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authorMelanie2009-09-30 20:52:10 +0100
committerMelanie2009-09-30 21:33:00 +0100
commit67fefdb5a0eafc5fe899b990b096d1d70ce9d4a8 (patch)
tree9529244052cf27da519ea9b02b44c30575f737d4 /OpenSim/Region
parentRemove the settings for the J2KDecoder, since they are now obsolete (thank god!) (diff)
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Remove predecode-j2k and it's assoaciated logic
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs20
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs122
2 files changed, 0 insertions, 142 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 10071a0..b23cdc3 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -306,10 +306,6 @@ namespace OpenSim
306 "delete-region <name>", 306 "delete-region <name>",
307 "Delete a region from disk", RunCommand); 307 "Delete a region from disk", RunCommand);
308 308
309 m_console.Commands.AddCommand("region", false, "predecode-j2k",
310 "predecode-j2k [<num threads>]>",
311 "Precache assets,decode j2k layerdata", RunCommand);
312
313 m_console.Commands.AddCommand("region", false, "modules list", 309 m_console.Commands.AddCommand("region", false, "modules list",
314 "modules list", 310 "modules list",
315 "List modules", HandleModules); 311 "List modules", HandleModules);
@@ -744,22 +740,6 @@ namespace OpenSim
744 } 740 }
745 break; 741 break;
746 742
747 case "predecode-j2k":
748 if (cmdparams.Length > 0)
749 {
750 m_sceneManager.CacheJ2kDecode(Convert.ToInt32(cmdparams[0]));
751 }
752 else
753 {
754 m_sceneManager.CacheJ2kDecode(1);
755 }
756 break;
757
758 case "link-region":
759 case "unlink-region":
760 case "link-mapping":
761 HGCommands.RunHGCommand(command, cmdparams, m_sceneManager.CurrentOrFirstScene);
762 break;
763 } 743 }
764 } 744 }
765 745
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 091a2d5..1843e2c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -540,127 +540,5 @@ namespace OpenSim.Region.Framework.Scenes
540 { 540 {
541 m_localScenes.ForEach(action); 541 m_localScenes.ForEach(action);
542 } 542 }
543
544 public void CacheJ2kDecode(int threads)
545 {
546 if (threads < 1) threads = 1;
547
548 IJ2KDecoder m_decoder = m_localScenes[0].RequestModuleInterface<IJ2KDecoder>();
549
550 List<UUID> assetRequestList = new List<UUID>();
551
552 #region AssetGathering!
553 foreach (Scene scene in m_localScenes)
554 {
555 List<EntityBase> entitles = scene.GetEntities();
556 foreach (EntityBase entity in entitles)
557 {
558 if (entity is SceneObjectGroup)
559 {
560 SceneObjectGroup sog = (SceneObjectGroup) entity;
561 foreach (SceneObjectPart part in sog.Children.Values)
562 {
563 if (part.Shape != null)
564 {
565 if (part.Shape.TextureEntry.Length > 0)
566 {
567 OpenMetaverse.Primitive.TextureEntry te =
568 new Primitive.TextureEntry(part.Shape.TextureEntry, 0,
569 part.Shape.TextureEntry.Length);
570 if (te.DefaultTexture != null) // this has been null for some reason...
571 {
572 if (te.DefaultTexture.TextureID != UUID.Zero)
573 assetRequestList.Add(te.DefaultTexture.TextureID);
574 }
575 for (int i=0; i<te.FaceTextures.Length; i++)
576 {
577 if (te.FaceTextures[i] != null)
578 {
579 if (te.FaceTextures[i].TextureID != UUID.Zero)
580 {
581 assetRequestList.Add(te.FaceTextures[i].TextureID);
582 }
583 }
584 }
585 }
586 if (part.Shape.SculptTexture != UUID.Zero)
587 {
588 assetRequestList.Add(part.Shape.SculptTexture);
589 }
590
591 }
592 }
593 }
594 }
595 }
596 #endregion
597
598 int entries_per_thread = (assetRequestList.Count / threads) + 1;
599
600 UUID[] arrAssetRequestList = assetRequestList.ToArray();
601
602 List<UUID[]> arrvalus = new List<UUID[]>();
603
604 //split into separate arrays
605 for (int j = 0; j < threads; j++)
606 {
607 List<UUID> val = new List<UUID>();
608
609 for (int k = j * entries_per_thread; k < ((j + 1) * entries_per_thread); k++)
610 {
611 if (k < arrAssetRequestList.Length)
612 {
613 val.Add(arrAssetRequestList[k]);
614 }
615
616 }
617 arrvalus.Add(val.ToArray());
618 }
619
620 for (int l = 0; l < arrvalus.Count; l++)
621 {
622 DecodeThreadContents threadworkItem = new DecodeThreadContents();
623 threadworkItem.sn = m_localScenes[0];
624 threadworkItem.j2kdecode = m_decoder;
625 threadworkItem.arrassets = arrvalus[l];
626
627 System.Threading.Thread decodethread =
628 new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(threadworkItem.run));
629
630 threadworkItem.SetThread(decodethread);
631
632 decodethread.Priority = System.Threading.ThreadPriority.Lowest;
633 decodethread.Name = "J2kCacheDecodeThread_" + l + 1;
634 ThreadTracker.Add(decodethread);
635 decodethread.Start();
636
637 }
638 }
639 }
640
641 public class DecodeThreadContents
642 {
643 public Scene sn;
644 public UUID[] arrassets;
645 public IJ2KDecoder j2kdecode;
646 private System.Threading.Thread thisthread;
647
648 public void run(object o)
649 {
650 for (int i=0;i<arrassets.Length;i++)
651 {
652 AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
653 if (ab != null && ab.Data != null)
654 {
655 j2kdecode.Decode(arrassets[i], ab.Data);
656 }
657 }
658 ThreadTracker.Remove(thisthread);
659 }
660
661 public void SetThread(System.Threading.Thread thr)
662 {
663 thisthread = thr;
664 }
665 } 543 }
666} 544}