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author | Tedd Hansen | 2007-08-14 16:25:22 +0000 |
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committer | Tedd Hansen | 2007-08-14 16:25:22 +0000 |
commit | 2a892eb736b7a5eb357ae33f78e24c20203e9e88 (patch) | |
tree | 27ce93aeed066c690518a32239034271b25354d0 /OpenSim/Region | |
parent | llSay() works again. Cleanup of debug messages. (diff) | |
download | opensim-SC-2a892eb736b7a5eb357ae33f78e24c20203e9e88.zip opensim-SC-2a892eb736b7a5eb357ae33f78e24c20203e9e88.tar.gz opensim-SC-2a892eb736b7a5eb357ae33f78e24c20203e9e88.tar.bz2 opensim-SC-2a892eb736b7a5eb357ae33f78e24c20203e9e88.tar.xz |
Removed some debugging. Removed *.lso from project include in prebuild.xml.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index e675dde..ec6a2cd 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
57 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | 57 | public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) |
58 | { | 58 | { |
59 | // Add to queue for all scripts in ObjectID object | 59 | // Add to queue for all scripts in ObjectID object |
60 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); | 60 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start"); |
61 | myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); | 61 | myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); |
62 | } | 62 | } |
63 | 63 | ||
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 6099a70..3b6f3e1 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | |||
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
93 | { | 93 | { |
94 | // Something in queue, process | 94 | // Something in queue, process |
95 | QueueItemStruct QIS = EventQueue.Dequeue(); | 95 | QueueItemStruct QIS = EventQueue.Dequeue(); |
96 | myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); | 96 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); |
97 | // TODO: Execute function | 97 | // TODO: Execute function |
98 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); | 98 | myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); |
99 | } | 99 | } |
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
108 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) | 108 | public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) |
109 | { | 109 | { |
110 | // Determine all scripts in Object and add to their queue | 110 | // Determine all scripts in Object and add to their queue |
111 | myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); | 111 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); |
112 | 112 | ||
113 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) | 113 | foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) |
114 | { | 114 | { |