From 279e0061c515ee0a03036bef68eea9738273d785 Mon Sep 17 00:00:00 2001 From: Johan Berntsson Date: Tue, 4 Mar 2008 05:31:54 +0000 Subject: Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. --- OpenSim/Region/Application/OpenSimMain.cs | 152 +++++++- OpenSim/Region/ClientStack/ClientView.cs | 145 ++++++- OpenSim/Region/ClientStack/PacketQueue.cs | 12 +- OpenSim/Region/ClientStack/PacketServer.cs | 8 +- .../Region/ClientStack/RegionApplicationBase.cs | 11 +- OpenSim/Region/ClientStack/UDPServer.cs | 92 ++++- .../Region/Communications/OGS1/OGS1GridServices.cs | 28 +- .../Region/Environment/Scenes/AvatarAppearance.cs | 49 ++- OpenSim/Region/Environment/Scenes/EntityBase.cs | 91 ++++- OpenSim/Region/Environment/Scenes/InnerScene.cs | 43 +++ OpenSim/Region/Environment/Scenes/Scene.cs | 55 ++- .../Region/Environment/Scenes/SceneObjectPart.cs | 119 +++++- OpenSim/Region/Environment/Scenes/ScenePresence.cs | 416 ++++++++++++++++++++- OpenSim/Region/Environment/Types/UpdateQueue.cs | 50 ++- .../Region/Examples/SimpleApp/MyNpcCharacter.cs | 13 + 15 files changed, 1227 insertions(+), 57 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index bdefd0f..2c9e50e 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs @@ -33,8 +33,6 @@ using System.IO; using System.Text; using System.Threading; using System.Timers; -using libsecondlife; -using Mono.Addins; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; @@ -49,6 +47,13 @@ using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Physics.Manager; using Timer=System.Timers.Timer; +using System.Net; +using Nwc.XmlRpc; +using System.Collections; +using System.Reflection; +using libsecondlife; +using Mono.Addins; +using Mono.Addins.Description; namespace OpenSim { @@ -57,6 +62,8 @@ namespace OpenSim public class OpenSimMain : RegionApplicationBase, conscmd_callback { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private string proxyUrl; + private int proxyOffset = 0; private const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml"; @@ -110,6 +117,16 @@ namespace OpenSim get { return m_httpServer; } } + public List UdpServers + { + get { return m_udpServers; } + } + + public List RegionData + { + get { return m_regionData; } + } + private ModuleLoader m_moduleLoader; public ModuleLoader ModuleLoader @@ -350,20 +367,34 @@ namespace OpenSim m_httpServer.AddStreamHandler(new SimStatusHandler()); } + proxyUrl = ConfigSource.Configs["Network"].GetString("proxy_url", ""); + proxyOffset = Int32.Parse(ConfigSource.Configs["Network"].GetString("proxy_offset", "0")); + // Create a ModuleLoader instance m_moduleLoader = new ModuleLoader(m_config); ExtensionNodeList nodes = AddinManager.GetExtensionNodes("/OpenSim/Startup"); m_log.InfoFormat("[PLUGINS]: Loading {0} OpenSim application plugins", nodes.Count); - foreach (TypeExtensionNode node in nodes) { - IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); - - plugin.Initialise(this); - m_plugins.Add(plugin); + // First load the proxy server (if present) + if(node.Path.Contains("Proxy")) + { + IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); + plugin.Initialise(this); + m_plugins.Add(plugin); + } + } + // then load the other modules + foreach (TypeExtensionNode node in nodes) + { + if(!node.Path.Contains("Proxy")) + { + IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance(); + plugin.Initialise(this); + m_plugins.Add(plugin); + } } - // Start UDP servers //for (int i = 0; i < m_udpServers.Count; i++) //{ @@ -436,10 +467,25 @@ namespace OpenSim return m_commsManager.AddUser(tempfirstname,templastname,tempPasswd,regX,regY); } - public UDPServer CreateRegion(RegionInfo regionInfo) + public UDPServer CreateRegion(RegionInfo regionInfo, bool portadd_flag) { + int port = regionInfo.InternalEndPoint.Port; + if ((proxyOffset != 0) && (portadd_flag)) + { + // set proxy url to RegionInfo + regionInfo.proxyUrl = proxyUrl; + + // set initial RegionID to originRegionID in RegionInfo. (it needs for loding prims) + regionInfo.originRegionID = regionInfo.RegionID; + + // set initial ServerURI + regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName + + ":" + regionInfo.InternalEndPoint.Port.ToString(); + + ProxyCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName); + } UDPServer udpServer; - Scene scene = SetupScene(regionInfo, out udpServer, m_permissions); + Scene scene = SetupScene(regionInfo, proxyOffset, out udpServer, m_permissions); m_log.Info("[MODULES]: Loading Region's modules"); @@ -546,7 +592,7 @@ namespace OpenSim m_regionData.RemoveAt(RegionHandleElement); } - CreateRegion(whichRegion); + CreateRegion(whichRegion, true); //UDPServer restartingRegion = CreateRegion(whichRegion); //restartingRegion.ServerListener(); //m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle); @@ -594,6 +640,8 @@ namespace OpenSim /// public virtual void Shutdown() { + ProxyCommand(proxyUrl, "Stop"); + if (m_startupCommandsFile != String.Empty) { RunCommandScript(m_shutdownCommandsFile); @@ -609,7 +657,7 @@ namespace OpenSim m_console.Close(); Environment.Exit(0); - } + } private void RunAutoTimerScript(object sender, EventArgs e) { @@ -882,9 +930,8 @@ namespace OpenSim break; case "create-region": - CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false)); + CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1],false), true); break; - case "remove-region": string regName = CombineParams(cmdparams, 0); @@ -1120,6 +1167,8 @@ namespace OpenSim presence.ControllingClient.CircuitCode, ep, regionName)); + m_console.Notice(" {0}", (((ClientView)presence.ControllingClient).PacketProcessingEnabled)?"Active client":"Standby client"); + } break; @@ -1167,5 +1216,80 @@ namespace OpenSim } #endregion + // TODO: remove me!! (almost same as XmlRpcCommand) + public object ProxyCommand(string url, string methodName, params object[] args) + { + if(proxyUrl.Length==0) return null; + return SendXmlRpcCommand(url, methodName, args); + } + + public object XmlRpcCommand(uint port, string methodName, params object[] args) + { + return SendXmlRpcCommand("http://localhost:"+port, methodName, args); + } + + public object XmlRpcCommand(string url, string methodName, params object[] args) + { + return SendXmlRpcCommand(url, methodName, args); + } + + private object SendXmlRpcCommand(string url, string methodName, object[] args) + { + try { + //MainLog.Instance.Verbose("XMLRPC", "Sending command {0} to {1}", methodName, url); + XmlRpcRequest client = new XmlRpcRequest(methodName, args); + //MainLog.Instance.Verbose("XMLRPC", client.ToString()); + XmlRpcResponse response = client.Send(url, 6000); + if(!response.IsFault) return response.Value; + } + catch(Exception e) + { + m_log.ErrorFormat("XMLRPC Failed to send command {0} to {1}: {2}", methodName, url, e.Message); + } + return null; + } + + /// + /// Get the start time and up time of Region server + /// + /// The first out parameter describing when the Region server started + /// The second out parameter describing how long the Region server has run + public void GetRunTime(out string starttime, out string uptime) + { + starttime = m_startuptime.ToString(); + uptime = (DateTime.Now - m_startuptime).ToString(); + } + + /// + /// Get the number of the avatars in the Region server + /// + /// The first out parameter describing the number of all the avatars in the Region server + public void GetAvatarNumber(out int usernum) + { + int accounter = 0; + + foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars()) { + //presence.RegionHandle; + accounter++; + } + + usernum = accounter; + } + + /// + /// Get the number of the avatars in the Region server + /// + /// The first out parameter describing the number of all the avatars in the Region server + public void GetRegionNumber(out int regionnum) + { + int accounter = 0; + //List regionNameList = new List(); + + m_sceneManager.ForEachScene(delegate(Scene scene) { + accounter++; + }); + regionnum = accounter; + + } } } diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index b719086..b5cd6fb 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -61,6 +61,8 @@ namespace OpenSim.Region.ClientStack /* static variables */ public static TerrainManager TerrainManager; + public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType); + public static SynchronizeClientHandler SynchronizeClient = null; /* private variables */ private readonly LLUUID m_sessionId; private LLUUID m_secureSessionId = LLUUID.Zero; @@ -118,6 +120,7 @@ namespace OpenSim.Region.ClientStack protected Thread m_clientThread; protected LLVector3 m_startpos; protected EndPoint m_userEndPoint; + protected EndPoint m_proxyEndPoint; /* Instantiated Designated Event Delegates */ //- used so we don't create new objects for each incoming packet and then toss it out later */ @@ -291,7 +294,7 @@ namespace OpenSim.Region.ClientStack /* METHODS */ public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer, - AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode) + AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP) { m_moneyBalance = 1000; @@ -311,6 +314,7 @@ namespace OpenSim.Region.ClientStack m_circuitCode = circuitCode; m_userEndPoint = remoteEP; + m_proxyEndPoint = proxyEP; m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode); @@ -411,7 +415,37 @@ namespace OpenSim.Region.ClientStack public void Stop() { - m_log.Info("[BUG]: Stop called, please find out where and remove it"); + // Shut down timers + m_ackTimer.Stop(); + m_clientPingTimer.Stop(); + } + + public void Restart() + { + // re-construct + m_pendingAcks = new Dictionary(); + m_needAck = new Dictionary(); + m_sequence += 1000000; + + m_ackTimer = new Timer(750); + m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); + m_ackTimer.Start(); + + m_clientPingTimer = new Timer(5000); + m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); + m_clientPingTimer.Enabled = true; + } + + public void Terminate() + { + // disable blocking queue + m_packetQueue.Enqueue(null); + + // wait for thread stoped + m_clientThread.Join(); + + // delete circuit code + m_networkServer.CloseClient(this); } #endregion @@ -507,6 +541,10 @@ namespace OpenSim.Region.ClientStack while (true) { QueItem nextPacket = m_packetQueue.Dequeue(); + if (nextPacket == null) + { + break; + } if (nextPacket.Incoming) { if (nextPacket.Packet.Type != PacketType.AgentUpdate) @@ -2642,7 +2680,7 @@ namespace OpenSim.Region.ClientStack try { byte[] sendbuffer = Pack.ToBytes(); - PacketPool.Instance.ReturnPacket(Pack); + PacketPool.Instance.ReturnPacket(Pack); if (Pack.Header.Zerocoded) { @@ -2651,8 +2689,11 @@ namespace OpenSim.Region.ClientStack } else { - m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); + //Need some extra space in case we need to add proxy information to the message later + Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length); + m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); } + } catch (Exception e) { @@ -2666,6 +2707,12 @@ namespace OpenSim.Region.ClientStack public virtual void InPacket(Packet NewPack) { + if(!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest) + { + PacketPool.Instance.ReturnPacket(NewPack); + return; + } + // Handle appended ACKs if (NewPack != null) { @@ -2726,6 +2773,15 @@ namespace OpenSim.Region.ClientStack public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType) { + if ((SynchronizeClient != null) && (!PacketProcessingEnabled)) + { + // Sending packet to active client's server. + if (SynchronizeClient(m_scene, NewPack, m_agentId, throttlePacketType)) + { + return; + } + } + QueItem item = new QueItem(); item.Packet = NewPack; item.Incoming = false; @@ -2853,6 +2909,13 @@ namespace OpenSim.Region.ClientStack } } + private bool m_packetProcessingEnabled = true; + + public bool PacketProcessingEnabled { + get { return m_packetProcessingEnabled; } + set { m_packetProcessingEnabled = value; } + } + protected void ProcessInPacket(Packet Pack) { ack_pack(Pack); @@ -4373,5 +4436,79 @@ namespace OpenSim.Region.ClientStack OutPacket(logReply, ThrottleOutPacketType.Task); } + + public ClientInfo GetClientInfo() + { + //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN"); + + ClientInfo info = new ClientInfo(); + info.userEP = this.m_userEndPoint; + info.proxyEP = this.m_proxyEndPoint; + info.agentcircuit = new sAgentCircuitData(RequestClientInfo()); + + info.pendingAcks = m_pendingAcks; + + info.needAck = new Dictionary(); + + lock (m_needAck) + { + foreach (uint key in m_needAck.Keys) + { + info.needAck.Add(key, m_needAck[key].ToBytes()); + } + } + +/* pending + QueItem[] queitems = m_packetQueue.GetQueueArray(); + + MainLog.Instance.Verbose("CLIENT", "Queue Count : [{0}]", queitems.Length); + + for (int i = 0; i < queitems.Length; i++) + { + if (queitems[i].Incoming == false) + { + info.out_packets.Add(queitems[i].Packet.ToBytes()); + MainLog.Instance.Verbose("CLIENT", "Add OutPacket [{0}]", queitems[i].Packet.Type.ToString()); + } + } +*/ + + info.sequence = m_sequence; + + //MainLog.Instance.Verbose("CLIENT", "GetClientInfo END"); + + return info; + } + + public void SetClientInfo(ClientInfo info) + { + m_pendingAcks = info.pendingAcks; + + m_needAck = new Dictionary(); + + Packet packet = null; + int packetEnd = 0; + byte[] zero = new byte[3000]; + + foreach (uint key in info.needAck.Keys) + { + byte[] buff = info.needAck[key]; + + packetEnd = buff.Length - 1; + + try + { + packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero); + } + catch (Exception) + { + //MainLog.Instance.Debug("UDPSERVER", e.ToString()); + } + + m_needAck.Add(key, packet); + } + + m_sequence = info.sequence; + } } } diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index a04828f..82f96e8 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs @@ -142,8 +142,13 @@ namespace OpenSim.Region.ClientStack // We could micro lock, but that will tend to actually // probably be worse than just synchronizing on SendQueue - lock (this) + if (item == null) { + SendQueue.Enqueue(item); + return; + } + + lock (this) { switch (item.throttleType) { case ThrottleOutPacketType.Resend: @@ -518,5 +523,10 @@ namespace OpenSim.Region.ClientStack TextureOutgoingPacketQueue.Count, AssetOutgoingPacketQueue.Count); } + + public QueItem[] GetQueueArray() + { + return SendQueue.GetQueueArray(); + } } } diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index 250b90a..02ae79b 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs @@ -74,14 +74,14 @@ namespace OpenSim.Region.ClientStack protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, ClientManager clientManager, IScene scene, AssetCache assetCache, PacketServer packServer, AgentCircuitManager authenSessions, - LLUUID agentId, LLUUID sessionId, uint circuitCode) + LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP) { return - new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode); + new ClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP); } public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, - AgentCircuitManager authenticateSessionsClass) + AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP) { IClientAPI newuser; @@ -93,7 +93,7 @@ namespace OpenSim.Region.ClientStack { newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, authenticateSessionsClass, useCircuit.CircuitCode.ID, - useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code); + useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index a760712..660c3b3 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs @@ -104,13 +104,18 @@ namespace OpenSim.Region.ClientStack protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) { + return SetupScene(regionInfo, 0, out udpServer, m_permissions); + } + + protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out UDPServer udpServer, bool m_permissions) + { AgentCircuitManager circuitManager = new AgentCircuitManager(); IPAddress listenIP = regionInfo.InternalEndPoint.Address; //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP)) // listenIP = IPAddress.Parse("0.0.0.0"); uint port = (uint) regionInfo.InternalEndPoint.Port; - udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); + udpServer = new UDPServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager); regionInfo.InternalEndPoint.Port = (int)port; Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager); @@ -148,8 +153,8 @@ namespace OpenSim.Region.ClientStack scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero; } - scene.LoadPrimsFromStorage(m_permissions); - scene.loadAllLandObjectsFromStorage(); + scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID); + scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); scene.performParcelPrimCountUpdate(); scene.StartTimer(); return scene; diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 9c572cf..5501d3f 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs @@ -43,12 +43,15 @@ namespace OpenSim.Region.ClientStack protected Dictionary clientCircuits = new Dictionary(); public Dictionary clientCircuits_reverse = new Dictionary(); + protected Dictionary proxyCircuits = new Dictionary(); public Socket Server; protected IPEndPoint ServerIncoming; protected byte[] RecvBuffer = new byte[4096]; protected byte[] ZeroBuffer = new byte[8192]; protected IPEndPoint ipeSender; protected EndPoint epSender; + protected EndPoint epProxy; + protected int proxyPortOffset; protected AsyncCallback ReceivedData; protected PacketServer m_packetServer; protected ulong m_regionHandle; @@ -85,10 +88,11 @@ namespace OpenSim.Region.ClientStack { } - public UDPServer(IPAddress _listenIP, ref uint port, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass) + public UDPServer(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass) { + this.proxyPortOffset = proxyPortOffset; + listenPort = (uint) (port + proxyPortOffset); listenIP = _listenIP; - listenPort = port; Allow_Alternate_Port = allow_alternate_port; m_assetCache = assetCache; m_authenticateSessionsClass = authenticateClass; @@ -97,7 +101,7 @@ namespace OpenSim.Region.ClientStack // Return new port // This because in Grid mode it is not really important what port the region listens to as long as it is correctly registered. // So the option allow_alternate_ports="true" was added to default.xml - port = listenPort; + port = (uint)(listenPort - proxyPortOffset); } protected virtual void CreatePacketServer() @@ -211,6 +215,13 @@ namespace OpenSim.Region.ClientStack //return; } + //System.Console.WriteLine("UDPServer : recieved message from {0}", epSender.ToString()); + epProxy = epSender; + if (proxyPortOffset != 0) + { + epSender = PacketPool.DecodeProxyMessage(RecvBuffer, ref numBytes); + } + int packetEnd = numBytes - 1; try @@ -318,6 +329,9 @@ namespace OpenSim.Region.ClientStack protected virtual void AddNewClient(Packet packet) { + //Slave regions don't accept new clients + if(m_localScene.Region_Status != RegionStatus.SlaveScene) + { UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; lock (clientCircuits) { @@ -334,7 +348,17 @@ namespace OpenSim.Region.ClientStack m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); } - PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass); + lock (proxyCircuits) + { + if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) + proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy); + else + m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); + } + + PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy); + } + PacketPool.Instance.ReturnPacket(packet); } public void ServerListener() @@ -387,10 +411,20 @@ namespace OpenSim.Region.ClientStack lock (clientCircuits_reverse) { if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto)) - { - //we found the endpoint so send the packet to it - Server.SendTo(buffer, size, flags, sendto); - } + { + //we found the endpoint so send the packet to it + if (proxyPortOffset != 0) + { + //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo proxy " + proxyCircuits[circuitcode].ToString() + ": client " + sendto.ToString()); + PacketPool.EncodeProxyMessage(buffer, ref size, sendto); + Server.SendTo(buffer, size, flags, proxyCircuits[circuitcode]); + } + else + { + //MainLog.Instance.Verbose("UDPSERVER", "SendPacketTo : client " + sendto.ToString()); + Server.SendTo(buffer, size, flags, sendto); + } + } } } @@ -404,8 +438,50 @@ namespace OpenSim.Region.ClientStack clientCircuits.Remove(sendto); clientCircuits_reverse.Remove(circuitcode); + proxyCircuits.Remove(circuitcode); } } } + + public void RestoreClient(AgentCircuitData circuit, EndPoint userEP, EndPoint proxyEP) + { + //MainLog.Instance.Verbose("UDPSERVER", "RestoreClient"); + + UseCircuitCodePacket useCircuit = new UseCircuitCodePacket(); + useCircuit.CircuitCode.Code = circuit.circuitcode; + useCircuit.CircuitCode.ID = circuit.AgentID; + useCircuit.CircuitCode.SessionID = circuit.SessionID; + + lock (clientCircuits) + { + if (!clientCircuits.ContainsKey(userEP)) + clientCircuits.Add(userEP, useCircuit.CircuitCode.Code); + else + m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); + } + lock (clientCircuits_reverse) + { + if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) + clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP); + else + m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); + } + + lock (proxyCircuits) + { + if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) + { + proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP); + } + else + { + // re-set proxy endpoint + proxyCircuits.Remove(useCircuit.CircuitCode.Code); + proxyCircuits.Add(useCircuit.CircuitCode.Code, proxyEP); + } + } + + PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP); + } } } diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index 12c91ac..cdafad3 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs @@ -111,6 +111,8 @@ namespace OpenSim.Region.Communications.OGS1 GridParams["http_port"] = serversInfo.HttpListenerPort.ToString(); GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString(); GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToString(); + GridParams["originUUID"] = regionInfo.originRegionID.ToString(); + GridParams["server_uri"] = regionInfo.ServerURI; // part of an initial brutish effort to provide accurate information (as per the xml region spec) // wrt the ownership of a given region @@ -165,7 +167,30 @@ namespace OpenSim.Region.Communications.OGS1 public bool DeregisterRegion(RegionInfo regionInfo) { - return false; + Hashtable GridParams = new Hashtable(); + + GridParams["UUID"] = regionInfo.RegionID.ToString(); + + // Package into an XMLRPC Request + ArrayList SendParams = new ArrayList(); + SendParams.Add(GridParams); + + // Send Request + XmlRpcRequest GridReq = new XmlRpcRequest("simulator_after_region_moved", SendParams); + XmlRpcResponse GridResp = GridReq.Send(serversInfo.GridURL, 10000); + Hashtable GridRespData = (Hashtable) GridResp.Value; + + Hashtable griddatahash = GridRespData; + + // Process Response + if (GridRespData.ContainsKey("error")) { + string errorstring = (string)GridRespData["error"]; + m_log.Error("Unable to connect to grid: " + errorstring); + return false; + } + + // What does DeregisterRegion() do? + return m_localBackend.DeregisterRegion(regionInfo); } public virtual Dictionary GetGridSettings() @@ -1209,7 +1234,6 @@ namespace OpenSim.Region.Communications.OGS1 } return m_localBackend.TriggerRegionUp(new RegionInfo(regionData), regionhandle); - } catch (RemotingException e) diff --git a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs index b54f777..fcc8fdf 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs @@ -26,13 +26,16 @@ * */ +using System; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework; - +using System.Runtime.Serialization; +using System.Security.Permissions; namespace OpenSim.Region.Environment.Scenes { - public class AvatarAppearance + [Serializable] + public class AvatarAppearance : ISerializable { protected LLUUID m_scenePresenceID; @@ -149,5 +152,45 @@ namespace OpenSim.Region.Environment.Scenes textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011"); return textu; } + + protected AvatarAppearance(SerializationInfo info, StreamingContext context) + { + //System.Console.WriteLine("AvatarAppearance Deserialize BGN"); + + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + m_scenePresenceID = new LLUUID((Guid)info.GetValue("m_scenePresenceID", typeof(Guid))); + m_wearablesSerial = (int)info.GetValue("m_wearablesSerial", typeof(int)); + m_visualParams = (byte[])info.GetValue("m_visualParams", typeof(byte[])); + m_wearables = (AvatarWearable[])info.GetValue("m_wearables", typeof(AvatarWearable[])); + + byte[] m_textureEntry_work = (byte[])info.GetValue("m_textureEntry", typeof(byte[])); + m_textureEntry = new LLObject.TextureEntry(m_textureEntry_work, 0, m_textureEntry_work.Length); + + m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float)); + + //System.Console.WriteLine("AvatarAppearance Deserialize END"); + } + + [SecurityPermission(SecurityAction.LinkDemand, + Flags = SecurityPermissionFlag.SerializationFormatter)] + public virtual void GetObjectData( + SerializationInfo info, StreamingContext context) + { + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + info.AddValue("m_scenePresenceID", m_scenePresenceID.UUID); + info.AddValue("m_wearablesSerial", m_wearablesSerial); + info.AddValue("m_visualParams", m_visualParams); + info.AddValue("m_wearables", m_wearables); + info.AddValue("m_textureEntry", m_textureEntry.ToBytes()); + info.AddValue("m_avatarHeight", m_avatarHeight); + } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 91dda74..2a8c1e9 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs @@ -30,9 +30,14 @@ using System.Collections.Generic; using Axiom.Math; using libsecondlife; +using System; +using System.Runtime.Serialization; +using System.Security.Permissions; + namespace OpenSim.Region.Environment.Scenes { - public abstract class EntityBase + [Serializable] + public abstract class EntityBase : ISerializable { protected Scene m_scene; @@ -134,6 +139,90 @@ namespace OpenSim.Region.Environment.Scenes public abstract void SetText(string text, Vector3 color, double alpha); + + protected EntityBase(SerializationInfo info, StreamingContext context) + { + //System.Console.WriteLine("EntityBase Deserialize BGN"); + + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + //JB m_children = (List)info.GetValue("m_children", typeof(List)); +// m_scene = (Scene)info.GetValue("m_scene", typeof(Scene)); + m_uuid = new LLUUID((Guid)info.GetValue("m_uuid", typeof(Guid))); + m_name = (string)info.GetValue("m_name", typeof(string)); + + m_pos + = new LLVector3( + (float)info.GetValue("m_pos.X", typeof(float)), + (float)info.GetValue("m_pos.Y", typeof(float)), + (float)info.GetValue("m_pos.Z", typeof(float))); + + m_velocity + = new LLVector3( + (float)info.GetValue("m_velocity.X", typeof(float)), + (float)info.GetValue("m_velocity.Y", typeof(float)), + (float)info.GetValue("m_velocity.Z", typeof(float))); + + m_rotationalvelocity + = new LLVector3( + (float)info.GetValue("m_rotationalvelocity.X", typeof(float)), + (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)), + (float)info.GetValue("m_rotationalvelocity.Z", typeof(float))); + + m_rotation + = new Quaternion( + (float)info.GetValue("m_rotation.w", typeof(float)), + (float)info.GetValue("m_rotation.x", typeof(float)), + (float)info.GetValue("m_rotation.y", typeof(float)), + (float)info.GetValue("m_rotation.z", typeof(float))); + + m_localId = (uint)info.GetValue("m_localId", typeof(uint)); + + //System.Console.WriteLine("EntityBase Deserialize END"); + } + + [SecurityPermission(SecurityAction.LinkDemand, + Flags = SecurityPermissionFlag.SerializationFormatter)] + public virtual void GetObjectData( + SerializationInfo info, StreamingContext context) + { + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + //JB info.AddValue("m_children", m_children); + +// info.AddValue("m_scene", m_scene); + info.AddValue("m_uuid", m_uuid.UUID); + info.AddValue("m_name", m_name); + + // LLVector3 + info.AddValue("m_pos.X", m_pos.X); + info.AddValue("m_pos.Y", m_pos.Y); + info.AddValue("m_pos.Z", m_pos.Z); + + // LLVector3 + info.AddValue("m_velocity.X", m_velocity.X); + info.AddValue("m_velocity.Y", m_velocity.Y); + info.AddValue("m_velocity.Z", m_velocity.Z); + + // LLVector3 + info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); + info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); + info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); + + // Quaternion + info.AddValue("m_rotation.w", m_rotation.w); + info.AddValue("m_rotation.x", m_rotation.x); + info.AddValue("m_rotation.y", m_rotation.y); + info.AddValue("m_rotation.z", m_rotation.z); + + info.AddValue("m_localId", m_localId); + } } //Nested Classes diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 860f5fb..882e589 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -57,6 +57,7 @@ namespace OpenSim.Region.Environment.Scenes // SceneObjects is not currently populated or used. //public Dictionary SceneObjects; public Dictionary Entities; + public Dictionary RestorePresences; public BasicQuadTreeNode QuadTree; @@ -455,6 +456,48 @@ namespace OpenSim.Region.Environment.Scenes return newAvatar; } + public void AddScenePresence(ScenePresence presence) + { + bool child = presence.IsChildAgent; + + if (child) + { + m_numChildAgents++; + m_log.Info("[SCENE]"+ m_regInfo.RegionName + ": Creating new child agent."); + } + else + { + m_numRootAgents++; + m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Creating new root agent."); + m_log.Info("[SCENE] "+ m_regInfo.RegionName + ": Adding Physical agent."); + + presence.AddToPhysicalScene(); + } + + lock (Entities) + { + if (!Entities.ContainsKey(presence.m_uuid)) + { + Entities.Add(presence.m_uuid, presence); + } + else + { + Entities[presence.m_uuid] = presence; + } + } + lock (ScenePresences) + { + if (ScenePresences.ContainsKey(presence.m_uuid)) + { + ScenePresences[presence.m_uuid] = presence; + } + else + { + ScenePresences.Add(presence.m_uuid, presence); + } + } + } + public void SwapRootChildAgent(bool direction_RC_CR_T_F) { if (direction_RC_CR_T_F) diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 845de22..43e7e99 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -54,6 +54,10 @@ namespace OpenSim.Region.Environment.Scenes public partial class Scene : SceneBase { + public delegate void SynchronizeSceneHandler(Scene scene); + public SynchronizeSceneHandler SynchronizeScene = null; + public int splitID = 0; + #region Fields protected Timer m_heartbeatTimer = new Timer(); @@ -216,7 +220,11 @@ namespace OpenSim.Region.Environment.Scenes get { return m_innerScene.Entities; } set { m_innerScene.Entities = value; } } - + public Dictionary m_restorePresences + { + get { return m_innerScene.RestorePresences; } + set { m_innerScene.RestorePresences = value; } + } #endregion #region Constructors @@ -276,6 +284,7 @@ namespace OpenSim.Region.Environment.Scenes Entities = new Dictionary(); m_scenePresences = new Dictionary(); //m_sceneObjects = new Dictionary(); + m_restorePresences = new Dictionary(); m_log.Info("[SCENE]: Creating LandMap"); Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); @@ -701,6 +710,8 @@ namespace OpenSim.Region.Environment.Scenes physicsFPS = m_innerScene.UpdatePhysics( Math.Max(SinceLastFrame.TotalSeconds, m_timespan) ); + if (m_frame % m_update_physics == 0 && SynchronizeScene != null) + SynchronizeScene(this); physicsMS = System.Environment.TickCount - physicsMS; physicsMS += physicsMS2; @@ -719,6 +730,8 @@ namespace OpenSim.Region.Environment.Scenes if (m_frame % m_update_presences == 0) m_innerScene.UpdatePresences(); + if (Region_Status != RegionStatus.SlaveScene) + { if (m_frame % m_update_events == 0) UpdateEvents(); @@ -747,7 +760,7 @@ namespace OpenSim.Region.Environment.Scenes m_statsReporter.addOtherMS(otherMS); m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts()); m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS()); - + } } catch (NotImplementedException) { @@ -1058,10 +1071,10 @@ namespace OpenSim.Region.Environment.Scenes #region Load Land - public void loadAllLandObjectsFromStorage() + public void loadAllLandObjectsFromStorage(LLUUID regionID) { m_log.Info("[SCENE]: Loading land objects from storage"); - List landData = m_storageManager.DataStore.LoadLandObjects(RegionInfo.RegionID); + List landData = m_storageManager.DataStore.LoadLandObjects(regionID); if (landData.Count == 0) { @@ -1080,11 +1093,11 @@ namespace OpenSim.Region.Environment.Scenes /// /// Loads the World's objects /// - public virtual void LoadPrimsFromStorage(bool m_permissions) + public virtual void LoadPrimsFromStorage(bool m_permissions, LLUUID regionID) { m_log.Info("[SCENE]: Loading objects from datastore"); - List PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID); + List PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); foreach (SceneObjectGroup group in PrimsFromDB) { AddEntityFromStorage(group); @@ -1339,13 +1352,35 @@ namespace OpenSim.Region.Environment.Scenes { m_log.Warn("[CONNECTION DEBUGGING]: Creating new client for " + client.AgentId.ToString()); SubscribeToClientEvents(client); + ScenePresence presence = null; + + if (m_restorePresences.ContainsKey(client.AgentId)) + { + m_log.Info("REGION Restore Scene Presence"); + + presence = m_restorePresences[client.AgentId]; + m_restorePresences.Remove(client.AgentId); + + presence.initializeScenePresence(client, RegionInfo, this); + + m_innerScene.AddScenePresence(presence); - m_estateManager.sendRegionHandshake(client); + lock (m_restorePresences) + { + Monitor.PulseAll(m_restorePresences); + } + } + else + { + m_log.Info("REGION Add New Scene Presence"); - CreateAndAddScenePresence(client, child); + m_estateManager.sendRegionHandshake(client); - m_LandManager.sendParcelOverlay(client); - CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); + CreateAndAddScenePresence(client, child); + + m_LandManager.sendParcelOverlay(client); + CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); + } } protected virtual void SubscribeToClientEvents(IClientAPI client) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index a6a5063..46bb89c 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -39,6 +39,8 @@ using OpenSim.Framework.Console; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Physics.Manager; +using System.Runtime.Serialization; +using System.Security.Permissions; namespace OpenSim.Region.Environment.Scenes { @@ -82,7 +84,8 @@ namespace OpenSim.Region.Environment.Scenes SCALE = 0x40 } - public partial class SceneObjectPart : IScriptHost + [Serializable] + public partial class SceneObjectPart : IScriptHost, ISerializable { [XmlIgnore] public PhysicsActor PhysActor = null; @@ -1859,5 +1862,119 @@ namespace OpenSim.Region.Environment.Scenes (int) (color.z*0xff)); Text = text; } + + protected SceneObjectPart(SerializationInfo info, StreamingContext context) + { + //System.Console.WriteLine("SceneObjectPart Deserialize BGN"); + + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + /* + m_queue = (Queue)info.GetValue("m_queue", typeof(Queue)); + m_ids = (List)info.GetValue("m_ids", typeof(List)); + */ + + //System.Console.WriteLine("SceneObjectPart Deserialize END"); + } + + [SecurityPermission(SecurityAction.LinkDemand, + Flags = SecurityPermissionFlag.SerializationFormatter)] + public virtual void GetObjectData( + SerializationInfo info, StreamingContext context) + { + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + info.AddValue("m_inventoryFileName", m_inventoryFileName); + info.AddValue("m_folderID", m_folderID.UUID); + info.AddValue("PhysActor", PhysActor); + + Dictionary TaskInventory_work = new Dictionary(); + + foreach (LLUUID id in TaskInventory.Keys) + { + TaskInventory_work.Add(id.UUID, TaskInventory[id]); + } + + info.AddValue("TaskInventory", TaskInventory_work); + + info.AddValue("LastOwnerID", LastOwnerID.UUID); + info.AddValue("OwnerID", OwnerID.UUID); + info.AddValue("GroupID", GroupID.UUID); + + info.AddValue("OwnershipCost", OwnershipCost); + info.AddValue("ObjectSaleType", ObjectSaleType); + info.AddValue("SalePrice", SalePrice); + info.AddValue("Category", Category); + + info.AddValue("CreationDate", CreationDate); + info.AddValue("ParentID", ParentID); + + info.AddValue("OwnerMask", OwnerMask); + info.AddValue("NextOwnerMask", NextOwnerMask); + info.AddValue("GroupMask", GroupMask); + info.AddValue("EveryoneMask", EveryoneMask); + info.AddValue("BaseMask", BaseMask); + + info.AddValue("m_particleSystem", m_particleSystem); + + info.AddValue("TimeStampFull", TimeStampFull); + info.AddValue("TimeStampTerse", TimeStampTerse); + info.AddValue("TimeStampLastActivity", TimeStampLastActivity); + + info.AddValue("m_updateFlag", m_updateFlag); + info.AddValue("CreatorID", CreatorID.UUID); + + info.AddValue("m_inventorySerial", m_inventorySerial); + info.AddValue("m_uuid", m_uuid.UUID); + info.AddValue("m_localID", m_localID); + info.AddValue("m_name", m_name); + info.AddValue("m_flags", Flags); + info.AddValue("m_material", m_material); + info.AddValue("m_regionHandle", m_regionHandle); + + info.AddValue("m_groupPosition.X", m_groupPosition.X); + info.AddValue("m_groupPosition.Y", m_groupPosition.Y); + info.AddValue("m_groupPosition.Z", m_groupPosition.Z); + + info.AddValue("m_offsetPosition.X", m_offsetPosition.X); + info.AddValue("m_offsetPosition.Y", m_offsetPosition.Y); + info.AddValue("m_offsetPosition.Z", m_offsetPosition.Z); + + info.AddValue("m_rotationOffset.W", m_rotationOffset.W); + info.AddValue("m_rotationOffset.X", m_rotationOffset.X); + info.AddValue("m_rotationOffset.Y", m_rotationOffset.Y); + info.AddValue("m_rotationOffset.Z", m_rotationOffset.Z); + + info.AddValue("m_velocity.X", m_velocity.X); + info.AddValue("m_velocity.Y", m_velocity.Y); + info.AddValue("m_velocity.Z", m_velocity.Z); + + info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X); + info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y); + info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z); + + info.AddValue("m_angularVelocity.X", m_angularVelocity.X); + info.AddValue("m_angularVelocity.Y", m_angularVelocity.Y); + info.AddValue("m_angularVelocity.Z", m_angularVelocity.Z); + + info.AddValue("m_acceleration.X", m_acceleration.X); + info.AddValue("m_acceleration.Y", m_acceleration.Y); + info.AddValue("m_acceleration.Z", m_acceleration.Z); + + info.AddValue("m_description", m_description); + info.AddValue("m_color", m_color); + info.AddValue("m_text", m_text); + info.AddValue("m_sitName", m_sitName); + info.AddValue("m_touchName", m_touchName); + info.AddValue("m_clickAction", m_clickAction); + info.AddValue("m_shape", m_shape); + info.AddValue("m_parentGroup", m_parentGroup); + } } } diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 2c201ba..fabc3ed 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -34,10 +34,14 @@ using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Types; using OpenSim.Region.Physics.Manager; +using OpenSim.Region.Environment.Interfaces; +using System.Runtime.Serialization; +using System.Security.Permissions; namespace OpenSim.Region.Environment.Scenes { - public class ScenePresence : EntityBase + [Serializable] + public class ScenePresence : EntityBase, ISerializable { // ~ScenePresence() // { @@ -156,6 +160,12 @@ namespace OpenSim.Region.Environment.Scenes get { return m_physicsActor; } } + public byte MovementFlag + { + set { m_movementflag = value; } + get { return m_movementflag; } + } + public bool KnownPrim(LLUUID primID) { if (m_knownPrimUUID.Contains(primID)) @@ -215,13 +225,14 @@ namespace OpenSim.Region.Environment.Scenes /// /// This works out to be the ClientView object associated with this avatar, or it's UDP connection manager /// - private readonly IClientAPI m_controllingClient; + private IClientAPI m_controllingClient; protected PhysicsActor m_physicsActor; public IClientAPI ControllingClient { get { return m_controllingClient; } + set { m_controllingClient = value; } } protected LLVector3 m_parentPosition = new LLVector3(); @@ -379,7 +390,7 @@ namespace OpenSim.Region.Environment.Scenes m_appearance = appearance; } - private void RegisterToEvents() + public void RegisterToEvents() { m_controllingClient.OnRequestWearables += SendOwnAppearance; m_controllingClient.OnSetAppearance += SetAppearance; @@ -1706,6 +1717,7 @@ namespace OpenSim.Region.Environment.Scenes DefaultTexture = textu.ToBytes(); } + [Serializable] public class NewForce { public float X; @@ -1717,7 +1729,8 @@ namespace OpenSim.Region.Environment.Scenes } } - public class ScenePartUpdate + [Serializable] + public class ScenePartUpdate : ISerializable { public LLUUID FullID; public uint LastFullUpdateTime; @@ -1729,6 +1742,38 @@ namespace OpenSim.Region.Environment.Scenes LastFullUpdateTime = 0; LastTerseUpdateTime = 0; } + + protected ScenePartUpdate(SerializationInfo info, StreamingContext context) + { + //System.Console.WriteLine("ScenePartUpdate Deserialize BGN"); + + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + FullID = new LLUUID((Guid)info.GetValue("FullID", typeof(Guid))); + LastFullUpdateTime = (uint)info.GetValue("LastFullUpdateTime", typeof(uint)); + LastTerseUpdateTime = (uint)info.GetValue("LastTerseUpdateTime", typeof(uint)); + + //System.Console.WriteLine("ScenePartUpdate Deserialize END"); + } + + [SecurityPermission(SecurityAction.LinkDemand, + Flags = SecurityPermissionFlag.SerializationFormatter)] + public virtual void GetObjectData( + SerializationInfo info, StreamingContext context) + { + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + info.AddValue("FullID", FullID.UUID); + info.AddValue("LastFullUpdateTime", LastFullUpdateTime); + info.AddValue("LastTerseUpdateTime", LastTerseUpdateTime); + + } } public override void SetText(string text, Vector3 color, double alpha) @@ -1787,5 +1832,368 @@ namespace OpenSim.Region.Environment.Scenes RemoveFromPhysicalScene(); GC.Collect(); } + + public ScenePresence() + { +/* JB + if (Animations == null) + { + Animations = new AvatarAnimations(); + Animations.LoadAnims(); + } +*/ + if (DefaultTexture == null) + { + LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); + DefaultTexture = textu.ToBytes(); + } + } + + public void initializeScenePresence(IClientAPI client, RegionInfo region, Scene scene) + { + m_controllingClient = client; + m_regionInfo = region; + m_scene = scene; + RegisterToEvents(); + + /* + AbsolutePosition = client.StartPos; + + Animations = new AvatarAnimations(); + Animations.LoadAnims(); + + m_animations = new List(); + m_animations.Add(Animations.AnimsLLUUID["STAND"]); + m_animationSeqs.Add(1); + + SetDirectionVectors(); + */ + } + + protected ScenePresence(SerializationInfo info, StreamingContext context) + : base (info, context) + { + //System.Console.WriteLine("ScenePresence Deserialize BGN"); + + if (info == null) + { + throw new System.ArgumentNullException("info"); + } +/* JB + if (Animations == null) + { + Animations = new AvatarAnimations(); + Animations.LoadAnims(); + } +*/ + if (DefaultTexture == null) + { + LLObject.TextureEntry textu = AvatarAppearance.GetDefaultTextureEntry(); + DefaultTexture = textu.ToBytes(); + } + + List animations_work = (List)info.GetValue("m_animations", typeof(List)); + + foreach (Guid guid in animations_work) + { + m_animations.Add(new LLUUID(guid)); + } + + m_animationSeqs = (List)info.GetValue("m_animationSeqs", typeof(List)); + m_updateflag = (bool)info.GetValue("m_updateflag", typeof(bool)); + m_movementflag = (byte)info.GetValue("m_movementflag", typeof(byte)); + m_forcesList = (List)info.GetValue("m_forcesList", typeof(List)); + m_updateCount = (short)info.GetValue("m_updateCount", typeof(short)); + m_requestedSitTargetID = (uint)info.GetValue("m_requestedSitTargetID", typeof(uint)); + + m_requestedSitOffset + = new LLVector3( + (float)info.GetValue("m_requestedSitOffset.X", typeof(float)), + (float)info.GetValue("m_requestedSitOffset.Y", typeof(float)), + (float)info.GetValue("m_requestedSitOffset.Z", typeof(float))); + + m_sitAvatarHeight = (float)info.GetValue("m_sitAvatarHeight", typeof(float)); + m_godlevel = (float)info.GetValue("m_godlevel", typeof(float)); + m_setAlwaysRun = (bool)info.GetValue("m_setAlwaysRun", typeof(bool)); + + m_bodyRot + = new Quaternion( + (float)info.GetValue("m_bodyRot.w", typeof(float)), + (float)info.GetValue("m_bodyRot.x", typeof(float)), + (float)info.GetValue("m_bodyRot.y", typeof(float)), + (float)info.GetValue("m_bodyRot.z", typeof(float))); + + IsRestrictedToRegion = (bool)info.GetValue("IsRestrictedToRegion", typeof(bool)); + m_newForce = (bool)info.GetValue("m_newForce", typeof(bool)); + //m_newAvatar = (bool)info.GetValue("m_newAvatar", typeof(bool)); + m_newCoarseLocations = (bool)info.GetValue("m_newCoarseLocations", typeof(bool)); + m_gotAllObjectsInScene = (bool)info.GetValue("m_gotAllObjectsInScene", typeof(bool)); + m_avHeight = (float)info.GetValue("m_avHeight", typeof(float)); + crossingFromRegion = (ulong)info.GetValue("crossingFromRegion", typeof(ulong)); + + List Dir_Vectors_work = (List)info.GetValue("Dir_Vectors", typeof(List)); + List Dir_Vectors_work2 = new List(); + + foreach (float[] f3 in Dir_Vectors_work) + { + Dir_Vectors_work2.Add(new Vector3(f3[0], f3[1], f3[2])); + } + + Dir_Vectors = Dir_Vectors_work2.ToArray(); + + lastPhysPos + = new LLVector3( + (float)info.GetValue("lastPhysPos.X", typeof(float)), + (float)info.GetValue("lastPhysPos.Y", typeof(float)), + (float)info.GetValue("lastPhysPos.Z", typeof(float))); + + m_CameraCenter + = new Vector3( + (float)info.GetValue("m_CameraCenter.X", typeof(float)), + (float)info.GetValue("m_CameraCenter.Y", typeof(float)), + (float)info.GetValue("m_CameraCenter.Z", typeof(float))); + + m_CameraAtAxis + = new Vector3( + (float)info.GetValue("m_CameraAtAxis.X", typeof(float)), + (float)info.GetValue("m_CameraAtAxis.Y", typeof(float)), + (float)info.GetValue("m_CameraAtAxis.Z", typeof(float))); + + m_CameraLeftAxis + = new Vector3( + (float)info.GetValue("m_CameraLeftAxis.X", typeof(float)), + (float)info.GetValue("m_CameraLeftAxis.Y", typeof(float)), + (float)info.GetValue("m_CameraLeftAxis.Z", typeof(float))); + + m_CameraUpAxis + = new Vector3( + (float)info.GetValue("m_CameraUpAxis.X", typeof(float)), + (float)info.GetValue("m_CameraUpAxis.Y", typeof(float)), + (float)info.GetValue("m_CameraUpAxis.Z", typeof(float))); + + m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float)); + m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance)); + m_knownChildRegions = (List)info.GetValue("m_knownChildRegions", typeof(List)); + + posLastSignificantMove + = new LLVector3( + (float)info.GetValue("posLastSignificantMove.X", typeof(float)), + (float)info.GetValue("posLastSignificantMove.Y", typeof(float)), + (float)info.GetValue("posLastSignificantMove.Z", typeof(float))); + + // m_partsUpdateQueue = (UpdateQueue)info.GetValue("m_partsUpdateQueue", typeof(UpdateQueue)); + + /* + Dictionary updateTimes_work + = (Dictionary)info.GetValue("m_updateTimes", typeof(Dictionary)); + + foreach (Guid id in updateTimes_work.Keys) + { + m_updateTimes.Add(new LLUUID(id), updateTimes_work[id]); + } + */ + m_regionHandle = (ulong)info.GetValue("m_regionHandle", typeof(ulong)); + m_firstname = (string)info.GetValue("m_firstname", typeof(string)); + m_lastname = (string)info.GetValue("m_lastname", typeof(string)); + m_allowMovement = (bool)info.GetValue("m_allowMovement", typeof(bool)); + m_parentPosition = new LLVector3((float)info.GetValue("m_parentPosition.X", typeof(float)), + (float)info.GetValue("m_parentPosition.Y", typeof(float)), + (float)info.GetValue("m_parentPosition.Z", typeof(float))); + + m_isChildAgent = (bool)info.GetValue("m_isChildAgent", typeof(bool)); + m_parentID = (uint)info.GetValue("m_parentID", typeof(uint)); + +// for OpenSim_v0.5 + currentParcelUUID = new LLUUID((Guid)info.GetValue("currentParcelUUID", typeof(Guid))); + + lastKnownAllowedPosition + = new Vector3( + (float)info.GetValue("lastKnownAllowedPosition.X", typeof(float)), + (float)info.GetValue("lastKnownAllowedPosition.Y", typeof(float)), + (float)info.GetValue("lastKnownAllowedPosition.Z", typeof(float))); + + sentMessageAboutRestrictedParcelFlyingDown = (bool)info.GetValue("sentMessageAboutRestrictedParcelFlyingDown", typeof(bool)); + + m_LastChildAgentUpdatePosition + = new LLVector3( + (float)info.GetValue("m_LastChildAgentUpdatePosition.X", typeof(float)), + (float)info.GetValue("m_LastChildAgentUpdatePosition.Y", typeof(float)), + (float)info.GetValue("m_LastChildAgentUpdatePosition.Z", typeof(float))); + + m_perfMonMS = (int)info.GetValue("m_perfMonMS", typeof(int)); + m_AgentControlFlags = (uint)info.GetValue("m_AgentControlFlags", typeof(uint)); + + m_headrotation + = new LLQuaternion( + (float)info.GetValue("m_headrotation.W", typeof(float)), + (float)info.GetValue("m_headrotation.X", typeof(float)), + (float)info.GetValue("m_headrotation.Y", typeof(float)), + (float)info.GetValue("m_headrotation.Z", typeof(float))); + + m_state = (byte)info.GetValue("m_state", typeof(byte)); + + List knownPrimUUID_work = (List)info.GetValue("m_knownPrimUUID", typeof(List)); + + foreach (Guid id in knownPrimUUID_work) + { + m_knownPrimUUID.Add(new LLUUID(id)); + } + + //System.Console.WriteLine("ScenePresence Deserialize END"); + } + + [SecurityPermission(SecurityAction.LinkDemand, + Flags = SecurityPermissionFlag.SerializationFormatter)] + public override void GetObjectData( + SerializationInfo info, StreamingContext context) + { + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + base.GetObjectData(info, context); + + List animations_work = new List(); + + foreach (LLUUID uuid in m_animations) + { + animations_work.Add(uuid.UUID); + } + + info.AddValue("m_animations", animations_work); + + info.AddValue("m_animationSeqs", m_animationSeqs); + info.AddValue("m_updateflag", m_updateflag); + info.AddValue("m_movementflag", m_movementflag); + info.AddValue("m_forcesList", m_forcesList); + info.AddValue("m_updateCount", m_updateCount); + info.AddValue("m_requestedSitTargetID", m_requestedSitTargetID); + + // LLVector3 + info.AddValue("m_requestedSitOffset.X", m_requestedSitOffset.X); + info.AddValue("m_requestedSitOffset.Y", m_requestedSitOffset.Y); + info.AddValue("m_requestedSitOffset.Z", m_requestedSitOffset.Z); + + info.AddValue("m_sitAvatarHeight", m_sitAvatarHeight); + info.AddValue("m_godlevel", m_godlevel); + info.AddValue("m_setAlwaysRun", m_setAlwaysRun); + + // Quaternion + info.AddValue("m_bodyRot.w", m_bodyRot.w); + info.AddValue("m_bodyRot.x", m_bodyRot.x); + info.AddValue("m_bodyRot.y", m_bodyRot.y); + info.AddValue("m_bodyRot.z", m_bodyRot.z); + + info.AddValue("IsRestrictedToRegion", IsRestrictedToRegion); + info.AddValue("m_newForce", m_newForce); + //info.AddValue("m_newAvatar", m_newAvatar); + info.AddValue("m_newCoarseLocations", m_newCoarseLocations); + info.AddValue("m_gotAllObjectsInScene", m_gotAllObjectsInScene); + info.AddValue("m_avHeight", m_avHeight); + + // info.AddValue("m_regionInfo", m_regionInfo); + + info.AddValue("crossingFromRegion", crossingFromRegion); + + List Dir_Vectors_work = new List(); + + foreach (Vector3 v3 in Dir_Vectors) + { + Dir_Vectors_work.Add(new float[] { v3.x, v3.y, v3.z }); + } + + info.AddValue("Dir_Vectors", Dir_Vectors_work); + + // LLVector3 + info.AddValue("lastPhysPos.X", lastPhysPos.X); + info.AddValue("lastPhysPos.Y", lastPhysPos.Y); + info.AddValue("lastPhysPos.Z", lastPhysPos.Z); + + // Vector3 + info.AddValue("m_CameraCenter.X", m_CameraCenter.x); + info.AddValue("m_CameraCenter.Y", m_CameraCenter.y); + info.AddValue("m_CameraCenter.Z", m_CameraCenter.z); + + // Vector3 + info.AddValue("m_CameraAtAxis.X", m_CameraAtAxis.x); + info.AddValue("m_CameraAtAxis.Y", m_CameraAtAxis.y); + info.AddValue("m_CameraAtAxis.Z", m_CameraAtAxis.z); + + // Vector3 + info.AddValue("m_CameraLeftAxis.X", m_CameraLeftAxis.x); + info.AddValue("m_CameraLeftAxis.Y", m_CameraLeftAxis.y); + info.AddValue("m_CameraLeftAxis.Z", m_CameraLeftAxis.z); + + // Vector3 + info.AddValue("m_CameraUpAxis.X", m_CameraUpAxis.x); + info.AddValue("m_CameraUpAxis.Y", m_CameraUpAxis.y); + info.AddValue("m_CameraUpAxis.Z", m_CameraUpAxis.z); + + info.AddValue("m_DrawDistance", m_DrawDistance); + info.AddValue("m_appearance", m_appearance); + info.AddValue("m_knownChildRegions", m_knownChildRegions); + + // LLVector3 + info.AddValue("posLastSignificantMove.X", posLastSignificantMove.X); + info.AddValue("posLastSignificantMove.Y", posLastSignificantMove.Y); + info.AddValue("posLastSignificantMove.Z", posLastSignificantMove.Z); + + //info.AddValue("m_partsUpdateQueue", m_partsUpdateQueue); + + /* + Dictionary updateTimes_work = new Dictionary(); + + foreach ( LLUUID id in m_updateTimes.Keys) + { + updateTimes_work.Add(id.UUID, m_updateTimes[id]); + } + + info.AddValue("m_updateTimes", updateTimes_work); + */ + + info.AddValue("m_regionHandle", m_regionHandle); + info.AddValue("m_firstname", m_firstname); + info.AddValue("m_lastname", m_lastname); + info.AddValue("m_allowMovement", m_allowMovement); + //info.AddValue("m_physicsActor", m_physicsActor); + info.AddValue("m_parentPosition.X", m_parentPosition.X); + info.AddValue("m_parentPosition.Y", m_parentPosition.Y); + info.AddValue("m_parentPosition.Z", m_parentPosition.Z); + info.AddValue("m_isChildAgent", m_isChildAgent); + info.AddValue("m_parentID", m_parentID); + +// for OpenSim_v0.5 + info.AddValue("currentParcelUUID", currentParcelUUID.UUID); + + info.AddValue("lastKnownAllowedPosition.X", lastKnownAllowedPosition.x); + info.AddValue("lastKnownAllowedPosition.Y", lastKnownAllowedPosition.y); + info.AddValue("lastKnownAllowedPosition.Z", lastKnownAllowedPosition.z); + + info.AddValue("sentMessageAboutRestrictedParcelFlyingDown", sentMessageAboutRestrictedParcelFlyingDown); + + info.AddValue("m_LastChildAgentUpdatePosition.X", m_LastChildAgentUpdatePosition.X); + info.AddValue("m_LastChildAgentUpdatePosition.Y", m_LastChildAgentUpdatePosition.Y); + info.AddValue("m_LastChildAgentUpdatePosition.Z", m_LastChildAgentUpdatePosition.Z); + + info.AddValue("m_perfMonMS", m_perfMonMS); + info.AddValue("m_AgentControlFlags", m_AgentControlFlags); + + info.AddValue("m_headrotation.W", m_headrotation.W); + info.AddValue("m_headrotation.X", m_headrotation.X); + info.AddValue("m_headrotation.Y", m_headrotation.Y); + info.AddValue("m_headrotation.Z", m_headrotation.Z); + + info.AddValue("m_state", m_state); + + List knownPrimUUID_work = new List(); + + foreach (LLUUID id in m_knownPrimUUID) + { + knownPrimUUID_work.Add(id.UUID); + } + + info.AddValue("m_knownPrimUUID", knownPrimUUID_work); + } } } diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs index 0078678..ce0927c 100644 --- a/OpenSim/Region/Environment/Types/UpdateQueue.cs +++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs @@ -30,9 +30,14 @@ using System.Collections.Generic; using libsecondlife; using OpenSim.Region.Environment.Scenes; +using System; +using System.Runtime.Serialization; +using System.Security.Permissions; + namespace OpenSim.Region.Environment.Types { - public class UpdateQueue + [Serializable] + public class UpdateQueue : ISerializable { private Queue m_queue; @@ -86,5 +91,46 @@ namespace OpenSim.Region.Environment.Types return part; } + + protected UpdateQueue(SerializationInfo info, StreamingContext context) + { + //System.Console.WriteLine("UpdateQueue Deserialize BGN"); + + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + m_queue = (Queue)info.GetValue("m_queue", typeof(Queue)); + List ids_work = (List)info.GetValue("m_ids", typeof(List)); + + foreach (Guid guid in ids_work) + { + m_ids.Add(new LLUUID(guid)); + } + + //System.Console.WriteLine("UpdateQueue Deserialize END"); + } + + [SecurityPermission(SecurityAction.LinkDemand, + Flags = SecurityPermissionFlag.SerializationFormatter)] + public virtual void GetObjectData( + SerializationInfo info, StreamingContext context) + { + if (info == null) + { + throw new System.ArgumentNullException("info"); + } + + List ids_work = new List(); + + foreach (LLUUID uuid in m_ids) + { + ids_work.Add(uuid.UUID); + } + + info.AddValue("m_queue", m_queue); + info.AddValue("m_ids", ids_work); + } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index cb2c908..68fea97 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -538,5 +538,18 @@ namespace SimpleApp public void SendLogoutPacket() { } + + public void Terminate() + { + } + + public ClientInfo GetClientInfo() + { + return null; + } + + public void SetClientInfo(ClientInfo info) + { + } } } -- cgit v1.1