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author | Melanie | 2012-10-30 01:02:20 +0000 |
---|---|---|
committer | Melanie | 2012-10-30 01:02:20 +0000 |
commit | 48569e856a9c9ced207652b10e2abde94c849687 (patch) | |
tree | 8955c0206f1822f4bbb44466fae74e18923d125c /OpenSim/Region | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | Make MeshAssetReceived private. (diff) | |
download | opensim-SC-48569e856a9c9ced207652b10e2abde94c849687.zip opensim-SC-48569e856a9c9ced207652b10e2abde94c849687.tar.gz opensim-SC-48569e856a9c9ced207652b10e2abde94c849687.tar.bz2 opensim-SC-48569e856a9c9ced207652b10e2abde94c849687.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region')
10 files changed, 466 insertions, 306 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 3d4dce1..5f07272 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -1111,7 +1111,7 @@ namespace OpenSim | |||
1111 | aCircuit.Name, | 1111 | aCircuit.Name, |
1112 | aCircuit.child ? "child" : "root", | 1112 | aCircuit.child ? "child" : "root", |
1113 | aCircuit.circuitcode.ToString(), | 1113 | aCircuit.circuitcode.ToString(), |
1114 | aCircuit.IPAddress.ToString(), | 1114 | aCircuit.IPAddress != null ? aCircuit.IPAddress.ToString() : "not set", |
1115 | aCircuit.Viewer); | 1115 | aCircuit.Viewer); |
1116 | }); | 1116 | }); |
1117 | 1117 | ||
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index a2f0950..513a8f5 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -24,56 +24,110 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
28 | using System; | 27 | using System; |
28 | using System.IO; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | |||
29 | using Nini.Config; | 32 | using Nini.Config; |
30 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using log4net; | ||
35 | using Mono.Addins; | ||
36 | |||
31 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
33 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
34 | using System.Reflection; | ||
35 | using log4net; | ||
36 | 40 | ||
37 | namespace OpenSim.Region.CoreModules.World.Sound | 41 | namespace OpenSim.Region.CoreModules.World.Sound |
38 | { | 42 | { |
39 | public class SoundModule : IRegionModule, ISoundModule | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")] |
44 | public class SoundModule : INonSharedRegionModule, ISoundModule | ||
40 | { | 45 | { |
41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger( |
42 | 47 | MethodBase.GetCurrentMethod().DeclaringType); | |
43 | protected Scene m_scene; | 48 | |
44 | 49 | private Scene m_scene; | |
45 | public void Initialise(Scene scene, IConfigSource source) | 50 | |
51 | public bool Enabled { get; private set; } | ||
52 | |||
53 | public float MaxDistance { get; private set; } | ||
54 | |||
55 | #region INonSharedRegionModule | ||
56 | |||
57 | public void Initialise(IConfigSource configSource) | ||
58 | { | ||
59 | IConfig config = configSource.Configs["Sounds"]; | ||
60 | |||
61 | if (config == null) | ||
62 | { | ||
63 | Enabled = true; | ||
64 | MaxDistance = 100.0f; | ||
65 | } | ||
66 | else | ||
67 | { | ||
68 | Enabled = config.GetString("Module", "OpenSim.Region.CoreModules.dll:SoundModule") == | ||
69 | Path.GetFileName(Assembly.GetExecutingAssembly().Location) | ||
70 | + ":" + MethodBase.GetCurrentMethod().DeclaringType.Name; | ||
71 | MaxDistance = config.GetFloat("MaxDistance", 100.0f); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | public void AddRegion(Scene scene) { } | ||
76 | |||
77 | public void RemoveRegion(Scene scene) | ||
46 | { | 78 | { |
79 | m_scene.EventManager.OnClientLogin -= OnNewClient; | ||
80 | } | ||
81 | |||
82 | public void RegionLoaded(Scene scene) | ||
83 | { | ||
84 | if (!Enabled) | ||
85 | return; | ||
86 | |||
47 | m_scene = scene; | 87 | m_scene = scene; |
48 | 88 | m_scene.EventManager.OnClientLogin += OnNewClient; | |
49 | m_scene.EventManager.OnNewClient += OnNewClient; | 89 | |
50 | |||
51 | m_scene.RegisterModuleInterface<ISoundModule>(this); | 90 | m_scene.RegisterModuleInterface<ISoundModule>(this); |
52 | } | 91 | } |
53 | 92 | ||
54 | public void PostInitialise() {} | 93 | public void Close() { } |
55 | public void Close() {} | 94 | |
95 | public Type ReplaceableInterface | ||
96 | { | ||
97 | get { return typeof(ISoundModule); } | ||
98 | } | ||
99 | |||
56 | public string Name { get { return "Sound Module"; } } | 100 | public string Name { get { return "Sound Module"; } } |
57 | public bool IsSharedModule { get { return false; } } | 101 | |
58 | 102 | #endregion | |
103 | |||
104 | #region Event Handlers | ||
105 | |||
59 | private void OnNewClient(IClientAPI client) | 106 | private void OnNewClient(IClientAPI client) |
60 | { | 107 | { |
61 | client.OnSoundTrigger += TriggerSound; | 108 | client.OnSoundTrigger += TriggerSound; |
62 | } | 109 | } |
63 | 110 | ||
111 | #endregion | ||
112 | |||
113 | #region ISoundModule | ||
114 | |||
64 | public virtual void PlayAttachedSound( | 115 | public virtual void PlayAttachedSound( |
65 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) | 116 | UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius) |
66 | { | 117 | { |
67 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | 118 | SceneObjectPart part; |
68 | if (part == null) | 119 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
69 | return; | 120 | return; |
70 | 121 | ||
71 | SceneObjectGroup grp = part.ParentGroup; | 122 | SceneObjectGroup grp = part.ParentGroup; |
72 | 123 | ||
124 | if (radius == 0) | ||
125 | radius = MaxDistance; | ||
126 | |||
73 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 127 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
74 | { | 128 | { |
75 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 129 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
76 | if (dis > 100.0) // Max audio distance | 130 | if (dis > MaxDistance) // Max audio distance |
77 | return; | 131 | return; |
78 | 132 | ||
79 | if (grp.IsAttachment) | 133 | if (grp.IsAttachment) |
@@ -85,26 +139,22 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
85 | dis = 0; | 139 | dis = 0; |
86 | } | 140 | } |
87 | 141 | ||
88 | float thisSpGain; | ||
89 | |||
90 | // Scale by distance | 142 | // Scale by distance |
91 | if (radius == 0) | 143 | double thisSpGain = gain * ((radius - dis) / radius); |
92 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); | ||
93 | else | ||
94 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); | ||
95 | 144 | ||
96 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags); | 145 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, |
146 | ownerID, (float)thisSpGain, flags); | ||
97 | }); | 147 | }); |
98 | } | 148 | } |
99 | 149 | ||
100 | public virtual void TriggerSound( | 150 | public virtual void TriggerSound( |
101 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 151 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
102 | { | 152 | { |
103 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | 153 | SceneObjectPart part; |
104 | if (part == null) | 154 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
105 | { | 155 | { |
106 | ScenePresence sp; | 156 | ScenePresence sp; |
107 | if (!m_scene.TryGetScenePresence(objectID, out sp)) | 157 | if (!m_scene.TryGetScenePresence(ownerID, out sp)) |
108 | return; | 158 | return; |
109 | } | 159 | } |
110 | else | 160 | else |
@@ -118,24 +168,207 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
118 | } | 168 | } |
119 | } | 169 | } |
120 | 170 | ||
171 | if (radius == 0) | ||
172 | radius = MaxDistance; | ||
173 | |||
121 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 174 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
122 | { | 175 | { |
123 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 176 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
124 | 177 | ||
125 | if (dis > 100.0) // Max audio distance | 178 | if (dis > MaxDistance) // Max audio distance |
126 | return; | 179 | return; |
127 | 180 | ||
128 | float thisSpGain; | ||
129 | |||
130 | // Scale by distance | 181 | // Scale by distance |
131 | if (radius == 0) | 182 | double thisSpGain = gain * ((radius - dis) / radius); |
132 | thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0)); | 183 | |
184 | sp.ControllingClient.SendTriggeredSound(soundId, ownerID, | ||
185 | objectID, parentID, handle, position, | ||
186 | (float)thisSpGain); | ||
187 | }); | ||
188 | } | ||
189 | |||
190 | public virtual void StopSound(UUID objectID) | ||
191 | { | ||
192 | SceneObjectPart m_host; | ||
193 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | ||
194 | return; | ||
195 | |||
196 | StopSound(m_host); | ||
197 | } | ||
198 | |||
199 | private static void StopSound(SceneObjectPart m_host) | ||
200 | { | ||
201 | m_host.AdjustSoundGain(0); | ||
202 | // Xantor 20080528: Clear prim data of sound instead | ||
203 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | ||
204 | { | ||
205 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | ||
206 | { | ||
207 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | ||
208 | { | ||
209 | part.Sound = UUID.Zero; | ||
210 | part.SoundFlags = 1 << 5; | ||
211 | part.SoundRadius = 0; | ||
212 | part.ScheduleFullUpdate(); | ||
213 | part.SendFullUpdateToAllClients(); | ||
214 | } | ||
215 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
216 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
217 | } | ||
133 | else | 218 | else |
134 | thisSpGain = (float)((double)gain * ((radius - dis) / radius)); | 219 | { |
220 | m_host.Sound = UUID.Zero; | ||
221 | m_host.SoundFlags = 1 << 5; | ||
222 | m_host.SoundRadius = 0; | ||
223 | m_host.ScheduleFullUpdate(); | ||
224 | m_host.SendFullUpdateToAllClients(); | ||
225 | } | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | m_host.Sound = UUID.Zero; | ||
230 | m_host.SoundFlags = 1 << 5; | ||
231 | m_host.SoundRadius = 0; | ||
232 | m_host.ScheduleFullUpdate(); | ||
233 | m_host.SendFullUpdateToAllClients(); | ||
234 | } | ||
235 | } | ||
135 | 236 | ||
136 | sp.ControllingClient.SendTriggeredSound( | 237 | public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) |
137 | soundId, ownerID, objectID, parentID, handle, position, thisSpGain); | 238 | { |
239 | SceneObjectPart part; | ||
240 | if (soundID == UUID.Zero | ||
241 | || !m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
242 | { | ||
243 | return; | ||
244 | } | ||
245 | |||
246 | if (radius == 0) | ||
247 | radius = MaxDistance; | ||
248 | |||
249 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
250 | { | ||
251 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance)) | ||
252 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
138 | }); | 253 | }); |
139 | } | 254 | } |
255 | |||
256 | // Xantor 20080528 we should do this differently. | ||
257 | // 1) apply the sound to the object | ||
258 | // 2) schedule full update | ||
259 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
260 | // or when the prim gets moved, changed, sat on, whatever | ||
261 | // see large number of mantises (mantes?) | ||
262 | // 20080530 Updated to remove code duplication | ||
263 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
264 | public void LoopSound(UUID objectID, UUID soundID, | ||
265 | double volume, double radius, bool isMaster) | ||
266 | { | ||
267 | SceneObjectPart m_host; | ||
268 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | ||
269 | return; | ||
270 | |||
271 | if (isMaster) | ||
272 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | ||
273 | |||
274 | if (m_host.Sound != UUID.Zero) | ||
275 | StopSound(m_host); | ||
276 | |||
277 | m_host.Sound = soundID; | ||
278 | m_host.SoundGain = volume; | ||
279 | m_host.SoundFlags = 1; // looping | ||
280 | m_host.SoundRadius = radius; | ||
281 | |||
282 | m_host.ScheduleFullUpdate(); | ||
283 | m_host.SendFullUpdateToAllClients(); | ||
284 | } | ||
285 | |||
286 | public void SendSound(UUID objectID, UUID soundID, double volume, | ||
287 | bool triggered, byte flags, float radius, bool useMaster, | ||
288 | bool isMaster) | ||
289 | { | ||
290 | if (soundID == UUID.Zero) | ||
291 | return; | ||
292 | |||
293 | SceneObjectPart part; | ||
294 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
295 | return; | ||
296 | |||
297 | volume = Util.Clip((float)volume, 0, 1); | ||
298 | |||
299 | UUID parentID = part.ParentGroup.UUID; | ||
300 | |||
301 | Vector3 position = part.AbsolutePosition; // region local | ||
302 | ulong regionHandle = m_scene.RegionInfo.RegionHandle; | ||
303 | |||
304 | if (useMaster) | ||
305 | { | ||
306 | if (isMaster) | ||
307 | { | ||
308 | if (triggered) | ||
309 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
310 | else | ||
311 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
312 | part.ParentGroup.PlaySoundMasterPrim = part; | ||
313 | if (triggered) | ||
314 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
315 | else | ||
316 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
317 | foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims) | ||
318 | { | ||
319 | position = prim.AbsolutePosition; // region local | ||
320 | if (triggered) | ||
321 | TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius); | ||
322 | else | ||
323 | PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius); | ||
324 | } | ||
325 | part.ParentGroup.PlaySoundSlavePrims.Clear(); | ||
326 | part.ParentGroup.PlaySoundMasterPrim = null; | ||
327 | } | ||
328 | else | ||
329 | { | ||
330 | part.ParentGroup.PlaySoundSlavePrims.Add(part); | ||
331 | } | ||
332 | } | ||
333 | else | ||
334 | { | ||
335 | if (triggered) | ||
336 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
337 | else | ||
338 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
339 | } | ||
340 | } | ||
341 | |||
342 | public void TriggerSoundLimited(UUID objectID, UUID sound, | ||
343 | double volume, Vector3 min, Vector3 max) | ||
344 | { | ||
345 | if (sound == UUID.Zero) | ||
346 | return; | ||
347 | |||
348 | SceneObjectPart part; | ||
349 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | ||
350 | return; | ||
351 | |||
352 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
353 | { | ||
354 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, | ||
355 | part.AbsolutePosition); | ||
356 | |||
357 | if (dis > MaxDistance) // Max audio distance | ||
358 | return; | ||
359 | else if (!Util.IsInsideBox(sp.AbsolutePosition, min, max)) | ||
360 | return; | ||
361 | |||
362 | // Scale by distance | ||
363 | double thisSpGain = volume * ((MaxDistance - dis) / MaxDistance); | ||
364 | |||
365 | sp.ControllingClient.SendTriggeredSound(sound, part.OwnerID, | ||
366 | part.UUID, part.ParentGroup.UUID, | ||
367 | m_scene.RegionInfo.RegionHandle, | ||
368 | part.AbsolutePosition, (float)thisSpGain); | ||
369 | }); | ||
370 | } | ||
371 | |||
372 | #endregion | ||
140 | } | 373 | } |
141 | } | 374 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 6117a80..68af492 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -32,9 +32,96 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface ISoundModule | 33 | public interface ISoundModule |
34 | { | 34 | { |
35 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius); | 35 | /// <summary> |
36 | 36 | /// Maximum distance between a sound source and a recipient. | |
37 | /// </summary> | ||
38 | float MaxDistance { get; } | ||
39 | |||
40 | /// <summary> | ||
41 | /// Play a sound from an object. | ||
42 | /// </summary> | ||
43 | /// <param name="soundID">Sound asset ID</param> | ||
44 | /// <param name="ownerID">Sound source owner</param> | ||
45 | /// <param name="objectID">Sound source ID</param> | ||
46 | /// <param name="gain">Sound volume</param> | ||
47 | /// <param name="position">Sound source position</param> | ||
48 | /// <param name="flags">Sound flags</param> | ||
49 | /// <param name="radius"> | ||
50 | /// Radius used to affect gain over distance. | ||
51 | /// </param> | ||
52 | void PlayAttachedSound(UUID soundID, UUID ownerID, UUID objectID, | ||
53 | double gain, Vector3 position, byte flags, float radius); | ||
54 | |||
55 | /// <summary> | ||
56 | /// Trigger a sound in the scene. | ||
57 | /// </summary> | ||
58 | /// <param name="soundId">Sound asset ID</param> | ||
59 | /// <param name="ownerID">Sound source owner</param> | ||
60 | /// <param name="objectID">Sound source ID</param> | ||
61 | /// <param name="parentID">Sound source parent.</param> | ||
62 | /// <param name="gain">Sound volume</param> | ||
63 | /// <param name="position">Sound source position</param> | ||
64 | /// <param name="handle"></param> | ||
65 | /// <param name="radius"> | ||
66 | /// Radius used to affect gain over distance. | ||
67 | /// </param> | ||
37 | void TriggerSound( | 68 | void TriggerSound( |
38 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius); | 69 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, |
70 | double gain, Vector3 position, UInt64 handle, float radius); | ||
71 | |||
72 | /// <summary> | ||
73 | /// Stop sounds eminating from an object. | ||
74 | /// </summary> | ||
75 | /// <param name="objectID">Sound source ID</param> | ||
76 | void StopSound(UUID objectID); | ||
77 | |||
78 | /// <summary> | ||
79 | /// Preload sound to viewers within range. | ||
80 | /// </summary> | ||
81 | /// <param name="objectID">Sound source ID</param> | ||
82 | /// <param name="soundID">Sound asset ID</param> | ||
83 | /// <param name="radius"> | ||
84 | /// Radius used to determine which viewers should preload the sound. | ||
85 | /// </param> | ||
86 | void PreloadSound(UUID objectID, UUID soundID, float radius); | ||
87 | |||
88 | /// <summary> | ||
89 | /// Loop specified sound at specified volume with specified radius, | ||
90 | /// optionally declaring object as new sync master. | ||
91 | /// </summary> | ||
92 | /// <param name="objectID">Sound source ID</param> | ||
93 | /// <param name="soundID">Sound asset ID</param> | ||
94 | /// <param name="gain">Sound volume</param> | ||
95 | /// <param name="radius">Sound radius</param> | ||
96 | /// <param name="isMaster">Set object to sync master if true</param> | ||
97 | void LoopSound(UUID objectID, UUID soundID, double gain, | ||
98 | double radius, bool isMaster); | ||
99 | |||
100 | /// <summary> | ||
101 | /// Trigger or play an attached sound in this part's inventory. | ||
102 | /// </summary> | ||
103 | /// <param name="objectID">Sound source ID</param> | ||
104 | /// <param name="sound">Sound asset ID</param> | ||
105 | /// <param name="volume">Sound volume</param> | ||
106 | /// <param name="triggered">Triggered or not.</param> | ||
107 | /// <param name="flags"></param> | ||
108 | /// <param name="radius">Sound radius</param> | ||
109 | /// <param name="useMaster">Play using sound master</param> | ||
110 | /// <param name="isMaster">Play as sound master</param> | ||
111 | void SendSound(UUID objectID, UUID sound, double volume, | ||
112 | bool triggered, byte flags, float radius, bool useMaster, | ||
113 | bool isMaster); | ||
114 | |||
115 | /// <summary> | ||
116 | /// Trigger a sound to be played to all agents within an axis-aligned | ||
117 | /// bounding box. | ||
118 | /// </summary> | ||
119 | /// <param name="objectID">Sound source ID</param> | ||
120 | /// <param name="sound">Sound asset ID</param> | ||
121 | /// <param name="volume">Sound volume</param> | ||
122 | /// <param name="min">AABB bottom south-west corner</param> | ||
123 | /// <param name="max">AABB top north-east corner</param> | ||
124 | void TriggerSoundLimited(UUID objectID, UUID sound, double volume, | ||
125 | Vector3 min, Vector3 max); | ||
39 | } | 126 | } |
40 | } \ No newline at end of file | 127 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9f87e1e..2066536 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3552,9 +3552,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3552 | } | 3552 | } |
3553 | else | 3553 | else |
3554 | { | 3554 | { |
3555 | // We remove the acd up here to avoid later raec conditions if two RemoveClient() calls occurred | 3555 | // We remove the acd up here to avoid later race conditions if two RemoveClient() calls occurred |
3556 | // simultaneously. | 3556 | // simultaneously. |
3557 | m_authenticateHandler.RemoveCircuit(acd.circuitcode); | 3557 | // We also need to remove by agent ID since NPCs will have no circuit code. |
3558 | m_authenticateHandler.RemoveCircuit(agentID); | ||
3558 | } | 3559 | } |
3559 | } | 3560 | } |
3560 | 3561 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 248679b..b7f4291 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2895,38 +2895,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2895 | ScheduleTerseUpdate(); | 2895 | ScheduleTerseUpdate(); |
2896 | } | 2896 | } |
2897 | 2897 | ||
2898 | public void PreloadSound(string sound) | ||
2899 | { | ||
2900 | // UUID ownerID = OwnerID; | ||
2901 | UUID objectID = ParentGroup.RootPart.UUID; | ||
2902 | UUID soundID = UUID.Zero; | ||
2903 | |||
2904 | if (!UUID.TryParse(sound, out soundID)) | ||
2905 | { | ||
2906 | //Trys to fetch sound id from prim's inventory. | ||
2907 | //Prim's inventory doesn't support non script items yet | ||
2908 | |||
2909 | TaskInventory.LockItemsForRead(true); | ||
2910 | |||
2911 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
2912 | { | ||
2913 | if (item.Value.Name == sound) | ||
2914 | { | ||
2915 | soundID = item.Value.ItemID; | ||
2916 | break; | ||
2917 | } | ||
2918 | } | ||
2919 | |||
2920 | TaskInventory.LockItemsForRead(false); | ||
2921 | } | ||
2922 | |||
2923 | ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | ||
2924 | { | ||
2925 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) | ||
2926 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | ||
2927 | }); | ||
2928 | } | ||
2929 | |||
2930 | public void RemFlag(PrimFlags flag) | 2898 | public void RemFlag(PrimFlags flag) |
2931 | { | 2899 | { |
2932 | // PrimFlags prevflag = Flags; | 2900 | // PrimFlags prevflag = Flags; |
@@ -3298,126 +3266,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3298 | } | 3266 | } |
3299 | 3267 | ||
3300 | /// <summary> | 3268 | /// <summary> |
3301 | /// Trigger or play an attached sound in this part's inventory. | ||
3302 | /// </summary> | ||
3303 | /// <param name="sound"></param> | ||
3304 | /// <param name="volume"></param> | ||
3305 | /// <param name="triggered"></param> | ||
3306 | /// <param name="flags"></param> | ||
3307 | public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) | ||
3308 | { | ||
3309 | if (volume > 1) | ||
3310 | volume = 1; | ||
3311 | if (volume < 0) | ||
3312 | volume = 0; | ||
3313 | |||
3314 | UUID ownerID = OwnerID; | ||
3315 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3316 | UUID parentID = ParentGroup.UUID; | ||
3317 | |||
3318 | UUID soundID = UUID.Zero; | ||
3319 | Vector3 position = AbsolutePosition; // region local | ||
3320 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3321 | |||
3322 | if (!UUID.TryParse(sound, out soundID)) | ||
3323 | { | ||
3324 | // search sound file from inventory | ||
3325 | TaskInventory.LockItemsForRead(true); | ||
3326 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in TaskInventory) | ||
3327 | { | ||
3328 | if (item.Value.Name == sound && item.Value.Type == (int)AssetType.Sound) | ||
3329 | { | ||
3330 | soundID = item.Value.ItemID; | ||
3331 | break; | ||
3332 | } | ||
3333 | } | ||
3334 | TaskInventory.LockItemsForRead(false); | ||
3335 | } | ||
3336 | |||
3337 | if (soundID == UUID.Zero) | ||
3338 | return; | ||
3339 | |||
3340 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3341 | if (soundModule != null) | ||
3342 | { | ||
3343 | if (useMaster) | ||
3344 | { | ||
3345 | if (isMaster) | ||
3346 | { | ||
3347 | if (triggered) | ||
3348 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3349 | else | ||
3350 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3351 | ParentGroup.PlaySoundMasterPrim = this; | ||
3352 | ownerID = OwnerID; | ||
3353 | objectID = ParentGroup.RootPart.UUID; | ||
3354 | parentID = ParentGroup.UUID; | ||
3355 | position = AbsolutePosition; // region local | ||
3356 | regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3357 | if (triggered) | ||
3358 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3359 | else | ||
3360 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3361 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | ||
3362 | { | ||
3363 | ownerID = prim.OwnerID; | ||
3364 | objectID = prim.ParentGroup.RootPart.UUID; | ||
3365 | parentID = prim.ParentGroup.UUID; | ||
3366 | position = prim.AbsolutePosition; // region local | ||
3367 | regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3368 | if (triggered) | ||
3369 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3370 | else | ||
3371 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3372 | } | ||
3373 | ParentGroup.PlaySoundSlavePrims.Clear(); | ||
3374 | ParentGroup.PlaySoundMasterPrim = null; | ||
3375 | } | ||
3376 | else | ||
3377 | { | ||
3378 | ParentGroup.PlaySoundSlavePrims.Add(this); | ||
3379 | } | ||
3380 | } | ||
3381 | else | ||
3382 | { | ||
3383 | if (triggered) | ||
3384 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | ||
3385 | else | ||
3386 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | ||
3387 | } | ||
3388 | } | ||
3389 | } | ||
3390 | |||
3391 | public void SendCollisionSound(UUID soundID, double volume, Vector3 position) | ||
3392 | { | ||
3393 | if (soundID == UUID.Zero) | ||
3394 | return; | ||
3395 | |||
3396 | ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface<ISoundModule>(); | ||
3397 | if (soundModule == null) | ||
3398 | return; | ||
3399 | |||
3400 | if (volume > 1) | ||
3401 | volume = 1; | ||
3402 | if (volume < 0) | ||
3403 | volume = 0; | ||
3404 | |||
3405 | int now = Util.EnvironmentTickCount(); | ||
3406 | if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200) | ||
3407 | return; | ||
3408 | |||
3409 | LastColSoundSentTime = now; | ||
3410 | |||
3411 | UUID ownerID = OwnerID; | ||
3412 | UUID objectID = ParentGroup.RootPart.UUID; | ||
3413 | UUID parentID = ParentGroup.UUID; | ||
3414 | ulong regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; | ||
3415 | |||
3416 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, 0 ); | ||
3417 | } | ||
3418 | |||
3419 | |||
3420 | /// <summary> | ||
3421 | /// Send a terse update to all clients | 3269 | /// Send a terse update to all clients |
3422 | /// </summary> | 3270 | /// </summary> |
3423 | public void SendTerseUpdateToAllClients() | 3271 | public void SendTerseUpdateToAllClients() |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 870bd66..285d1ae 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -75,8 +75,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
75 | { | 75 | { |
76 | // ~ScenePresence() | 76 | // ~ScenePresence() |
77 | // { | 77 | // { |
78 | // m_log.Debug("[SCENE PRESENCE] Destructor called"); | 78 | // m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name); |
79 | // } | 79 | // } |
80 | |||
80 | private void TriggerScenePresenceUpdated() | 81 | private void TriggerScenePresenceUpdated() |
81 | { | 82 | { |
82 | if (m_scene != null) | 83 | if (m_scene != null) |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index aa23fee..5ed1514 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -821,8 +821,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
821 | { | 821 | { |
822 | if (!CanEdit()) | 822 | if (!CanEdit()) |
823 | return; | 823 | return; |
824 | 824 | ISoundModule module = m_rootScene.RequestModuleInterface<ISoundModule>(); | |
825 | GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false); | 825 | if (module != null) |
826 | { | ||
827 | module.SendSound(GetSOP().UUID, asset, volume, true, 0, 0, false, false); | ||
828 | } | ||
826 | } | 829 | } |
827 | 830 | ||
828 | #endregion | 831 | #endregion |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 9179966..52ed846 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -117,6 +117,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
117 | Assert.That(npc, Is.Not.Null); | 117 | Assert.That(npc, Is.Not.Null); |
118 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); | 118 | Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); |
119 | Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); | 119 | Assert.That(m_umMod.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname))); |
120 | |||
121 | IClientAPI client; | ||
122 | Assert.That(m_scene.TryGetClient(npcId, out client), Is.True); | ||
123 | |||
124 | // Have to account for both SP and NPC. | ||
125 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2)); | ||
120 | } | 126 | } |
121 | 127 | ||
122 | [Test] | 128 | [Test] |
@@ -136,6 +142,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
136 | ScenePresence deletedNpc = m_scene.GetScenePresence(npcId); | 142 | ScenePresence deletedNpc = m_scene.GetScenePresence(npcId); |
137 | 143 | ||
138 | Assert.That(deletedNpc, Is.Null); | 144 | Assert.That(deletedNpc, Is.Null); |
145 | IClientAPI client; | ||
146 | Assert.That(m_scene.TryGetClient(npcId, out client), Is.False); | ||
147 | |||
148 | // Have to account for SP still present. | ||
149 | Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | ||
139 | } | 150 | } |
140 | 151 | ||
141 | [Test] | 152 | [Test] |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 0551c0b..b5beffc 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -3341,7 +3341,6 @@ Console.WriteLine(" JointCreateFixed"); | |||
3341 | m_material = pMaterial; | 3341 | m_material = pMaterial; |
3342 | } | 3342 | } |
3343 | 3343 | ||
3344 | |||
3345 | private void CheckMeshAsset() | 3344 | private void CheckMeshAsset() |
3346 | { | 3345 | { |
3347 | if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero) | 3346 | if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero) |
@@ -3351,12 +3350,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
3351 | { | 3350 | { |
3352 | RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; | 3351 | RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; |
3353 | if (assetProvider != null) | 3352 | if (assetProvider != null) |
3354 | assetProvider(_pbs.SculptTexture, MeshAssetReveived); | 3353 | assetProvider(_pbs.SculptTexture, MeshAssetReceived); |
3355 | }); | 3354 | }); |
3356 | } | 3355 | } |
3357 | } | 3356 | } |
3358 | 3357 | ||
3359 | void MeshAssetReveived(AssetBase asset) | 3358 | private void MeshAssetReceived(AssetBase asset) |
3360 | { | 3359 | { |
3361 | if (asset.Data != null && asset.Data.Length > 0) | 3360 | if (asset.Data != null && asset.Data.Length > 0) |
3362 | { | 3361 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 9011966..3bbdbe8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -113,6 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = | 113 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = |
114 | new Dictionary<UUID, UserInfoCacheEntry>(); | 114 | new Dictionary<UUID, UserInfoCacheEntry>(); |
115 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. | 115 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. |
116 | protected ISoundModule m_SoundModule = null; | ||
116 | 117 | ||
117 | // protected Timer m_ShoutSayTimer; | 118 | // protected Timer m_ShoutSayTimer; |
118 | protected int m_SayShoutCount = 0; | 119 | protected int m_SayShoutCount = 0; |
@@ -160,6 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
160 | m_TransferModule = | 161 | m_TransferModule = |
161 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); | 162 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); |
162 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); | 163 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
164 | m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>(); | ||
163 | 165 | ||
164 | AsyncCommands = new AsyncCommandManager(ScriptEngine); | 166 | AsyncCommands = new AsyncCommandManager(ScriptEngine); |
165 | } | 167 | } |
@@ -427,6 +429,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
427 | return key; | 429 | return key; |
428 | } | 430 | } |
429 | 431 | ||
432 | /// <summary> | ||
433 | /// Return the UUID of the asset matching the specified key or name | ||
434 | /// and asset type. | ||
435 | /// </summary> | ||
436 | /// <param name="k"></param> | ||
437 | /// <param name="type"></param> | ||
438 | /// <returns></returns> | ||
439 | protected UUID KeyOrName(string k, AssetType type) | ||
440 | { | ||
441 | UUID key; | ||
442 | |||
443 | if (!UUID.TryParse(k, out key)) | ||
444 | { | ||
445 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); | ||
446 | if (item != null && item.Type == (int)type) | ||
447 | key = item.AssetID; | ||
448 | } | ||
449 | else | ||
450 | { | ||
451 | lock (m_host.TaskInventory) | ||
452 | { | ||
453 | foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory) | ||
454 | { | ||
455 | if (item.Value.Type == (int)type && item.Value.Name == k) | ||
456 | { | ||
457 | key = item.Value.ItemID; | ||
458 | break; | ||
459 | } | ||
460 | } | ||
461 | } | ||
462 | } | ||
463 | |||
464 | |||
465 | return key; | ||
466 | } | ||
467 | |||
430 | //These are the implementations of the various ll-functions used by the LSL scripts. | 468 | //These are the implementations of the various ll-functions used by the LSL scripts. |
431 | public LSL_Float llSin(double f) | 469 | public LSL_Float llSin(double f) |
432 | { | 470 | { |
@@ -2279,8 +2317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2279 | public LSL_Vector llGetPos() | 2317 | public LSL_Vector llGetPos() |
2280 | { | 2318 | { |
2281 | m_host.AddScriptLPS(1); | 2319 | m_host.AddScriptLPS(1); |
2282 | Vector3 pos = m_host.GetWorldPosition(); | 2320 | return m_host.GetWorldPosition(); |
2283 | return new LSL_Vector(pos.X, pos.Y, pos.Z); | ||
2284 | } | 2321 | } |
2285 | 2322 | ||
2286 | public LSL_Vector llGetLocalPos() | 2323 | public LSL_Vector llGetLocalPos() |
@@ -2638,63 +2675,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2638 | m_host.AddScriptLPS(1); | 2675 | m_host.AddScriptLPS(1); |
2639 | 2676 | ||
2640 | // send the sound, once, to all clients in range | 2677 | // send the sound, once, to all clients in range |
2641 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false); | 2678 | if (m_SoundModule != null) |
2679 | { | ||
2680 | m_SoundModule.SendSound(m_host.UUID, | ||
2681 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | ||
2682 | 0, false, false); | ||
2683 | } | ||
2642 | } | 2684 | } |
2643 | 2685 | ||
2644 | // Xantor 20080528 we should do this differently. | ||
2645 | // 1) apply the sound to the object | ||
2646 | // 2) schedule full update | ||
2647 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
2648 | // or when the prim gets moved, changed, sat on, whatever | ||
2649 | // see large number of mantises (mantes?) | ||
2650 | // 20080530 Updated to remove code duplication | ||
2651 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
2652 | public void llLoopSound(string sound, double volume) | 2686 | public void llLoopSound(string sound, double volume) |
2653 | { | 2687 | { |
2654 | m_host.AddScriptLPS(1); | 2688 | m_host.AddScriptLPS(1); |
2655 | 2689 | if (m_SoundModule != null) | |
2656 | if (m_host.Sound != UUID.Zero) | 2690 | { |
2657 | llStopSound(); | 2691 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), |
2658 | 2692 | volume, 20, false); | |
2659 | m_host.Sound = KeyOrName(sound); | 2693 | } |
2660 | m_host.SoundGain = volume; | ||
2661 | m_host.SoundFlags = 1; // looping | ||
2662 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2663 | |||
2664 | m_host.ScheduleFullUpdate(); | ||
2665 | m_host.SendFullUpdateToAllClients(); | ||
2666 | } | 2694 | } |
2667 | 2695 | ||
2668 | public void llLoopSoundMaster(string sound, double volume) | 2696 | public void llLoopSoundMaster(string sound, double volume) |
2669 | { | 2697 | { |
2670 | m_host.AddScriptLPS(1); | 2698 | m_host.AddScriptLPS(1); |
2671 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | 2699 | if (m_SoundModule != null) |
2672 | lock (m_host.ParentGroup.LoopSoundSlavePrims) | ||
2673 | { | 2700 | { |
2674 | foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims) | 2701 | m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), |
2675 | { | 2702 | volume, 20, true); |
2676 | if (prim.Sound != UUID.Zero) | ||
2677 | llStopSound(); | ||
2678 | |||
2679 | prim.Sound = KeyOrName(sound); | ||
2680 | prim.SoundGain = volume; | ||
2681 | prim.SoundFlags = 1; // looping | ||
2682 | prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2683 | |||
2684 | prim.ScheduleFullUpdate(); | ||
2685 | prim.SendFullUpdateToAllClients(); | ||
2686 | } | ||
2687 | } | 2703 | } |
2688 | if (m_host.Sound != UUID.Zero) | ||
2689 | llStopSound(); | ||
2690 | |||
2691 | m_host.Sound = KeyOrName(sound); | ||
2692 | m_host.SoundGain = volume; | ||
2693 | m_host.SoundFlags = 1; // looping | ||
2694 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
2695 | |||
2696 | m_host.ScheduleFullUpdate(); | ||
2697 | m_host.SendFullUpdateToAllClients(); | ||
2698 | } | 2704 | } |
2699 | 2705 | ||
2700 | public void llLoopSoundSlave(string sound, double volume) | 2706 | public void llLoopSoundSlave(string sound, double volume) |
@@ -2711,61 +2717,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2711 | m_host.AddScriptLPS(1); | 2717 | m_host.AddScriptLPS(1); |
2712 | 2718 | ||
2713 | // send the sound, once, to all clients in range | 2719 | // send the sound, once, to all clients in range |
2714 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false); | 2720 | if (m_SoundModule != null) |
2721 | { | ||
2722 | m_SoundModule.SendSound(m_host.UUID, | ||
2723 | KeyOrName(sound, AssetType.Sound), volume, false, 0, | ||
2724 | 0, true, false); | ||
2725 | } | ||
2715 | } | 2726 | } |
2716 | 2727 | ||
2717 | public void llTriggerSound(string sound, double volume) | 2728 | public void llTriggerSound(string sound, double volume) |
2718 | { | 2729 | { |
2719 | m_host.AddScriptLPS(1); | 2730 | m_host.AddScriptLPS(1); |
2720 | // send the sound, once, to all clients in range | 2731 | // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. |
2721 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false); | 2732 | if (m_SoundModule != null) |
2733 | { | ||
2734 | m_SoundModule.SendSound(m_host.UUID, | ||
2735 | KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, | ||
2736 | false, false); | ||
2737 | } | ||
2722 | } | 2738 | } |
2723 | 2739 | ||
2724 | // Xantor 20080528: Clear prim data of sound instead | ||
2725 | public void llStopSound() | 2740 | public void llStopSound() |
2726 | { | 2741 | { |
2727 | m_host.AddScriptLPS(1); | 2742 | m_host.AddScriptLPS(1); |
2728 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | 2743 | |
2729 | { | 2744 | if (m_SoundModule != null) |
2730 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | 2745 | m_SoundModule.StopSound(m_host.UUID); |
2731 | { | ||
2732 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | ||
2733 | { | ||
2734 | part.Sound = UUID.Zero; | ||
2735 | part.SoundGain = 0; | ||
2736 | part.SoundFlags = 0; | ||
2737 | part.SoundRadius = 0; | ||
2738 | part.ScheduleFullUpdate(); | ||
2739 | part.SendFullUpdateToAllClients(); | ||
2740 | } | ||
2741 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
2742 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
2743 | } | ||
2744 | else | ||
2745 | { | ||
2746 | m_host.Sound = UUID.Zero; | ||
2747 | m_host.SoundGain = 0; | ||
2748 | m_host.SoundFlags = 0; | ||
2749 | m_host.SoundRadius = 0; | ||
2750 | m_host.ScheduleFullUpdate(); | ||
2751 | m_host.SendFullUpdateToAllClients(); | ||
2752 | } | ||
2753 | } | ||
2754 | else | ||
2755 | { | ||
2756 | m_host.Sound = UUID.Zero; | ||
2757 | m_host.SoundGain = 0; | ||
2758 | m_host.SoundFlags = 0; | ||
2759 | m_host.SoundRadius = 0; | ||
2760 | m_host.ScheduleFullUpdate(); | ||
2761 | m_host.SendFullUpdateToAllClients(); | ||
2762 | } | ||
2763 | } | 2746 | } |
2764 | 2747 | ||
2765 | public void llPreloadSound(string sound) | 2748 | public void llPreloadSound(string sound) |
2766 | { | 2749 | { |
2767 | m_host.AddScriptLPS(1); | 2750 | m_host.AddScriptLPS(1); |
2768 | m_host.PreloadSound(sound); | 2751 | if (m_SoundModule != null) |
2752 | m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0); | ||
2769 | ScriptSleep(1000); | 2753 | ScriptSleep(1000); |
2770 | } | 2754 | } |
2771 | 2755 | ||
@@ -4747,16 +4731,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4747 | return; | 4731 | return; |
4748 | } | 4732 | } |
4749 | // TODO: Parameter check logic required. | 4733 | // TODO: Parameter check logic required. |
4750 | UUID soundId = UUID.Zero; | 4734 | m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); |
4751 | if (!UUID.TryParse(impact_sound, out soundId)) | ||
4752 | { | ||
4753 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(impact_sound); | ||
4754 | |||
4755 | if (item != null && item.Type == (int)AssetType.Sound) | ||
4756 | soundId = item.AssetID; | ||
4757 | } | ||
4758 | |||
4759 | m_host.CollisionSound = soundId; | ||
4760 | m_host.CollisionSoundVolume = (float)impact_volume; | 4735 | m_host.CollisionSoundVolume = (float)impact_volume; |
4761 | m_host.CollisionSoundType = 1; | 4736 | m_host.CollisionSoundType = 1; |
4762 | } | 4737 | } |
@@ -6318,10 +6293,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6318 | LSL_Vector bottom_south_west) | 6293 | LSL_Vector bottom_south_west) |
6319 | { | 6294 | { |
6320 | m_host.AddScriptLPS(1); | 6295 | m_host.AddScriptLPS(1); |
6321 | float radius1 = (float)llVecDist(llGetPos(), top_north_east); | 6296 | if (m_SoundModule != null) |
6322 | float radius2 = (float)llVecDist(llGetPos(), bottom_south_west); | 6297 | { |
6323 | float radius = Math.Abs(radius1 - radius2); | 6298 | m_SoundModule.TriggerSoundLimited(m_host.UUID, |
6324 | m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false); | 6299 | KeyOrName(sound, AssetType.Sound), volume, |
6300 | bottom_south_west, top_north_east); | ||
6301 | } | ||
6325 | } | 6302 | } |
6326 | 6303 | ||
6327 | public void llEjectFromLand(string pest) | 6304 | public void llEjectFromLand(string pest) |