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authorUbitUmarov2018-03-10 22:09:56 +0000
committerUbitUmarov2018-03-10 22:09:56 +0000
commit1363a95840bae4881e6f942357bcc4289cd729dc (patch)
tree1f1546da8bc62212412f6ba026739c4b4c2e9b4a /OpenSim/Region
parentMerge branch 'master' into httptests (diff)
parentcomment out some debug messages visible on SOP CompleteMovement (diff)
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Merge branch 'master' into httptests
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs34
2 files changed, 23 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 9553f5b..4abac43 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
528 WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; 528 WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
529 529
530 // big debug 530 // big debug
531 m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); 531 //m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
532/* 532/*
533 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) 533 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
534 { 534 {
@@ -600,7 +600,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
600 600
601 wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); 601 wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1));
602 if (wearableCacheValid) 602 if (wearableCacheValid)
603 m_log.Debug("[ValidateBakedCache] have valid local cache"); 603 {
604 //m_log.Debug("[ValidateBakedCache] have valid local cache");
605 }
604 else 606 else
605 wearableCache[19].TextureAsset = null; // clear optional skirt 607 wearableCache[19].TextureAsset = null; // clear optional skirt
606 } 608 }
@@ -640,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
640 642
641 if (bakedModuleCache != null) 643 if (bakedModuleCache != null)
642 { 644 {
643 m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); 645 //m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
644 646
645 for (int i = 0; i < bakedModuleCache.Length; i++) 647 for (int i = 0; i < bakedModuleCache.Length; i++)
646 { 648 {
@@ -695,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
695 } 697 }
696 698
697 // debug 699 // debug
698 m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); 700 //m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
699/* 701/*
700 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) 702 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
701 { 703 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index ec09fe6..17603b6 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1246,14 +1246,14 @@ namespace OpenSim.Region.Framework.Scenes
1246 // other uses need fix 1246 // other uses need fix
1247 private bool MakeRootAgent(Vector3 pos, bool isFlying, ref Vector3 lookat) 1247 private bool MakeRootAgent(Vector3 pos, bool isFlying, ref Vector3 lookat)
1248 { 1248 {
1249 int ts = Util.EnvironmentTickCount(); 1249 //int ts = Util.EnvironmentTickCount();
1250 1250
1251 lock (m_completeMovementLock) 1251 lock (m_completeMovementLock)
1252 { 1252 {
1253 if (!IsChildAgent) 1253 if (!IsChildAgent)
1254 return false; 1254 return false;
1255 1255
1256 m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1256 //m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1257 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 1257 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
1258 1258
1259 // m_log.InfoFormat( 1259 // m_log.InfoFormat(
@@ -1303,7 +1303,7 @@ namespace OpenSim.Region.Framework.Scenes
1303 IsChildAgent = false; 1303 IsChildAgent = false;
1304 } 1304 }
1305 1305
1306 m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1306 //m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1307 1307
1308 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag 1308 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
1309 // set and prevent the close of the connection on a subsequent re-teleport. 1309 // set and prevent the close of the connection on a subsequent re-teleport.
@@ -1313,7 +1313,7 @@ namespace OpenSim.Region.Framework.Scenes
1313 RegionHandle = m_scene.RegionInfo.RegionHandle; 1313 RegionHandle = m_scene.RegionInfo.RegionHandle;
1314 1314
1315 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); 1315 m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
1316 m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1316 //m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1317 1317
1318 if (ParentID == 0) 1318 if (ParentID == 0)
1319 { 1319 {
@@ -1452,7 +1452,7 @@ namespace OpenSim.Region.Framework.Scenes
1452 } 1452 }
1453 } 1453 }
1454 1454
1455 m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1455 //m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1456 m_scene.SwapRootAgentCount(false); 1456 m_scene.SwapRootAgentCount(false);
1457 1457
1458 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will 1458 // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
@@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Framework.Scenes
1461 MovementFlag = 0; 1461 MovementFlag = 0;
1462 1462
1463 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1463 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1464 m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1464 //m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1465 1465
1466 return true; 1466 return true;
1467 } 1467 }
@@ -2057,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes
2057 return; 2057 return;
2058 } 2058 }
2059 2059
2060 m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2060 //m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2061 2061
2062 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 2062 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
2063 2063
@@ -2085,7 +2085,7 @@ namespace OpenSim.Region.Framework.Scenes
2085 } 2085 }
2086 2086
2087 2087
2088 m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2088 //m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2089 2089
2090 if(!haveGroupInformation && !IsChildAgent && !IsNPC) 2090 if(!haveGroupInformation && !IsChildAgent && !IsNPC)
2091 { 2091 {
@@ -2093,7 +2093,7 @@ namespace OpenSim.Region.Framework.Scenes
2093 if (gm != null) 2093 if (gm != null)
2094 Grouptitle = gm.GetGroupTitle(m_uuid); 2094 Grouptitle = gm.GetGroupTitle(m_uuid);
2095 2095
2096 m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2096 //m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2097 2097
2098 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46); 2098 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
2099 if (cof == null) 2099 if (cof == null)
@@ -2124,7 +2124,7 @@ namespace OpenSim.Region.Framework.Scenes
2124 2124
2125 Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); 2125 Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
2126 m_callbackURI = null; 2126 m_callbackURI = null;
2127 m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2127 //m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2128 } 2128 }
2129// else 2129// else
2130// { 2130// {
@@ -2136,7 +2136,7 @@ namespace OpenSim.Region.Framework.Scenes
2136 2136
2137 // Tell the client that we're totally ready 2137 // Tell the client that we're totally ready
2138 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 2138 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
2139 m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2139 //m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2140 2140
2141 bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0; 2141 bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
2142 2142
@@ -2171,7 +2171,7 @@ namespace OpenSim.Region.Framework.Scenes
2171 m_scene.AvatarFactory.QueueAppearanceSave(UUID); 2171 m_scene.AvatarFactory.QueueAppearanceSave(UUID);
2172 } 2172 }
2173 } 2173 }
2174 m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2174 //m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2175 } 2175 }
2176 2176
2177 if(m_teleportFlags > 0) 2177 if(m_teleportFlags > 0)
@@ -2259,7 +2259,7 @@ namespace OpenSim.Region.Framework.Scenes
2259 } 2259 }
2260 } // greys if 2260 } // greys if
2261 2261
2262 m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2262 //m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2263 2263
2264 // attachments 2264 // attachments
2265 if (IsNPC || IsRealLogin(m_teleportFlags)) 2265 if (IsNPC || IsRealLogin(m_teleportFlags))
@@ -2308,7 +2308,7 @@ namespace OpenSim.Region.Framework.Scenes
2308 } 2308 }
2309 } 2309 }
2310 2310
2311 m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2311 //m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2312 if (openChildAgents) 2312 if (openChildAgents)
2313 { 2313 {
2314 // Create child agents in neighbouring regions 2314 // Create child agents in neighbouring regions
@@ -2326,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes
2326 m_childUpdatesBusy = false; // allow them 2326 m_childUpdatesBusy = false; // allow them
2327 } 2327 }
2328 2328
2329 m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2329 //m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2330 2330
2331 // send the rest of the world 2331 // send the rest of the world
2332 if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide) 2332 if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
@@ -2338,7 +2338,7 @@ namespace OpenSim.Region.Framework.Scenes
2338// m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it 2338// m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
2339// m_reprioritizationBusy = false; 2339// m_reprioritizationBusy = false;
2340 2340
2341 m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2341 //m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2342 2342
2343 if (!IsChildAgent && openChildAgents) 2343 if (!IsChildAgent && openChildAgents)
2344 { 2344 {
@@ -2350,7 +2350,7 @@ namespace OpenSim.Region.Framework.Scenes
2350 else 2350 else
2351 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); 2351 friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
2352 } 2352 }
2353 m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2353 //m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2354 2354
2355 } 2355 }
2356 } 2356 }