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authorMic Bowman2011-04-13 15:41:17 -0700
committerMic Bowman2011-04-13 15:41:17 -0700
commit590d20903c6dd596cb8ae3337065f955bd207b67 (patch)
treef6b60205fd58b03f03c9110a68b2036a3ef075d2 /OpenSim/Region
parentMerge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queu... (diff)
parentremove packet monitoring debugging code (diff)
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Merge branch 'testmerge' into queuetest
Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs10
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs95
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs220
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs46
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs54
-rw-r--r--OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs154
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs114
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs25
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs3
30 files changed, 723 insertions, 81 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index cf04f0d..1f7e66d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4049,7 +4049,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4049 ppcnt++; 4049 ppcnt++;
4050 } 4050 }
4051 4051
4052
4053 Int32 fpcnt = 0; 4052 Int32 fpcnt = 0;
4054 Int32 fbcnt = 0; 4053 Int32 fbcnt = 0;
4055 4054
@@ -4298,6 +4297,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4298 4297
4299 public void SendEstateCovenantInformation(UUID covenant) 4298 public void SendEstateCovenantInformation(UUID covenant)
4300 { 4299 {
4300// m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name);
4301
4301 EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); 4302 EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
4302 EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); 4303 EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
4303 edata.CovenantID = covenant; 4304 edata.CovenantID = covenant;
@@ -4308,8 +4309,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4308 OutPacket(einfopack, ThrottleOutPacketType.Task); 4309 OutPacket(einfopack, ThrottleOutPacketType.Task);
4309 } 4310 }
4310 4311
4311 public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner) 4312 public void SendDetailedEstateData(
4313 UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
4314 UUID covenant, string abuseEmail, UUID estateOwner)
4312 { 4315 {
4316// m_log.DebugFormat(
4317// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
4318
4313 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); 4319 EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
4314 packet.MethodData.Invoice = invoice; 4320 packet.MethodData.Invoice = invoice;
4315 packet.AgentData.TransactionID = UUID.Random(); 4321 packet.AgentData.TransactionID = UUID.Random();
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 4d74b2a..5baf078 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -34,13 +34,13 @@ using Nini.Config;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
40using OpenSim.Services.Interfaces; 41using OpenSim.Services.Interfaces;
41using OpenSim.Services.Connectors.Friends; 42using OpenSim.Services.Connectors.Friends;
42using OpenSim.Server.Base; 43using OpenSim.Server.Base;
43using OpenSim.Framework.Servers.HttpServer;
44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; 44using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; 45using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
46using GridRegion = OpenSim.Services.Interfaces.GridRegion; 46using GridRegion = OpenSim.Services.Interfaces.GridRegion;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index fdfcd10..919ea33 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -33,7 +33,6 @@ using OpenMetaverse;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Communications; 34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers; 35using OpenSim.Framework.Servers;
36using OpenSim.Framework.Servers.HttpServer;
37using OpenSim.Framework.Client; 36using OpenSim.Framework.Client;
38using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 73b0a35..c0946f4 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
222 deletes[g.OwnerID].Add(g); 222 deletes[g.OwnerID].Add(g);
223 } 223 }
224 224
225 // This is pethod scoped and will be returned. It will be the 225 // This is method scoped and will be returned. It will be the
226 // last created asset id 226 // last created asset id
227 UUID assetID = UUID.Zero; 227 UUID assetID = UUID.Zero;
228 228
@@ -230,8 +230,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
230 // with distinct destinations as well. 230 // with distinct destinations as well.
231 foreach (List<SceneObjectGroup> objlist in deletes.Values) 231 foreach (List<SceneObjectGroup> objlist in deletes.Values)
232 { 232 {
233 Dictionary<UUID, string> xmlStrings = 233 CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero);
234 new Dictionary<UUID, string>(); 234 Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
235 235
236 foreach (SceneObjectGroup objectGroup in objlist) 236 foreach (SceneObjectGroup objectGroup in objlist)
237 { 237 {
@@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
245 : objectGroup.AbsolutePosition.X, 245 : objectGroup.AbsolutePosition.X,
246 objectGroup.AbsolutePosition.Z); 246 objectGroup.AbsolutePosition.Z);
247 247
248 Vector3 originalPosition = objectGroup.AbsolutePosition; 248 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
249 249
250 objectGroup.AbsolutePosition = inventoryStoredPosition; 250 objectGroup.AbsolutePosition = inventoryStoredPosition;
251 251
@@ -259,59 +259,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
259 (uint)PermissionMask.Modify); 259 (uint)PermissionMask.Modify);
260 objectGroup.RootPart.NextOwnerMask |= 260 objectGroup.RootPart.NextOwnerMask |=
261 (uint)PermissionMask.Move; 261 (uint)PermissionMask.Move;
262 262
263 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 263 coa.Add(objectGroup);
264
265 objectGroup.AbsolutePosition = originalPosition;
266
267 xmlStrings[objectGroup.UUID] = sceneObjectXml;
268 } 264 }
269 265
270 string itemXml; 266 string itemXml;
271 267
272 if (objlist.Count > 1) 268 if (objlist.Count > 1)
273 { 269 itemXml = CoalescedSceneObjectsSerializer.ToXml(coa);
274 float minX, minY, minZ;
275 float maxX, maxY, maxZ;
276
277 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
278 out minX, out maxX, out minY, out maxY,
279 out minZ, out maxZ);
280
281 // CreateWrapper
282 XmlDocument itemDoc = new XmlDocument();
283 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
284 itemDoc.AppendChild(root);
285
286 // Embed the offsets into the group XML
287 for ( int i = 0 ; i < objlist.Count ; i++ )
288 {
289 XmlDocument doc = new XmlDocument();
290 SceneObjectGroup g = objlist[i];
291 doc.LoadXml(xmlStrings[g.UUID]);
292 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
293 e.SetAttribute("offsetx", offsets[i].X.ToString());
294 e.SetAttribute("offsety", offsets[i].Y.ToString());
295 e.SetAttribute("offsetz", offsets[i].Z.ToString());
296
297 XmlNode objectNode = itemDoc.ImportNode(e, true);
298 root.AppendChild(objectNode);
299 }
300
301 float sizeX = maxX - minX;
302 float sizeY = maxY - minY;
303 float sizeZ = maxZ - minZ;
304
305 root.SetAttribute("x", sizeX.ToString());
306 root.SetAttribute("y", sizeY.ToString());
307 root.SetAttribute("z", sizeZ.ToString());
308
309 itemXml = itemDoc.InnerXml;
310 }
311 else 270 else
312 { 271 itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0]);
313 itemXml = xmlStrings[objlist[0].UUID]; 272
314 } 273 // Restore the position of each group now that it has been stored to inventory.
274 foreach (SceneObjectGroup objectGroup in objlist)
275 objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
315 276
316 // Get the user info of the item destination 277 // Get the user info of the item destination
317 // 278 //
@@ -332,7 +293,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
332 { 293 {
333 // All returns / deletes go to the object owner 294 // All returns / deletes go to the object owner
334 // 295 //
335
336 userID = objlist[0].RootPart.OwnerID; 296 userID = objlist[0].RootPart.OwnerID;
337 } 297 }
338 298
@@ -346,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
346 // Delete is treated like return in this case 306 // Delete is treated like return in this case
347 // Deleting your own items makes them go to trash 307 // Deleting your own items makes them go to trash
348 // 308 //
349 309
350 InventoryFolderBase folder = null; 310 InventoryFolderBase folder = null;
351 InventoryItemBase item = null; 311 InventoryItemBase item = null;
352 312
@@ -548,7 +508,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
548 return assetID; 508 return assetID;
549 } 509 }
550 510
551
552 /// <summary> 511 /// <summary>
553 /// Rez an object into the scene from the user's inventory 512 /// Rez an object into the scene from the user's inventory
554 /// </summary> 513 /// </summary>
@@ -659,9 +618,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
659 itemId, n.OuterXml); 618 itemId, n.OuterXml);
660 objlist.Add(g); 619 objlist.Add(g);
661 XmlElement el = (XmlElement)n; 620 XmlElement el = (XmlElement)n;
662 float x = Convert.ToSingle(el.GetAttribute("offsetx")); 621
663 float y = Convert.ToSingle(el.GetAttribute("offsety")); 622 string rawX = el.GetAttribute("offsetx");
664 float z = Convert.ToSingle(el.GetAttribute("offsetz")); 623 string rawY = el.GetAttribute("offsety");
624 string rawZ = el.GetAttribute("offsetz");
625//
626// m_log.DebugFormat(
627// "[INVENTORY ACCESS MODULE]: Converting coalesced object {0} offset <{1}, {2}, {3}>",
628// g.Name, rawX, rawY, rawZ);
629
630 float x = Convert.ToSingle(rawX);
631 float y = Convert.ToSingle(rawY);
632 float z = Convert.ToSingle(rawZ);
665 veclist.Add(new Vector3(x, y, z)); 633 veclist.Add(new Vector3(x, y, z));
666 } 634 }
667 } 635 }
@@ -753,10 +721,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
753 // affect the name stored in the serialization, transfer 721 // affect the name stored in the serialization, transfer
754 // the correct name from the inventory to the 722 // the correct name from the inventory to the
755 // object itself before we rez. 723 // object itself before we rez.
756 rootPart.Name = item.Name; 724 //
757 rootPart.Description = item.Description; 725 // Only do these for the first object if we are rezzing a coalescence.
758 rootPart.ObjectSaleType = item.SaleType; 726 if (i == 0)
759 rootPart.SalePrice = item.SalePrice; 727 {
728 rootPart.Name = item.Name;
729 rootPart.Description = item.Description;
730 rootPart.ObjectSaleType = item.SaleType;
731 rootPart.SalePrice = item.SalePrice;
732 }
760 733
761 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 734 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
762 if ((rootPart.OwnerID != item.Owner) || 735 if ((rootPart.OwnerID != item.Owner) ||
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
new file mode 100644
index 0000000..c76a30a
--- /dev/null
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -0,0 +1,220 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Data;
37using OpenSim.Framework;
38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48using OpenSim.Tests.Common.Setup;
49
50namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
51{
52 [TestFixture]
53 public class InventoryAccessModuleTests
54 {
55 protected TestScene m_scene;
56 protected BasicInventoryAccessModule m_iam;
57 protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
58 protected TestClient m_tc;
59
60 [SetUp]
61 public void SetUp()
62 {
63 m_iam = new BasicInventoryAccessModule();
64
65 IConfigSource config = new IniConfigSource();
66 config.AddConfig("Modules");
67 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
68
69 m_scene = SceneSetupHelpers.SetupScene("Inventory");
70 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
71
72 // Create user
73 string userFirstName = "Jock";
74 string userLastName = "Stirrup";
75 string userPassword = "troll";
76 UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
77
78 AgentCircuitData acd = new AgentCircuitData();
79 acd.AgentID = m_userId;
80 m_tc = new TestClient(acd, m_scene);
81 }
82
83 [Test]
84 public void TestRezCoalescedObject()
85 {
86 TestHelper.InMethod();
87// log4net.Config.XmlConfigurator.Configure();
88
89 // Create asset
90 SceneObjectGroup object1;
91 {
92 string partName = "Object1";
93 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
94 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
95 Vector3 groupPosition = new Vector3(10, 20, 30);
96 Quaternion rotationOffset = Quaternion.Identity;
97 Vector3 offsetPosition = new Vector3(5, 10, 15);
98
99 SceneObjectPart part1
100 = new SceneObjectPart(
101 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
102 part1.Scale = new Vector3(1, 1, 1);
103 part1.Name = partName;
104
105 object1 = new SceneObjectGroup(part1);
106 }
107
108 SceneObjectGroup object2;
109 {
110 string partName = "Object2";
111 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
112 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
113 Vector3 groupPosition = new Vector3(20, 40, 60);
114 Quaternion rotationOffset = Quaternion.Identity;
115 Vector3 offsetPosition = new Vector3(5, 10, 15);
116
117 SceneObjectPart part1
118 = new SceneObjectPart(
119 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
120 part1.Scale = new Vector3(1, 1, 1);
121 part1.Name = partName;
122
123 object2 = new SceneObjectGroup(part1);
124 }
125
126 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
127
128 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
129 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
130 m_scene.AssetService.Store(asset1);
131
132 // Create item
133 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
134 string item1Name = "My Little Dog";
135 InventoryItemBase item1 = new InventoryItemBase();
136 item1.Name = item1Name;
137 item1.AssetID = asset1.FullID;
138 item1.ID = item1Id;
139 InventoryFolderBase objsFolder
140 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
141 item1.Folder = objsFolder.ID;
142 m_scene.AddInventoryItem(item1);
143
144 SceneObjectGroup so
145 = m_iam.RezObject(
146 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
147
148 Assert.That(so, Is.Not.Null);
149
150 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
151
152 SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
153 Assert.That(retrievedObj1Part, Is.Null);
154
155 retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
156 Assert.That(retrievedObj1Part, Is.Not.Null);
157 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
158
159 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
160 // object is unit square.
161 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
162
163 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
164 Assert.That(retrievedObj2Part, Is.Not.Null);
165 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
166 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
167 }
168
169 [Test]
170 public void TestRezObject()
171 {
172 TestHelper.InMethod();
173// log4net.Config.XmlConfigurator.Configure();
174
175 // Create asset
176 SceneObjectGroup object1;
177 SceneObjectPart part1;
178 {
179 string partName = "My Little Dog Object";
180 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
181 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
182 Vector3 groupPosition = new Vector3(10, 20, 30);
183 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
184 Vector3 offsetPosition = new Vector3(5, 10, 15);
185
186 part1
187 = new SceneObjectPart(
188 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
189 part1.Name = partName;
190
191 object1 = new SceneObjectGroup(part1);
192 }
193
194 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
195 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
196 m_scene.AssetService.Store(asset1);
197
198 // Create item
199 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
200 string item1Name = "My Little Dog";
201 InventoryItemBase item1 = new InventoryItemBase();
202 item1.Name = item1Name;
203 item1.AssetID = asset1.FullID;
204 item1.ID = item1Id;
205 InventoryFolderBase objsFolder
206 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
207 item1.Folder = objsFolder.ID;
208 m_scene.AddInventoryItem(item1);
209
210 SceneObjectGroup so
211 = m_iam.RezObject(
212 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
213
214 Assert.That(so, Is.Not.Null);
215
216 SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
217 Assert.That(retrievedPart, Is.Not.Null);
218 }
219 }
220} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
index e25700d..422f394 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Asset/AssetServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
index 02acddc..2b5beba 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Authentication/AuthenticationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
index 6d975af..f29c074 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Grid/GridInfoServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
index 2f96bcb..d2343c9 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Hypergrid/HypergridServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
index 209cf0d..53a8ace 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs
@@ -31,9 +31,8 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
38using OpenSim.Server.Handlers.Base; 37using OpenSim.Server.Handlers.Base;
39 38
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
index fcc69e9..fc64203 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
index 2a9366c..f759470 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Login/LLLoginServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
index 35518d5..5c32632 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Neighbour/NeighbourServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
index 5ee1c97..86b4926 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Simulation/SimulationServiceInConnectorModule.cs
@@ -31,7 +31,6 @@ using System.Collections.Generic;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Framework.Servers.HttpServer;
35using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Server.Base; 36using OpenSim.Server.Base;
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index b6d64ac..ab90e90 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -259,6 +259,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
259 259
260 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) 260 private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
261 { 261 {
262// m_log.DebugFormat(
263// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
264// remoteClient.Name, estateCovenantID);
265
262 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; 266 Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
263 Scene.RegionInfo.RegionSettings.Save(); 267 Scene.RegionInfo.RegionSettings.Save();
264 TriggerRegionInfoChange(); 268 TriggerRegionInfoChange();
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index d6fa093..21a9999 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
124 colours.Save(stream, ImageFormat.Png); 124 colours.Save(stream, ImageFormat.Png);
125 } 125 }
126 126
127 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
128 int offsetX, int offsetY,
129 int fileWidth, int fileHeight,
130 int regionSizeX, int regionSizeY)
131
132 {
133 // We need to do this because:
134 // "Saving the image to the same file it was constructed from is not allowed and throws an exception."
135 string tempName = offsetX + "_ " + offsetY + "_" + filename;
136
137 Bitmap entireBitmap = null;
138 Bitmap thisBitmap = null;
139 if (File.Exists(filename))
140 {
141 File.Copy(filename, tempName);
142 entireBitmap = new Bitmap(tempName);
143 if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
144 {
145 // old file, let's overwrite it
146 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
147 }
148 }
149 else
150 {
151 entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
152 }
153
154 thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
155 Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
156 for (int x = 0; x < regionSizeX; x++)
157 for (int y = 0; y < regionSizeY; y++)
158 entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
159
160 Save(entireBitmap, filename);
161 thisBitmap.Dispose();
162 entireBitmap.Dispose();
163
164 if (File.Exists(tempName))
165 File.Delete(tempName);
166 }
167
168 protected virtual void Save(Bitmap bmp, string filename)
169 {
170 bmp.Save(filename, ImageFormat.Png);
171 }
172
127 #endregion 173 #endregion
128 174
129 public override string ToString() 175 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
index 8667607..1a0d8ec 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/JPEG.cs
@@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
76 colours.Save(stream, ImageFormat.Jpeg); 76 colours.Save(stream, ImageFormat.Jpeg);
77 } 77 }
78 78
79 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
80 int offsetX, int offsetY,
81 int fileWidth, int fileHeight,
82 int regionSizeX, int regionSizeY)
83 {
84 throw new System.Exception("Not Implemented");
85 }
86
79 #endregion 87 #endregion
80 88
81 public override string ToString() 89 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
index a70ef13..fad7641 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/LLRAW.cs
@@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
240 get { return ".raw"; } 240 get { return ".raw"; }
241 } 241 }
242 242
243 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
244 int offsetX, int offsetY,
245 int fileWidth, int fileHeight,
246 int regionSizeX, int regionSizeY)
247 {
248 throw new System.Exception("Not Implemented");
249 }
250
243 #endregion 251 #endregion
244 252
245 public override string ToString() 253 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
index 3c76665..ba073ca 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/RAW32.cs
@@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
160 bs.Close(); 160 bs.Close();
161 } 161 }
162 162
163 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
164 int offsetX, int offsetY,
165 int fileWidth, int fileHeight,
166 int regionSizeX, int regionSizeY)
167 {
168 throw new System.Exception("Not Implemented");
169 }
163 #endregion 170 #endregion
164 171
165 public override string ToString() 172 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
index 2919897..2f37d9d 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/Terragen.cs
@@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
308 get { return ".ter"; } 308 get { return ".ter"; }
309 } 309 }
310 310
311 public virtual void SaveFile(ITerrainChannel m_channel, string filename,
312 int offsetX, int offsetY,
313 int fileWidth, int fileHeight,
314 int regionSizeX, int regionSizeY)
315 {
316 throw new System.Exception("Not Implemented");
317 }
318
311 #endregion 319 #endregion
312 320
313 public override string ToString() 321 public override string ToString()
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
index 7403281..7237f90 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainLoader.cs
@@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
38 ITerrainChannel LoadStream(Stream stream); 38 ITerrainChannel LoadStream(Stream stream);
39 void SaveFile(string filename, ITerrainChannel map); 39 void SaveFile(string filename, ITerrainChannel map);
40 void SaveStream(Stream stream, ITerrainChannel map); 40 void SaveStream(Stream stream, ITerrainChannel map);
41 void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
41 } 42 }
42} \ No newline at end of file 43} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 8a79d78..9c7b2fa 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -541,6 +541,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain
541 } 541 }
542 542
543 /// <summary> 543 /// <summary>
544 /// Saves the terrain to a larger terrain file.
545 /// </summary>
546 /// <param name="filename">The terrain file to save</param>
547 /// <param name="fileWidth">The width of the file in units</param>
548 /// <param name="fileHeight">The height of the file in units</param>
549 /// <param name="fileStartX">Where to begin our slice</param>
550 /// <param name="fileStartY">Where to begin our slice</param>
551 public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
552 {
553 int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
554 int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
555
556 if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
557 {
558 // this region is included in the tile request
559 foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
560 {
561 if (filename.EndsWith(loader.Key))
562 {
563 lock (m_scene)
564 {
565 loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
566 fileWidth, fileHeight,
567 (int)Constants.RegionSize,
568 (int)Constants.RegionSize);
569 }
570 return;
571 }
572 }
573 }
574 }
575
576 /// <summary>
544 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections 577 /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
545 /// </summary> 578 /// </summary>
546 private void EventManager_OnTerrainTick() 579 private void EventManager_OnTerrainTick()
@@ -860,6 +893,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
860 SaveToFile((string) args[0]); 893 SaveToFile((string) args[0]);
861 } 894 }
862 895
896 private void InterfaceSaveTileFile(Object[] args)
897 {
898 SaveToFile((string)args[0],
899 (int)args[1],
900 (int)args[2],
901 (int)args[3],
902 (int)args[4]);
903 }
904
863 private void InterfaceBakeTerrain(Object[] args) 905 private void InterfaceBakeTerrain(Object[] args)
864 { 906 {
865 UpdateRevertMap(); 907 UpdateRevertMap();
@@ -1115,6 +1157,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1115 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", 1157 loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1116 "Integer"); 1158 "Integer");
1117 1159
1160 Command saveToTileCommand =
1161 new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
1162 saveToTileCommand.AddArgument("filename",
1163 "The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
1164 supportedFileExtensions, "String");
1165 saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
1166 saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
1167 saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
1168 "Integer");
1169 saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
1170 "Integer");
1118 // Terrain adjustments 1171 // Terrain adjustments
1119 Command fillRegionCommand = 1172 Command fillRegionCommand =
1120 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value."); 1173 new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
@@ -1166,6 +1219,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1166 m_commander.RegisterCommand("load", loadFromFileCommand); 1219 m_commander.RegisterCommand("load", loadFromFileCommand);
1167 m_commander.RegisterCommand("load-tile", loadFromTileCommand); 1220 m_commander.RegisterCommand("load-tile", loadFromTileCommand);
1168 m_commander.RegisterCommand("save", saveToFileCommand); 1221 m_commander.RegisterCommand("save", saveToFileCommand);
1222 m_commander.RegisterCommand("save-tile", saveToTileCommand);
1169 m_commander.RegisterCommand("fill", fillRegionCommand); 1223 m_commander.RegisterCommand("fill", fillRegionCommand);
1170 m_commander.RegisterCommand("elevate", elevateCommand); 1224 m_commander.RegisterCommand("elevate", elevateCommand);
1171 m_commander.RegisterCommand("lower", lowerCommand); 1225 m_commander.RegisterCommand("lower", lowerCommand);
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
new file mode 100644
index 0000000..af8ccda
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
@@ -0,0 +1,154 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using OpenMetaverse;
32
33namespace OpenSim.Region.Framework.Scenes
34{
35 /// <summary>
36 /// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset
37 /// are grouped together.
38 /// </summary>
39 public class CoalescedSceneObjects
40 {
41 /// <summary>
42 /// The creator of this coalesence, though not necessarily the objects within it.
43 /// </summary>
44 public UUID CreatorId { get; set; }
45
46 /// <summary>
47 /// The number of objects in this coalesence
48 /// </summary>
49 public int Count
50 {
51 get
52 {
53 lock (m_memberObjects)
54 return m_memberObjects.Count;
55 }
56 }
57
58 /// <summary>
59 /// Does this coalesence have any member objects?
60 /// </summary>
61 public bool HasObjects { get { return Count > 0; } }
62
63 /// <summary>
64 /// Get the objects currently in this coalescence
65 /// </summary>
66 public List<SceneObjectGroup> Objects
67 {
68 get
69 {
70 lock (m_memberObjects)
71 return new List<SceneObjectGroup>(m_memberObjects);
72 }
73 }
74
75 /// <summary>
76 /// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned.
77 /// </summary>
78 public Scene Scene
79 {
80 get
81 {
82 if (!HasObjects)
83 return null;
84 else
85 return Objects[0].Scene;
86 }
87 }
88
89 /// <summary>
90 /// At this point, we need to preserve the order of objects added to the coalescence, since the first
91 /// one will end up matching the item name when rerezzed.
92 /// </summary>
93 protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>();
94
95 public CoalescedSceneObjects(UUID creatorId)
96 {
97 CreatorId = creatorId;
98 }
99
100 public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
101 {
102 foreach (SceneObjectGroup obj in objs)
103 Add(obj);
104 }
105
106 /// <summary>
107 /// Add an object to the coalescence.
108 /// </summary>
109 /// <param name="obj"></param>
110 /// <param name="offset">The offset of the object within the group</param>
111 public void Add(SceneObjectGroup obj)
112 {
113 lock (m_memberObjects)
114 m_memberObjects.Add(obj);
115 }
116
117 /// <summary>
118 /// Removes a scene object from the coalescene
119 /// </summary>
120 /// <param name="sceneObjectId"></param>
121 /// <returns>true if the object was there to be removed, false if not.</returns>
122 public bool Remove(SceneObjectGroup obj)
123 {
124 lock (m_memberObjects)
125 return m_memberObjects.Remove(obj);
126 }
127
128 /// <summary>
129 /// Get the total size of the coalescence (the size required to cover all the objects within it) and the
130 /// offsets of each of those objects.
131 /// </summary>
132 /// <param name="size"></param>
133 /// <returns>
134 /// An array of offsets. The order of objects is the same as returned from the Objects property
135 /// </returns>
136 public Vector3[] GetSizeAndOffsets(out Vector3 size)
137 {
138 float minX, minY, minZ;
139 float maxX, maxY, maxZ;
140
141 Vector3[] offsets
142 = Scene.GetCombinedBoundingBox(
143 Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
144
145 float sizeX = maxX - minX;
146 float sizeY = maxY - minY;
147 float sizeZ = maxZ - minZ;
148
149 size = new Vector3(sizeX, sizeY, sizeZ);
150
151 return offsets;
152 }
153 }
154} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f0acc38..fdd5205 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4839,7 +4839,20 @@ namespace OpenSim.Region.Framework.Scenes
4839 } 4839 }
4840 } 4840 }
4841 4841
4842 public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) 4842 /// <summary>
4843 /// Get the volume of space that will encompass all the given objects.
4844 /// </summary>
4845 /// <param name="objects"></param>
4846 /// <param name="minX"></param>
4847 /// <param name="maxX"></param>
4848 /// <param name="minY"></param>
4849 /// <param name="maxY"></param>
4850 /// <param name="minZ"></param>
4851 /// <param name="maxZ"></param>
4852 /// <returns></returns>
4853 public static Vector3[] GetCombinedBoundingBox(
4854 List<SceneObjectGroup> objects,
4855 out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
4843 { 4856 {
4844 minX = 256; 4857 minX = 256;
4845 maxX = -256; 4858 maxX = -256;
@@ -4857,6 +4870,10 @@ namespace OpenSim.Region.Framework.Scenes
4857 Vector3 vec = g.AbsolutePosition; 4870 Vector3 vec = g.AbsolutePosition;
4858 4871
4859 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); 4872 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
4873
4874// m_log.DebugFormat(
4875// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
4876// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ));
4860 4877
4861 ominX += vec.X; 4878 ominX += vec.X;
4862 omaxX += vec.X; 4879 omaxX += vec.X;
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 97af0a0..72f0402 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -997,6 +997,8 @@ namespace OpenSim.Region.Framework.Scenes
997 { 997 {
998 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts) 998 foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
999 { 999 {
1000// m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name);
1001
1000 if (p.Name == name) 1002 if (p.Name == name)
1001 { 1003 {
1002 sop = p; 1004 sop = p;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 3d2eacd..8a8a699 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2080,7 +2080,14 @@ namespace OpenSim.Region.Framework.Scenes
2080 2080
2081 axPos *= parentRot; 2081 axPos *= parentRot;
2082 Vector3 translationOffsetPosition = axPos; 2082 Vector3 translationOffsetPosition = axPos;
2083 return GroupPosition + translationOffsetPosition; 2083
2084// m_log.DebugFormat("[SCENE OBJECT PART]: Found group pos {0} for part {1}", GroupPosition, Name);
2085
2086 Vector3 worldPos = GroupPosition + translationOffsetPosition;
2087
2088// m_log.DebugFormat("[SCENE OBJECT PART]: Found world pos {0} for part {1}", worldPos, Name);
2089
2090 return worldPos;
2084 } 2091 }
2085 2092
2086 /// <summary> 2093 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
new file mode 100644
index 0000000..a0e120a
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -0,0 +1,114 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Drawing;
31using System.IO;
32using System.Reflection;
33using System.Xml;
34using log4net;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.Framework.Interfaces;
38using OpenSim.Region.Framework.Scenes;
39
40namespace OpenSim.Region.Framework.Scenes.Serialization
41{
42 /// <summary>
43 /// Serialize and deserialize coalesced scene objects.
44 /// </summary>
45 /// <remarks>
46 /// Deserialization not yet here.
47 /// </remarks>
48 public class CoalescedSceneObjectsSerializer
49 {
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51
52 /// <summary>
53 /// Serialize coalesced objects to Xml
54 /// </summary>
55 /// <param name="coa"></param>
56 /// <returns></returns>
57 public static string ToXml(CoalescedSceneObjects coa)
58 {
59 // TODO: Should probably return an empty xml serialization rather than a blank string
60 if (!coa.HasObjects)
61 return "";
62
63 using (StringWriter sw = new StringWriter())
64 {
65 using (XmlTextWriter writer = new XmlTextWriter(sw))
66 {
67 Vector3 size;
68
69 List<SceneObjectGroup> coaObjects = coa.Objects;
70
71// m_log.DebugFormat(
72// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
73// coaObjects.Count);
74
75 // This is weak - we're relying on the set of coalesced objects still being identical
76 Vector3[] offsets = coa.GetSizeAndOffsets(out size);
77
78 writer.WriteStartElement("CoalescedObject");
79
80 writer.WriteAttributeString("x", size.X.ToString());
81 writer.WriteAttributeString("y", size.Y.ToString());
82 writer.WriteAttributeString("z", size.Z.ToString());
83
84 // Embed the offsets into the group XML
85 for (int i = 0; i < coaObjects.Count; i++)
86 {
87 SceneObjectGroup obj = coaObjects[i];
88
89// m_log.DebugFormat(
90// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
91// i, obj.Name);
92
93 writer.WriteStartElement("SceneObjectGroup");
94 writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
95 writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
96 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
97
98 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true);
99
100 writer.WriteEndElement(); // SceneObjectGroup
101 }
102
103 writer.WriteEndElement(); // CoalescedObject
104 }
105
106 string output = sw.ToString();
107
108// m_log.Debug(output);
109
110 return output;
111 }
112 }
113 }
114} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 57ae4fd..bb8a83a 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
139 return sw.ToString(); 139 return sw.ToString();
140 } 140 }
141 } 141 }
142
142 143
143 /// <summary> 144 /// <summary>
144 /// Serialize a scene object to the original xml format 145 /// Serialize a scene object to the original xml format
@@ -147,10 +148,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
147 /// <returns></returns> 148 /// <returns></returns>
148 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 149 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
149 { 150 {
151 ToOriginalXmlFormat(sceneObject, writer, false);
152 }
153
154 /// <summary>
155 /// Serialize a scene object to the original xml format
156 /// </summary>
157 /// <param name="sceneObject"></param>
158 /// <param name="writer"></param>
159 /// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
160 /// <returns></returns>
161 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement)
162 {
150 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 163 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
151 //int time = System.Environment.TickCount; 164 //int time = System.Environment.TickCount;
152 165
153 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 166 if (!noRootElement)
167 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
168
154 writer.WriteStartElement(String.Empty, "RootPart", String.Empty); 169 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
155 ToXmlFormat(sceneObject.RootPart, writer); 170 ToXmlFormat(sceneObject.RootPart, writer);
156 writer.WriteEndElement(); 171 writer.WriteEndElement();
@@ -170,10 +185,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
170 185
171 writer.WriteEndElement(); // OtherParts 186 writer.WriteEndElement(); // OtherParts
172 sceneObject.SaveScriptedState(writer); 187 sceneObject.SaveScriptedState(writer);
173 writer.WriteEndElement(); // SceneObjectGroup 188
189 if (!noRootElement)
190 writer.WriteEndElement(); // SceneObjectGroup
174 191
175 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 192 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
176 } 193 }
177 194
178 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer) 195 protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
179 { 196 {
@@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1318 writer.WriteStartElement("SculptData"); 1335 writer.WriteStartElement("SculptData");
1319 byte[] sd; 1336 byte[] sd;
1320 if (shp.SculptData != null) 1337 if (shp.SculptData != null)
1321 sd = shp.ExtraParams; 1338 sd = shp.SculptData;
1322 else 1339 else
1323 sd = Utils.EmptyBytes; 1340 sd = Utils.EmptyBytes;
1324 writer.WriteBase64(sd, 0, sd.Length); 1341 writer.WriteBase64(sd, 0, sd.Length);
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
index 85e34c1..6df213d 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETScene.cs
@@ -648,6 +648,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
648 if (pbs.ProfileHollow != 0) 648 if (pbs.ProfileHollow != 0)
649 iPropertiesNotSupportedDefault++; 649 iPropertiesNotSupportedDefault++;
650 650
651 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
652 iPropertiesNotSupportedDefault++;
653
651 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) 654 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
652 iPropertiesNotSupportedDefault++; 655 iPropertiesNotSupportedDefault++;
653 656
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index eb97f41..a0101af 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2528,6 +2528,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2528 if (pbs.ProfileHollow != 0) 2528 if (pbs.ProfileHollow != 0)
2529 iPropertiesNotSupportedDefault++; 2529 iPropertiesNotSupportedDefault++;
2530 2530
2531 if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
2532 iPropertiesNotSupportedDefault++;
2533
2531 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) 2534 if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
2532 iPropertiesNotSupportedDefault++; 2535 iPropertiesNotSupportedDefault++;
2533 2536