByteArray()
506 { 506 {
507 LandBitmap = ConvertBytesToLandBitmap(); 507 LandBitmap = ConvertBytesToLandBitmap();
508 } 508 }
509 509
510 /// <summary> 510 /// <summary>
511 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object 511 /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
512 /// </summary> 512 /// </summary>
513 private void UpdateAABBAndAreaValues() 513 private void UpdateAABBAndAreaValues()
514 { 514 {
515 int min_x = 64; 515 int min_x = 64;
516 int min_y = 64; 516 int min_y = 64;
517 int max_x = 0; 517 int max_x = 0;
518 int max_y = 0; 518 int max_y = 0;
519 int tempArea = 0; 519 int tempArea = 0;
520 int x, y; 520 int x, y;
521 for (x = 0; x < 64; x++) 521 for (x = 0; x < 64; x++)
522 { 522 {
523 for (y = 0; y < 64; y++) 523 for (y = 0; y < 64; y++)
524 { 524 {
525 if (LandBitmap[x, y] == true) 525 if (LandBitmap[x, y] == true)
526 { 526 {
527 if (min_x > x) min_x = x; 527 if (min_x > x) min_x = x;
528 if (min_y > y) min_y = y; 528 if (min_y > y) min_y = y;
529 if (max_x < x) max_x = x; 529 if (max_x < x) max_x = x;
530 if (max_y < y) max_y = y; 530 if (max_y < y) max_y = y;
531 tempArea += 16; //16sqm peice of land 531 tempArea += 16; //16sqm peice of land
532 } 532 }
533 } 533 }
534 } 534 }
535 int tx = min_x * 4; 535 int tx = min_x * 4;
536 if (tx > ((int)Constants.RegionSize - 1)) 536 if (tx > ((int)Constants.RegionSize - 1))
537 tx = ((int)Constants.RegionSize - 1); 537 tx = ((int)Constants.RegionSize - 1);
538 int ty = min_y * 4; 538 int ty = min_y * 4;
539 if (ty > ((int)Constants.RegionSize - 1)) 539 if (ty > ((int)Constants.RegionSize - 1))
540 ty = ((int)Constants.RegionSize - 1); 540 ty = ((int)Constants.RegionSize - 1);
541 LandData.AABBMin = 541 LandData.AABBMin =
542 new Vector3((float) (min_x * 4), (float) (min_y * 4), 542 new Vector3((float) (min_x * 4), (float) (min_y * 4),
543 (float) m_scene.Heightmap[tx, ty]); 543 (float) m_scene.Heightmap[tx, ty]);
544 544
545 tx = max_x * 4; 545 tx = max_x * 4;
546 if (tx > ((int)Constants.RegionSize - 1)) 546 if (tx > ((int)Constants.RegionSize - 1))
547 tx = ((int)Constants.RegionSize - 1); 547 tx = ((int)Constants.RegionSize - 1);
548 ty = max_y * 4; 548 ty = max_y * 4;
549 if (ty > ((int)Constants.RegionSize - 1)) 549 if (ty > ((int)Constants.RegionSize - 1))
550 ty = ((int)Constants.RegionSize - 1); 550 ty = ((int)Constants.RegionSize - 1);
551 LandData.AABBMax = 551 LandData.AABBMax =
552 new Vector3((float) (max_x * 4), (float) (max_y * 4), 552 new Vector3((float) (max_x * 4), (float) (max_y * 4),
553 (float) m_scene.Heightmap[tx, ty]); 553 (float) m_scene.Heightmap[tx, ty]);
554 LandData.Area = tempArea; 554 LandData.Area = tempArea;
555 } 555 }
556 556
557 #endregion 557 #endregion
558 558
559 #region Land Bitmap Functions 559 #region Land Bitmap Functions
560 560
561 /// <summary> 561 /// <summary>
562 /// Sets the land's bitmap manually 562 /// Sets the land's bitmap manually
563 /// </summary> 563 /// </summary>
564 /// <param name="bitmap">64x64 block representing where this land is on a map</param> 564 /// <param name="bitmap">64x64 block representing where this land is on a map</param>
565 public void SetLandBitmap(bool[,] bitmap) 565 public void SetLandBitmap(bool[,] bitmap)
566 { 566 {
567 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) 567 if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
568 { 568 {
569 //Throw an exception - The bitmap is not 64x64 569 //Throw an exception - The bitmap is not 64x64
570 //throw new Exception("Error: Invalid Parcel Bitmap"); 570 //throw new Exception("Error: Invalid Parcel Bitmap");
571 } 571 }
572 else 572 else
573 { 573 {
574 //Valid: Lets set it 574 //Valid: Lets set it
575 LandBitmap = bitmap; 575 LandBitmap = bitmap;
576 ForceUpdateLandInfo(); 576 ForceUpdateLandInfo();
577 } 577 }
578 } 578 }
579 579
580 /// <summary> 580 /// <summary>
581 /// Gets the land's bitmap manually 581 /// Gets the land's bitmap manually
582 /// </summary> 582 /// </summary>
583 /// <returns></returns> 583 /// <returns></returns>
584 public bool[,] GetLandBitmap() 584 public bool[,] GetLandBitmap()
585 { 585 {
586 return LandBitmap; 586 return LandBitmap;
587 } 587 }
588 588
589 /// <summary> 589 /// <summary>
590 /// Full sim land object creation 590 /// Full sim land object creation
591 /// </summary> 591 /// </summary>
592 /// <returns></returns> 592 /// <returns></returns>
593 public bool[,] BasicFullRegionLandBitmap() 593 public bool[,] BasicFullRegionLandBitmap()
594 { 594 {
595 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 595 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
596 } 596 }
597 597
598 /// <summary> 598 /// <summary>
599 /// Used to modify the bitmap between the x and y points. Points use 64 scale 599 /// Used to modify the bitmap between the x and y points. Points use 64 scale
600 /// </summary> 600 /// </summary>
601 /// <param name="start_x"></param> 601 /// <param name="start_x"></param>
602 /// <param name="start_y"></param> 602 /// <param name="start_y"></param>
603 /// <param name="end_x"></param> 603 /// <param name="end_x"></param>
604 /// <param name="end_y"></param> 604 /// <param name="end_y"></param>
605 /// <returns></returns> 605 /// <returns></returns>
606 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 606 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
607 { 607 {
608 bool[,] tempBitmap = new bool[64,64]; 608 bool[,] tempBitmap = new bool[64,64];
609 tempBitmap.Initialize(); 609 tempBitmap.Initialize();
610 610
611 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); 611 tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
612 return tempBitmap; 612 return tempBitmap;
613 } 613 }
614 614
615 /// <summary> 615 /// <summary>
616 /// Change a land bitmap at within a square and set those points to a specific value 616 /// Change a land bitmap at within a square and set those points to a specific value
617 /// </summary> 617 /// </summary>
618 /// <param name="land_bitmap"></param> 618 /// <param name="land_bitmap"></param>
619 /// <param name="start_x"></param> 619 /// <param name="start_x"></param>
620 /// <param name="start_y"></param> 620 /// <param name="start_y"></param>
621 /// <param name="end_x"></param> 621 /// <param name="end_x"></param>
622 /// <param name="end_y"></param> 622 /// <param name="end_y"></param>
623 /// <param name="set_value"></param> 623 /// <param name="set_value"></param>
624 /// <returns></returns> 624 /// <returns></returns>
625 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, 625 public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
626 bool set_value) 626 bool set_value)
627 { 627 {
628 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) 628 if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
629 { 629 {
630 //Throw an exception - The bitmap is not 64x64 630 //Throw an exception - The bitmap is not 64x64
631 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); 631 //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
632 } 632 }
633 633
634 int x, y; 634 int x, y;
635 for (y = 0; y < 64; y++) 635 for (y = 0; y < 64; y++)
636 { 636 {
637 for (x = 0; x < 64; x++) 637 for (x = 0; x < 64; x++)
638 { 638 {
639 if (x >= start_x / 4 && x < end_x / 4 639 if (x >= start_x / 4 && x < end_x / 4
640 && y >= start_y / 4 && y < end_y / 4) 640 && y >= start_y / 4 && y < end_y / 4)
641 { 641 {
642 land_bitmap[x, y] = set_value; 642 land_bitmap[x, y] = set_value;
643 } 643 }
644 } 644 }
645 } 645 }
646 return land_bitmap; 646 return land_bitmap;
647 } 647 }
648 648
649 /// <summary> 649 /// <summary>
650 /// Join the true values of 2 bitmaps together 650 /// Join the true values of 2 bitmaps together
651 /// </summary> 651 /// </summary>
652 /// <param name="bitmap_base"></param> 652 /// <param name="bitmap_base"></param>
653 /// <param name="bitmap_add"></param> 653 /// <param name="bitmap_add"></param>
654 /// <returns></returns> 654 /// <returns></returns>
655 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) 655 public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
656 { 656 {
657 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) 657 if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
658 { 658 {
659 //Throw an exception - The bitmap is not 64x64 659 //Throw an exception - The bitmap is not 64x64
660 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); 660 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
661 } 661 }
662 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) 662 if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
663 { 663 {
664 //Throw an exception - The bitmap is not 64x64 664 //Throw an exception - The bitmap is not 64x64
665 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); 665 throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
666 } 666 }
667 667
668 int x, y; 668 int x, y;
669 for (y = 0; y < 64; y++) 669 for (y = 0; y < 64; y++)
670 { 670 {
671 for (x = 0; x < 64; x++) 671 for (x = 0; x < 64; x++)
672 { 672 {
673 if (bitmap_add[x, y]) 673 if (bitmap_add[x, y])
674 { 674 {
675 bitmap_base[x, y] = true; 675 bitmap_base[x, y] = true;
676 } 676 }
677 } 677 }
678 } 678 }
679 return bitmap_base; 679 return bitmap_base;
680 } 680 }
681 681
682 /// <summary> 682 /// <summary>
683 /// Converts the land bitmap to a packet friendly byte array 683 /// Converts the land bitmap to a packet friendly byte array
684 /// </summary> 684 /// </summary>
685 /// <returns></returns> 685 /// <returns></returns>
686 private byte[] ConvertLandBitmapToBytes() 686 private byte[] ConvertLandBitmapToBytes()
687 { 687 {
688 byte[] tempConvertArr = new byte[512]; 688 byte[] tempConvertArr = new byte[512];
689 byte tempByte = 0; 689 byte tempByte = 0;
690 int x, y, i, byteNum = 0; 690 int x, y, i, byteNum = 0;
691 i = 0; 691 i = 0;
692 for (y = 0; y < 64; y++) 692 for (y = 0; y < 64; y++)
693 { 693 {
694 for (x = 0; x < 64; x++) 694 for (x = 0; x < 64; x++)
695 { 695 {
696 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); 696 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
697 if (i % 8 == 0) 697 if (i % 8 == 0)
698 { 698 {
699 tempConvertArr[byteNum] = tempByte; 699 tempConvertArr[byteNum] = tempByte;
700 tempByte = (byte) 0; 700 tempByte = (byte) 0;
701 i = 0; 701 i = 0;
702 byteNum++; 702 byteNum++;
703 } 703 }
704 } 704 }
705 } 705 }
706 return tempConvertArr; 706 return tempConvertArr;
707 } 707 }
708 708
709 private bool[,] ConvertBytesToLandBitmap() 709 private bool[,] ConvertBytesToLandBitmap()
710 { 710 {
711 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; 711 bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax];
712 tempConvertMap.Initialize(); 712 tempConvertMap.Initialize();
713 byte tempByte = 0; 713 byte tempByte = 0;
714 int x = 0, y = 0, i = 0, bitNum = 0; 714 int x = 0, y = 0, i = 0, bitNum = 0;
715 for (i = 0; i < 512; i++) 715 for (i = 0; i < 512; i++)
716 { 716 {
717 tempByte = LandData.Bitmap[i]; 717 tempByte = LandData.Bitmap[i];
718 for (bitNum = 0; bitNum < 8; bitNum++) 718 for (bitNum = 0; bitNum < 8; bitNum++)
719 { 719 {
720 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); 720 bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
721 tempConvertMap[x, y] = bit; 721 tempConvertMap[x, y] = bit;
722 x++; 722 x++;
723 if (x > 63) 723 if (x > 63)
724 { 724 {
725 x = 0; 725 x = 0;
726 y++; 726 y++;
727 } 727 }
728 } 728 }
729 } 729 }
730 return tempConvertMap; 730 return tempConvertMap;
731 } 731 }
732 732
733 #endregion 733 #endregion
734 734
735 #region Object Select and Object Owner Listing 735 #region Object Select and Object Owner Listing
736 736
737 public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) 737 public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
738 { 738 {
739 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) 739 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
740 { 740 {
741 List<uint> resultLocalIDs = new List<uint>(); 741 List<uint> resultLocalIDs = new List<uint>();
742 try 742 try
743 { 743 {
744 lock (primsOverMe) 744 lock (primsOverMe)
745 { 745 {
746 foreach (SceneObjectGroup obj in primsOverMe) 746 foreach (SceneObjectGroup obj in primsOverMe)
747 { 747 {
748 if (obj.LocalId > 0) 748 if (obj.LocalId > 0)
749 { 749 {
750 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) 750 if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID)
751 { 751 {
752 resultLocalIDs.Add(obj.LocalId); 752 resultLocalIDs.Add(obj.LocalId);
753 } 753 }
754 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) 754 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero)
755 { 755 {
756 resultLocalIDs.Add(obj.LocalId); 756 resultLocalIDs.Add(obj.LocalId);
757 } 757 }
758 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && 758 else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
759 obj.OwnerID != remote_client.AgentId) 759 obj.OwnerID != remote_client.AgentId)
760 { 760 {
761 resultLocalIDs.Add(obj.LocalId); 761 resultLocalIDs.Add(obj.LocalId);
762 } 762 }
763 else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) 763 else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID))
764 { 764 {
765 resultLocalIDs.Add(obj.LocalId); 765 resultLocalIDs.Add(obj.LocalId);
766 } 766 }
767 } 767 }
768 } 768 }
769 } 769 }
770 } catch (InvalidOperationException) 770 } catch (InvalidOperationException)
771 { 771 {
772 m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); 772 m_log.Error("[LAND]: Unable to force select the parcel objects. Arr.");
773 } 773 }
774 774
775 remote_client.SendForceClientSelectObjects(resultLocalIDs); 775 remote_client.SendForceClientSelectObjects(resultLocalIDs);
776 } 776 }
777 } 777 }
778 778
779 /// <summary> 779 /// <summary>
780 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes 780 /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes
781 /// aggreagete details such as the number of prims. 781 /// aggreagete details such as the number of prims.
782 /// 782 ///
783 /// </summary> 783 /// </summary>
784 /// <param name="remote_client"> 784 /// <param name="remote_client">
785 /// A <see cref="IClientAPI"/> 785 /// A <see cref="IClientAPI"/>
786 /// </param> 786 /// </param>
787 public void SendLandObjectOwners(IClientAPI remote_client) 787 public void SendLandObjectOwners(IClientAPI remote_client)
788 { 788 {
789 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) 789 if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
790 { 790 {
791 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); 791 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
792 List<UUID> groups = new List<UUID>(); 792 List<UUID> groups = new List<UUID>();
793 793
794 lock (primsOverMe) 794 lock (primsOverMe)
795 { 795 {
796 try 796 try
797 { 797 {
798 798
799 foreach (SceneObjectGroup obj in primsOverMe) 799 foreach (SceneObjectGroup obj in primsOverMe)
800 { 800 {
801 try 801 try
802 { 802 {
803 if (!primCount.ContainsKey(obj.OwnerID)) 803 if (!primCount.ContainsKey(obj.OwnerID))
804 { 804 {
805 primCount.Add(obj.OwnerID, 0); 805 primCount.Add(obj.OwnerID, 0);
806 } 806 }
807 } 807 }
808 catch (NullReferenceException) 808 catch (NullReferenceException)
809 { 809 {
810 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); 810 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
811 } 811 }
812 try 812 try
813 { 813 {
814 primCount[obj.OwnerID] += obj.PrimCount; 814 primCount[obj.OwnerID] += obj.PrimCount;
815 } 815 }
816 catch (KeyNotFoundException) 816 catch (KeyNotFoundException)
817 { 817 {
818 m_log.Error("[LAND]: Unable to match a prim with it's owner."); 818 m_log.Error("[LAND]: Unable to match a prim with it's owner.");
819 } 819 }
820 if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) 820 if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID)))
821 groups.Add(obj.OwnerID); 821 groups.Add(obj.OwnerID);
822 } 822 }
823 } 823 }
824 catch (InvalidOperationException) 824 catch (InvalidOperationException)
825 { 825 {
826 m_log.Error("[LAND]: Unable to Enumerate Land object arr."); 826 m_log.Error("[LAND]: Unable to Enumerate Land object arr.");
827 } 827 }
828 } 828 }
829 829
830 remote_client.SendLandObjectOwners(LandData, groups, primCount); 830 remote_client.SendLandObjectOwners(LandData, groups, primCount);
831 } 831 }
832 } 832 }
833 833
834 public Dictionary<UUID, int> GetLandObjectOwners() 834 public Dictionary<UUID, int> GetLandObjectOwners()
835 { 835 {
836 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); 836 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
837 lock (primsOverMe) 837 lock (primsOverMe)
838 { 838 {
839 try 839 try
840 { 840 {
841 841
842 foreach (SceneObjectGroup obj in primsOverMe) 842 foreach (SceneObjectGroup obj in primsOverMe)
843 { 843 {
844 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 844 if (!ownersAndCount.ContainsKey(obj.OwnerID))
845 { 845 {
846 ownersAndCount.Add(obj.OwnerID, 0); 846 ownersAndCount.Add(obj.OwnerID, 0);
847 } 847 }
848 ownersAndCount[obj.OwnerID] += obj.PrimCount; 848 ownersAndCount[obj.OwnerID] += obj.PrimCount;
849 } 849 }
850 } 850 }
851 catch (InvalidOperationException) 851 catch (InvalidOperationException)
852 { 852 {
853 m_log.Error("[LAND]: Unable to enumerate land owners. arr."); 853 m_log.Error("[LAND]: Unable to enumerate land owners. arr.");
854 } 854 }
855 855
856 } 856 }
857 return ownersAndCount; 857 return ownersAndCount;
858 } 858 }
859 859
860 #endregion 860 #endregion
861 861
862 #region Object Returning 862 #region Object Returning
863 863
864 public void ReturnObject(SceneObjectGroup obj) 864 public void ReturnObject(SceneObjectGroup obj)
865 { 865 {
866 SceneObjectGroup[] objs = new SceneObjectGroup[1]; 866 SceneObjectGroup[] objs = new SceneObjectGroup[1];
867 objs[0] = obj; 867 objs[0] = obj;
868 m_scene.returnObjects(objs, obj.OwnerID); 868 m_scene.returnObjects(objs, obj.OwnerID);
869 } 869 }
870 870
871 public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) 871 public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
872 { 872 {
873 Dictionary<UUID,List<SceneObjectGroup>> returns = 873 Dictionary<UUID,List<SceneObjectGroup>> returns =
874 new Dictionary<UUID,List<SceneObjectGroup>>(); 874 new Dictionary<UUID,List<SceneObjectGroup>>();
875 875
876 lock (primsOverMe) 876 lock (primsOverMe)
877 { 877 {
878 if (type == (uint)ObjectReturnType.Owner) 878 if (type == (uint)ObjectReturnType.Owner)
879 { 879 {
880 foreach (SceneObjectGroup obj in primsOverMe) 880 foreach (SceneObjectGroup obj in primsOverMe)
881 { 881 {
882 if (obj.OwnerID == m_landData.OwnerID) 882 if (obj.OwnerID == m_landData.OwnerID)
883 { 883 {
884 if (!returns.ContainsKey(obj.OwnerID)) 884 if (!returns.ContainsKey(obj.OwnerID))
885 returns[obj.OwnerID] = 885 returns[obj.OwnerID] =
886 new List<SceneObjectGroup>(); 886 new List<SceneObjectGroup>();
887 returns[obj.OwnerID].Add(obj); 887 returns[obj.OwnerID].Add(obj);
888 } 888 }
889 } 889 }
890 } 890 }
891 else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) 891 else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero)
892 { 892 {
893 foreach (SceneObjectGroup obj in primsOverMe) 893 foreach (SceneObjectGroup obj in primsOverMe)
894 { 894 {
895 if (obj.GroupID == m_landData.GroupID) 895 if (obj.GroupID == m_landData.GroupID)
896 { 896 {
897 if (!returns.ContainsKey(obj.OwnerID)) 897 if (!returns.ContainsKey(obj.OwnerID))
898 returns[obj.OwnerID] = 898 returns[obj.OwnerID] =
899 new List<SceneObjectGroup>(); 899 new List<SceneObjectGroup>();
900 returns[obj.OwnerID].Add(obj); 900 returns[obj.OwnerID].Add(obj);
901 } 901 }
902 } 902 }
903 } 903 }
904 else if (type == (uint)ObjectReturnType.Other) 904 else if (type == (uint)ObjectReturnType.Other)
905 { 905 {
906 foreach (SceneObjectGroup obj in primsOverMe) 906 foreach (SceneObjectGroup obj in primsOverMe)
907 { 907 {
908 if (obj.OwnerID != m_landData.OwnerID && 908 if (obj.OwnerID != m_landData.OwnerID &&
909 (obj.GroupID != m_landData.GroupID || 909 (obj.GroupID != m_landData.GroupID ||
910 m_landData.GroupID == UUID.Zero)) 910 m_landData.GroupID == UUID.Zero))
911 { 911 {
912 if (!returns.ContainsKey(obj.OwnerID)) 912 if (!returns.ContainsKey(obj.OwnerID))
913 returns[obj.OwnerID] = 913 returns[obj.OwnerID] =
914 new List<SceneObjectGroup>(); 914 new List<SceneObjectGroup>();
915 returns[obj.OwnerID].Add(obj); 915 returns[obj.OwnerID].Add(obj);
916 } 916 }
917 } 917 }
918 } 918 }
919 else if (type == (uint)ObjectReturnType.List) 919 else if (type == (uint)ObjectReturnType.List)
920 { 920 {
921 List<UUID> ownerlist = new List<UUID>(owners); 921 List<UUID> ownerlist = new List<UUID>(owners);
922 922
923 foreach (SceneObjectGroup obj in primsOverMe) 923 foreach (SceneObjectGroup obj in primsOverMe)
924 { 924 {
925 if (ownerlist.Contains(obj.OwnerID)) 925 if (ownerlist.Contains(obj.OwnerID))
926 { 926 {
927 if (!returns.ContainsKey(obj.OwnerID)) 927 if (!returns.ContainsKey(obj.OwnerID))
928 returns[obj.OwnerID] = 928 returns[obj.OwnerID] =
929 new List<SceneObjectGroup>(); 929 new List<SceneObjectGroup>();
930 returns[obj.OwnerID].Add(obj); 930 returns[obj.OwnerID].Add(obj);
931 } 931 }
932 } 932 }
933 } 933 }
934 } 934 }
935 935
936 foreach (List<SceneObjectGroup> ol in returns.Values) 936 foreach (List<SceneObjectGroup> ol in returns.Values)
937 { 937 {
938 if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) 938 if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol))
939 m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); 939 m_scene.returnObjects(ol.ToArray(), remote_client.AgentId);
940 } 940 }
941 } 941 }
942 942
943 #endregion 943 #endregion
944 944
945 #region Object Adding/Removing from Parcel 945 #region Object Adding/Removing from Parcel
946 946
947 public void ResetLandPrimCounts() 947 public void ResetLandPrimCounts()
948 { 948 {
949 LandData.GroupPrims = 0; 949 LandData.GroupPrims = 0;
950 LandData.OwnerPrims = 0; 950 LandData.OwnerPrims = 0;
951 LandData.OtherPrims = 0; 951 LandData.OtherPrims = 0;
952 LandData.SelectedPrims = 0; 952 LandData.SelectedPrims = 0;
953 953
954 954
955 lock (primsOverMe) 955 lock (primsOverMe)
956 primsOverMe.Clear(); 956 primsOverMe.Clear();
957 } 957 }
958 958
959 public void AddPrimToCount(SceneObjectGroup obj) 959 public void AddPrimToCount(SceneObjectGroup obj)
960 { 960 {
961 961
962 UUID prim_owner = obj.OwnerID; 962 UUID prim_owner = obj.OwnerID;
963 int prim_count = obj.PrimCount; 963 int prim_count = obj.PrimCount;
964 964
965 if (obj.IsSelected) 965 if (obj.IsSelected)
966 { 966 {
967 LandData.SelectedPrims += prim_count; 967 LandData.SelectedPrims += prim_count;
968 } 968 }
969 else 969 else
970 { 970 {
971 if (prim_owner == LandData.OwnerID) 971 if (prim_owner == LandData.OwnerID)
972 { 972 {
973 LandData.OwnerPrims += prim_count; 973 LandData.OwnerPrims += prim_count;
974 } 974 }
975 else if ((obj.GroupID == LandData.GroupID || 975 else if ((obj.GroupID == LandData.GroupID ||
976 prim_owner == LandData.GroupID) && 976 prim_owner == LandData.GroupID) &&
977 LandData.GroupID != UUID.Zero) 977 LandData.GroupID != UUID.Zero)
978 { 978 {
979 LandData.GroupPrims += prim_count; 979 LandData.GroupPrims += prim_count;
980 } 980 }
981 else 981 else
982 { 982 {
983 LandData.OtherPrims += prim_count; 983 LandData.OtherPrims += prim_count;
984 } 984 }
985 } 985 }
986 986
987 lock (primsOverMe) 987 lock (primsOverMe)
988 primsOverMe.Add(obj); 988 primsOverMe.Add(obj);
989 } 989 }
990 990
991 public void RemovePrimFromCount(SceneObjectGroup obj) 991 public void RemovePrimFromCount(SceneObjectGroup obj)
992 { 992 {
993 lock (primsOverMe) 993 lock (primsOverMe)
994 { 994 {
995 if (primsOverMe.Contains(obj)) 995 if (primsOverMe.Contains(obj))
996 { 996 {
997 UUID prim_owner = obj.OwnerID; 997 UUID prim_owner = obj.OwnerID;
998 int prim_count = obj.PrimCount; 998 int prim_count = obj.PrimCount;
999 999
1000 if (prim_owner == LandData.OwnerID) 1000 if (prim_owner == LandData.OwnerID)
1001 { 1001 {
1002 LandData.OwnerPrims -= prim_count; 1002 LandData.OwnerPrims -= prim_count;
1003 } 1003 }
1004 else if (obj.GroupID == LandData.GroupID || 1004 else if (obj.GroupID == LandData.GroupID ||
1005 prim_owner == LandData.GroupID) 1005 prim_owner == LandData.GroupID)
1006 { 1006 {
1007 LandData.GroupPrims -= prim_count; 1007 LandData.GroupPrims -= prim_count;
1008 } 1008 }
1009 else 1009 else
1010 { 1010 {
1011 LandData.OtherPrims -= prim_count; 1011 LandData.OtherPrims -= prim_count;
1012 } 1012 }
1013 1013
1014 primsOverMe.Remove(obj); 1014 primsOverMe.Remove(obj);
1015 } 1015 }
1016 } 1016 }
1017 } 1017 }
1018 1018
1019 #endregion 1019 #endregion
1020 1020
1021 #endregion 1021 #endregion
1022 1022
1023 #endregion 1023 #endregion
1024 1024
1025 /// <summary> 1025 /// <summary>
1026 /// Set the media url for this land parcel 1026 /// Set the media url for this land parcel
1027 /// </summary> 1027 /// </summary>
1028 /// <param name="url"></param> 1028 /// <param name="url"></param>
1029 public void SetMediaUrl(string url) 1029 public void SetMediaUrl(string url)
1030 { 1030 {
1031 LandData.MediaURL = url; 1031 LandData.MediaURL = url;
1032 SendLandUpdateToAvatarsOverMe(); 1032 SendLandUpdateToAvatarsOverMe();
1033 } 1033 }
1034 1034
1035 /// <summary> 1035 /// <summary>
1036 /// Set the music url for this land parcel 1036 /// Set the music url for this land parcel
1037 /// </summary> 1037 /// </summary>
1038 /// <param name="url"></param> 1038 /// <param name="url"></param>
1039 public void SetMusicUrl(string url) 1039 public void SetMusicUrl(string url)
1040 { 1040 {
1041 LandData.MusicURL = url; 1041 LandData.MusicURL = url;
1042 SendLandUpdateToAvatarsOverMe(); 1042 SendLandUpdateToAvatarsOverMe();
1043 } 1043 }
1044 } 1044 }
1045} 1045}