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authorJohan Berntsson2008-03-04 05:31:54 +0000
committerJohan Berntsson2008-03-04 05:31:54 +0000
commit279e0061c515ee0a03036bef68eea9738273d785 (patch)
tree4502228eb7b87a760e0b0e67aded9d1d870d0bed /OpenSim/Region
parentAdded copyright heaaders. Minor cleanup. (diff)
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Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs152
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs145
-rw-r--r--OpenSim/Region/ClientStack/PacketQueue.cs12
-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs8
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs11
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs92
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs28
-rw-r--r--OpenSim/Region/Environment/Scenes/AvatarAppearance.cs49
-rw-r--r--OpenSim/Region/Environment/Scenes/EntityBase.cs91
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs43
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs55
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs119
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs416
-rw-r--r--OpenSim/Region/Environment/Types/UpdateQueue.cs50
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs13
15 files changed, 1227 insertions, 57 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index bdefd0f..2c9e50e 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -33,8 +33,6 @@ using System.IO;
33using System.Text; 33using System.Text;
34using System.Threading; 34using System.Threading;
35using System.Timers; 35using System.Timers;
36using libsecondlife;
37using Mono.Addins;
38using Nini.Config; 36using Nini.Config;
39using OpenSim.Framework; 37using OpenSim.Framework;
40using OpenSim.Framework.Communications.Cache; 38using OpenSim.Framework.Communications.Cache;
@@ -49,6 +47,13 @@ using OpenSim.Region.Environment.Interfaces;
49using OpenSim.Region.Environment.Scenes; 47using OpenSim.Region.Environment.Scenes;
50using OpenSim.Region.Physics.Manager; 48using OpenSim.Region.Physics.Manager;
51using Timer=System.Timers.Timer; 49using Timer=System.Timers.Timer;
50using System.Net;
51using Nwc.XmlRpc;
52using System.Collections;
53using System.Reflection;
54using libsecondlife;
55using Mono.Addins;
56using Mono.Addins.Description;
52 57
53namespace OpenSim 58namespace OpenSim
54{ 59{
@@ -57,6 +62,8 @@ namespace OpenSim
57 public class OpenSimMain : RegionApplicationBase, conscmd_callback 62 public class OpenSimMain : RegionApplicationBase, conscmd_callback
58 { 63 {
59 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 64 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
65 private string proxyUrl;
66 private int proxyOffset = 0;
60 67
61 private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; 68 private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
62 69
@@ -110,6 +117,16 @@ namespace OpenSim
110 get { return m_httpServer; } 117 get { return m_httpServer; }
111 } 118 }
112 119
120 public List<UDPServer> UdpServers
121 {
122 get { return m_udpServers; }
123 }
124
125 public List<RegionInfo> RegionData
126 {
127 get { return m_regionData; }
128 }
129
113 private ModuleLoader m_moduleLoader; 130 private ModuleLoader m_moduleLoader;
114 131
115 public ModuleLoader ModuleLoader 132 public ModuleLoader ModuleLoader
@@ -350,20 +367,34 @@ namespace OpenSim
350 m_httpServer.AddStreamHandler(new SimStatusHandler()); 367 m_httpServer.AddStreamHandler(new SimStatusHandler());
351 } 368 }
352 369
370 proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", "");
371 proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0"));
372
353 // Create a ModuleLoader instance 373 // Create a ModuleLoader instance
354 m_moduleLoader = new ModuleLoader(m_config); 374 m_moduleLoader = new ModuleLoader(m_config);
355 375
356 ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); 376 ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup");
357 m_log.InfoFormat("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count); 377 m_log.InfoFormat("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count);
358
359 foreach (TypeExtensionNode node in nodes) 378 foreach (TypeExtensionNode node in nodes)
360 { 379 {
361 IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); 380 // First load the proxy server (if present)
362 381 if(node.Path.Contains("Proxy"))
363 plugin.Initialise(this); 382 {
364 m_plugins.Add(plugin); 383 IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
384 plugin.Initialise(this);
385 m_plugins.Add(plugin);
386 }
387 }
388 // then load the other modules
389 foreach (TypeExtensionNode node in nodes)
390 {
391 if(!node.Path.Contains("Proxy"))
392 {
393 IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
394 plugin.Initialise(this);
395 m_plugins.Add(plugin);
396 }
365 } 397 }
366
367 // Start UDP servers 398 // Start UDP servers
368 //for (int i = 0; i < m_udpServers.Count; i++) 399 //for (int i = 0; i < m_udpServers.Count; i++)
369 //{ 400 //{
@@ -436,10 +467,25 @@ namespace OpenSim
436 return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY); 467 return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY);
437 } 468 }
438 469
439 public UDPServer CreateRegion(RegionInfo regionInfo) 470 public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
440 { 471 {
472 int port = regionInfo.InternalEndPoint.Port;
473 if ((proxyOffset != 0) && (portadd_flag))
474 {
475 // set proxy url to RegionInfo
476 regionInfo.proxyUrl = proxyUrl;
477
478 // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims)
479 regionInfo.originRegionID = regionInfo.RegionID;
480
481 // set initial ServerURI
482 regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName
483 + ":" + regionInfo.InternalEndPoint.Port.ToString();
484
485 ProxyCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
486 }
441 UDPServer udpServer; 487 UDPServer udpServer;
442 Scene scene = SetupScene(regionInfo, out udpServer, m_permissions); 488 Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions);
443 489
444 m_log.Info("[MODULES]: Loading Region's modules"); 490 m_log.Info("[MODULES]: Loading Region's modules");
445 491
@@ -546,7 +592,7 @@ namespace OpenSim
546 m_regionData.RemoveAt(RegionHandleElement); 592 m_regionData.RemoveAt(RegionHandleElement);
547 } 593 }
548 594
549 CreateRegion(whichRegion); 595 CreateRegion(whichRegion, true);
550 //UDPServer restartingRegion = CreateRegion(whichRegion); 596 //UDPServer restartingRegion = CreateRegion(whichRegion);
551 //restartingRegion.ServerListener(); 597 //restartingRegion.ServerListener();
552 //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle); 598 //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
@@ -594,6 +640,8 @@ namespace OpenSim
594 /// </summary> 640 /// </summary>
595 public virtual void Shutdown() 641 public virtual void Shutdown()
596 { 642 {
643 ProxyCommand(proxyUrl, "Stop");
644
597 if (m_startupCommandsFile != String.Empty) 645 if (m_startupCommandsFile != String.Empty)
598 { 646 {
599 RunCommandScript(m_shutdownCommandsFile); 647 RunCommandScript(m_shutdownCommandsFile);
@@ -609,7 +657,7 @@ namespace OpenSim
609 657
610 m_console.Close(); 658 m_console.Close();
611 Environment.Exit(0); 659 Environment.Exit(0);
612 } 660 }
613 661
614 private void RunAutoTimerScript(object sender, EventArgs e) 662 private void RunAutoTimerScript(object sender, EventArgs e)
615 { 663 {
@@ -882,9 +930,8 @@ namespace OpenSim
882 break; 930 break;
883 931
884 case "create-region": 932 case "create-region":
885 CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false)); 933 CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true);
886 break; 934 break;
887
888 case "remove-region": 935 case "remove-region":
889 string regName = CombineParams(cmdparams, 0); 936 string regName = CombineParams(cmdparams, 0);
890 937
@@ -1120,6 +1167,8 @@ namespace OpenSim
1120 presence.ControllingClient.CircuitCode, 1167 presence.ControllingClient.CircuitCode,
1121 ep, 1168 ep,
1122 regionName)); 1169 regionName));
1170 m_console.Notice(" {0}", (((ClientView)presence.ControllingClient).PacketProcessingEnabled)?"Active client":"Standby client");
1171
1123 } 1172 }
1124 1173
1125 break; 1174 break;
@@ -1167,5 +1216,80 @@ namespace OpenSim
1167 } 1216 }
1168 1217
1169 #endregion 1218 #endregion
1219 // TODO: remove me!! (almost same as XmlRpcCommand)
1220 public object ProxyCommand(string url, string methodName, params object[] args)
1221 {
1222 if(proxyUrl.Length==0) return null;
1223 return SendXmlRpcCommand(url, methodName, args);
1224 }
1225
1226 public object XmlRpcCommand(uint port, string methodName, params object[] args)
1227 {
1228 return SendXmlRpcCommand("http://localhost:"+port, methodName, args);
1229 }
1230
1231 public object XmlRpcCommand(string url, string methodName, params object[] args)
1232 {
1233 return SendXmlRpcCommand(url, methodName, args);
1234 }
1235
1236 private object SendXmlRpcCommand(string url, string methodName, object[] args)
1237 {
1238 try {
1239 //MainLog.Instance.Verbose("XMLRPC", "Sending command {0} to {1}", methodName, url);
1240 XmlRpcRequest client = new XmlRpcRequest(methodName, args);
1241 //MainLog.Instance.Verbose("XMLRPC", client.ToString());
1242 XmlRpcResponse response = client.Send(url, 6000);
1243 if(!response.IsFault) return response.Value;
1244 }
1245 catch(Exception e)
1246 {
1247 m_log.ErrorFormat("XMLRPC Failed to send command {0} to {1}: {2}", methodName, url, e.Message);
1248 }
1249 return null;
1250 }
1251
1252 /// <summary>
1253 /// Get the start time and up time of Region server
1254 /// </summary>
1255 /// <param name="starttime">The first out parameter describing when the Region server started</param>
1256 /// <param name="uptime">The second out parameter describing how long the Region server has run</param>
1257 public void GetRunTime(out string starttime, out string uptime)
1258 {
1259 starttime = m_startuptime.ToString();
1260 uptime = (DateTime.Now - m_startuptime).ToString();
1261 }
1262
1263 /// <summary>
1264 /// Get the number of the avatars in the Region server
1265 /// </summary>
1266 /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
1267 public void GetAvatarNumber(out int usernum)
1268 {
1269 int accounter = 0;
1270
1271 foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars()) {
1272 //presence.RegionHandle;
1273 accounter++;
1274 }
1275
1276 usernum = accounter;
1277 }
1278
1279 /// <summary>
1280 /// Get the number of the avatars in the Region server
1281 /// </summary>
1282 /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
1283 public void GetRegionNumber(out int regionnum)
1284 {
1285 int accounter = 0;
1286 //List<string> regionNameList = new List<string>();
1287
1288 m_sceneManager.ForEachScene(delegate(Scene scene) {
1289 accounter++;
1290 });
1291 regionnum = accounter;
1292
1293 }
1170 } 1294 }
1171} 1295}
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index b719086..b5cd6fb 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -61,6 +61,8 @@ namespace OpenSim.Region.ClientStack
61 /* static variables */ 61 /* static variables */
62 public static TerrainManager TerrainManager; 62 public static TerrainManager TerrainManager;
63 63
64 public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
65 public static SynchronizeClientHandler SynchronizeClient = null;
64 /* private variables */ 66 /* private variables */
65 private readonly LLUUID m_sessionId; 67 private readonly LLUUID m_sessionId;
66 private LLUUID m_secureSessionId = LLUUID.Zero; 68 private LLUUID m_secureSessionId = LLUUID.Zero;
@@ -118,6 +120,7 @@ namespace OpenSim.Region.ClientStack
118 protected Thread m_clientThread; 120 protected Thread m_clientThread;
119 protected LLVector3 m_startpos; 121 protected LLVector3 m_startpos;
120 protected EndPoint m_userEndPoint; 122 protected EndPoint m_userEndPoint;
123 protected EndPoint m_proxyEndPoint;
121 124
122 /* Instantiated Designated Event Delegates */ 125 /* Instantiated Designated Event Delegates */
123 //- used so we don't create new objects for each incoming packet and then toss it out later */ 126 //- used so we don't create new objects for each incoming packet and then toss it out later */
@@ -291,7 +294,7 @@ namespace OpenSim.Region.ClientStack
291 /* METHODS */ 294 /* METHODS */
292 295
293 public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer, 296 public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer,
294 AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode) 297 AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
295 { 298 {
296 m_moneyBalance = 1000; 299 m_moneyBalance = 1000;
297 300
@@ -311,6 +314,7 @@ namespace OpenSim.Region.ClientStack
311 m_circuitCode = circuitCode; 314 m_circuitCode = circuitCode;
312 315
313 m_userEndPoint = remoteEP; 316 m_userEndPoint = remoteEP;
317 m_proxyEndPoint = proxyEP;
314 318
315 m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode); 319 m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
316 320
@@ -411,7 +415,37 @@ namespace OpenSim.Region.ClientStack
411 415
412 public void Stop() 416 public void Stop()
413 { 417 {
414 m_log.Info("[BUG]: Stop called, please find out where and remove it"); 418 // Shut down timers
419 m_ackTimer.Stop();
420 m_clientPingTimer.Stop();
421 }
422
423 public void Restart()
424 {
425 // re-construct
426 m_pendingAcks = new Dictionary<uint, uint>();
427 m_needAck = new Dictionary<uint, Packet>();
428 m_sequence += 1000000;
429
430 m_ackTimer = new Timer(750);
431 m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
432 m_ackTimer.Start();
433
434 m_clientPingTimer = new Timer(5000);
435 m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
436 m_clientPingTimer.Enabled = true;
437 }
438
439 public void Terminate()
440 {
441 // disable blocking queue
442 m_packetQueue.Enqueue(null);
443
444 // wait for thread stoped
445 m_clientThread.Join();
446
447 // delete circuit code
448 m_networkServer.CloseClient(this);
415 } 449 }
416 450
417 #endregion 451 #endregion
@@ -507,6 +541,10 @@ namespace OpenSim.Region.ClientStack
507 while (true) 541 while (true)
508 { 542 {
509 QueItem nextPacket = m_packetQueue.Dequeue(); 543 QueItem nextPacket = m_packetQueue.Dequeue();
544 if (nextPacket == null)
545 {
546 break;
547 }
510 if (nextPacket.Incoming) 548 if (nextPacket.Incoming)
511 { 549 {
512 if (nextPacket.Packet.Type != PacketType.AgentUpdate) 550 if (nextPacket.Packet.Type != PacketType.AgentUpdate)
@@ -2642,7 +2680,7 @@ namespace OpenSim.Region.ClientStack
2642 try 2680 try
2643 { 2681 {
2644 byte[] sendbuffer = Pack.ToBytes(); 2682 byte[] sendbuffer = Pack.ToBytes();
2645 PacketPool.Instance.ReturnPacket(Pack); 2683 PacketPool.Instance.ReturnPacket(Pack);
2646 2684
2647 if (Pack.Header.Zerocoded) 2685 if (Pack.Header.Zerocoded)
2648 { 2686 {
@@ -2651,8 +2689,11 @@ namespace OpenSim.Region.ClientStack
2651 } 2689 }
2652 else 2690 else
2653 { 2691 {
2654 m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); 2692 //Need some extra space in case we need to add proxy information to the message later
2693 Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length);
2694 m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
2655 } 2695 }
2696
2656 } 2697 }
2657 catch (Exception e) 2698 catch (Exception e)
2658 { 2699 {
@@ -2666,6 +2707,12 @@ namespace OpenSim.Region.ClientStack
2666 2707
2667 public virtual void InPacket(Packet NewPack) 2708 public virtual void InPacket(Packet NewPack)
2668 { 2709 {
2710 if(!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
2711 {
2712 PacketPool.Instance.ReturnPacket(NewPack);
2713 return;
2714 }
2715
2669 // Handle appended ACKs 2716 // Handle appended ACKs
2670 if (NewPack != null) 2717 if (NewPack != null)
2671 { 2718 {
@@ -2726,6 +2773,15 @@ namespace OpenSim.Region.ClientStack
2726 2773
2727 public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType) 2774 public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
2728 { 2775 {
2776 if ((SynchronizeClient != null) && (!PacketProcessingEnabled))
2777 {
2778 // Sending packet to active client's server.
2779 if (SynchronizeClient(m_scene, NewPack, m_agentId, throttlePacketType))
2780 {
2781 return;
2782 }
2783 }
2784
2729 QueItem item = new QueItem(); 2785 QueItem item = new QueItem();
2730 item.Packet = NewPack; 2786 item.Packet = NewPack;
2731 item.Incoming = false; 2787 item.Incoming = false;
@@ -2853,6 +2909,13 @@ namespace OpenSim.Region.ClientStack
2853 } 2909 }
2854 } 2910 }
2855 2911
2912 private bool m_packetProcessingEnabled = true;
2913
2914 public bool PacketProcessingEnabled {
2915 get { return m_packetProcessingEnabled; }
2916 set { m_packetProcessingEnabled = value; }
2917 }
2918
2856 protected void ProcessInPacket(Packet Pack) 2919 protected void ProcessInPacket(Packet Pack)
2857 { 2920 {
2858 ack_pack(Pack); 2921 ack_pack(Pack);
@@ -4373,5 +4436,79 @@ namespace OpenSim.Region.ClientStack
4373 4436
4374 OutPacket(logReply, ThrottleOutPacketType.Task); 4437 OutPacket(logReply, ThrottleOutPacketType.Task);
4375 } 4438 }
4439
4440 public ClientInfo GetClientInfo()
4441 {
4442 //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
4443
4444 ClientInfo info = new ClientInfo();
4445 info.userEP = this.m_userEndPoint;
4446 info.proxyEP = this.m_proxyEndPoint;
4447 info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
4448
4449 info.pendingAcks = m_pendingAcks;
4450
4451 info.needAck = new Dictionary<uint,byte[]>();
4452
4453 lock (m_needAck)
4454 {
4455 foreach (uint key in m_needAck.Keys)
4456 {
4457 info.needAck.Add(key, m_needAck[key].ToBytes());
4458 }
4459 }
4460
4461/* pending
4462 QueItem[] queitems = m_packetQueue.GetQueueArray();
4463
4464 MainLog.Instance.Verbose("CLIENT", "Queue Count : [{0}]", queitems.Length);
4465
4466 for (int i = 0; i < queitems.Length; i++)
4467 {
4468 if (queitems[i].Incoming == false)
4469 {
4470 info.out_packets.Add(queitems[i].Packet.ToBytes());
4471 MainLog.Instance.Verbose("CLIENT", "Add OutPacket [{0}]", queitems[i].Packet.Type.ToString());
4472 }
4473 }
4474*/
4475
4476 info.sequence = m_sequence;
4477
4478 //MainLog.Instance.Verbose("CLIENT", "GetClientInfo END");
4479
4480 return info;
4481 }
4482
4483 public void SetClientInfo(ClientInfo info)
4484 {
4485 m_pendingAcks = info.pendingAcks;
4486
4487 m_needAck = new Dictionary<uint,Packet>();
4488
4489 Packet packet = null;
4490 int packetEnd = 0;
4491 byte[] zero = new byte[3000];
4492
4493 foreach (uint key in info.needAck.Keys)
4494 {
4495 byte[] buff = info.needAck[key];
4496
4497 packetEnd = buff.Length - 1;
4498
4499 try
4500 {
4501 packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
4502 }
4503 catch (Exception)
4504 {
4505 //MainLog.Instance.Debug("UDPSERVER", e.ToString());
4506 }
4507
4508 m_needAck.Add(key, packet);
4509 }
4510
4511 m_sequence = info.sequence;
4512 }
4376 } 4513 }
4377} 4514}
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs
index a04828f..82f96e8 100644
--- a/OpenSim/Region/ClientStack/PacketQueue.cs
+++ b/OpenSim/Region/ClientStack/PacketQueue.cs
@@ -142,8 +142,13 @@ namespace OpenSim.Region.ClientStack
142 // We could micro lock, but that will tend to actually 142 // We could micro lock, but that will tend to actually
143 // probably be worse than just synchronizing on SendQueue 143 // probably be worse than just synchronizing on SendQueue
144 144
145 lock (this) 145 if (item == null)
146 { 146 {
147 SendQueue.Enqueue(item);
148 return;
149 }
150
151 lock (this) {
147 switch (item.throttleType) 152 switch (item.throttleType)
148 { 153 {
149 case ThrottleOutPacketType.Resend: 154 case ThrottleOutPacketType.Resend:
@@ -518,5 +523,10 @@ namespace OpenSim.Region.ClientStack
518 TextureOutgoingPacketQueue.Count, 523 TextureOutgoingPacketQueue.Count,
519 AssetOutgoingPacketQueue.Count); 524 AssetOutgoingPacketQueue.Count);
520 } 525 }
526
527 public QueItem[] GetQueueArray()
528 {
529 return SendQueue.GetQueueArray();
530 }
521 } 531 }
522} 532}
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 250b90a..02ae79b 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -74,14 +74,14 @@ namespace OpenSim.Region.ClientStack
74 protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, 74 protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
75 ClientManager clientManager, IScene scene, AssetCache assetCache, 75 ClientManager clientManager, IScene scene, AssetCache assetCache,
76 PacketServer packServer, AgentCircuitManager authenSessions, 76 PacketServer packServer, AgentCircuitManager authenSessions,
77 LLUUID agentId, LLUUID sessionId, uint circuitCode) 77 LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
78 { 78 {
79 return 79 return
80 new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode); 80 new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
81 } 81 }
82 82
83 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, 83 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
84 AgentCircuitManager authenticateSessionsClass) 84 AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
85 { 85 {
86 IClientAPI newuser; 86 IClientAPI newuser;
87 87
@@ -93,7 +93,7 @@ namespace OpenSim.Region.ClientStack
93 { 93 {
94 newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, 94 newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
95 authenticateSessionsClass, useCircuit.CircuitCode.ID, 95 authenticateSessionsClass, useCircuit.CircuitCode.ID,
96 useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code); 96 useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
97 97
98 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); 98 m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
99 99
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index a760712..660c3b3 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -104,13 +104,18 @@ namespace OpenSim.Region.ClientStack
104 104
105 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) 105 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
106 { 106 {
107 return SetupScene(regionInfo, 0, out udpServer, m_permissions);
108 }
109
110 protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out UDPServer udpServer, bool m_permissions)
111 {
107 AgentCircuitManager circuitManager = new AgentCircuitManager(); 112 AgentCircuitManager circuitManager = new AgentCircuitManager();
108 IPAddress listenIP = regionInfo.InternalEndPoint.Address; 113 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
109 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP)) 114 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
110 // listenIP = IPAddress.Parse("0.0.0.0"); 115 // listenIP = IPAddress.Parse("0.0.0.0");
111 116
112 uint port = (uint) regionInfo.InternalEndPoint.Port; 117 uint port = (uint) regionInfo.InternalEndPoint.Port;
113 udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); 118 udpServer = new UDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
114 regionInfo.InternalEndPoint.Port = (int)port; 119 regionInfo.InternalEndPoint.Port = (int)port;
115 120
116 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); 121 Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
@@ -148,8 +153,8 @@ namespace OpenSim.Region.ClientStack
148 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; 153 scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
149 } 154 }
150 155
151 scene.LoadPrimsFromStorage(m_permissions); 156 scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID);
152 scene.loadAllLandObjectsFromStorage(); 157 scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
153 scene.performParcelPrimCountUpdate(); 158 scene.performParcelPrimCountUpdate();
154 scene.StartTimer(); 159 scene.StartTimer();
155 return scene; 160 return scene;
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 9c572cf..5501d3f 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -43,12 +43,15 @@ namespace OpenSim.Region.ClientStack
43 43
44 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); 44 protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
45 public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>(); 45 public Dictionary<uint, EndPoint> clientCircuits_reverse = new Dictionary<uint, EndPoint>();
46 protected Dictionary<uint, EndPoint> proxyCircuits = new Dictionary<uint, EndPoint>();
46 public Socket Server; 47 public Socket Server;
47 protected IPEndPoint ServerIncoming; 48 protected IPEndPoint ServerIncoming;
48 protected byte[] RecvBuffer = new byte[4096]; 49 protected byte[] RecvBuffer = new byte[4096];
49 protected byte[] ZeroBuffer = new byte[8192]; 50 protected byte[] ZeroBuffer = new byte[8192];
50 protected IPEndPoint ipeSender; 51 protected IPEndPoint ipeSender;
51 protected EndPoint epSender; 52 protected EndPoint epSender;
53 protected EndPoint epProxy;
54 protected int proxyPortOffset;
52 protected AsyncCallback ReceivedData; 55 protected AsyncCallback ReceivedData;
53 protected PacketServer m_packetServer; 56 protected PacketServer m_packetServer;
54 protected ulong m_regionHandle; 57 protected ulong m_regionHandle;
@@ -85,10 +88,11 @@ namespace OpenSim.Region.ClientStack
85 { 88 {
86 } 89 }
87 90
88 public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass) 91 public UDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
89 { 92 {
93 this.proxyPortOffset = proxyPortOffset;
94 listenPort = (uint) (port + proxyPortOffset);
90 listenIP = _listenIP; 95 listenIP = _listenIP;
91 listenPort = port;
92 Allow_Alternate_Port = allow_alternate_port; 96 Allow_Alternate_Port = allow_alternate_port;
93 m_assetCache = assetCache; 97 m_assetCache = assetCache;
94 m_authenticateSessionsClass = authenticateClass; 98 m_authenticateSessionsClass = authenticateClass;
@@ -97,7 +101,7 @@ namespace OpenSim.Region.ClientStack
97 // Return new port 101 // Return new port
98 // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. 102 // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered.
99 // So the option allow_alternate_ports="true" was added to default.xml 103 // So the option allow_alternate_ports="true" was added to default.xml
100 port = listenPort; 104 port = (uint)(listenPort - proxyPortOffset);
101 } 105 }
102 106
103 protected virtual void CreatePacketServer() 107 protected virtual void CreatePacketServer()
@@ -211,6 +215,13 @@ namespace OpenSim.Region.ClientStack
211 //return; 215 //return;
212 } 216 }
213 217
218 //System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString());
219 epProxy = epSender;
220 if (proxyPortOffset != 0)
221 {
222 epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes);
223 }
224
214 int packetEnd = numBytes - 1; 225 int packetEnd = numBytes - 1;
215 226
216 try 227 try
@@ -318,6 +329,9 @@ namespace OpenSim.Region.ClientStack
318 329
319 protected virtual void AddNewClient(Packet packet) 330 protected virtual void AddNewClient(Packet packet)
320 { 331 {
332 //Slave regions don't accept new clients
333 if(m_localScene.Region_Status != RegionStatus.SlaveScene)
334 {
321 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; 335 UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
322 lock (clientCircuits) 336 lock (clientCircuits)
323 { 337 {
@@ -334,7 +348,17 @@ namespace OpenSim.Region.ClientStack
334 m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); 348 m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
335 } 349 }
336 350
337 PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass); 351 lock (proxyCircuits)
352 {
353 if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
354 proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
355 else
356 m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
357 }
358
359 PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
360 }
361 PacketPool.Instance.ReturnPacket(packet);
338 } 362 }
339 363
340 public void ServerListener() 364 public void ServerListener()
@@ -387,10 +411,20 @@ namespace OpenSim.Region.ClientStack
387 lock (clientCircuits_reverse) 411 lock (clientCircuits_reverse)
388 { 412 {
389 if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto)) 413 if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
390 { 414 {
391 //we found the endpoint so send the packet to it 415 //we found the endpoint so send the packet to it
392 Server.SendTo(buffer, size, flags, sendto); 416 if (proxyPortOffset != 0)
393 } 417 {
418 //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString());
419 PacketPool.EncodeProxyMessage(buffer, ref size, sendto);
420 Server.SendTo(buffer, size, flags, proxyCircuits[circuitcode]);
421 }
422 else
423 {
424 //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString());
425 Server.SendTo(buffer, size, flags, sendto);
426 }
427 }
394 } 428 }
395 } 429 }
396 430
@@ -404,8 +438,50 @@ namespace OpenSim.Region.ClientStack
404 clientCircuits.Remove(sendto); 438 clientCircuits.Remove(sendto);
405 439
406 clientCircuits_reverse.Remove(circuitcode); 440 clientCircuits_reverse.Remove(circuitcode);
441 proxyCircuits.Remove(circuitcode);
407 } 442 }
408 } 443 }
409 } 444 }
445
446 public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP)
447 {
448 //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient");
449
450 UseCircuitCodePacket useCircuit = new UseCircuitCodePacket();
451 useCircuit.CircuitCode.Code = circuit.circuitcode;
452 useCircuit.CircuitCode.ID = circuit.AgentID;
453 useCircuit.CircuitCode.SessionID = circuit.SessionID;
454
455 lock (clientCircuits)
456 {
457 if (!clientCircuits.ContainsKey(userEP))
458 clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
459 else
460 m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
461 }
462 lock (clientCircuits_reverse)
463 {
464 if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
465 clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
466 else
467 m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
468 }
469
470 lock (proxyCircuits)
471 {
472 if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
473 {
474 proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
475 }
476 else
477 {
478 // re-set proxy endpoint
479 proxyCircuits.Remove(useCircuit.CircuitCode.Code);
480 proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP);
481 }
482 }
483
484 PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
485 }
410 } 486 }
411} 487}
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 12c91ac..cdafad3 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -111,6 +111,8 @@ namespace OpenSim.Region.Communications.OGS1
111 GridParams["http_port"] = serversInfo.HttpListenerPort.ToString(); 111 GridParams["http_port"] = serversInfo.HttpListenerPort.ToString();
112 GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString(); 112 GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString();
113 GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToString(); 113 GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToString();
114 GridParams["originUUID"] = regionInfo.originRegionID.ToString();
115 GridParams["server_uri"] = regionInfo.ServerURI;
114 116
115 // part of an initial brutish effort to provide accurate information (as per the xml region spec) 117 // part of an initial brutish effort to provide accurate information (as per the xml region spec)
116 // wrt the ownership of a given region 118 // wrt the ownership of a given region
@@ -165,7 +167,30 @@ namespace OpenSim.Region.Communications.OGS1
165 167
166 public bool DeregisterRegion(RegionInfo regionInfo) 168 public bool DeregisterRegion(RegionInfo regionInfo)
167 { 169 {
168 return false; 170 Hashtable GridParams = new Hashtable();
171
172 GridParams["UUID"] = regionInfo.RegionID.ToString();
173
174 // Package into an XMLRPC Request
175 ArrayList SendParams = new ArrayList();
176 SendParams.Add(GridParams);
177
178 // Send Request
179 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_after_region_moved", SendParams);
180 XmlRpcResponse GridResp = GridReq.Send(serversInfo.GridURL, 10000);
181 Hashtable GridRespData = (Hashtable) GridResp.Value;
182
183 Hashtable griddatahash = GridRespData;
184
185 // Process Response
186 if (GridRespData.ContainsKey("error")) {
187 string errorstring = (string)GridRespData["error"];
188 m_log.Error("Unable to connect to grid: " + errorstring);
189 return false;
190 }
191
192 // What does DeregisterRegion() do?
193 return m_localBackend.DeregisterRegion(regionInfo);
169 } 194 }
170 195
171 public virtual Dictionary<string, string> GetGridSettings() 196 public virtual Dictionary<string, string> GetGridSettings()
@@ -1209,7 +1234,6 @@ namespace OpenSim.Region.Communications.OGS1
1209 } 1234 }
1210 1235
1211 return m_localBackend.TriggerRegionUp(new RegionInfo(regionData), regionhandle); 1236 return m_localBackend.TriggerRegionUp(new RegionInfo(regionData), regionhandle);
1212
1213 } 1237 }
1214 1238
1215 catch (RemotingException e) 1239 catch (RemotingException e)
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs
index b54f777..fcc8fdf 100644
--- a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs
+++ b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs
@@ -26,13 +26,16 @@
26* 26*
27*/ 27*/
28 28
29using System;
29using libsecondlife; 30using libsecondlife;
30using libsecondlife.Packets; 31using libsecondlife.Packets;
31using OpenSim.Framework; 32using OpenSim.Framework;
32 33using System.Runtime.Serialization;
34using System.Security.Permissions;
33namespace OpenSim.Region.Environment.Scenes 35namespace OpenSim.Region.Environment.Scenes
34{ 36{
35 public class AvatarAppearance 37 [Serializable]
38 public class AvatarAppearance : ISerializable
36 { 39 {
37 protected LLUUID m_scenePresenceID; 40 protected LLUUID m_scenePresenceID;
38 41
@@ -149,5 +152,45 @@ namespace OpenSim.Region.Environment.Scenes
149 textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); 152 textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
150 return textu; 153 return textu;
151 } 154 }
155
156 protected AvatarAppearance(SerializationInfo info, StreamingContext context)
157 {
158 //System.Console.WriteLine("AvatarAppearance Deserialize BGN");
159
160 if (info == null)
161 {
162 throw new System.ArgumentNullException("info");
163 }
164
165 m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid)));
166 m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int));
167 m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[]));
168 m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[]));
169
170 byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[]));
171 m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length);
172
173 m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
174
175 //System.Console.WriteLine("AvatarAppearance Deserialize END");
176 }
177
178 [SecurityPermission(SecurityAction.LinkDemand,
179 Flags = SecurityPermissionFlag.SerializationFormatter)]
180 public virtual void GetObjectData(
181 SerializationInfo info, StreamingContext context)
182 {
183 if (info == null)
184 {
185 throw new System.ArgumentNullException("info");
186 }
187
188 info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID);
189 info.AddValue("m_wearablesSerial", m_wearablesSerial);
190 info.AddValue("m_visualParams", m_visualParams);
191 info.AddValue("m_wearables", m_wearables);
192 info.AddValue("m_textureEntry", m_textureEntry.ToBytes());
193 info.AddValue("m_avatarHeight", m_avatarHeight);
194 }
152 } 195 }
153} \ No newline at end of file 196}
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 91dda74..2a8c1e9 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -30,9 +30,14 @@ using System.Collections.Generic;
30using Axiom.Math; 30using Axiom.Math;
31using libsecondlife; 31using libsecondlife;
32 32
33using System;
34using System.Runtime.Serialization;
35using System.Security.Permissions;
36
33namespace OpenSim.Region.Environment.Scenes 37namespace OpenSim.Region.Environment.Scenes
34{ 38{
35 public abstract class EntityBase 39 [Serializable]
40 public abstract class EntityBase : ISerializable
36 { 41 {
37 protected Scene m_scene; 42 protected Scene m_scene;
38 43
@@ -134,6 +139,90 @@ namespace OpenSim.Region.Environment.Scenes
134 139
135 140
136 public abstract void SetText(string text, Vector3 color, double alpha); 141 public abstract void SetText(string text, Vector3 color, double alpha);
142
143 protected EntityBase(SerializationInfo info, StreamingContext context)
144 {
145 //System.Console.WriteLine("EntityBase Deserialize BGN");
146
147 if (info == null)
148 {
149 throw new System.ArgumentNullException("info");
150 }
151
152 //JB m_children = (List<EntityBase>)info.GetValue("m_children", typeof(List<EntityBase>));
153// m_scene = (Scene)info.GetValue("m_scene", typeof(Scene));
154 m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
155 m_name = (string)info.GetValue("m_name", typeof(string));
156
157 m_pos
158 = new LLVector3(
159 (float)info.GetValue("m_pos.X", typeof(float)),
160 (float)info.GetValue("m_pos.Y", typeof(float)),
161 (float)info.GetValue("m_pos.Z", typeof(float)));
162
163 m_velocity
164 = new LLVector3(
165 (float)info.GetValue("m_velocity.X", typeof(float)),
166 (float)info.GetValue("m_velocity.Y", typeof(float)),
167 (float)info.GetValue("m_velocity.Z", typeof(float)));
168
169 m_rotationalvelocity
170 = new LLVector3(
171 (float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
172 (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
173 (float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
174
175 m_rotation
176 = new Quaternion(
177 (float)info.GetValue("m_rotation.w", typeof(float)),
178 (float)info.GetValue("m_rotation.x", typeof(float)),
179 (float)info.GetValue("m_rotation.y", typeof(float)),
180 (float)info.GetValue("m_rotation.z", typeof(float)));
181
182 m_localId = (uint)info.GetValue("m_localId", typeof(uint));
183
184 //System.Console.WriteLine("EntityBase Deserialize END");
185 }
186
187 [SecurityPermission(SecurityAction.LinkDemand,
188 Flags = SecurityPermissionFlag.SerializationFormatter)]
189 public virtual void GetObjectData(
190 SerializationInfo info, StreamingContext context)
191 {
192 if (info == null)
193 {
194 throw new System.ArgumentNullException("info");
195 }
196
197 //JB info.AddValue("m_children", m_children);
198
199// info.AddValue("m_scene", m_scene);
200 info.AddValue("m_uuid", m_uuid.UUID);
201 info.AddValue("m_name", m_name);
202
203 // LLVector3
204 info.AddValue("m_pos.X", m_pos.X);
205 info.AddValue("m_pos.Y", m_pos.Y);
206 info.AddValue("m_pos.Z", m_pos.Z);
207
208 // LLVector3
209 info.AddValue("m_velocity.X", m_velocity.X);
210 info.AddValue("m_velocity.Y", m_velocity.Y);
211 info.AddValue("m_velocity.Z", m_velocity.Z);
212
213 // LLVector3
214 info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
215 info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
216 info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
217
218 // Quaternion
219 info.AddValue("m_rotation.w", m_rotation.w);
220 info.AddValue("m_rotation.x", m_rotation.x);
221 info.AddValue("m_rotation.y", m_rotation.y);
222 info.AddValue("m_rotation.z", m_rotation.z);
223
224 info.AddValue("m_localId", m_localId);
225 }
137 } 226 }
138 227
139 //Nested Classes 228 //Nested Classes
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 860f5fb..882e589 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -57,6 +57,7 @@ namespace OpenSim.Region.Environment.Scenes
57 // SceneObjects is not currently populated or used. 57 // SceneObjects is not currently populated or used.
58 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; 58 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
59 public Dictionary<LLUUID, EntityBase> Entities; 59 public Dictionary<LLUUID, EntityBase> Entities;
60 public Dictionary<LLUUID, ScenePresence> RestorePresences;
60 61
61 public BasicQuadTreeNode QuadTree; 62 public BasicQuadTreeNode QuadTree;
62 63
@@ -455,6 +456,48 @@ namespace OpenSim.Region.Environment.Scenes
455 return newAvatar; 456 return newAvatar;
456 } 457 }
457 458
459 public void AddScenePresence(ScenePresence presence)
460 {
461 bool child = presence.IsChildAgent;
462
463 if (child)
464 {
465 m_numChildAgents++;
466 m_log.Info("[SCENE]"+ m_regInfo.RegionName + ": Creating new child agent.");
467 }
468 else
469 {
470 m_numRootAgents++;
471 m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Creating new root agent.");
472 m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Adding Physical agent.");
473
474 presence.AddToPhysicalScene();
475 }
476
477 lock (Entities)
478 {
479 if (!Entities.ContainsKey(presence.m_uuid))
480 {
481 Entities.Add(presence.m_uuid, presence);
482 }
483 else
484 {
485 Entities[presence.m_uuid] = presence;
486 }
487 }
488 lock (ScenePresences)
489 {
490 if (ScenePresences.ContainsKey(presence.m_uuid))
491 {
492 ScenePresences[presence.m_uuid] = presence;
493 }
494 else
495 {
496 ScenePresences.Add(presence.m_uuid, presence);
497 }
498 }
499 }
500
458 public void SwapRootChildAgent(bool direction_RC_CR_T_F) 501 public void SwapRootChildAgent(bool direction_RC_CR_T_F)
459 { 502 {
460 if (direction_RC_CR_T_F) 503 if (direction_RC_CR_T_F)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 845de22..43e7e99 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -54,6 +54,10 @@ namespace OpenSim.Region.Environment.Scenes
54 54
55 public partial class Scene : SceneBase 55 public partial class Scene : SceneBase
56 { 56 {
57 public delegate void SynchronizeSceneHandler(Scene scene);
58 public SynchronizeSceneHandler SynchronizeScene = null;
59 public int splitID = 0;
60
57 #region Fields 61 #region Fields
58 62
59 protected Timer m_heartbeatTimer = new Timer(); 63 protected Timer m_heartbeatTimer = new Timer();
@@ -216,7 +220,11 @@ namespace OpenSim.Region.Environment.Scenes
216 get { return m_innerScene.Entities; } 220 get { return m_innerScene.Entities; }
217 set { m_innerScene.Entities = value; } 221 set { m_innerScene.Entities = value; }
218 } 222 }
219 223 public Dictionary<LLUUID, ScenePresence> m_restorePresences
224 {
225 get { return m_innerScene.RestorePresences; }
226 set { m_innerScene.RestorePresences = value; }
227 }
220 #endregion 228 #endregion
221 229
222 #region Constructors 230 #region Constructors
@@ -276,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
276 Entities = new Dictionary<LLUUID, EntityBase>(); 284 Entities = new Dictionary<LLUUID, EntityBase>();
277 m_scenePresences = new Dictionary<LLUUID, ScenePresence>(); 285 m_scenePresences = new Dictionary<LLUUID, ScenePresence>();
278 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); 286 //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>();
287 m_restorePresences = new Dictionary<LLUUID, ScenePresence>();
279 288
280 m_log.Info("[SCENE]: Creating LandMap"); 289 m_log.Info("[SCENE]: Creating LandMap");
281 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); 290 Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY);
@@ -701,6 +710,8 @@ namespace OpenSim.Region.Environment.Scenes
701 physicsFPS = m_innerScene.UpdatePhysics( 710 physicsFPS = m_innerScene.UpdatePhysics(
702 Math.Max(SinceLastFrame.TotalSeconds, m_timespan) 711 Math.Max(SinceLastFrame.TotalSeconds, m_timespan)
703 ); 712 );
713 if (m_frame % m_update_physics == 0 && SynchronizeScene != null)
714 SynchronizeScene(this);
704 715
705 physicsMS = System.Environment.TickCount - physicsMS; 716 physicsMS = System.Environment.TickCount - physicsMS;
706 physicsMS += physicsMS2; 717 physicsMS += physicsMS2;
@@ -719,6 +730,8 @@ namespace OpenSim.Region.Environment.Scenes
719 if (m_frame % m_update_presences == 0) 730 if (m_frame % m_update_presences == 0)
720 m_innerScene.UpdatePresences(); 731 m_innerScene.UpdatePresences();
721 732
733 if (Region_Status != RegionStatus.SlaveScene)
734 {
722 if (m_frame % m_update_events == 0) 735 if (m_frame % m_update_events == 0)
723 UpdateEvents(); 736 UpdateEvents();
724 737
@@ -747,7 +760,7 @@ namespace OpenSim.Region.Environment.Scenes
747 m_statsReporter.addOtherMS(otherMS); 760 m_statsReporter.addOtherMS(otherMS);
748 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts()); 761 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts());
749 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS()); 762 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
750 763 }
751 } 764 }
752 catch (NotImplementedException) 765 catch (NotImplementedException)
753 { 766 {
@@ -1058,10 +1071,10 @@ namespace OpenSim.Region.Environment.Scenes
1058 1071
1059 #region Load Land 1072 #region Load Land
1060 1073
1061 public void loadAllLandObjectsFromStorage() 1074 public void loadAllLandObjectsFromStorage(LLUUID regionID)
1062 { 1075 {
1063 m_log.Info("[SCENE]: Loading land objects from storage"); 1076 m_log.Info("[SCENE]: Loading land objects from storage");
1064 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); 1077 List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID);
1065 1078
1066 if (landData.Count == 0) 1079 if (landData.Count == 0)
1067 { 1080 {
@@ -1080,11 +1093,11 @@ namespace OpenSim.Region.Environment.Scenes
1080 /// <summary> 1093 /// <summary>
1081 /// Loads the World's objects 1094 /// Loads the World's objects
1082 /// </summary> 1095 /// </summary>
1083 public virtual void LoadPrimsFromStorage(bool m_permissions) 1096 public virtual void LoadPrimsFromStorage(bool m_permissions, LLUUID regionID)
1084 { 1097 {
1085 m_log.Info("[SCENE]: Loading objects from datastore"); 1098 m_log.Info("[SCENE]: Loading objects from datastore");
1086 1099
1087 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); 1100 List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
1088 foreach (SceneObjectGroup group in PrimsFromDB) 1101 foreach (SceneObjectGroup group in PrimsFromDB)
1089 { 1102 {
1090 AddEntityFromStorage(group); 1103 AddEntityFromStorage(group);
@@ -1339,13 +1352,35 @@ namespace OpenSim.Region.Environment.Scenes
1339 { 1352 {
1340 m_log.Warn("[CONNECTION DEBUGGING]: Creating new client for " + client.AgentId.ToString()); 1353 m_log.Warn("[CONNECTION DEBUGGING]: Creating new client for " + client.AgentId.ToString());
1341 SubscribeToClientEvents(client); 1354 SubscribeToClientEvents(client);
1355 ScenePresence presence = null;
1356
1357 if (m_restorePresences.ContainsKey(client.AgentId))
1358 {
1359 m_log.Info("REGION Restore Scene Presence");
1360
1361 presence = m_restorePresences[client.AgentId];
1362 m_restorePresences.Remove(client.AgentId);
1363
1364 presence.initializeScenePresence(client, RegionInfo, this);
1365
1366 m_innerScene.AddScenePresence(presence);
1342 1367
1343 m_estateManager.sendRegionHandshake(client); 1368 lock (m_restorePresences)
1369 {
1370 Monitor.PulseAll(m_restorePresences);
1371 }
1372 }
1373 else
1374 {
1375 m_log.Info("REGION Add New Scene Presence");
1344 1376
1345 CreateAndAddScenePresence(client, child); 1377 m_estateManager.sendRegionHandshake(client);
1346 1378
1347 m_LandManager.sendParcelOverlay(client); 1379 CreateAndAddScenePresence(client, child);
1348 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); 1380
1381 m_LandManager.sendParcelOverlay(client);
1382 CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
1383 }
1349 } 1384 }
1350 1385
1351 protected virtual void SubscribeToClientEvents(IClientAPI client) 1386 protected virtual void SubscribeToClientEvents(IClientAPI client)
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index a6a5063..46bb89c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -39,6 +39,8 @@ using OpenSim.Framework.Console;
39using OpenSim.Region.Environment.Interfaces; 39using OpenSim.Region.Environment.Interfaces;
40using OpenSim.Region.Environment.Scenes.Scripting; 40using OpenSim.Region.Environment.Scenes.Scripting;
41using OpenSim.Region.Physics.Manager; 41using OpenSim.Region.Physics.Manager;
42using System.Runtime.Serialization;
43using System.Security.Permissions;
42 44
43namespace OpenSim.Region.Environment.Scenes 45namespace OpenSim.Region.Environment.Scenes
44{ 46{
@@ -82,7 +84,8 @@ namespace OpenSim.Region.Environment.Scenes
82 SCALE = 0x40 84 SCALE = 0x40
83 } 85 }
84 86
85 public partial class SceneObjectPart : IScriptHost 87 [Serializable]
88 public partial class SceneObjectPart : IScriptHost, ISerializable
86 { 89 {
87 90
88 [XmlIgnore] public PhysicsActor PhysActor = null; 91 [XmlIgnore] public PhysicsActor PhysActor = null;
@@ -1859,5 +1862,119 @@ namespace OpenSim.Region.Environment.Scenes
1859 (int) (color.z*0xff)); 1862 (int) (color.z*0xff));
1860 Text = text; 1863 Text = text;
1861 } 1864 }
1865
1866 protected SceneObjectPart(SerializationInfo info, StreamingContext context)
1867 {
1868 //System.Console.WriteLine("SceneObjectPart Deserialize BGN");
1869
1870 if (info == null)
1871 {
1872 throw new System.ArgumentNullException("info");
1873 }
1874
1875 /*
1876 m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>));
1877 m_ids = (List<LLUUID>)info.GetValue("m_ids", typeof(List<LLUUID>));
1878 */
1879
1880 //System.Console.WriteLine("SceneObjectPart Deserialize END");
1881 }
1882
1883 [SecurityPermission(SecurityAction.LinkDemand,
1884 Flags = SecurityPermissionFlag.SerializationFormatter)]
1885 public virtual void GetObjectData(
1886 SerializationInfo info, StreamingContext context)
1887 {
1888 if (info == null)
1889 {
1890 throw new System.ArgumentNullException("info");
1891 }
1892
1893 info.AddValue("m_inventoryFileName", m_inventoryFileName);
1894 info.AddValue("m_folderID", m_folderID.UUID);
1895 info.AddValue("PhysActor", PhysActor);
1896
1897 Dictionary<Guid, TaskInventoryItem> TaskInventory_work = new Dictionary<Guid, TaskInventoryItem>();
1898
1899 foreach (LLUUID id in TaskInventory.Keys)
1900 {
1901 TaskInventory_work.Add(id.UUID, TaskInventory[id]);
1902 }
1903
1904 info.AddValue("TaskInventory", TaskInventory_work);
1905
1906 info.AddValue("LastOwnerID", LastOwnerID.UUID);
1907 info.AddValue("OwnerID", OwnerID.UUID);
1908 info.AddValue("GroupID", GroupID.UUID);
1909
1910 info.AddValue("OwnershipCost", OwnershipCost);
1911 info.AddValue("ObjectSaleType", ObjectSaleType);
1912 info.AddValue("SalePrice", SalePrice);
1913 info.AddValue("Category", Category);
1914
1915 info.AddValue("CreationDate", CreationDate);
1916 info.AddValue("ParentID", ParentID);
1917
1918 info.AddValue("OwnerMask", OwnerMask);
1919 info.AddValue("NextOwnerMask", NextOwnerMask);
1920 info.AddValue("GroupMask", GroupMask);
1921 info.AddValue("EveryoneMask", EveryoneMask);
1922 info.AddValue("BaseMask", BaseMask);
1923
1924 info.AddValue("m_particleSystem", m_particleSystem);
1925
1926 info.AddValue("TimeStampFull", TimeStampFull);
1927 info.AddValue("TimeStampTerse", TimeStampTerse);
1928 info.AddValue("TimeStampLastActivity", TimeStampLastActivity);
1929
1930 info.AddValue("m_updateFlag", m_updateFlag);
1931 info.AddValue("CreatorID", CreatorID.UUID);
1932
1933 info.AddValue("m_inventorySerial", m_inventorySerial);
1934 info.AddValue("m_uuid", m_uuid.UUID);
1935 info.AddValue("m_localID", m_localID);
1936 info.AddValue("m_name", m_name);
1937 info.AddValue("m_flags", Flags);
1938 info.AddValue("m_material", m_material);
1939 info.AddValue("m_regionHandle", m_regionHandle);
1940
1941 info.AddValue("m_groupPosition.X", m_groupPosition.X);
1942 info.AddValue("m_groupPosition.Y", m_groupPosition.Y);
1943 info.AddValue("m_groupPosition.Z", m_groupPosition.Z);
1944
1945 info.AddValue("m_offsetPosition.X", m_offsetPosition.X);
1946 info.AddValue("m_offsetPosition.Y", m_offsetPosition.Y);
1947 info.AddValue("m_offsetPosition.Z", m_offsetPosition.Z);
1948
1949 info.AddValue("m_rotationOffset.W", m_rotationOffset.W);
1950 info.AddValue("m_rotationOffset.X", m_rotationOffset.X);
1951 info.AddValue("m_rotationOffset.Y", m_rotationOffset.Y);
1952 info.AddValue("m_rotationOffset.Z", m_rotationOffset.Z);
1953
1954 info.AddValue("m_velocity.X", m_velocity.X);
1955 info.AddValue("m_velocity.Y", m_velocity.Y);
1956 info.AddValue("m_velocity.Z", m_velocity.Z);
1957
1958 info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
1959 info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
1960 info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
1961
1962 info.AddValue("m_angularVelocity.X", m_angularVelocity.X);
1963 info.AddValue("m_angularVelocity.Y", m_angularVelocity.Y);
1964 info.AddValue("m_angularVelocity.Z", m_angularVelocity.Z);
1965
1966 info.AddValue("m_acceleration.X", m_acceleration.X);
1967 info.AddValue("m_acceleration.Y", m_acceleration.Y);
1968 info.AddValue("m_acceleration.Z", m_acceleration.Z);
1969
1970 info.AddValue("m_description", m_description);
1971 info.AddValue("m_color", m_color);
1972 info.AddValue("m_text", m_text);
1973 info.AddValue("m_sitName", m_sitName);
1974 info.AddValue("m_touchName", m_touchName);
1975 info.AddValue("m_clickAction", m_clickAction);
1976 info.AddValue("m_shape", m_shape);
1977 info.AddValue("m_parentGroup", m_parentGroup);
1978 }
1862 } 1979 }
1863} 1980}
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 2c201ba..fabc3ed 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -34,10 +34,14 @@ using OpenSim.Framework;
34using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
35using OpenSim.Region.Environment.Types; 35using OpenSim.Region.Environment.Types;
36using OpenSim.Region.Physics.Manager; 36using OpenSim.Region.Physics.Manager;
37using OpenSim.Region.Environment.Interfaces;
38using System.Runtime.Serialization;
39using System.Security.Permissions;
37 40
38namespace OpenSim.Region.Environment.Scenes 41namespace OpenSim.Region.Environment.Scenes
39{ 42{
40 public class ScenePresence : EntityBase 43 [Serializable]
44 public class ScenePresence : EntityBase, ISerializable
41 { 45 {
42// ~ScenePresence() 46// ~ScenePresence()
43// { 47// {
@@ -156,6 +160,12 @@ namespace OpenSim.Region.Environment.Scenes
156 get { return m_physicsActor; } 160 get { return m_physicsActor; }
157 } 161 }
158 162
163 public byte MovementFlag
164 {
165 set { m_movementflag = value; }
166 get { return m_movementflag; }
167 }
168
159 public bool KnownPrim(LLUUID primID) 169 public bool KnownPrim(LLUUID primID)
160 { 170 {
161 if (m_knownPrimUUID.Contains(primID)) 171 if (m_knownPrimUUID.Contains(primID))
@@ -215,13 +225,14 @@ namespace OpenSim.Region.Environment.Scenes
215 /// <summary> 225 /// <summary>
216 /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager 226 /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager
217 /// </summary> 227 /// </summary>
218 private readonly IClientAPI m_controllingClient; 228 private IClientAPI m_controllingClient;
219 229
220 protected PhysicsActor m_physicsActor; 230 protected PhysicsActor m_physicsActor;
221 231
222 public IClientAPI ControllingClient 232 public IClientAPI ControllingClient
223 { 233 {
224 get { return m_controllingClient; } 234 get { return m_controllingClient; }
235 set { m_controllingClient = value; }
225 } 236 }
226 237
227 protected LLVector3 m_parentPosition = new LLVector3(); 238 protected LLVector3 m_parentPosition = new LLVector3();
@@ -379,7 +390,7 @@ namespace OpenSim.Region.Environment.Scenes
379 m_appearance = appearance; 390 m_appearance = appearance;
380 } 391 }
381 392
382 private void RegisterToEvents() 393 public void RegisterToEvents()
383 { 394 {
384 m_controllingClient.OnRequestWearables += SendOwnAppearance; 395 m_controllingClient.OnRequestWearables += SendOwnAppearance;
385 m_controllingClient.OnSetAppearance += SetAppearance; 396 m_controllingClient.OnSetAppearance += SetAppearance;
@@ -1706,6 +1717,7 @@ namespace OpenSim.Region.Environment.Scenes
1706 DefaultTexture = textu.ToBytes(); 1717 DefaultTexture = textu.ToBytes();
1707 } 1718 }
1708 1719
1720 [Serializable]
1709 public class NewForce 1721 public class NewForce
1710 { 1722 {
1711 public float X; 1723 public float X;
@@ -1717,7 +1729,8 @@ namespace OpenSim.Region.Environment.Scenes
1717 } 1729 }
1718 } 1730 }
1719 1731
1720 public class ScenePartUpdate 1732 [Serializable]
1733 public class ScenePartUpdate : ISerializable
1721 { 1734 {
1722 public LLUUID FullID; 1735 public LLUUID FullID;
1723 public uint LastFullUpdateTime; 1736 public uint LastFullUpdateTime;
@@ -1729,6 +1742,38 @@ namespace OpenSim.Region.Environment.Scenes
1729 LastFullUpdateTime = 0; 1742 LastFullUpdateTime = 0;
1730 LastTerseUpdateTime = 0; 1743 LastTerseUpdateTime = 0;
1731 } 1744 }
1745
1746 protected ScenePartUpdate(SerializationInfo info, StreamingContext context)
1747 {
1748 //System.Console.WriteLine("ScenePartUpdate Deserialize BGN");
1749
1750 if (info == null)
1751 {
1752 throw new System.ArgumentNullException("info");
1753 }
1754
1755 FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid)));
1756 LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint));
1757 LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint));
1758
1759 //System.Console.WriteLine("ScenePartUpdate Deserialize END");
1760 }
1761
1762 [SecurityPermission(SecurityAction.LinkDemand,
1763 Flags = SecurityPermissionFlag.SerializationFormatter)]
1764 public virtual void GetObjectData(
1765 SerializationInfo info, StreamingContext context)
1766 {
1767 if (info == null)
1768 {
1769 throw new System.ArgumentNullException("info");
1770 }
1771
1772 info.AddValue("FullID", FullID.UUID);
1773 info.AddValue("LastFullUpdateTime", LastFullUpdateTime);
1774 info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime);
1775
1776 }
1732 } 1777 }
1733 1778
1734 public override void SetText(string text, Vector3 color, double alpha) 1779 public override void SetText(string text, Vector3 color, double alpha)
@@ -1787,5 +1832,368 @@ namespace OpenSim.Region.Environment.Scenes
1787 RemoveFromPhysicalScene(); 1832 RemoveFromPhysicalScene();
1788 GC.Collect(); 1833 GC.Collect();
1789 } 1834 }
1835
1836 public ScenePresence()
1837 {
1838/* JB
1839 if (Animations == null)
1840 {
1841 Animations = new AvatarAnimations();
1842 Animations.LoadAnims();
1843 }
1844*/
1845 if (DefaultTexture == null)
1846 {
1847 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
1848 DefaultTexture = textu.ToBytes();
1849 }
1850 }
1851
1852 public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene)
1853 {
1854 m_controllingClient = client;
1855 m_regionInfo = region;
1856 m_scene = scene;
1857 RegisterToEvents();
1858
1859 /*
1860 AbsolutePosition = client.StartPos;
1861
1862 Animations = new AvatarAnimations();
1863 Animations.LoadAnims();
1864
1865 m_animations = new List<LLUUID>();
1866 m_animations.Add(Animations.AnimsLLUUID["STAND"]);
1867 m_animationSeqs.Add(1);
1868
1869 SetDirectionVectors();
1870 */
1871 }
1872
1873 protected ScenePresence(SerializationInfo info, StreamingContext context)
1874 : base (info, context)
1875 {
1876 //System.Console.WriteLine("ScenePresence Deserialize BGN");
1877
1878 if (info == null)
1879 {
1880 throw new System.ArgumentNullException("info");
1881 }
1882/* JB
1883 if (Animations == null)
1884 {
1885 Animations = new AvatarAnimations();
1886 Animations.LoadAnims();
1887 }
1888*/
1889 if (DefaultTexture == null)
1890 {
1891 LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry();
1892 DefaultTexture = textu.ToBytes();
1893 }
1894
1895 List<Guid> animations_work = (List<Guid>)info.GetValue("m_animations", typeof(List<Guid>));
1896
1897 foreach (Guid guid in animations_work)
1898 {
1899 m_animations.Add(new LLUUID(guid));
1900 }
1901
1902 m_animationSeqs = (List<int>)info.GetValue("m_animationSeqs", typeof(List<int>));
1903 m_updateflag = (bool)info.GetValue("m_updateflag", typeof(bool));
1904 m_movementflag = (byte)info.GetValue("m_movementflag", typeof(byte));
1905 m_forcesList = (List<NewForce>)info.GetValue("m_forcesList", typeof(List<NewForce>));
1906 m_updateCount = (short)info.GetValue("m_updateCount", typeof(short));
1907 m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint));
1908
1909 m_requestedSitOffset
1910 = new LLVector3(
1911 (float)info.GetValue("m_requestedSitOffset.X", typeof(float)),
1912 (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)),
1913 (float)info.GetValue("m_requestedSitOffset.Z", typeof(float)));
1914
1915 m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float));
1916 m_godlevel = (float)info.GetValue("m_godlevel", typeof(float));
1917 m_setAlwaysRun = (bool)info.GetValue("m_setAlwaysRun", typeof(bool));
1918
1919 m_bodyRot
1920 = new Quaternion(
1921 (float)info.GetValue("m_bodyRot.w", typeof(float)),
1922 (float)info.GetValue("m_bodyRot.x", typeof(float)),
1923 (float)info.GetValue("m_bodyRot.y", typeof(float)),
1924 (float)info.GetValue("m_bodyRot.z", typeof(float)));
1925
1926 IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool));
1927 m_newForce = (bool)info.GetValue("m_newForce", typeof(bool));
1928 //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool));
1929 m_newCoarseLocations = (bool)info.GetValue("m_newCoarseLocations", typeof(bool));
1930 m_gotAllObjectsInScene = (bool)info.GetValue("m_gotAllObjectsInScene", typeof(bool));
1931 m_avHeight = (float)info.GetValue("m_avHeight", typeof(float));
1932 crossingFromRegion = (ulong)info.GetValue("crossingFromRegion", typeof(ulong));
1933
1934 List<float[]> Dir_Vectors_work = (List<float[]>)info.GetValue("Dir_Vectors", typeof(List<float[]>));
1935 List<Vector3> Dir_Vectors_work2 = new List<Vector3>();
1936
1937 foreach (float[] f3 in Dir_Vectors_work)
1938 {
1939 Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2]));
1940 }
1941
1942 Dir_Vectors = Dir_Vectors_work2.ToArray();
1943
1944 lastPhysPos
1945 = new LLVector3(
1946 (float)info.GetValue("lastPhysPos.X", typeof(float)),
1947 (float)info.GetValue("lastPhysPos.Y", typeof(float)),
1948 (float)info.GetValue("lastPhysPos.Z", typeof(float)));
1949
1950 m_CameraCenter
1951 = new Vector3(
1952 (float)info.GetValue("m_CameraCenter.X", typeof(float)),
1953 (float)info.GetValue("m_CameraCenter.Y", typeof(float)),
1954 (float)info.GetValue("m_CameraCenter.Z", typeof(float)));
1955
1956 m_CameraAtAxis
1957 = new Vector3(
1958 (float)info.GetValue("m_CameraAtAxis.X", typeof(float)),
1959 (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)),
1960 (float)info.GetValue("m_CameraAtAxis.Z", typeof(float)));
1961
1962 m_CameraLeftAxis
1963 = new Vector3(
1964 (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)),
1965 (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)),
1966 (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float)));
1967
1968 m_CameraUpAxis
1969 = new Vector3(
1970 (float)info.GetValue("m_CameraUpAxis.X", typeof(float)),
1971 (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)),
1972 (float)info.GetValue("m_CameraUpAxis.Z", typeof(float)));
1973
1974 m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float));
1975 m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance));
1976 m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>));
1977
1978 posLastSignificantMove
1979 = new LLVector3(
1980 (float)info.GetValue("posLastSignificantMove.X", typeof(float)),
1981 (float)info.GetValue("posLastSignificantMove.Y", typeof(float)),
1982 (float)info.GetValue("posLastSignificantMove.Z", typeof(float)));
1983
1984 // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue));
1985
1986 /*
1987 Dictionary<Guid, ScenePartUpdate> updateTimes_work
1988 = (Dictionary<Guid, ScenePartUpdate>)info.GetValue("m_updateTimes", typeof(Dictionary<Guid, ScenePartUpdate>));
1989
1990 foreach (Guid id in updateTimes_work.Keys)
1991 {
1992 m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]);
1993 }
1994 */
1995 m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong));
1996 m_firstname = (string)info.GetValue("m_firstname", typeof(string));
1997 m_lastname = (string)info.GetValue("m_lastname", typeof(string));
1998 m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool));
1999 m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)),
2000 (float)info.GetValue("m_parentPosition.Y", typeof(float)),
2001 (float)info.GetValue("m_parentPosition.Z", typeof(float)));
2002
2003 m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool));
2004 m_parentID = (uint)info.GetValue("m_parentID", typeof(uint));
2005
2006// for OpenSim_v0.5
2007 currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid)));
2008
2009 lastKnownAllowedPosition
2010 = new Vector3(
2011 (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)),
2012 (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)),
2013 (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float)));
2014
2015 sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool));
2016
2017 m_LastChildAgentUpdatePosition
2018 = new LLVector3(
2019 (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)),
2020 (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)),
2021 (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float)));
2022
2023 m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int));
2024 m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint));
2025
2026 m_headrotation
2027 = new LLQuaternion(
2028 (float)info.GetValue("m_headrotation.W", typeof(float)),
2029 (float)info.GetValue("m_headrotation.X", typeof(float)),
2030 (float)info.GetValue("m_headrotation.Y", typeof(float)),
2031 (float)info.GetValue("m_headrotation.Z", typeof(float)));
2032
2033 m_state = (byte)info.GetValue("m_state", typeof(byte));
2034
2035 List<Guid> knownPrimUUID_work = (List<Guid>)info.GetValue("m_knownPrimUUID", typeof(List<Guid>));
2036
2037 foreach (Guid id in knownPrimUUID_work)
2038 {
2039 m_knownPrimUUID.Add(new LLUUID(id));
2040 }
2041
2042 //System.Console.WriteLine("ScenePresence Deserialize END");
2043 }
2044
2045 [SecurityPermission(SecurityAction.LinkDemand,
2046 Flags = SecurityPermissionFlag.SerializationFormatter)]
2047 public override void GetObjectData(
2048 SerializationInfo info, StreamingContext context)
2049 {
2050 if (info == null)
2051 {
2052 throw new System.ArgumentNullException("info");
2053 }
2054
2055 base.GetObjectData(info, context);
2056
2057 List<Guid> animations_work = new List<Guid>();
2058
2059 foreach (LLUUID uuid in m_animations)
2060 {
2061 animations_work.Add(uuid.UUID);
2062 }
2063
2064 info.AddValue("m_animations", animations_work);
2065
2066 info.AddValue("m_animationSeqs", m_animationSeqs);
2067 info.AddValue("m_updateflag", m_updateflag);
2068 info.AddValue("m_movementflag", m_movementflag);
2069 info.AddValue("m_forcesList", m_forcesList);
2070 info.AddValue("m_updateCount", m_updateCount);
2071 info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID);
2072
2073 // LLVector3
2074 info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X);
2075 info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y);
2076 info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z);
2077
2078 info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight);
2079 info.AddValue("m_godlevel", m_godlevel);
2080 info.AddValue("m_setAlwaysRun", m_setAlwaysRun);
2081
2082 // Quaternion
2083 info.AddValue("m_bodyRot.w", m_bodyRot.w);
2084 info.AddValue("m_bodyRot.x", m_bodyRot.x);
2085 info.AddValue("m_bodyRot.y", m_bodyRot.y);
2086 info.AddValue("m_bodyRot.z", m_bodyRot.z);
2087
2088 info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion);
2089 info.AddValue("m_newForce", m_newForce);
2090 //info.AddValue("m_newAvatar", m_newAvatar);
2091 info.AddValue("m_newCoarseLocations", m_newCoarseLocations);
2092 info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene);
2093 info.AddValue("m_avHeight", m_avHeight);
2094
2095 // info.AddValue("m_regionInfo", m_regionInfo);
2096
2097 info.AddValue("crossingFromRegion", crossingFromRegion);
2098
2099 List<float[]> Dir_Vectors_work = new List<float[]>();
2100
2101 foreach (Vector3 v3 in Dir_Vectors)
2102 {
2103 Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z });
2104 }
2105
2106 info.AddValue("Dir_Vectors", Dir_Vectors_work);
2107
2108 // LLVector3
2109 info.AddValue("lastPhysPos.X", lastPhysPos.X);
2110 info.AddValue("lastPhysPos.Y", lastPhysPos.Y);
2111 info.AddValue("lastPhysPos.Z", lastPhysPos.Z);
2112
2113 // Vector3
2114 info.AddValue("m_CameraCenter.X", m_CameraCenter.x);
2115 info.AddValue("m_CameraCenter.Y", m_CameraCenter.y);
2116 info.AddValue("m_CameraCenter.Z", m_CameraCenter.z);
2117
2118 // Vector3
2119 info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x);
2120 info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y);
2121 info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z);
2122
2123 // Vector3
2124 info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x);
2125 info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y);
2126 info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z);
2127
2128 // Vector3
2129 info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x);
2130 info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y);
2131 info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z);
2132
2133 info.AddValue("m_DrawDistance", m_DrawDistance);
2134 info.AddValue("m_appearance", m_appearance);
2135 info.AddValue("m_knownChildRegions", m_knownChildRegions);
2136
2137 // LLVector3
2138 info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X);
2139 info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y);
2140 info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z);
2141
2142 //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue);
2143
2144 /*
2145 Dictionary<Guid, ScenePartUpdate> updateTimes_work = new Dictionary<Guid, ScenePartUpdate>();
2146
2147 foreach ( LLUUID id in m_updateTimes.Keys)
2148 {
2149 updateTimes_work.Add(id.UUID, m_updateTimes[id]);
2150 }
2151
2152 info.AddValue("m_updateTimes", updateTimes_work);
2153 */
2154
2155 info.AddValue("m_regionHandle", m_regionHandle);
2156 info.AddValue("m_firstname", m_firstname);
2157 info.AddValue("m_lastname", m_lastname);
2158 info.AddValue("m_allowMovement", m_allowMovement);
2159 //info.AddValue("m_physicsActor", m_physicsActor);
2160 info.AddValue("m_parentPosition.X", m_parentPosition.X);
2161 info.AddValue("m_parentPosition.Y", m_parentPosition.Y);
2162 info.AddValue("m_parentPosition.Z", m_parentPosition.Z);
2163 info.AddValue("m_isChildAgent", m_isChildAgent);
2164 info.AddValue("m_parentID", m_parentID);
2165
2166// for OpenSim_v0.5
2167 info.AddValue("currentParcelUUID", currentParcelUUID.UUID);
2168
2169 info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x);
2170 info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y);
2171 info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z);
2172
2173 info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown);
2174
2175 info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X);
2176 info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y);
2177 info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z);
2178
2179 info.AddValue("m_perfMonMS", m_perfMonMS);
2180 info.AddValue("m_AgentControlFlags", m_AgentControlFlags);
2181
2182 info.AddValue("m_headrotation.W", m_headrotation.W);
2183 info.AddValue("m_headrotation.X", m_headrotation.X);
2184 info.AddValue("m_headrotation.Y", m_headrotation.Y);
2185 info.AddValue("m_headrotation.Z", m_headrotation.Z);
2186
2187 info.AddValue("m_state", m_state);
2188
2189 List<Guid> knownPrimUUID_work = new List<Guid>();
2190
2191 foreach (LLUUID id in m_knownPrimUUID)
2192 {
2193 knownPrimUUID_work.Add(id.UUID);
2194 }
2195
2196 info.AddValue("m_knownPrimUUID", knownPrimUUID_work);
2197 }
1790 } 2198 }
1791} 2199}
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
index 0078678..ce0927c 100644
--- a/OpenSim/Region/Environment/Types/UpdateQueue.cs
+++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs
@@ -30,9 +30,14 @@ using System.Collections.Generic;
30using libsecondlife; 30using libsecondlife;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
33using System;
34using System.Runtime.Serialization;
35using System.Security.Permissions;
36
33namespace OpenSim.Region.Environment.Types 37namespace OpenSim.Region.Environment.Types
34{ 38{
35 public class UpdateQueue 39 [Serializable]
40 public class UpdateQueue : ISerializable
36 { 41 {
37 private Queue<SceneObjectPart> m_queue; 42 private Queue<SceneObjectPart> m_queue;
38 43
@@ -86,5 +91,46 @@ namespace OpenSim.Region.Environment.Types
86 91
87 return part; 92 return part;
88 } 93 }
94
95 protected UpdateQueue(SerializationInfo info, StreamingContext context)
96 {
97 //System.Console.WriteLine("UpdateQueue Deserialize BGN");
98
99 if (info == null)
100 {
101 throw new System.ArgumentNullException("info");
102 }
103
104 m_queue = (Queue<SceneObjectPart>)info.GetValue("m_queue", typeof(Queue<SceneObjectPart>));
105 List<Guid> ids_work = (List<Guid>)info.GetValue("m_ids", typeof(List<Guid>));
106
107 foreach (Guid guid in ids_work)
108 {
109 m_ids.Add(new LLUUID(guid));
110 }
111
112 //System.Console.WriteLine("UpdateQueue Deserialize END");
113 }
114
115 [SecurityPermission(SecurityAction.LinkDemand,
116 Flags = SecurityPermissionFlag.SerializationFormatter)]
117 public virtual void GetObjectData(
118 SerializationInfo info, StreamingContext context)
119 {
120 if (info == null)
121 {
122 throw new System.ArgumentNullException("info");
123 }
124
125 List<Guid> ids_work = new List<Guid>();
126
127 foreach (LLUUID uuid in m_ids)
128 {
129 ids_work.Add(uuid.UUID);
130 }
131
132 info.AddValue("m_queue", m_queue);
133 info.AddValue("m_ids", ids_work);
134 }
89 } 135 }
90} \ No newline at end of file 136}
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index cb2c908..68fea97 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -538,5 +538,18 @@ namespace SimpleApp
538 public void SendLogoutPacket() 538 public void SendLogoutPacket()
539 { 539 {
540 } 540 }
541
542 public void Terminate()
543 {
544 }
545
546 public ClientInfo GetClientInfo()
547 {
548 return null;
549 }
550
551 public void SetClientInfo(ClientInfo info)
552 {
553 }
541 } 554 }
542} 555}