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author | Thomas Grimshaw | 2010-04-05 22:11:11 +0200 |
---|---|---|
committer | Thomas Grimshaw | 2010-04-05 22:11:11 +0200 |
commit | 07b4889eab148efedb5ea554b2ed5eb4ca30752c (patch) | |
tree | 1dca4c8b04e17e57772a999d55a38a1346eebd01 /OpenSim/Region | |
parent | This commit adds some randomness to object persistence. It's a Work In Progre... (diff) | |
parent | Fix some overlooked merge conflicts that got committed (diff) | |
download | opensim-SC-07b4889eab148efedb5ea554b2ed5eb4ca30752c.zip opensim-SC-07b4889eab148efedb5ea554b2ed5eb4ca30752c.tar.gz opensim-SC-07b4889eab148efedb5ea554b2ed5eb4ca30752c.tar.bz2 opensim-SC-07b4889eab148efedb5ea554b2ed5eb4ca30752c.tar.xz |
Merge branch 'master' of ssh://TOR/var/git/careminster
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 40 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 32 |
5 files changed, 136 insertions, 44 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 6c9830c..8039558 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
390 | { | 390 | { |
391 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | 391 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) |
392 | { | 392 | { |
393 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) | 393 | if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID)) |
394 | { | 394 | { |
395 | MoveUserOutOfParcel(avatar); | 395 | MoveUserOutOfParcel(avatar); |
396 | } | 396 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index ffbf745..b04871e 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -2349,9 +2349,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2349 | EventManager.TriggerOnAttach(localID, itemID, avatarID); | 2349 | EventManager.TriggerOnAttach(localID, itemID, avatarID); |
2350 | } | 2350 | } |
2351 | 2351 | ||
2352 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, | 2352 | /// <summary> |
2353 | uint AttachmentPt) | 2353 | /// Called when the client receives a request to rez a single attachment on to the avatar from inventory |
2354 | /// (RezSingleAttachmentFromInv packet). | ||
2355 | /// </summary> | ||
2356 | /// <param name="remoteClient"></param> | ||
2357 | /// <param name="itemID"></param> | ||
2358 | /// <param name="AttachmentPt"></param> | ||
2359 | /// <returns></returns> | ||
2360 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
2354 | { | 2361 | { |
2362 | m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
2363 | |||
2355 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); | 2364 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); |
2356 | 2365 | ||
2357 | if (att == null) | 2366 | if (att == null) |
@@ -2363,9 +2372,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
2363 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); | 2372 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); |
2364 | } | 2373 | } |
2365 | 2374 | ||
2366 | public UUID RezSingleAttachment(SceneObjectGroup att, | 2375 | /// <summary> |
2367 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 2376 | /// Update the user inventory to reflect an attachment |
2377 | /// </summary> | ||
2378 | /// <param name="att"></param> | ||
2379 | /// <param name="remoteClient"></param> | ||
2380 | /// <param name="itemID"></param> | ||
2381 | /// <param name="AttachmentPt"></param> | ||
2382 | /// <returns></returns> | ||
2383 | public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
2368 | { | 2384 | { |
2385 | m_log.DebugFormat( | ||
2386 | "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
2387 | remoteClient.Name, att.Name, itemID); | ||
2388 | |||
2369 | if (!att.IsDeleted) | 2389 | if (!att.IsDeleted) |
2370 | AttachmentPt = att.RootPart.AttachmentPoint; | 2390 | AttachmentPt = att.RootPart.AttachmentPoint; |
2371 | 2391 | ||
@@ -2404,8 +2424,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2404 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); | 2424 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); |
2405 | } | 2425 | } |
2406 | 2426 | ||
2427 | /// <summary> | ||
2428 | /// This registers the item as attached in a user's inventory | ||
2429 | /// </summary> | ||
2430 | /// <param name="remoteClient"></param> | ||
2431 | /// <param name="AttachmentPt"></param> | ||
2432 | /// <param name="itemID"></param> | ||
2433 | /// <param name="att"></param> | ||
2407 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 2434 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
2408 | { | 2435 | { |
2436 | // m_log.DebugFormat( | ||
2437 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
2438 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
2439 | |||
2409 | if (UUID.Zero == itemID) | 2440 | if (UUID.Zero == itemID) |
2410 | { | 2441 | { |
2411 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | 2442 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); |
@@ -2433,10 +2464,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2433 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | 2464 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); |
2434 | 2465 | ||
2435 | if (m_AvatarFactory != null) | 2466 | if (m_AvatarFactory != null) |
2436 | { | ||
2437 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 2467 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
2438 | } | ||
2439 | |||
2440 | } | 2468 | } |
2441 | } | 2469 | } |
2442 | 2470 | ||
@@ -2519,6 +2547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2519 | { | 2547 | { |
2520 | sog.SetOwnerId(ownerID); | 2548 | sog.SetOwnerId(ownerID); |
2521 | sog.SetGroup(groupID, remoteClient); | 2549 | sog.SetGroup(groupID, remoteClient); |
2550 | sog.ScheduleGroupForFullUpdate(); | ||
2522 | 2551 | ||
2523 | foreach (SceneObjectPart child in sog.Children.Values) | 2552 | foreach (SceneObjectPart child in sog.Children.Values) |
2524 | child.Inventory.ChangeInventoryOwner(ownerID); | 2553 | child.Inventory.ChangeInventoryOwner(ownerID); |
@@ -2540,6 +2569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2540 | sog.SetOwnerId(groupID); | 2569 | sog.SetOwnerId(groupID); |
2541 | sog.ApplyNextOwnerPermissions(); | 2570 | sog.ApplyNextOwnerPermissions(); |
2542 | } | 2571 | } |
2572 | |||
2543 | } | 2573 | } |
2544 | 2574 | ||
2545 | foreach (uint localID in localIDs) | 2575 | foreach (uint localID in localIDs) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e5e6fc9..55f4550 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1840,14 +1840,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1840 | //m_log.DebugFormat( | 1840 | //m_log.DebugFormat( |
1841 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | 1841 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); |
1842 | 1842 | ||
1843 | SceneObjectGroup sceneObject = null; | ||
1844 | |||
1843 | // If an entity creator has been registered for this prim type then use that | 1845 | // If an entity creator has been registered for this prim type then use that |
1844 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | 1846 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) |
1845 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | 1847 | { |
1848 | sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1849 | } | ||
1850 | else | ||
1851 | { | ||
1852 | // Otherwise, use this default creation code; | ||
1853 | sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1854 | AddNewSceneObject(sceneObject, true); | ||
1855 | sceneObject.SetGroup(groupID, null); | ||
1856 | } | ||
1846 | 1857 | ||
1847 | // Otherwise, use this default creation code; | 1858 | sceneObject.ScheduleGroupForFullUpdate(); |
1848 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1849 | AddNewSceneObject(sceneObject, true); | ||
1850 | sceneObject.SetGroup(groupID, null); | ||
1851 | 1859 | ||
1852 | return sceneObject; | 1860 | return sceneObject; |
1853 | } | 1861 | } |
@@ -1875,7 +1883,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1875 | } | 1883 | } |
1876 | 1884 | ||
1877 | /// <summary> | 1885 | /// <summary> |
1878 | /// Add a newly created object to the scene | 1886 | /// Add a newly created object to the scene. Updates are also sent to viewers. |
1879 | /// </summary> | 1887 | /// </summary> |
1880 | /// <param name="sceneObject"></param> | 1888 | /// <param name="sceneObject"></param> |
1881 | /// <param name="attachToBackup"> | 1889 | /// <param name="attachToBackup"> |
@@ -1884,8 +1892,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1884 | /// </param> | 1892 | /// </param> |
1885 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1893 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1886 | { | 1894 | { |
1887 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | 1895 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
1888 | } | 1896 | } |
1897 | |||
1898 | /// <summary> | ||
1899 | /// Add a newly created object to the scene | ||
1900 | /// </summary> | ||
1901 | /// <param name="sceneObject"></param> | ||
1902 | /// <param name="attachToBackup"> | ||
1903 | /// If true, the object is made persistent into the scene. | ||
1904 | /// If false, the object will not persist over server restarts | ||
1905 | /// </param> | ||
1906 | /// <param name="sendClientUpdates"> | ||
1907 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
1908 | /// If false, it is left to the caller to schedule the update | ||
1909 | /// </param> | ||
1910 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | ||
1911 | { | ||
1912 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | ||
1913 | } | ||
1889 | 1914 | ||
1890 | /// <summary> | 1915 | /// <summary> |
1891 | /// Delete every object from the scene | 1916 | /// Delete every object from the scene |
@@ -3349,7 +3374,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3349 | } | 3374 | } |
3350 | else | 3375 | else |
3351 | m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn"); | 3376 | m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn"); |
3352 | |||
3353 | } | 3377 | } |
3354 | 3378 | ||
3355 | /// <summary> | 3379 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e28d29f..bbcb85e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | sceneObject.HasGroupChanged = true; | 252 | sceneObject.HasGroupChanged = true; |
253 | } | 253 | } |
254 | 254 | ||
255 | return AddSceneObject(sceneObject, attachToBackup); | 255 | return AddSceneObject(sceneObject, attachToBackup, true); |
256 | } | 256 | } |
257 | 257 | ||
258 | /// <summary> | 258 | /// <summary> |
@@ -267,12 +267,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
267 | /// <returns> | 267 | /// <returns> |
268 | /// true if the object was added, false if an object with the same uuid was already in the scene | 268 | /// true if the object was added, false if an object with the same uuid was already in the scene |
269 | /// </returns> | 269 | /// </returns> |
270 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 270 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
271 | { | 271 | { |
272 | // Ensure that we persist this new scene object | 272 | // Ensure that we persist this new scene object |
273 | sceneObject.HasGroupChanged = true; | 273 | sceneObject.HasGroupChanged = true; |
274 | 274 | ||
275 | return AddSceneObject(sceneObject, attachToBackup); | 275 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
276 | } | 276 | } |
277 | 277 | ||
278 | /// <summary> | 278 | /// <summary> |
@@ -284,12 +284,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | /// If true, the object is made persistent into the scene. | 284 | /// If true, the object is made persistent into the scene. |
285 | /// If false, the object will not persist over server restarts | 285 | /// If false, the object will not persist over server restarts |
286 | /// </param> | 286 | /// </param> |
287 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 287 | /// <param name="sendClientUpdates"> |
288 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
289 | /// If false, it is left to the caller to schedule the update | ||
290 | /// </param> | ||
291 | /// <returns> | ||
292 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
288 | /// </returns> | 293 | /// </returns> |
289 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 294 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
290 | { | 295 | { |
291 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 296 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
292 | return false; | 297 | return false; |
298 | |||
299 | bool alreadyExisted = false; | ||
293 | 300 | ||
294 | if (m_parentScene.m_clampPrimSize) | 301 | if (m_parentScene.m_clampPrimSize) |
295 | { | 302 | { |
@@ -310,6 +317,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | 317 | ||
311 | sceneObject.AttachToScene(m_parentScene); | 318 | sceneObject.AttachToScene(m_parentScene); |
312 | 319 | ||
320 | if (sendClientUpdates) | ||
321 | sceneObject.ScheduleGroupForFullUpdate(); | ||
322 | |||
313 | lock (sceneObject) | 323 | lock (sceneObject) |
314 | { | 324 | { |
315 | if (!Entities.ContainsKey(sceneObject.UUID)) | 325 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -333,12 +343,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
333 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 343 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
334 | } | 344 | } |
335 | } | 345 | } |
336 | 346 | } | |
337 | return true; | 347 | else |
348 | { | ||
349 | alreadyExisted = true; | ||
338 | } | 350 | } |
339 | } | 351 | } |
340 | 352 | ||
341 | return false; | 353 | return alreadyExisted; |
342 | } | 354 | } |
343 | 355 | ||
344 | /// <summary> | 356 | /// <summary> |
@@ -545,26 +557,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
545 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 557 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
546 | false, false, remoteClient.AgentId, true); | 558 | false, false, remoteClient.AgentId, true); |
547 | 559 | ||
560 | // m_log.DebugFormat( | ||
561 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
562 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
563 | |||
548 | if (objatt != null) | 564 | if (objatt != null) |
549 | { | 565 | { |
550 | bool tainted = false; | 566 | bool tainted = false; |
551 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) | 567 | if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) |
552 | tainted = true; | 568 | tainted = true; |
553 | 569 | ||
554 | if (AttachObject( | 570 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
555 | remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false)) | 571 | //objatt.ScheduleGroupForFullUpdate(); |
556 | { | ||
557 | objatt.ScheduleGroupForFullUpdate(); | ||
558 | if (tainted) | ||
559 | objatt.HasGroupChanged = true; | ||
560 | |||
561 | // Fire after attach, so we don't get messy perms dialogs | ||
562 | // 3 == AttachedRez | ||
563 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | ||
564 | 572 | ||
565 | // Do this last so that event listeners have access to all the effects of the attachment | 573 | if (tainted) |
566 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | 574 | objatt.HasGroupChanged = true; |
567 | } | 575 | |
576 | // Fire after attach, so we don't get messy perms dialogs | ||
577 | // 3 == AttachedRez | ||
578 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | ||
579 | |||
580 | // Do this last so that event listeners have access to all the effects of the attachment | ||
581 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
582 | } | ||
583 | else | ||
584 | { | ||
585 | m_log.WarnFormat( | ||
586 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
587 | itemID, remoteClient.Name, AttachmentPt); | ||
568 | } | 588 | } |
569 | 589 | ||
570 | return objatt; | 590 | return objatt; |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9a205e0..0277ed8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -680,8 +680,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
680 | } | 680 | } |
681 | 681 | ||
682 | ApplyPhysics(m_scene.m_physicalPrim); | 682 | ApplyPhysics(m_scene.m_physicalPrim); |
683 | 683 | ||
684 | ScheduleGroupForFullUpdate(); | 684 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
685 | // for the same object with very different properties. The caller must schedule the update. | ||
686 | //ScheduleGroupForFullUpdate(); | ||
685 | } | 687 | } |
686 | 688 | ||
687 | public Vector3 GroupScale() | 689 | public Vector3 GroupScale() |
@@ -1083,10 +1085,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1083 | // don't attach attachments to child agents | 1085 | // don't attach attachments to child agents |
1084 | if (avatar.IsChildAgent) return; | 1086 | if (avatar.IsChildAgent) return; |
1085 | 1087 | ||
1088 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1089 | |||
1086 | DetachFromBackup(); | 1090 | DetachFromBackup(); |
1087 | 1091 | ||
1088 | // Remove from database and parcel prim count | 1092 | // Remove from database and parcel prim count |
1089 | // | ||
1090 | m_scene.DeleteFromStorage(UUID); | 1093 | m_scene.DeleteFromStorage(UUID); |
1091 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 1094 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
1092 | 1095 | ||
@@ -1112,7 +1115,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1112 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 1115 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
1113 | 1116 | ||
1114 | avatar.AddAttachment(this); | 1117 | avatar.AddAttachment(this); |
1115 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); | ||
1116 | 1118 | ||
1117 | if (!silent) | 1119 | if (!silent) |
1118 | { | 1120 | { |
@@ -1129,6 +1131,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1129 | ScheduleGroupForFullUpdate(); | 1131 | ScheduleGroupForFullUpdate(); |
1130 | } | 1132 | } |
1131 | } | 1133 | } |
1134 | else | ||
1135 | { | ||
1136 | m_log.WarnFormat( | ||
1137 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1138 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1139 | } | ||
1132 | } | 1140 | } |
1133 | 1141 | ||
1134 | public byte GetAttachmentPoint() | 1142 | public byte GetAttachmentPoint() |
@@ -2174,6 +2182,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2174 | 2182 | ||
2175 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2183 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
2176 | { | 2184 | { |
2185 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
2186 | |||
2177 | RootPart.AddFullUpdateToAvatar(presence); | 2187 | RootPart.AddFullUpdateToAvatar(presence); |
2178 | 2188 | ||
2179 | lockPartsForRead(true); | 2189 | lockPartsForRead(true); |
@@ -2208,6 +2218,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2208 | /// </summary> | 2218 | /// </summary> |
2209 | public void ScheduleGroupForFullUpdate() | 2219 | public void ScheduleGroupForFullUpdate() |
2210 | { | 2220 | { |
2221 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | ||
2222 | |||
2211 | checkAtTargets(); | 2223 | checkAtTargets(); |
2212 | RootPart.ScheduleFullUpdate(); | 2224 | RootPart.ScheduleFullUpdate(); |
2213 | 2225 | ||
@@ -2245,9 +2257,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2245 | /// Immediately send a full update for this scene object. | 2257 | /// Immediately send a full update for this scene object. |
2246 | /// </summary> | 2258 | /// </summary> |
2247 | public void SendGroupFullUpdate() | 2259 | public void SendGroupFullUpdate() |
2248 | { | 2260 | { |
2249 | if (IsDeleted) | 2261 | if (IsDeleted) |
2250 | return; | 2262 | return; |
2263 | |||
2264 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | ||
2251 | 2265 | ||
2252 | RootPart.SendFullUpdateToAllClients(); | 2266 | RootPart.SendFullUpdateToAllClients(); |
2253 | 2267 | ||
@@ -2267,7 +2281,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2267 | /// <summary> | 2281 | /// <summary> |
2268 | /// Immediately send an update for this scene object's root prim only. | 2282 | /// Immediately send an update for this scene object's root prim only. |
2269 | /// This is for updates regarding the object as a whole, and none of its parts in particular. | 2283 | /// This is for updates regarding the object as a whole, and none of its parts in particular. |
2270 | /// Note: this may not be cused by opensim (it probably should) but it's used by | 2284 | /// Note: this may not be used by opensim (it probably should) but it's used by |
2271 | /// external modules. | 2285 | /// external modules. |
2272 | /// </summary> | 2286 | /// </summary> |
2273 | public void SendGroupRootTerseUpdate() | 2287 | public void SendGroupRootTerseUpdate() |
@@ -2282,6 +2296,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2282 | { | 2296 | { |
2283 | if (m_scene == null) // Need to check here as it's null during object creation | 2297 | if (m_scene == null) // Need to check here as it's null during object creation |
2284 | return; | 2298 | return; |
2299 | |||
2285 | m_scene.SceneGraph.AddToUpdateList(this); | 2300 | m_scene.SceneGraph.AddToUpdateList(this); |
2286 | } | 2301 | } |
2287 | 2302 | ||
@@ -3783,7 +3798,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3783 | HasGroupChanged = true; | 3798 | HasGroupChanged = true; |
3784 | } | 3799 | } |
3785 | lockPartsForRead(false); | 3800 | lockPartsForRead(false); |
3786 | ScheduleGroupForFullUpdate(); | 3801 | |
3802 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | ||
3803 | // for the same object with very different properties. The caller must schedule the update. | ||
3804 | //ScheduleGroupForFullUpdate(); | ||
3787 | } | 3805 | } |
3788 | 3806 | ||
3789 | public void TriggerScriptChangedEvent(Changed val) | 3807 | public void TriggerScriptChangedEvent(Changed val) |