diff options
author | UbitUmarov | 2012-03-05 12:37:21 +0000 |
---|---|---|
committer | UbitUmarov | 2012-03-05 12:37:21 +0000 |
commit | 7377e633c73f7ee34240cb70f0f75fcd9b705168 (patch) | |
tree | d4f5e96224e6774da36525b5401a7ea3bb3961df /OpenSim/Region | |
parent | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff) | |
download | opensim-SC-7377e633c73f7ee34240cb70f0f75fcd9b705168.zip opensim-SC-7377e633c73f7ee34240cb70f0f75fcd9b705168.tar.gz opensim-SC-7377e633c73f7ee34240cb70f0f75fcd9b705168.tar.bz2 opensim-SC-7377e633c73f7ee34240cb70f0f75fcd9b705168.tar.xz |
update ubitOde
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 355 | ||||
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 15 |
4 files changed, 297 insertions, 78 deletions
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 25aa4dc..1a0c2a7 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -72,11 +72,13 @@ namespace OpenSim.Region.Physics.Manager | |||
72 | { | 72 | { |
73 | public float mu; | 73 | public float mu; |
74 | public float bounce; | 74 | public float bounce; |
75 | public bool softcolide; | ||
75 | 76 | ||
76 | public ContactData(float _mu, float _bounce) | 77 | public ContactData(float _mu, float _bounce, bool _softcolide) |
77 | { | 78 | { |
78 | mu = _mu; | 79 | mu = _mu; |
79 | bounce = _bounce; | 80 | bounce = _bounce; |
81 | softcolide = _softcolide; | ||
80 | } | 82 | } |
81 | } | 83 | } |
82 | /// <summary> | 84 | /// <summary> |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index 94cadb2..9a22331 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs | |||
@@ -195,6 +195,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
195 | { | 195 | { |
196 | cdata.mu = mu; | 196 | cdata.mu = mu; |
197 | cdata.bounce = bounce; | 197 | cdata.bounce = bounce; |
198 | cdata.softcolide = false; | ||
198 | } | 199 | } |
199 | 200 | ||
200 | public override bool Building { get; set; } | 201 | public override bool Building { get; set; } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index db07565..b105f77 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -114,6 +114,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
114 | // private bool m_collidesLand = true; | 114 | // private bool m_collidesLand = true; |
115 | private bool m_collidesWater; | 115 | private bool m_collidesWater; |
116 | public bool m_returnCollisions; | 116 | public bool m_returnCollisions; |
117 | private bool m_softcolide; | ||
118 | |||
119 | private bool m_NoColide; // for now only for internal use for bad meshs | ||
117 | 120 | ||
118 | // Default we're a Geometry | 121 | // Default we're a Geometry |
119 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); | 122 | private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); |
@@ -224,6 +227,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
224 | cdata.mu = mu; | 227 | cdata.mu = mu; |
225 | cdata.bounce = bounce; | 228 | cdata.bounce = bounce; |
226 | 229 | ||
230 | // cdata.softcolide = m_softcolide; | ||
231 | cdata.softcolide = false; | ||
232 | |||
227 | if (m_isphysical) | 233 | if (m_isphysical) |
228 | { | 234 | { |
229 | ODEDynamics veh; | 235 | ODEDynamics veh; |
@@ -303,7 +309,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
303 | } | 309 | } |
304 | 310 | ||
305 | if (m_colliderfilter == 0) | 311 | if (m_colliderfilter == 0) |
312 | { | ||
313 | m_softcolide = false; | ||
306 | m_iscolliding = false; | 314 | m_iscolliding = false; |
315 | } | ||
307 | else | 316 | else |
308 | m_iscolliding = true; | 317 | m_iscolliding = true; |
309 | } | 318 | } |
@@ -859,7 +868,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
859 | 868 | ||
860 | _size = size; | 869 | _size = size; |
861 | 870 | ||
862 | |||
863 | if (!QuaternionIsFinite(rotation)) | 871 | if (!QuaternionIsFinite(rotation)) |
864 | { | 872 | { |
865 | rotation = Quaternion.Identity; | 873 | rotation = Quaternion.Identity; |
@@ -890,6 +898,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
890 | 898 | ||
891 | m_iscolliding = false; | 899 | m_iscolliding = false; |
892 | m_colliderfilter = 0; | 900 | m_colliderfilter = 0; |
901 | m_softcolide = true; | ||
902 | m_NoColide = false; | ||
893 | 903 | ||
894 | hasOOBoffsetFromMesh = false; | 904 | hasOOBoffsetFromMesh = false; |
895 | _triMeshData = IntPtr.Zero; | 905 | _triMeshData = IntPtr.Zero; |
@@ -1037,34 +1047,42 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1037 | 1047 | ||
1038 | if (vertexCount == 0 || indexCount == 0) | 1048 | if (vertexCount == 0 || indexCount == 0) |
1039 | { | 1049 | { |
1040 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z); | 1050 | m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. mesh UUID {4}", |
1041 | _size.X = 0.01f; | 1051 | Name, _position.X, _position.Y, _position.Z, _pbs.SculptTexture.ToString()); |
1042 | _size.Y = 0.01f; | 1052 | mesh.releaseSourceMeshData(); |
1043 | _size.Z = 0.01f; | ||
1044 | return false; | 1053 | return false; |
1045 | } | 1054 | } |
1046 | 1055 | ||
1047 | primOOBoffset = mesh.GetCentroid(); | 1056 | primOOBoffset = mesh.GetCentroid(); |
1048 | hasOOBoffsetFromMesh = true; | 1057 | hasOOBoffsetFromMesh = true; |
1049 | 1058 | ||
1050 | _triMeshData = d.GeomTriMeshDataCreate(); | ||
1051 | |||
1052 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1053 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1054 | |||
1055 | mesh.releaseSourceMeshData(); | 1059 | mesh.releaseSourceMeshData(); |
1056 | 1060 | ||
1057 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1061 | IntPtr geo = IntPtr.Zero; |
1062 | |||
1058 | try | 1063 | try |
1059 | { | 1064 | { |
1060 | SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null)); | 1065 | _triMeshData = d.GeomTriMeshDataCreate(); |
1066 | |||
1067 | d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride); | ||
1068 | d.GeomTriMeshDataPreprocess(_triMeshData); | ||
1069 | |||
1070 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1071 | geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null); | ||
1061 | } | 1072 | } |
1062 | 1073 | ||
1063 | catch (Exception e) | 1074 | catch (Exception e) |
1064 | { | 1075 | { |
1065 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); | 1076 | m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e); |
1077 | if (_triMeshData != IntPtr.Zero) | ||
1078 | { | ||
1079 | d.GeomTriMeshDataDestroy(_triMeshData); | ||
1080 | _triMeshData = IntPtr.Zero; | ||
1081 | } | ||
1066 | return false; | 1082 | return false; |
1067 | } | 1083 | } |
1084 | |||
1085 | SetGeom(geo); | ||
1068 | return true; | 1086 | return true; |
1069 | } | 1087 | } |
1070 | 1088 | ||
@@ -1074,25 +1092,30 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1074 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 1092 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
1075 | if (prim_geom != IntPtr.Zero) | 1093 | if (prim_geom != IntPtr.Zero) |
1076 | { | 1094 | { |
1077 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1095 | if (m_NoColide) |
1078 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1096 | { |
1097 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1098 | if (m_isphysical) | ||
1099 | { | ||
1100 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1101 | } | ||
1102 | else | ||
1103 | { | ||
1104 | d.GeomSetCollideBits(prim_geom, 0); | ||
1105 | d.GeomDisable(prim_geom); | ||
1106 | } | ||
1107 | } | ||
1108 | else | ||
1109 | { | ||
1110 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1111 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1112 | } | ||
1079 | 1113 | ||
1080 | CalcPrimBodyData(); | 1114 | CalcPrimBodyData(); |
1081 | 1115 | ||
1082 | _parent_scene.geom_name_map[prim_geom] = Name; | 1116 | _parent_scene.geom_name_map[prim_geom] = Name; |
1083 | _parent_scene.actor_name_map[prim_geom] = this; | 1117 | _parent_scene.actor_name_map[prim_geom] = this; |
1084 | 1118 | ||
1085 | /* | ||
1086 | if (childPrim) | ||
1087 | { | ||
1088 | if (_parent != null && _parent is OdePrim) | ||
1089 | { | ||
1090 | OdePrim parent = (OdePrim)_parent; | ||
1091 | //Console.WriteLine("SetGeom calls ChildSetGeom"); | ||
1092 | parent.ChildSetGeom(this); | ||
1093 | } | ||
1094 | } | ||
1095 | */ | ||
1096 | } | 1119 | } |
1097 | else | 1120 | else |
1098 | m_log.Warn("Setting bad Geom"); | 1121 | m_log.Warn("Setting bad Geom"); |
@@ -1114,10 +1137,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1114 | 1137 | ||
1115 | bool haveMesh = false; | 1138 | bool haveMesh = false; |
1116 | hasOOBoffsetFromMesh = false; | 1139 | hasOOBoffsetFromMesh = false; |
1140 | m_NoColide = false; | ||
1117 | 1141 | ||
1118 | if (_parent_scene.needsMeshing(_pbs)) | 1142 | if (_parent_scene.needsMeshing(_pbs)) |
1119 | { | 1143 | { |
1120 | haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims | 1144 | haveMesh = setMesh(_parent_scene); // this will give a mesh to non trivial known prims |
1145 | if (!haveMesh) | ||
1146 | m_NoColide = true; | ||
1121 | } | 1147 | } |
1122 | 1148 | ||
1123 | if (!haveMesh) | 1149 | if (!haveMesh) |
@@ -1209,12 +1235,46 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1209 | { | 1235 | { |
1210 | if (!childPrim && !m_isSelected) | 1236 | if (!childPrim && !m_isSelected) |
1211 | { | 1237 | { |
1212 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | 1238 | if (m_isphysical && Body != IntPtr.Zero) |
1213 | { | 1239 | { |
1214 | d.GeomEnable(prim_geom); | 1240 | m_collisionCategories |= CollisionCategories.Body; |
1241 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1242 | |||
1215 | foreach (OdePrim prm in childrenPrim) | 1243 | foreach (OdePrim prm in childrenPrim) |
1216 | d.GeomEnable(prm.prim_geom); | 1244 | { |
1245 | prm.m_collisionCategories = m_collisionCategories; | ||
1246 | prm.m_collisionFlags = m_collisionFlags; | ||
1247 | |||
1248 | if (prm.prim_geom != IntPtr.Zero) | ||
1249 | { | ||
1250 | if (prm.m_NoColide) | ||
1251 | { | ||
1252 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1253 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1254 | } | ||
1255 | else | ||
1256 | { | ||
1257 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1258 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1259 | } | ||
1260 | d.GeomEnable(prm.prim_geom); | ||
1261 | } | ||
1262 | } | ||
1217 | 1263 | ||
1264 | if (prim_geom != IntPtr.Zero) | ||
1265 | { | ||
1266 | if (m_NoColide) | ||
1267 | { | ||
1268 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1269 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1270 | } | ||
1271 | else | ||
1272 | { | ||
1273 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1274 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1275 | } | ||
1276 | d.GeomEnable(prim_geom); | ||
1277 | } | ||
1218 | d.BodyEnable(Body); | 1278 | d.BodyEnable(Body); |
1219 | } | 1279 | } |
1220 | } | 1280 | } |
@@ -1227,11 +1287,47 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1227 | m_disabled = true; | 1287 | m_disabled = true; |
1228 | if (!childPrim) | 1288 | if (!childPrim) |
1229 | { | 1289 | { |
1230 | if (m_isphysical && Body != IntPtr.Zero && prim_geom != IntPtr.Zero) | 1290 | if (m_isphysical && Body != IntPtr.Zero) |
1231 | { | 1291 | { |
1232 | d.GeomDisable(prim_geom); | 1292 | m_collisionCategories &= ~CollisionCategories.Body; |
1293 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | ||
1294 | |||
1233 | foreach (OdePrim prm in childrenPrim) | 1295 | foreach (OdePrim prm in childrenPrim) |
1234 | d.GeomDisable(prm.prim_geom); | 1296 | { |
1297 | prm.m_collisionCategories = m_collisionCategories; | ||
1298 | prm.m_collisionFlags = m_collisionFlags; | ||
1299 | |||
1300 | if (prm.prim_geom != IntPtr.Zero) | ||
1301 | { | ||
1302 | if (prm.m_NoColide) | ||
1303 | { | ||
1304 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1305 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1306 | } | ||
1307 | else | ||
1308 | { | ||
1309 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1310 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1311 | } | ||
1312 | d.GeomDisable(prm.prim_geom); | ||
1313 | } | ||
1314 | } | ||
1315 | |||
1316 | if (prim_geom != IntPtr.Zero) | ||
1317 | { | ||
1318 | if (m_NoColide) | ||
1319 | { | ||
1320 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1321 | d.GeomSetCollideBits(prim_geom, 0); | ||
1322 | } | ||
1323 | else | ||
1324 | { | ||
1325 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1326 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1327 | } | ||
1328 | d.GeomDisable(prim_geom); | ||
1329 | } | ||
1330 | |||
1235 | d.BodyDisable(Body); | 1331 | d.BodyDisable(Body); |
1236 | } | 1332 | } |
1237 | } | 1333 | } |
@@ -1310,8 +1406,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1310 | continue; | 1406 | continue; |
1311 | } | 1407 | } |
1312 | 1408 | ||
1313 | |||
1314 | |||
1315 | DMassCopy(ref prm.primdMass, ref tmpdmass); | 1409 | DMassCopy(ref prm.primdMass, ref tmpdmass); |
1316 | 1410 | ||
1317 | // apply prim current rotation to inertia | 1411 | // apply prim current rotation to inertia |
@@ -1373,14 +1467,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1373 | // d.BodySetAngularDampingThreshold(Body, 0.001f); | 1467 | // d.BodySetAngularDampingThreshold(Body, 0.001f); |
1374 | d.BodySetDamping(Body, .002f, .002f); | 1468 | d.BodySetDamping(Body, .002f, .002f); |
1375 | 1469 | ||
1376 | m_collisionCategories |= CollisionCategories.Body; | ||
1377 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1378 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1379 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1380 | m_collisionscore = 0; | ||
1381 | 1470 | ||
1382 | // if (m_targetSpace != _parent_scene.ActiveSpace) | ||
1383 | { | ||
1384 | if (m_targetSpace != IntPtr.Zero) | 1471 | if (m_targetSpace != IntPtr.Zero) |
1385 | { | 1472 | { |
1386 | _parent_scene.waitForSpaceUnlock(m_targetSpace); | 1473 | _parent_scene.waitForSpaceUnlock(m_targetSpace); |
@@ -1388,10 +1475,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1388 | d.SpaceRemove(m_targetSpace, prim_geom); | 1475 | d.SpaceRemove(m_targetSpace, prim_geom); |
1389 | } | 1476 | } |
1390 | 1477 | ||
1391 | // m_targetSpace = _parent_scene.ActiveSpace; | ||
1392 | // d.SpaceAdd(m_targetSpace, prim_geom); | ||
1393 | } | ||
1394 | |||
1395 | 1478 | ||
1396 | if (childrenPrim.Count == 0) | 1479 | if (childrenPrim.Count == 0) |
1397 | { | 1480 | { |
@@ -1419,12 +1502,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1419 | Vector3 ppos = prm._position; | 1502 | Vector3 ppos = prm._position; |
1420 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position | 1503 | d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position |
1421 | 1504 | ||
1422 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1423 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1424 | d.GeomSetCategoryBits(prm.prim_geom, (int)prm.m_collisionCategories); | ||
1425 | d.GeomSetCollideBits(prm.prim_geom, (int)prm.m_collisionFlags); | ||
1426 | prm.m_collisionscore = 0; | ||
1427 | |||
1428 | if (prm.m_targetSpace != m_targetSpace) | 1505 | if (prm.m_targetSpace != m_targetSpace) |
1429 | { | 1506 | { |
1430 | if (prm.m_targetSpace != IntPtr.Zero) | 1507 | if (prm.m_targetSpace != IntPtr.Zero) |
@@ -1438,9 +1515,32 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1438 | } | 1515 | } |
1439 | 1516 | ||
1440 | if (m_isSelected || m_disabled) | 1517 | if (m_isSelected || m_disabled) |
1518 | { | ||
1519 | prm.m_collisionCategories &= ~CollisionCategories.Body; | ||
1520 | prm.m_collisionFlags &= ~(CollisionCategories.Land | CollisionCategories.Wind); | ||
1441 | d.GeomDisable(prm.prim_geom); | 1521 | d.GeomDisable(prm.prim_geom); |
1522 | } | ||
1523 | else | ||
1524 | { | ||
1525 | prm.m_collisionCategories |= CollisionCategories.Body; | ||
1526 | prm.m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1527 | } | ||
1528 | |||
1529 | if (prm.m_NoColide) | ||
1530 | { | ||
1531 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1532 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
1533 | } | ||
1534 | else | ||
1535 | { | ||
1536 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1537 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1538 | } | ||
1539 | prm.m_collisionscore = 0; | ||
1540 | |||
1541 | if(!m_disabled) | ||
1542 | prm.m_disabled = false; | ||
1442 | 1543 | ||
1443 | prm.m_disabled = false; | ||
1444 | _parent_scene.addActivePrim(prm); | 1544 | _parent_scene.addActivePrim(prm); |
1445 | } | 1545 | } |
1446 | } | 1546 | } |
@@ -1453,15 +1553,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1453 | 1553 | ||
1454 | if (m_isSelected || m_disabled) | 1554 | if (m_isSelected || m_disabled) |
1455 | { | 1555 | { |
1556 | m_collisionCategories &= ~CollisionCategories.Body; | ||
1557 | m_collisionFlags &= ~(CollisionCategories.Land | CollisionCategories.Wind); | ||
1558 | |||
1456 | d.GeomDisable(prim_geom); | 1559 | d.GeomDisable(prim_geom); |
1457 | d.BodyDisable(Body); | 1560 | d.BodyDisable(Body); |
1458 | } | 1561 | } |
1459 | else | 1562 | else |
1460 | { | 1563 | { |
1564 | m_collisionCategories |= CollisionCategories.Body; | ||
1565 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | ||
1566 | |||
1461 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); | 1567 | d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z); |
1462 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); | 1568 | d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z); |
1463 | } | 1569 | } |
1464 | 1570 | ||
1571 | if (m_NoColide) | ||
1572 | { | ||
1573 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1574 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
1575 | } | ||
1576 | else | ||
1577 | { | ||
1578 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1579 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1580 | } | ||
1581 | |||
1582 | m_collisionscore = 0; | ||
1583 | |||
1584 | m_softcolide = true; | ||
1465 | _parent_scene.addActivePrim(this); | 1585 | _parent_scene.addActivePrim(this); |
1466 | _parent_scene.addActiveGroups(this); | 1586 | _parent_scene.addActiveGroups(this); |
1467 | } | 1587 | } |
@@ -1475,8 +1595,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1475 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 1595 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
1476 | if (prim_geom != IntPtr.Zero) | 1596 | if (prim_geom != IntPtr.Zero) |
1477 | { | 1597 | { |
1478 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1598 | if (m_NoColide) |
1479 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1599 | { |
1600 | d.GeomSetCategoryBits(prim_geom, 0); | ||
1601 | d.GeomSetCollideBits(prim_geom, 0); | ||
1602 | } | ||
1603 | else | ||
1604 | { | ||
1605 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
1606 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1607 | } | ||
1480 | UpdateDataFromGeom(); | 1608 | UpdateDataFromGeom(); |
1481 | d.GeomSetBody(prim_geom, IntPtr.Zero); | 1609 | d.GeomSetBody(prim_geom, IntPtr.Zero); |
1482 | SetInStaticSpace(this); | 1610 | SetInStaticSpace(this); |
@@ -1489,12 +1617,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1489 | foreach (OdePrim prm in childrenPrim) | 1617 | foreach (OdePrim prm in childrenPrim) |
1490 | { | 1618 | { |
1491 | _parent_scene.remActivePrim(prm); | 1619 | _parent_scene.remActivePrim(prm); |
1492 | prm.m_collisionCategories &= ~CollisionCategories.Body; | 1620 | prm.m_collisionCategories = m_collisionCategories; |
1493 | prm.m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 1621 | prm.m_collisionFlags = m_collisionFlags; |
1494 | if (prm.prim_geom != IntPtr.Zero) | 1622 | if (prm.prim_geom != IntPtr.Zero) |
1495 | { | 1623 | { |
1496 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | 1624 | if (prm.m_NoColide) |
1497 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | 1625 | { |
1626 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
1627 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
1628 | } | ||
1629 | else | ||
1630 | { | ||
1631 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
1632 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
1633 | } | ||
1498 | prm.UpdateDataFromGeom(); | 1634 | prm.UpdateDataFromGeom(); |
1499 | SetInStaticSpace(prm); | 1635 | SetInStaticSpace(prm); |
1500 | } | 1636 | } |
@@ -2044,23 +2180,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2044 | myrot.Z = _orientation.Z; | 2180 | myrot.Z = _orientation.Z; |
2045 | myrot.W = _orientation.W; | 2181 | myrot.W = _orientation.W; |
2046 | d.GeomSetQuaternion(prim_geom, ref myrot); | 2182 | d.GeomSetQuaternion(prim_geom, ref myrot); |
2047 | // _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | 2183 | |
2048 | if (!m_isphysical) | 2184 | if (!m_isphysical) |
2049 | SetInStaticSpace(this); | 2185 | SetInStaticSpace(this); |
2050 | } | 2186 | } |
2051 | 2187 | ||
2052 | if (m_isphysical && Body == IntPtr.Zero) | 2188 | if (m_isphysical && Body == IntPtr.Zero) |
2053 | { | 2189 | { |
2054 | /* | ||
2055 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | ||
2056 | { | ||
2057 | changeShape(_pbs); | ||
2058 | } | ||
2059 | else | ||
2060 | { | ||
2061 | */ | ||
2062 | MakeBody(); | 2190 | MakeBody(); |
2063 | // } | ||
2064 | } | 2191 | } |
2065 | } | 2192 | } |
2066 | 2193 | ||
@@ -2169,17 +2296,52 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2169 | if (!childPrim && Body != IntPtr.Zero) | 2296 | if (!childPrim && Body != IntPtr.Zero) |
2170 | d.BodyDisable(Body); | 2297 | d.BodyDisable(Body); |
2171 | 2298 | ||
2172 | if (m_delaySelect) | 2299 | if (m_delaySelect || m_isphysical) |
2173 | { | 2300 | { |
2301 | m_collisionCategories = CollisionCategories.Selected; | ||
2302 | m_collisionFlags = (CollisionCategories.Sensor | CollisionCategories.Space); | ||
2303 | |||
2174 | if (!childPrim) | 2304 | if (!childPrim) |
2175 | { | 2305 | { |
2176 | foreach (OdePrim prm in childrenPrim) | 2306 | foreach (OdePrim prm in childrenPrim) |
2177 | { | 2307 | { |
2178 | d.GeomDisable(prm.prim_geom); | 2308 | prm.m_collisionCategories = m_collisionCategories; |
2309 | prm.m_collisionFlags = m_collisionFlags; | ||
2310 | |||
2311 | if (prm.prim_geom != null) | ||
2312 | { | ||
2313 | |||
2314 | if (prm.m_NoColide) | ||
2315 | { | ||
2316 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2317 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2318 | } | ||
2319 | else | ||
2320 | { | ||
2321 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
2322 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
2323 | } | ||
2324 | d.GeomDisable(prm.prim_geom); | ||
2325 | } | ||
2179 | prm.m_delaySelect = false; | 2326 | prm.m_delaySelect = false; |
2180 | } | 2327 | } |
2181 | } | 2328 | } |
2182 | d.GeomDisable(prim_geom); | 2329 | |
2330 | if (prim_geom != null) | ||
2331 | { | ||
2332 | if (m_NoColide) | ||
2333 | { | ||
2334 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2335 | d.GeomSetCollideBits(prim_geom, 0); | ||
2336 | } | ||
2337 | else | ||
2338 | { | ||
2339 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2340 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2341 | } | ||
2342 | d.GeomDisable(prim_geom); | ||
2343 | } | ||
2344 | |||
2183 | m_delaySelect = false; | 2345 | m_delaySelect = false; |
2184 | } | 2346 | } |
2185 | else | 2347 | else |
@@ -2192,19 +2354,64 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2192 | if (!childPrim && Body != IntPtr.Zero && !m_disabled) | 2354 | if (!childPrim && Body != IntPtr.Zero && !m_disabled) |
2193 | d.BodyEnable(Body); | 2355 | d.BodyEnable(Body); |
2194 | 2356 | ||
2357 | m_collisionCategories = CollisionCategories.Geom; | ||
2358 | if (m_isphysical) | ||
2359 | m_collisionCategories |= CollisionCategories.Body; | ||
2360 | |||
2361 | m_collisionFlags = m_default_collisionFlags | CollisionCategories.Land; | ||
2362 | |||
2363 | if (m_collidesWater) | ||
2364 | m_collisionFlags |= CollisionCategories.Water; | ||
2365 | |||
2195 | if (!childPrim) | 2366 | if (!childPrim) |
2196 | { | 2367 | { |
2197 | foreach (OdePrim prm in childrenPrim) | 2368 | foreach (OdePrim prm in childrenPrim) |
2198 | { | 2369 | { |
2199 | if(!prm.m_disabled) | 2370 | prm.m_collisionCategories = m_collisionCategories; |
2371 | prm.m_collisionFlags = m_collisionFlags; | ||
2372 | |||
2373 | if (!prm.m_disabled && prm.prim_geom != IntPtr.Zero) | ||
2374 | { | ||
2375 | if (prm.m_NoColide) | ||
2376 | { | ||
2377 | d.GeomSetCategoryBits(prm.prim_geom, 0); | ||
2378 | if (m_isphysical) | ||
2379 | d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land); | ||
2380 | else | ||
2381 | d.GeomSetCollideBits(prm.prim_geom, 0); | ||
2382 | } | ||
2383 | else | ||
2384 | { | ||
2385 | d.GeomSetCategoryBits(prm.prim_geom, (int)m_collisionCategories); | ||
2386 | d.GeomSetCollideBits(prm.prim_geom, (int)m_collisionFlags); | ||
2387 | } | ||
2200 | d.GeomEnable(prm.prim_geom); | 2388 | d.GeomEnable(prm.prim_geom); |
2389 | } | ||
2201 | prm.m_delaySelect = false; | 2390 | prm.m_delaySelect = false; |
2391 | prm.m_softcolide = true; | ||
2202 | } | 2392 | } |
2203 | } | 2393 | } |
2204 | if(!m_disabled) | 2394 | |
2395 | if (!m_disabled && prim_geom != IntPtr.Zero) | ||
2396 | { | ||
2397 | if (m_NoColide) | ||
2398 | { | ||
2399 | d.GeomSetCategoryBits(prim_geom, 0); | ||
2400 | if (m_isphysical) | ||
2401 | d.GeomSetCollideBits(prim_geom, (int)CollisionCategories.Land); | ||
2402 | else | ||
2403 | d.GeomSetCollideBits(prim_geom, 0); | ||
2404 | } | ||
2405 | else | ||
2406 | { | ||
2407 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | ||
2408 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
2409 | } | ||
2205 | d.GeomEnable(prim_geom); | 2410 | d.GeomEnable(prim_geom); |
2411 | } | ||
2206 | 2412 | ||
2207 | m_delaySelect = false; | 2413 | m_delaySelect = false; |
2414 | m_softcolide = true; | ||
2208 | } | 2415 | } |
2209 | 2416 | ||
2210 | resetCollisionAccounting(); | 2417 | resetCollisionAccounting(); |
@@ -2250,6 +2457,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2250 | if (givefakepos < 0) | 2457 | if (givefakepos < 0) |
2251 | givefakepos = 0; | 2458 | givefakepos = 0; |
2252 | // changeSelectedStatus(); | 2459 | // changeSelectedStatus(); |
2460 | m_softcolide = true; | ||
2253 | resetCollisionAccounting(); | 2461 | resetCollisionAccounting(); |
2254 | } | 2462 | } |
2255 | 2463 | ||
@@ -2302,6 +2510,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2302 | givefakeori--; | 2510 | givefakeori--; |
2303 | if (givefakeori < 0) | 2511 | if (givefakeori < 0) |
2304 | givefakeori = 0; | 2512 | givefakeori = 0; |
2513 | m_softcolide = true; | ||
2305 | resetCollisionAccounting(); | 2514 | resetCollisionAccounting(); |
2306 | } | 2515 | } |
2307 | 2516 | ||
@@ -2372,6 +2581,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2372 | if (givefakeori < 0) | 2581 | if (givefakeori < 0) |
2373 | givefakeori = 0; | 2582 | givefakeori = 0; |
2374 | 2583 | ||
2584 | m_softcolide = true; | ||
2375 | resetCollisionAccounting(); | 2585 | resetCollisionAccounting(); |
2376 | } | 2586 | } |
2377 | 2587 | ||
@@ -2488,6 +2698,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2488 | else | 2698 | else |
2489 | MakeBody(); | 2699 | MakeBody(); |
2490 | 2700 | ||
2701 | m_softcolide = true; | ||
2491 | resetCollisionAccounting(); | 2702 | resetCollisionAccounting(); |
2492 | } | 2703 | } |
2493 | 2704 | ||
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 884a5a7..14516f9 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -693,8 +693,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
693 | // big messy collision analises | 693 | // big messy collision analises |
694 | float mu = 0; | 694 | float mu = 0; |
695 | float bounce = 0; | 695 | float bounce = 0; |
696 | ContactData contactdata1 = new ContactData(0, 0); | 696 | ContactData contactdata1 = new ContactData(0, 0, false); |
697 | ContactData contactdata2 = new ContactData(0, 0); | 697 | ContactData contactdata2 = new ContactData(0, 0, false); |
698 | bool erpSoft = false; | 698 | bool erpSoft = false; |
699 | 699 | ||
700 | String name = null; | 700 | String name = null; |
@@ -718,6 +718,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
718 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 718 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
719 | mu *= frictionMovementMult; | 719 | mu *= frictionMovementMult; |
720 | 720 | ||
721 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; | ||
721 | p1.CollidingObj = true; | 722 | p1.CollidingObj = true; |
722 | p2.CollidingObj = true; | 723 | p2.CollidingObj = true; |
723 | break; | 724 | break; |
@@ -732,6 +733,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
732 | mu *= frictionMovementMult; | 733 | mu *= frictionMovementMult; |
733 | if (p2.Velocity.LengthSquared() > 0.0f) | 734 | if (p2.Velocity.LengthSquared() > 0.0f) |
734 | p2.CollidingObj = true; | 735 | p2.CollidingObj = true; |
736 | |||
737 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; | ||
738 | |||
735 | dop1foot = true; | 739 | dop1foot = true; |
736 | break; | 740 | break; |
737 | default: | 741 | default: |
@@ -753,6 +757,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
753 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 757 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
754 | mu *= frictionMovementMult; | 758 | mu *= frictionMovementMult; |
755 | 759 | ||
760 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; | ||
756 | dop2foot = true; | 761 | dop2foot = true; |
757 | if (p1.Velocity.LengthSquared() > 0.0f) | 762 | if (p1.Velocity.LengthSquared() > 0.0f) |
758 | p1.CollidingObj = true; | 763 | p1.CollidingObj = true; |
@@ -766,7 +771,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
766 | p1.getContactData(ref contactdata1); | 771 | p1.getContactData(ref contactdata1); |
767 | p2.getContactData(ref contactdata2); | 772 | p2.getContactData(ref contactdata2); |
768 | bounce = contactdata1.bounce * contactdata2.bounce; | 773 | bounce = contactdata1.bounce * contactdata2.bounce; |
769 | erpSoft = true; | 774 | erpSoft = contactdata1.softcolide | contactdata2.softcolide; |
770 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); | 775 | mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu); |
771 | 776 | ||
772 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) | 777 | if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f)) |
@@ -778,12 +783,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
778 | { | 783 | { |
779 | if (name == "Terrain") | 784 | if (name == "Terrain") |
780 | { | 785 | { |
781 | erpSoft = true; | ||
782 | p1.getContactData(ref contactdata1); | 786 | p1.getContactData(ref contactdata1); |
783 | bounce = contactdata1.bounce * TerrainBounce; | 787 | bounce = contactdata1.bounce * TerrainBounce; |
784 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); | 788 | mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction); |
785 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) | 789 | if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f) |
786 | mu *= frictionMovementMult; | 790 | mu *= frictionMovementMult; |
791 | erpSoft = contactdata1.softcolide; | ||
787 | p1.CollidingGround = true; | 792 | p1.CollidingGround = true; |
788 | } | 793 | } |
789 | else if (name == "Water") | 794 | else if (name == "Water") |
@@ -804,11 +809,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
804 | { | 809 | { |
805 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) | 810 | if (p2.PhysicsActorType == (int)ActorTypes.Prim) |
806 | { | 811 | { |
807 | erpSoft = true; | ||
808 | p2.CollidingGround = true; | 812 | p2.CollidingGround = true; |
809 | p2.getContactData(ref contactdata2); | 813 | p2.getContactData(ref contactdata2); |
810 | bounce = contactdata2.bounce * TerrainBounce; | 814 | bounce = contactdata2.bounce * TerrainBounce; |
811 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); | 815 | mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction); |
816 | erpSoft = contactdata2.softcolide; | ||
812 | 817 | ||
813 | if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f) | 818 | if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f) |
814 | mu *= frictionMovementMult; | 819 | mu *= frictionMovementMult; |