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author | Justin Clark-Casey (justincc) | 2014-08-29 23:40:21 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-08-29 23:40:21 +0100 |
commit | 099212167b2b3d5f8bdf529d24a6c47536716706 (patch) | |
tree | 7f258a6c50ee2b00c81c82e588afb4ccdb7329ae /OpenSim/Region | |
parent | Ignore whitespace when reading serialized XML objects. (diff) | |
download | opensim-SC-099212167b2b3d5f8bdf529d24a6c47536716706.zip opensim-SC-099212167b2b3d5f8bdf529d24a6c47536716706.tar.gz opensim-SC-099212167b2b3d5f8bdf529d24a6c47536716706.tar.bz2 opensim-SC-099212167b2b3d5f8bdf529d24a6c47536716706.tar.xz |
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
As per http://wiki.secondlife.com/wiki/LlSetStatus
Setting STATUS_BLOCK_GRAB_OBJECT prevents or allows move of a physical linkset by grab on any prim.
Setting STATUS_BLOCK_GRAB prevents or allows move of a physical linkset by grab on a particular prim.
Previously, setting STATUS_BLOCK_GRAB would prevent drag via all prims of the linkset.
Diffstat (limited to 'OpenSim/Region')
5 files changed, 26 insertions, 30 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 3678c7e..51f50d9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1446,8 +1446,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1446 | { | 1446 | { |
1447 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) | 1447 | if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId))// && PermissionsMngr.) |
1448 | { | 1448 | { |
1449 | group.GrabMovement(offset, pos, remoteClient); | 1449 | group.GrabMovement(objectID, offset, pos, remoteClient); |
1450 | } | 1450 | } |
1451 | |||
1451 | // This is outside the above permissions condition | 1452 | // This is outside the above permissions condition |
1452 | // so that if the object is locked the client moving the object | 1453 | // so that if the object is locked the client moving the object |
1453 | // get's it's position on the simulator even if it was the same as before | 1454 | // get's it's position on the simulator even if it was the same as before |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e37bbd8..2aeccd8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -828,6 +828,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
828 | public UUID FromFolderID { get; set; } | 828 | public UUID FromFolderID { get; set; } |
829 | 829 | ||
830 | /// <summary> | 830 | /// <summary> |
831 | /// If true then grabs are blocked no matter what the individual part BlockGrab setting. | ||
832 | /// </summary> | ||
833 | /// <value><c>true</c> if block grab override; otherwise, <c>false</c>.</value> | ||
834 | public bool BlockGrabOverride { get; set; } | ||
835 | |||
836 | /// <summary> | ||
831 | /// IDs of all avatars sat on this scene object. | 837 | /// IDs of all avatars sat on this scene object. |
832 | /// </summary> | 838 | /// </summary> |
833 | /// <remarks> | 839 | /// <remarks> |
@@ -2610,20 +2616,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
2610 | /// If object is physical, apply force to move it around | 2616 | /// If object is physical, apply force to move it around |
2611 | /// If object is not physical, just put it at the resulting location | 2617 | /// If object is not physical, just put it at the resulting location |
2612 | /// </summary> | 2618 | /// </summary> |
2619 | /// <param name="partID">Part ID to check for grab</param> | ||
2613 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> | 2620 | /// <param name="offset">Always seems to be 0,0,0, so ignoring</param> |
2614 | /// <param name="pos">New position. We do the math here to turn it into a force</param> | 2621 | /// <param name="pos">New position. We do the math here to turn it into a force</param> |
2615 | /// <param name="remoteClient"></param> | 2622 | /// <param name="remoteClient"></param> |
2616 | public void GrabMovement(Vector3 offset, Vector3 pos, IClientAPI remoteClient) | 2623 | public void GrabMovement(UUID partID, Vector3 offset, Vector3 pos, IClientAPI remoteClient) |
2617 | { | 2624 | { |
2618 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) | 2625 | if (m_scene.EventManager.TriggerGroupMove(UUID, pos)) |
2619 | { | 2626 | { |
2627 | SceneObjectPart part = GetPart(partID); | ||
2628 | |||
2629 | if (part == null) | ||
2630 | return; | ||
2631 | |||
2620 | PhysicsActor pa = m_rootPart.PhysActor; | 2632 | PhysicsActor pa = m_rootPart.PhysActor; |
2621 | 2633 | ||
2622 | if (pa != null) | 2634 | if (pa != null) |
2623 | { | 2635 | { |
2624 | if (pa.IsPhysical) | 2636 | if (pa.IsPhysical) |
2625 | { | 2637 | { |
2626 | if (!m_rootPart.BlockGrab) | 2638 | if (!BlockGrabOverride && !part.BlockGrab) |
2627 | { | 2639 | { |
2628 | Vector3 llmoveforce = pos - AbsolutePosition; | 2640 | Vector3 llmoveforce = pos - AbsolutePosition; |
2629 | Vector3 grabforce = llmoveforce; | 2641 | Vector3 grabforce = llmoveforce; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 05e3ee9..8785ca9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -186,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
186 | 186 | ||
187 | public bool RETURN_AT_EDGE; | 187 | public bool RETURN_AT_EDGE; |
188 | 188 | ||
189 | public bool BlockGrab; | 189 | public bool BlockGrab { get; set; } |
190 | 190 | ||
191 | public bool StatusSandbox; | 191 | public bool StatusSandbox; |
192 | 192 | ||
@@ -2079,22 +2079,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2079 | ParentGroup.RootPart.RETURN_AT_EDGE = p; | 2079 | ParentGroup.RootPart.RETURN_AT_EDGE = p; |
2080 | } | 2080 | } |
2081 | 2081 | ||
2082 | public bool GetBlockGrab() | ||
2083 | { | ||
2084 | if (ParentGroup.IsDeleted) | ||
2085 | return false; | ||
2086 | |||
2087 | return ParentGroup.RootPart.BlockGrab; | ||
2088 | } | ||
2089 | |||
2090 | public void SetBlockGrab(bool p) | ||
2091 | { | ||
2092 | if (ParentGroup.IsDeleted) | ||
2093 | return; | ||
2094 | |||
2095 | ParentGroup.RootPart.BlockGrab = p; | ||
2096 | } | ||
2097 | |||
2098 | public void SetStatusSandbox(bool p) | 2082 | public void SetStatusSandbox(bool p) |
2099 | { | 2083 | { |
2100 | if (ParentGroup.IsDeleted) | 2084 | if (ParentGroup.IsDeleted) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 50e4804..5aef892 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1377,12 +1377,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1377 | } | 1377 | } |
1378 | 1378 | ||
1379 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) | 1379 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) |
1380 | { | 1380 | m_host.BlockGrab = value != 0; |
1381 | if (value != 0) | 1381 | |
1382 | m_host.SetBlockGrab(true); | 1382 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT) == ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT) |
1383 | else | 1383 | m_host.ParentGroup.BlockGrabOverride = value != 0; |
1384 | m_host.SetBlockGrab(false); | ||
1385 | } | ||
1386 | 1384 | ||
1387 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) | 1385 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) |
1388 | { | 1386 | { |
@@ -1443,10 +1441,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1443 | return 0; | 1441 | return 0; |
1444 | 1442 | ||
1445 | case ScriptBaseClass.STATUS_BLOCK_GRAB: | 1443 | case ScriptBaseClass.STATUS_BLOCK_GRAB: |
1446 | if (m_host.GetBlockGrab()) | 1444 | return m_host.BlockGrab ? 1 : 0; |
1447 | return 1; | 1445 | |
1448 | else | 1446 | case ScriptBaseClass.STATUS_BLOCK_GRAB_OBJECT: |
1449 | return 0; | 1447 | return m_host.ParentGroup.BlockGrabOverride ? 1 : 0; |
1450 | 1448 | ||
1451 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: | 1449 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: |
1452 | if (m_host.GetDieAtEdge()) | 1450 | if (m_host.GetDieAtEdge()) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 7d80dcb..a96cd16 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -48,6 +48,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
48 | public const int STATUS_DIE_AT_EDGE = 128; | 48 | public const int STATUS_DIE_AT_EDGE = 128; |
49 | public const int STATUS_RETURN_AT_EDGE = 256; | 49 | public const int STATUS_RETURN_AT_EDGE = 256; |
50 | public const int STATUS_CAST_SHADOWS = 512; | 50 | public const int STATUS_CAST_SHADOWS = 512; |
51 | public const int STATUS_BLOCK_GRAB_OBJECT = 1024; | ||
51 | 52 | ||
52 | public const int AGENT = 1; | 53 | public const int AGENT = 1; |
53 | public const int AGENT_BY_LEGACY_NAME = 1; | 54 | public const int AGENT_BY_LEGACY_NAME = 1; |