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authorTedd Hansen2007-08-14 16:25:22 +0000
committerTedd Hansen2007-08-14 16:25:22 +0000
commit2a892eb736b7a5eb357ae33f78e24c20203e9e88 (patch)
tree27ce93aeed066c690518a32239034271b25354d0 /OpenSim/Region
parentllSay() works again. Cleanup of debug messages. (diff)
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Removed some debugging. Removed *.lso from project include in prebuild.xml.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs4
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index e675dde..ec6a2cd 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
57 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 57 public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
58 { 58 {
59 // Add to queue for all scripts in ObjectID object 59 // Add to queue for all scripts in ObjectID object
60 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); 60 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
61 myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); 61 myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 });
62 } 62 }
63 63
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index 6099a70..3b6f3e1 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
93 { 93 {
94 // Something in queue, process 94 // Something in queue, process
95 QueueItemStruct QIS = EventQueue.Dequeue(); 95 QueueItemStruct QIS = EventQueue.Dequeue();
96 myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); 96 //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName);
97 // TODO: Execute function 97 // TODO: Execute function
98 myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); 98 myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param);
99 } 99 }
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
108 public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) 108 public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param)
109 { 109 {
110 // Determine all scripts in Object and add to their queue 110 // Determine all scripts in Object and add to their queue
111 myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); 111 //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName);
112 112
113 foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) 113 foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID))
114 { 114 {