diff options
author | UbitUmarov | 2014-08-13 18:52:13 +0100 |
---|---|---|
committer | UbitUmarov | 2014-08-13 18:52:13 +0100 |
commit | 483afe68679b7c4b5a36917e5fa41d4b0a0e0db4 (patch) | |
tree | 4e663be030bf4bf4ae1f51f5c029cec6529a46eb /OpenSim/Region | |
parent | Merge branch 'master' into ubitworkmaster (diff) | |
download | opensim-SC-483afe68679b7c4b5a36917e5fa41d4b0a0e0db4.zip opensim-SC-483afe68679b7c4b5a36917e5fa41d4b0a0e0db4.tar.gz opensim-SC-483afe68679b7c4b5a36917e5fa41d4b0a0e0db4.tar.bz2 opensim-SC-483afe68679b7c4b5a36917e5fa41d4b0a0e0db4.tar.xz |
remove creative hack and try to fix
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 192 |
1 files changed, 92 insertions, 100 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 49b71e5..902e60b 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -323,22 +323,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
323 | m_group = grp; | 323 | m_group = grp; |
324 | m_scene = grp.Scene; | 324 | m_scene = grp.Scene; |
325 | 325 | ||
326 | Vector3 grppos = grp.AbsolutePosition; | 326 | lock (m_frames) |
327 | Vector3 offset = grppos - m_serializedPosition; | 327 | { |
328 | // avoid doing it more than once | 328 | Vector3 grppos = grp.AbsolutePosition; |
329 | // current this will happen draging a prim to other region | 329 | Vector3 offset = grppos - m_serializedPosition; |
330 | m_serializedPosition = grppos; | 330 | // avoid doing it more than once |
331 | // current this will happen draging a prim to other region | ||
332 | m_serializedPosition = grppos; | ||
331 | 333 | ||
332 | m_basePosition += offset; | 334 | m_basePosition += offset; |
333 | m_currentFrame.Position += offset; | 335 | m_currentFrame.Position += offset; |
334 | 336 | ||
335 | m_nextPosition += offset; | 337 | m_nextPosition += offset; |
336 | 338 | ||
337 | for (int i = 0; i < m_frames.Count; i++) | 339 | for (int i = 0; i < m_frames.Count; i++) |
338 | { | 340 | { |
339 | Keyframe k = m_frames[i]; | 341 | Keyframe k = m_frames[i]; |
340 | k.Position += offset; | 342 | k.Position += offset; |
341 | m_frames[i]=k; | 343 | m_frames[i] = k; |
344 | } | ||
342 | } | 345 | } |
343 | 346 | ||
344 | if (m_running) | 347 | if (m_running) |
@@ -383,25 +386,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
383 | m_keyframes.CopyTo(newmotion.m_keyframes, 0); | 386 | m_keyframes.CopyTo(newmotion.m_keyframes, 0); |
384 | } | 387 | } |
385 | 388 | ||
386 | newmotion.m_frames = new List<Keyframe>(m_frames); | 389 | lock (m_frames) |
390 | { | ||
391 | newmotion.m_frames = new List<Keyframe>(m_frames); | ||
387 | 392 | ||
388 | newmotion.m_basePosition = m_basePosition; | 393 | newmotion.m_basePosition = m_basePosition; |
389 | newmotion.m_baseRotation = m_baseRotation; | 394 | newmotion.m_baseRotation = m_baseRotation; |
390 | 395 | ||
391 | if (m_selected) | 396 | if (m_selected) |
392 | newmotion.m_serializedPosition = m_serializedPosition; | ||
393 | else | ||
394 | { | ||
395 | if (m_group != null) | ||
396 | newmotion.m_serializedPosition = m_group.AbsolutePosition; | ||
397 | else | ||
398 | newmotion.m_serializedPosition = m_serializedPosition; | 397 | newmotion.m_serializedPosition = m_serializedPosition; |
399 | } | 398 | else |
399 | { | ||
400 | if (m_group != null) | ||
401 | newmotion.m_serializedPosition = m_group.AbsolutePosition; | ||
402 | else | ||
403 | newmotion.m_serializedPosition = m_serializedPosition; | ||
404 | } | ||
400 | 405 | ||
401 | newmotion.m_currentFrame = m_currentFrame; | 406 | newmotion.m_currentFrame = m_currentFrame; |
402 | 407 | ||
403 | newmotion.m_iterations = m_iterations; | 408 | newmotion.m_iterations = m_iterations; |
404 | newmotion.m_running = m_running; | 409 | newmotion.m_running = m_running; |
410 | } | ||
405 | 411 | ||
406 | if (m_running && !m_waitingCrossing) | 412 | if (m_running && !m_waitingCrossing) |
407 | StartTimer(); | 413 | StartTimer(); |
@@ -520,7 +526,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
520 | k.Position = pos; | 526 | k.Position = pos; |
521 | // k.Velocity = Vector3.Zero; | 527 | // k.Velocity = Vector3.Zero; |
522 | } | 528 | } |
523 | k.AngularVelocity = (Vector3)k.Position; | ||
524 | 529 | ||
525 | k.StartRotation = rot; | 530 | k.StartRotation = rot; |
526 | if (k.Rotation.HasValue) | 531 | if (k.Rotation.HasValue) |
@@ -654,27 +659,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
654 | 659 | ||
655 | if (m_frames.Count == 0) | 660 | if (m_frames.Count == 0) |
656 | { | 661 | { |
657 | GetNextList(); | 662 | lock (m_frames) |
658 | |||
659 | if (m_frames.Count == 0) | ||
660 | { | 663 | { |
661 | Done(); | 664 | GetNextList(); |
662 | Scene scene = m_group.Scene; | ||
663 | 665 | ||
664 | IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>(); | 666 | if (m_frames.Count == 0) |
665 | foreach (IScriptModule m in scriptModules) | ||
666 | { | 667 | { |
667 | if (m == null) | 668 | Done(); |
668 | continue; | 669 | Scene scene = m_group.Scene; |
669 | m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]); | ||
670 | } | ||
671 | 670 | ||
672 | return; | 671 | IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>(); |
673 | } | 672 | foreach (IScriptModule m in scriptModules) |
673 | { | ||
674 | if (m == null) | ||
675 | continue; | ||
676 | m.PostObjectEvent(m_group.RootPart.UUID, "moving_end", new object[0]); | ||
677 | } | ||
674 | 678 | ||
675 | m_currentFrame = m_frames[0]; | 679 | return; |
676 | m_currentFrame.TimeMS += (int)tickDuration; | 680 | } |
677 | 681 | ||
682 | m_currentFrame = m_frames[0]; | ||
683 | m_currentFrame.TimeMS += (int)tickDuration; | ||
684 | } | ||
678 | //force a update on a keyframe transition | 685 | //force a update on a keyframe transition |
679 | update = true; | 686 | update = true; |
680 | } | 687 | } |
@@ -683,22 +690,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | 690 | ||
684 | // Do the frame processing | 691 | // Do the frame processing |
685 | double steps = (double)m_currentFrame.TimeMS / tickDuration; | 692 | double steps = (double)m_currentFrame.TimeMS / tickDuration; |
686 | 693 | ||
687 | if (steps <= 0.0) | 694 | if (steps <= 0.0) |
688 | { | 695 | { |
689 | m_group.RootPart.Velocity = Vector3.Zero; | 696 | m_group.RootPart.Velocity = Vector3.Zero; |
690 | m_group.RootPart.AngularVelocity = Vector3.Zero; | 697 | m_group.RootPart.AngularVelocity = Vector3.Zero; |
691 | 698 | ||
692 | m_nextPosition = NormalizeVector(m_currentFrame.AngularVelocity); | 699 | m_nextPosition = (Vector3)m_currentFrame.Position; |
693 | m_group.AbsolutePosition = m_nextPosition; | 700 | m_group.AbsolutePosition = m_nextPosition; |
694 | 701 | ||
695 | // we are sending imediate updates, no doing force a extra terseUpdate | 702 | // we are sending imediate updates, no doing force a extra terseUpdate |
696 | // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); | 703 | // m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation); |
697 | 704 | ||
698 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; | 705 | m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation; |
699 | m_frames.RemoveAt(0); | 706 | |
700 | if (m_frames.Count > 0) | 707 | lock (m_frames) |
701 | m_currentFrame = m_frames[0]; | 708 | { |
709 | m_frames.RemoveAt(0); | ||
710 | if (m_frames.Count > 0) | ||
711 | m_currentFrame = m_frames[0]; | ||
712 | } | ||
702 | 713 | ||
703 | update = true; | 714 | update = true; |
704 | } | 715 | } |
@@ -714,7 +725,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
714 | { | 725 | { |
715 | // m_group.AbsolutePosition += motionThisFrame; | 726 | // m_group.AbsolutePosition += motionThisFrame; |
716 | m_nextPosition = m_group.AbsolutePosition + motionThisFrame; | 727 | m_nextPosition = m_group.AbsolutePosition + motionThisFrame; |
717 | m_group.AbsolutePosition = m_nextPosition; | ||
718 | 728 | ||
719 | //m_group.RootPart.Velocity = v; | 729 | //m_group.RootPart.Velocity = v; |
720 | update = true; | 730 | update = true; |
@@ -726,43 +736,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | 736 | ||
727 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); | 737 | Quaternion step = Quaternion.Slerp(m_currentFrame.StartRotation, (Quaternion)m_currentFrame.Rotation, complete); |
728 | step.Normalize(); | 738 | step.Normalize(); |
729 | /* use simpler change detection | 739 | /* use simpler change detection |
730 | * float angle = 0; | 740 | * float angle = 0; |
731 | 741 | ||
732 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; | 742 | float aa = current.X * current.X + current.Y * current.Y + current.Z * current.Z + current.W * current.W; |
733 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; | 743 | float bb = step.X * step.X + step.Y * step.Y + step.Z * step.Z + step.W * step.W; |
734 | float aa_bb = aa * bb; | 744 | float aa_bb = aa * bb; |
735 | 745 | ||
736 | if (aa_bb == 0) | 746 | if (aa_bb == 0) |
737 | { | 747 | { |
738 | angle = 0; | 748 | angle = 0; |
739 | } | 749 | } |
740 | else | 750 | else |
741 | { | 751 | { |
742 | float ab = current.X * step.X + | 752 | float ab = current.X * step.X + |
743 | current.Y * step.Y + | 753 | current.Y * step.Y + |
744 | current.Z * step.Z + | 754 | current.Z * step.Z + |
745 | current.W * step.W; | 755 | current.W * step.W; |
746 | float q = (ab * ab) / aa_bb; | 756 | float q = (ab * ab) / aa_bb; |
747 | 757 | ||
748 | if (q > 1.0f) | 758 | if (q > 1.0f) |
749 | { | 759 | { |
750 | angle = 0; | 760 | angle = 0; |
751 | } | 761 | } |
752 | else | 762 | else |
753 | { | 763 | { |
754 | angle = (float)Math.Acos(2 * q - 1); | 764 | angle = (float)Math.Acos(2 * q - 1); |
755 | } | 765 | } |
756 | } | 766 | } |
757 | 767 | ||
758 | if (angle > 0.01f) | 768 | if (angle > 0.01f) |
759 | */ | 769 | */ |
760 | if (Math.Abs(step.X - current.X) > 0.001f | 770 | if (Math.Abs(step.X - current.X) > 0.001f |
761 | || Math.Abs(step.Y - current.Y) > 0.001f | 771 | || Math.Abs(step.Y - current.Y) > 0.001f |
762 | || Math.Abs(step.Z - current.Z) > 0.001f) | 772 | || Math.Abs(step.Z - current.Z) > 0.001f) |
763 | // assuming w is a dependente var | 773 | // assuming w is a dependente var |
764 | { | 774 | { |
765 | // m_group.UpdateGroupRotationR(step); | 775 | // m_group.UpdateGroupRotationR(step); |
766 | m_group.RootPart.RotationOffset = step; | 776 | m_group.RootPart.RotationOffset = step; |
767 | 777 | ||
768 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); | 778 | //m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2); |
@@ -773,29 +783,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | 783 | ||
774 | if (update) | 784 | if (update) |
775 | { | 785 | { |
786 | m_group.AbsolutePosition = m_nextPosition; | ||
776 | m_group.SendGroupRootTerseUpdate(); | 787 | m_group.SendGroupRootTerseUpdate(); |
777 | } | 788 | } |
778 | } | 789 | } |
779 | private Vector3 NormalizeVector(Vector3? pPosition) | ||
780 | { | ||
781 | if (pPosition == null) | ||
782 | return Vector3.Zero; | ||
783 | |||
784 | Vector3 tmp = (Vector3) pPosition; | ||
785 | 790 | ||
786 | while (tmp.X > Constants.RegionSize) | ||
787 | tmp.X -= Constants.RegionSize; | ||
788 | while (tmp.X < 0) | ||
789 | tmp.X += Constants.RegionSize; | ||
790 | while (tmp.Y > Constants.RegionSize) | ||
791 | tmp.Y -= Constants.RegionSize; | ||
792 | while (tmp.Y < 0) | ||
793 | tmp.Y += Constants.RegionSize; | ||
794 | |||
795 | return tmp; | ||
796 | |||
797 | |||
798 | } | ||
799 | public Byte[] Serialize() | 791 | public Byte[] Serialize() |
800 | { | 792 | { |
801 | StopTimer(); | 793 | StopTimer(); |