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authorAdam Frisby2007-07-02 15:45:09 +0000
committerAdam Frisby2007-07-02 15:45:09 +0000
commitc25a2fea59dc502519f81062c4122e96abd0f3c3 (patch)
treefa180dac0f2f1fd4f6ed0d09d901f73d26927c86 /OpenSim/Region/Terrain.BasicTerrain
parent* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene (diff)
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* Added support for SL-style RAW export similar to the official simulators operation (low resolution)
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs68
1 files changed, 68 insertions, 0 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index c2d7e86..bf5e776 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -291,6 +291,10 @@ namespace OpenSim.Region.Terrain
291 heightmap.saveImage(args[2]); 291 heightmap.saveImage(args[2]);
292 break; 292 break;
293 293
294 case "raw":
295 writeToFileRAW(args[2]);
296 break;
297
294 default: 298 default:
295 resultText = "Unknown image or data format"; 299 resultText = "Unknown image or data format";
296 return false; 300 return false;
@@ -527,6 +531,70 @@ namespace OpenSim.Region.Terrain
527 } 531 }
528 532
529 /// <summary> 533 /// <summary>
534 /// A very fast LL-RAW file output mechanism - lower precision mechanism but wont take 5 minutes to run either.
535 /// </summary>
536 /// <param name="filename">Filename to write to</param>
537 public void writeToFileRAW(string filename)
538 {
539 System.IO.FileInfo file = new System.IO.FileInfo(filename);
540 System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
541 System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
542
543 int x, y;
544
545 // Used for the 'green' channel.
546 byte avgMultiplier = (byte)heightmap.avg();
547 byte backupMultiplier = (byte)revertmap.avg();
548
549 // Limit the multiplier so it can represent points >64m.
550 if (avgMultiplier > 196)
551 avgMultiplier = 196;
552 if(backupMultiplier > 196)
553 backupMultiplier = 196;
554 // Make sure it's at least one to prevent a div by zero
555 if (avgMultiplier < 1)
556 avgMultiplier = 1;
557 if(backupMultiplier < 1)
558 backupMultiplier = 1;
559
560 for (x = 0; x < w; x++)
561 {
562 for (y = 0; y < h; y++)
563 {
564 byte red = (byte)(heightmap.get(x, y) / ((double)avgMultiplier / 128.0));
565 byte green = avgMultiplier;
566 byte blue = (byte)watermap.get(x, y);
567 byte alpha1 = 0; // Land Parcels
568 byte alpha2 = 0; // For Sale Land
569 byte alpha3 = 0; // Public Edit Object
570 byte alpha4 = 0; // Public Edit Land
571 byte alpha5 = 255; // Safe Land
572 byte alpha6 = 255; // Flying Allowed
573 byte alpha7 = 255; // Create Landmark
574 byte alpha8 = 255; // Outside Scripts
575 byte alpha9 = (byte)(revertmap.get(x, y) / ((double)backupMultiplier / 128.0));
576 byte alpha10 = backupMultiplier;
577
578 bs.Write(red);
579 bs.Write(green);
580 bs.Write(blue);
581 bs.Write(alpha1);
582 bs.Write(alpha2);
583 bs.Write(alpha3);
584 bs.Write(alpha4);
585 bs.Write(alpha5);
586 bs.Write(alpha6);
587 bs.Write(alpha7);
588 bs.Write(alpha8);
589 bs.Write(alpha9);
590 bs.Write(alpha10);
591 }
592 }
593 bs.Close();
594 s.Close();
595 }
596
597 /// <summary>
530 /// Sets the random seed to be used by procedural functions which involve random numbers. 598 /// Sets the random seed to be used by procedural functions which involve random numbers.
531 /// </summary> 599 /// </summary>
532 /// <param name="val">The desired seed</param> 600 /// <param name="val">The desired seed</param>