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authorJustin Clarke Casey2008-08-30 18:09:38 +0000
committerJustin Clarke Casey2008-08-30 18:09:38 +0000
commit49ec6dd8826aa4e5a022808572abb327e279a06e (patch)
tree7490e83cd27a3170a9cee98d776a84a109df7b12 /OpenSim/Region
parent* Remove unused OpenSim/Framework/RegionHandle.cs as per Homer's suggestion i... (diff)
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* squash some obvious warnings
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script engine)
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Physics/Meshing/Mesh.cs6
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 2b8bbbd..22b7c00 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1741,7 +1741,7 @@ namespace OpenSim.Region.Environment.Scenes
1741 /// <param name="group"></param> 1741 /// <param name="group"></param>
1742 public void DeleteSceneObject(SceneObjectGroup group) 1742 public void DeleteSceneObject(SceneObjectGroup group)
1743 { 1743 {
1744 SceneObjectPart rootPart = group.GetChildPart(group.UUID); 1744 //SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1745 1745
1746 foreach (SceneObjectPart part in group.Children.Values) 1746 foreach (SceneObjectPart part in group.Children.Values)
1747 { 1747 {
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs
index 16ac453..2084e75 100644
--- a/OpenSim/Region/Physics/Meshing/Mesh.cs
+++ b/OpenSim/Region/Physics/Meshing/Mesh.cs
@@ -214,9 +214,9 @@ namespace OpenSim.Region.Physics.Meshing
214 for (int i = 0; i < numFaces; i++) 214 for (int i = 0; i < numFaces; i++)
215 { 215 {
216 Face f = primMesh.faces[i]; 216 Face f = primMesh.faces[i];
217 Coord c1 = primMesh.coords[f.v1]; 217// Coord c1 = primMesh.coords[f.v1];
218 Coord c2 = primMesh.coords[f.v2]; 218// Coord c2 = primMesh.coords[f.v2];
219 Coord c3 = primMesh.coords[f.v3]; 219// Coord c3 = primMesh.coords[f.v3];
220 220
221 int resultIndex = i * 3; 221 int resultIndex = i * 3;
222 result[resultIndex] = f.v1; 222 result[resultIndex] = f.v1;