From 67fefdb5a0eafc5fe899b990b096d1d70ce9d4a8 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 30 Sep 2009 20:52:10 +0100
Subject: Remove predecode-j2k and it's assoaciated logic

---
 OpenSim/Region/Application/OpenSim.cs           |  20 ----
 OpenSim/Region/Framework/Scenes/SceneManager.cs | 122 ------------------------
 2 files changed, 142 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 10071a0..b23cdc3 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -306,10 +306,6 @@ namespace OpenSim
                                           "delete-region <name>",
                                           "Delete a region from disk", RunCommand);
 
-            m_console.Commands.AddCommand("region", false, "predecode-j2k",
-                                          "predecode-j2k [<num threads>]>",
-                                          "Precache assets,decode j2k layerdata", RunCommand);
-
             m_console.Commands.AddCommand("region", false, "modules list",
                                           "modules list",
                                           "List modules", HandleModules);
@@ -744,22 +740,6 @@ namespace OpenSim
                     }
                     break;
 
-                case "predecode-j2k":
-                    if (cmdparams.Length > 0)
-                    {
-                        m_sceneManager.CacheJ2kDecode(Convert.ToInt32(cmdparams[0]));
-                    }
-                    else
-                    {
-                        m_sceneManager.CacheJ2kDecode(1);
-                    }
-                    break;
-
-                case "link-region":
-                case "unlink-region":
-                case "link-mapping":
-                    HGCommands.RunHGCommand(command, cmdparams, m_sceneManager.CurrentOrFirstScene);
-                    break;
             }
         }
 
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 091a2d5..1843e2c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -540,127 +540,5 @@ namespace OpenSim.Region.Framework.Scenes
         {
             m_localScenes.ForEach(action);
         }
-
-        public void CacheJ2kDecode(int threads)
-        {
-            if (threads < 1) threads = 1;
-
-            IJ2KDecoder m_decoder = m_localScenes[0].RequestModuleInterface<IJ2KDecoder>();
-
-            List<UUID> assetRequestList = new List<UUID>();
-
-            #region AssetGathering!
-            foreach (Scene scene in m_localScenes)
-            {
-                List<EntityBase> entitles = scene.GetEntities();
-                foreach (EntityBase entity in entitles)
-                {
-                    if (entity is SceneObjectGroup)
-                    {
-                        SceneObjectGroup sog = (SceneObjectGroup) entity;
-                        foreach (SceneObjectPart part in sog.Children.Values)
-                        {
-                            if (part.Shape != null)
-                            {
-                                if (part.Shape.TextureEntry.Length > 0)
-                                {
-                                    OpenMetaverse.Primitive.TextureEntry te =
-                                        new Primitive.TextureEntry(part.Shape.TextureEntry, 0,
-                                                                   part.Shape.TextureEntry.Length);
-                                    if (te.DefaultTexture != null) // this has been null for some reason...
-                                    {
-                                        if (te.DefaultTexture.TextureID != UUID.Zero)
-                                            assetRequestList.Add(te.DefaultTexture.TextureID);
-                                    }
-                                    for (int i=0; i<te.FaceTextures.Length; i++)
-                                    {
-                                        if (te.FaceTextures[i] != null)
-                                        {
-                                            if (te.FaceTextures[i].TextureID != UUID.Zero)
-                                            {
-                                                assetRequestList.Add(te.FaceTextures[i].TextureID);
-                                            }
-                                        }
-                                    }
-                                }
-                                if (part.Shape.SculptTexture != UUID.Zero)
-                                {
-                                    assetRequestList.Add(part.Shape.SculptTexture);
-                                }
-
-                            }
-                        }
-                    }
-                }
-            }
-            #endregion
-
-            int entries_per_thread = (assetRequestList.Count / threads) + 1;
-
-            UUID[] arrAssetRequestList = assetRequestList.ToArray();
-
-            List<UUID[]> arrvalus = new List<UUID[]>();
-
-            //split into separate arrays
-            for (int j = 0; j < threads; j++)
-            {
-                List<UUID> val = new List<UUID>();
-
-                for (int k = j * entries_per_thread; k < ((j + 1) * entries_per_thread); k++)
-                {
-                    if (k < arrAssetRequestList.Length)
-                    {
-                        val.Add(arrAssetRequestList[k]);
-                    }
-
-                }
-                arrvalus.Add(val.ToArray());
-            }
-
-            for (int l = 0; l < arrvalus.Count; l++)
-            {
-                DecodeThreadContents threadworkItem = new DecodeThreadContents();
-                threadworkItem.sn = m_localScenes[0];
-                threadworkItem.j2kdecode = m_decoder;
-                threadworkItem.arrassets = arrvalus[l];
-
-                System.Threading.Thread decodethread =
-                    new System.Threading.Thread(new System.Threading.ParameterizedThreadStart(threadworkItem.run));
-                
-                threadworkItem.SetThread(decodethread);
-
-                decodethread.Priority = System.Threading.ThreadPriority.Lowest;
-                decodethread.Name = "J2kCacheDecodeThread_" + l + 1;
-                ThreadTracker.Add(decodethread);
-                decodethread.Start();
-                
-            }
-        }
-    }
-    
-    public class DecodeThreadContents
-    {
-        public Scene sn;
-        public UUID[] arrassets;
-        public IJ2KDecoder j2kdecode;
-        private System.Threading.Thread thisthread;
-
-        public void run(object o)
-        {
-            for (int i=0;i<arrassets.Length;i++)
-            {
-                AssetBase ab = sn.AssetService.Get(arrassets[i].ToString());
-                if (ab != null && ab.Data != null)
-                {
-                    j2kdecode.Decode(arrassets[i], ab.Data);
-                }
-            }
-            ThreadTracker.Remove(thisthread);
-        }
-
-        public void SetThread(System.Threading.Thread thr)
-        {
-            thisthread = thr;
-        }
     }
 }
-- 
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