diff options
author | lbsa71 | 2007-10-30 09:05:31 +0000 |
---|---|---|
committer | lbsa71 | 2007-10-30 09:05:31 +0000 |
commit | 67e12b95ea7b68f4904a7484d77ecfd787d16d0c (patch) | |
tree | 20b00d24c8a7617017960432ec044852e3ad5fa9 /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators | |
parent | * Deleted .user file (diff) | |
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* Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators')
4 files changed, 77 insertions, 83 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs index ca93c25..c8584e8 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs | |||
@@ -27,8 +27,6 @@ | |||
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | 30 | ||
33 | namespace libTerrain | 31 | namespace libTerrain |
34 | { | 32 | { |
@@ -74,17 +72,18 @@ namespace libTerrain | |||
74 | /// <param name="carry">The percentage of rock which can be picked up to pickup 0..1</param> | 72 | /// <param name="carry">The percentage of rock which can be picked up to pickup 0..1</param> |
75 | /// <param name="rounds">The number of erosion rounds (recommended: 25+)</param> | 73 | /// <param name="rounds">The number of erosion rounds (recommended: 25+)</param> |
76 | /// <param name="lowest">Drop sediment at the lowest point?</param> | 74 | /// <param name="lowest">Drop sediment at the lowest point?</param> |
77 | public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics) | 75 | public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, |
76 | int rounds, bool lowest, bool usingFluidDynamics) | ||
78 | { | 77 | { |
79 | bool debugImages = false; | 78 | bool debugImages = false; |
80 | 79 | ||
81 | Channel wind = new Channel(w, h) ; | 80 | Channel wind = new Channel(w, h); |
82 | Channel sediment = new Channel(w, h); | 81 | Channel sediment = new Channel(w, h); |
83 | int x, y, i, j; | 82 | int x, y, i, j; |
84 | 83 | ||
85 | this.Normalise(); | 84 | Normalise(); |
86 | 85 | ||
87 | wind = this.Copy(); | 86 | wind = Copy(); |
88 | wind.Noise(); | 87 | wind.Noise(); |
89 | 88 | ||
90 | if (debugImages) | 89 | if (debugImages) |
@@ -120,7 +119,7 @@ namespace libTerrain | |||
120 | surfacearea += Math.Abs(target - me); | 119 | surfacearea += Math.Abs(target - me); |
121 | } | 120 | } |
122 | 121 | ||
123 | double amount = surfacearea * wind.map[x, y] * carry; | 122 | double amount = surfacearea*wind.map[x, y]*carry; |
124 | 123 | ||
125 | if (amount < 0) | 124 | if (amount < 0) |
126 | amount = 0; | 125 | amount = 0; |
@@ -147,7 +146,7 @@ namespace libTerrain | |||
147 | } | 146 | } |
148 | else | 147 | else |
149 | { | 148 | { |
150 | wind.Pertubation(15); // Can do better later | 149 | wind.Pertubation(15); // Can do better later |
151 | wind.seed++; | 150 | wind.seed++; |
152 | sediment.Pertubation(10); // Sediment is blown around a bit | 151 | sediment.Pertubation(10); // Sediment is blown around a bit |
153 | sediment.seed++; | 152 | sediment.seed++; |
@@ -175,12 +174,12 @@ namespace libTerrain | |||
175 | 174 | ||
176 | if (target < min && lowest) | 175 | if (target < min && lowest) |
177 | { | 176 | { |
178 | minside = (int[])coords.Clone(); | 177 | minside = (int[]) coords.Clone(); |
179 | min = target; | 178 | min = target; |
180 | } | 179 | } |
181 | } | 180 | } |
182 | 181 | ||
183 | double amount = surfacearea * (1.0 - wind.map[x, y]) * carry; | 182 | double amount = surfacearea*(1.0 - wind.map[x, y])*carry; |
184 | 183 | ||
185 | if (amount < 0) | 184 | if (amount < 0) |
186 | amount = 0; | 185 | amount = 0; |
@@ -199,7 +198,7 @@ namespace libTerrain | |||
199 | wind.Normalise(); | 198 | wind.Normalise(); |
200 | wind *= windspeed; | 199 | wind *= windspeed; |
201 | 200 | ||
202 | this.Normalise(); | 201 | Normalise(); |
203 | } | 202 | } |
204 | 203 | ||
205 | Channel myself = this; | 204 | Channel myself = this; |
@@ -207,7 +206,7 @@ namespace libTerrain | |||
207 | myself.Normalise(); | 206 | myself.Normalise(); |
208 | 207 | ||
209 | if (debugImages) | 208 | if (debugImages) |
210 | this.SaveImage("testimg/output.png"); | 209 | SaveImage("testimg/output.png"); |
211 | } | 210 | } |
212 | } | 211 | } |
213 | } \ No newline at end of file | 212 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs index 4f58f71..0e47e1b 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs | |||
@@ -27,8 +27,6 @@ | |||
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | 30 | ||
33 | namespace libTerrain | 31 | namespace libTerrain |
34 | { | 32 | { |
@@ -44,7 +42,7 @@ namespace libTerrain | |||
44 | Channel waterFlow = new Channel(w, h); | 42 | Channel waterFlow = new Channel(w, h); |
45 | 43 | ||
46 | NeighbourSystem type = NeighbourSystem.Moore; | 44 | NeighbourSystem type = NeighbourSystem.Moore; |
47 | int NEIGHBOUR_ME = 4; | 45 | int NEIGHBOUR_ME = 4; |
48 | 46 | ||
49 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | 47 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; |
50 | 48 | ||
@@ -52,7 +50,7 @@ namespace libTerrain | |||
52 | { | 50 | { |
53 | water += rain; | 51 | water += rain; |
54 | 52 | ||
55 | sediment = terrain * water; | 53 | sediment = terrain*water; |
56 | terrain -= sediment; | 54 | terrain -= sediment; |
57 | 55 | ||
58 | for (int x = 1; x < w - 1; x++) | 56 | for (int x = 1; x < w - 1; x++) |
@@ -72,7 +70,8 @@ namespace libTerrain | |||
72 | coords[0] += x; | 70 | coords[0] += x; |
73 | coords[1] += y; | 71 | coords[1] += y; |
74 | 72 | ||
75 | heights[j] = map[coords[0], coords[1]] + water.map[coords[0], coords[1]] + sediment.map[coords[0], coords[1]]; | 73 | heights[j] = map[coords[0], coords[1]] + water.map[coords[0], coords[1]] + |
74 | sediment.map[coords[0], coords[1]]; | ||
76 | diffs[j] = heightCenter - heights[j]; | 75 | diffs[j] = heightCenter - heights[j]; |
77 | } | 76 | } |
78 | } | 77 | } |
@@ -97,13 +96,13 @@ namespace libTerrain | |||
97 | if (totalCellsCounted == 1) | 96 | if (totalCellsCounted == 1) |
98 | continue; | 97 | continue; |
99 | 98 | ||
100 | double averageHeight = totalHeight / totalCellsCounted; | 99 | double averageHeight = totalHeight/totalCellsCounted; |
101 | double waterAmount = Math.Min(water.map[x, y], heightCenter - averageHeight); | 100 | double waterAmount = Math.Min(water.map[x, y], heightCenter - averageHeight); |
102 | 101 | ||
103 | // TODO: Check this. | 102 | // TODO: Check this. |
104 | waterFlow.map[x, y] += waterFlow.map[x, y] - waterAmount; | 103 | waterFlow.map[x, y] += waterFlow.map[x, y] - waterAmount; |
105 | 104 | ||
106 | double totalInverseDiff = waterAmount / totalHeightDiff; | 105 | double totalInverseDiff = waterAmount/totalHeightDiff; |
107 | 106 | ||
108 | for (int j = 0; j < NEIGHBOUR_MAX; j++) | 107 | for (int j = 0; j < NEIGHBOUR_MAX; j++) |
109 | { | 108 | { |
@@ -115,7 +114,8 @@ namespace libTerrain | |||
115 | 114 | ||
116 | if (diffs[j] > 0) | 115 | if (diffs[j] > 0) |
117 | { | 116 | { |
118 | waterFlow.SetWrap(coords[0], coords[1], waterFlow.map[coords[0], coords[1]] + diffs[j] * totalInverseDiff); | 117 | waterFlow.SetWrap(coords[0], coords[1], |
118 | waterFlow.map[coords[0], coords[1]] + diffs[j]*totalInverseDiff); | ||
119 | } | 119 | } |
120 | } | 120 | } |
121 | } | 121 | } |
@@ -131,7 +131,7 @@ namespace libTerrain | |||
131 | { | 131 | { |
132 | for (int y = 0; y < h; y++) | 132 | for (int y = 0; y < h; y++) |
133 | { | 133 | { |
134 | double deposition = sediment.map[x, y] - water.map[x, y] * solubility; | 134 | double deposition = sediment.map[x, y] - water.map[x, y]*solubility; |
135 | if (deposition > 0) | 135 | if (deposition > 0) |
136 | { | 136 | { |
137 | sediment.map[x, y] -= deposition; | 137 | sediment.map[x, y] -= deposition; |
@@ -139,7 +139,6 @@ namespace libTerrain | |||
139 | } | 139 | } |
140 | } | 140 | } |
141 | } | 141 | } |
142 | |||
143 | } | 142 | } |
144 | } | 143 | } |
145 | } | 144 | } |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs index 401cf95..8c16d7c 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs | |||
@@ -26,10 +26,6 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | |||
33 | namespace libTerrain | 29 | namespace libTerrain |
34 | { | 30 | { |
35 | partial class Channel | 31 | partial class Channel |
@@ -42,7 +38,7 @@ namespace libTerrain | |||
42 | 38 | ||
43 | private static int nsIX(int i, int j, int N) | 39 | private static int nsIX(int i, int j, int N) |
44 | { | 40 | { |
45 | return ((i) + (N + 2) * (j)); | 41 | return ((i) + (N + 2)*(j)); |
46 | } | 42 | } |
47 | 43 | ||
48 | private static void nsSwap(ref double x0, ref double x) | 44 | private static void nsSwap(ref double x0, ref double x) |
@@ -62,10 +58,10 @@ namespace libTerrain | |||
62 | private void nsAddSource(int N, ref double[] x, ref double[] s, double dt) | 58 | private void nsAddSource(int N, ref double[] x, ref double[] s, double dt) |
63 | { | 59 | { |
64 | int i; | 60 | int i; |
65 | int size = (N + 2) * (N + 2); | 61 | int size = (N + 2)*(N + 2); |
66 | for (i = 0; i < size; i++) | 62 | for (i = 0; i < size; i++) |
67 | { | 63 | { |
68 | x[i] += dt * s[i]; | 64 | x[i] += dt*s[i]; |
69 | } | 65 | } |
70 | } | 66 | } |
71 | 67 | ||
@@ -74,15 +70,15 @@ namespace libTerrain | |||
74 | int i; | 70 | int i; |
75 | for (i = 0; i <= N; i++) | 71 | for (i = 0; i <= N; i++) |
76 | { | 72 | { |
77 | x[nsIX(0, i, N)] = b == 1 ? -x[nsIX(1, i, N)] : x[nsIX(1, i, N)]; | 73 | x[nsIX(0, i, N)] = b == 1 ? -x[nsIX(1, i, N)] : x[nsIX(1, i, N)]; |
78 | x[nsIX(0, N + 1, N)] = b == 1 ? -x[nsIX(N, i, N)] : x[nsIX(N, i, N)]; | 74 | x[nsIX(0, N + 1, N)] = b == 1 ? -x[nsIX(N, i, N)] : x[nsIX(N, i, N)]; |
79 | x[nsIX(i, 0, N)] = b == 2 ? -x[nsIX(i, 1, N)] : x[nsIX(i, 1, N)]; | 75 | x[nsIX(i, 0, N)] = b == 2 ? -x[nsIX(i, 1, N)] : x[nsIX(i, 1, N)]; |
80 | x[nsIX(i, N + 1, N)] = b == 2 ? -x[nsIX(i, N, N)] : x[nsIX(i, N, N)]; | 76 | x[nsIX(i, N + 1, N)] = b == 2 ? -x[nsIX(i, N, N)] : x[nsIX(i, N, N)]; |
81 | } | 77 | } |
82 | x[nsIX(0, 0, N)] = 0.5f * (x[nsIX(1, 0, N)] + x[nsIX(0, 1, N)]); | 78 | x[nsIX(0, 0, N)] = 0.5f*(x[nsIX(1, 0, N)] + x[nsIX(0, 1, N)]); |
83 | x[nsIX(0, N + 1, N)] = 0.5f * (x[nsIX(1, N + 1, N)] + x[nsIX(0, N, N)]); | 79 | x[nsIX(0, N + 1, N)] = 0.5f*(x[nsIX(1, N + 1, N)] + x[nsIX(0, N, N)]); |
84 | x[nsIX(N + 1, 0, N)] = 0.5f * (x[nsIX(N, 0, N)] + x[nsIX(N + 1, 1, N)]); | 80 | x[nsIX(N + 1, 0, N)] = 0.5f*(x[nsIX(N, 0, N)] + x[nsIX(N + 1, 1, N)]); |
85 | x[nsIX(N + 1, N + 1, N)] = 0.5f * (x[nsIX(N, N + 1, N)] + x[nsIX(N + 1, N, N)]); | 81 | x[nsIX(N + 1, N + 1, N)] = 0.5f*(x[nsIX(N, N + 1, N)] + x[nsIX(N + 1, N, N)]); |
86 | } | 82 | } |
87 | 83 | ||
88 | private void nsLinSolve(int N, int b, ref double[] x, ref double[] x0, double a, double c) | 84 | private void nsLinSolve(int N, int b, ref double[] x, ref double[] x0, double a, double c) |
@@ -92,11 +88,11 @@ namespace libTerrain | |||
92 | { | 88 | { |
93 | for (j = 1; j <= N; j++) | 89 | for (j = 1; j <= N; j++) |
94 | { | 90 | { |
95 | x[nsIX(i, j, N)] = (x0[nsIX(i, j, N)] + a * | 91 | x[nsIX(i, j, N)] = (x0[nsIX(i, j, N)] + a* |
96 | (x[nsIX(i - 1, j, N)] + | 92 | (x[nsIX(i - 1, j, N)] + |
97 | x[nsIX(i + 1, j, N)] + | 93 | x[nsIX(i + 1, j, N)] + |
98 | x[nsIX(i, j - 1, N)] + x[nsIX(i, j + 1, N)]) | 94 | x[nsIX(i, j - 1, N)] + x[nsIX(i, j + 1, N)]) |
99 | ) / c; | 95 | )/c; |
100 | } | 96 | } |
101 | } | 97 | } |
102 | 98 | ||
@@ -105,8 +101,8 @@ namespace libTerrain | |||
105 | 101 | ||
106 | private void nsDiffuse(int N, int b, ref double[] x, ref double[] x0, double diff, double dt) | 102 | private void nsDiffuse(int N, int b, ref double[] x, ref double[] x0, double diff, double dt) |
107 | { | 103 | { |
108 | double a = dt * diff * N * N; | 104 | double a = dt*diff*N*N; |
109 | nsLinSolve(N, b, ref x, ref x0, a, 1 + 4 * a); | 105 | nsLinSolve(N, b, ref x, ref x0, a, 1 + 4*a); |
110 | } | 106 | } |
111 | 107 | ||
112 | private void nsAdvect(int N, int b, ref double[] d, ref double[] d0, ref double[] u, ref double[] v, double dt) | 108 | private void nsAdvect(int N, int b, ref double[] d, ref double[] d0, ref double[] u, ref double[] v, double dt) |
@@ -114,27 +110,27 @@ namespace libTerrain | |||
114 | int i, j, i0, j0, i1, j1; | 110 | int i, j, i0, j0, i1, j1; |
115 | double x, y, s0, t0, s1, t1, dt0; | 111 | double x, y, s0, t0, s1, t1, dt0; |
116 | 112 | ||
117 | dt0 = dt * N; | 113 | dt0 = dt*N; |
118 | 114 | ||
119 | for (i = 1; i <= N; i++) | 115 | for (i = 1; i <= N; i++) |
120 | { | 116 | { |
121 | for (j = 1; j <= N; j++) | 117 | for (j = 1; j <= N; j++) |
122 | { | 118 | { |
123 | x = i - dt0 * u[nsIX(i, j, N)]; | 119 | x = i - dt0*u[nsIX(i, j, N)]; |
124 | y = j - dt0 * v[nsIX(i, j, N)]; | 120 | y = j - dt0*v[nsIX(i, j, N)]; |
125 | 121 | ||
126 | if (x < 0.5) | 122 | if (x < 0.5) |
127 | x = 0.5; | 123 | x = 0.5; |
128 | if (x > N + 0.5) | 124 | if (x > N + 0.5) |
129 | x = N + 0.5; | 125 | x = N + 0.5; |
130 | i0 = (int)x; | 126 | i0 = (int) x; |
131 | i1 = i0 + 1; | 127 | i1 = i0 + 1; |
132 | 128 | ||
133 | if (y < 0.5) | 129 | if (y < 0.5) |
134 | y = 0.5; | 130 | y = 0.5; |
135 | if (y > N + 0.5) | 131 | if (y > N + 0.5) |
136 | y = N + 0.5; | 132 | y = N + 0.5; |
137 | j0 = (int)y; | 133 | j0 = (int) y; |
138 | j1 = j0 + 1; | 134 | j1 = j0 + 1; |
139 | 135 | ||
140 | s1 = x - i0; | 136 | s1 = x - i0; |
@@ -142,8 +138,8 @@ namespace libTerrain | |||
142 | t1 = y - j0; | 138 | t1 = y - j0; |
143 | t0 = 1 - t1; | 139 | t0 = 1 - t1; |
144 | 140 | ||
145 | d[nsIX(i, j, N)] = s0 * (t0 * d0[nsIX(i0, j0, N)] + t1 * d0[nsIX(i0, j1, N)]) + | 141 | d[nsIX(i, j, N)] = s0*(t0*d0[nsIX(i0, j0, N)] + t1*d0[nsIX(i0, j1, N)]) + |
146 | s1 * (t0 * d0[nsIX(i1, j0, N)] + t1 * d0[nsIX(i1, j1, N)]); | 142 | s1*(t0*d0[nsIX(i1, j0, N)] + t1*d0[nsIX(i1, j1, N)]); |
147 | } | 143 | } |
148 | } | 144 | } |
149 | 145 | ||
@@ -158,7 +154,9 @@ namespace libTerrain | |||
158 | { | 154 | { |
159 | for (j = 1; j <= N; j++) | 155 | for (j = 1; j <= N; j++) |
160 | { | 156 | { |
161 | div[nsIX(i, j, N)] = -0.5 * (u[nsIX(i + 1, j, N)] - u[nsIX(i - 1, j, N)] + v[nsIX(i, j + 1, N)] - v[nsIX(i, j - 1, N)]) / N; | 157 | div[nsIX(i, j, N)] = -0.5* |
158 | (u[nsIX(i + 1, j, N)] - u[nsIX(i - 1, j, N)] + v[nsIX(i, j + 1, N)] - | ||
159 | v[nsIX(i, j - 1, N)])/N; | ||
162 | p[nsIX(i, j, N)] = 0; | 160 | p[nsIX(i, j, N)] = 0; |
163 | } | 161 | } |
164 | } | 162 | } |
@@ -172,8 +170,8 @@ namespace libTerrain | |||
172 | { | 170 | { |
173 | for (j = 1; j <= N; j++) | 171 | for (j = 1; j <= N; j++) |
174 | { | 172 | { |
175 | u[nsIX(i, j, N)] -= 0.5 * N * (p[nsIX(i + 1, j, N)] - p[nsIX(i - 1, j, N)]); | 173 | u[nsIX(i, j, N)] -= 0.5*N*(p[nsIX(i + 1, j, N)] - p[nsIX(i - 1, j, N)]); |
176 | v[nsIX(i, j, N)] -= 0.5 * N * (p[nsIX(i, j + 1, N)] - p[nsIX(i, j - 1, N)]); | 174 | v[nsIX(i, j, N)] -= 0.5*N*(p[nsIX(i, j + 1, N)] - p[nsIX(i, j - 1, N)]); |
177 | } | 175 | } |
178 | } | 176 | } |
179 | 177 | ||
@@ -181,7 +179,8 @@ namespace libTerrain | |||
181 | nsSetBnd(N, 2, ref v); | 179 | nsSetBnd(N, 2, ref v); |
182 | } | 180 | } |
183 | 181 | ||
184 | private void nsDensStep(int N, ref double[] x, ref double[] x0, ref double[] u, ref double[] v, double diff, double dt) | 182 | private void nsDensStep(int N, ref double[] x, ref double[] x0, ref double[] u, ref double[] v, double diff, |
183 | double dt) | ||
185 | { | 184 | { |
186 | nsAddSource(N, ref x, ref x0, dt); | 185 | nsAddSource(N, ref x, ref x0, dt); |
187 | nsSwap(ref x0, ref x); | 186 | nsSwap(ref x0, ref x); |
@@ -190,7 +189,8 @@ namespace libTerrain | |||
190 | nsAdvect(N, 0, ref x, ref x0, ref u, ref v, dt); | 189 | nsAdvect(N, 0, ref x, ref x0, ref u, ref v, dt); |
191 | } | 190 | } |
192 | 191 | ||
193 | private void nsVelStep(int N, ref double[] u, ref double[] v, ref double[] u0, ref double[] v0, double visc, double dt) | 192 | private void nsVelStep(int N, ref double[] u, ref double[] v, ref double[] u0, ref double[] v0, double visc, |
193 | double dt) | ||
194 | { | 194 | { |
195 | nsAddSource(N, ref u, ref u0, dt); | 195 | nsAddSource(N, ref u, ref u0, dt); |
196 | nsAddSource(N, ref v, ref v0, dt); | 196 | nsAddSource(N, ref v, ref v0, dt); |
@@ -236,17 +236,17 @@ namespace libTerrain | |||
236 | 236 | ||
237 | private void nsSimulate(int N, int rounds, double dt, double diff, double visc) | 237 | private void nsSimulate(int N, int rounds, double dt, double diff, double visc) |
238 | { | 238 | { |
239 | int size = (N * 2) * (N * 2); | 239 | int size = (N*2)*(N*2); |
240 | 240 | ||
241 | double[] u = new double[size]; // Force, X axis | 241 | double[] u = new double[size]; // Force, X axis |
242 | double[] v = new double[size]; // Force, Y axis | 242 | double[] v = new double[size]; // Force, Y axis |
243 | double[] u_prev = new double[size]; | 243 | double[] u_prev = new double[size]; |
244 | double[] v_prev = new double[size]; | 244 | double[] v_prev = new double[size]; |
245 | double[] dens = new double[size]; | 245 | double[] dens = new double[size]; |
246 | double[] dens_prev = new double[size]; | 246 | double[] dens_prev = new double[size]; |
247 | 247 | ||
248 | nsDoublesToBuffer(this.map, N, ref dens); | 248 | nsDoublesToBuffer(map, N, ref dens); |
249 | nsDoublesToBuffer(this.map, N, ref dens_prev); | 249 | nsDoublesToBuffer(map, N, ref dens_prev); |
250 | 250 | ||
251 | for (int i = 0; i < rounds; i++) | 251 | for (int i = 0; i < rounds; i++) |
252 | { | 252 | { |
@@ -258,7 +258,7 @@ namespace libTerrain | |||
258 | nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt); | 258 | nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt); |
259 | } | 259 | } |
260 | 260 | ||
261 | nsBufferToDoubles(ref dens, N, ref this.map); | 261 | nsBufferToDoubles(ref dens, N, ref map); |
262 | } | 262 | } |
263 | 263 | ||
264 | /// <summary> | 264 | /// <summary> |
@@ -270,14 +270,14 @@ namespace libTerrain | |||
270 | /// <param name="visc">Fluid viscosity (Recommended: 0.0)</param> | 270 | /// <param name="visc">Fluid viscosity (Recommended: 0.0)</param> |
271 | public void navierStokes(int rounds, double dt, double diff, double visc) | 271 | public void navierStokes(int rounds, double dt, double diff, double visc) |
272 | { | 272 | { |
273 | nsSimulate(this.h, rounds, dt, diff, visc); | 273 | nsSimulate(h, rounds, dt, diff, visc); |
274 | } | 274 | } |
275 | 275 | ||
276 | public void navierStokes(int rounds, double dt, double diff, double visc, ref double[,] uret, ref double[,] vret) | 276 | public void navierStokes(int rounds, double dt, double diff, double visc, ref double[,] uret, ref double[,] vret) |
277 | { | 277 | { |
278 | int N = this.h; | 278 | int N = h; |
279 | 279 | ||
280 | int size = (N * 2) * (N * 2); | 280 | int size = (N*2)*(N*2); |
281 | 281 | ||
282 | double[] u = new double[size]; // Force, X axis | 282 | double[] u = new double[size]; // Force, X axis |
283 | double[] v = new double[size]; // Force, Y axis | 283 | double[] v = new double[size]; // Force, Y axis |
@@ -286,8 +286,8 @@ namespace libTerrain | |||
286 | double[] dens = new double[size]; | 286 | double[] dens = new double[size]; |
287 | double[] dens_prev = new double[size]; | 287 | double[] dens_prev = new double[size]; |
288 | 288 | ||
289 | nsDoublesToBuffer(this.map, N, ref dens); | 289 | nsDoublesToBuffer(map, N, ref dens); |
290 | nsDoublesToBuffer(this.map, N, ref dens_prev); | 290 | nsDoublesToBuffer(map, N, ref dens_prev); |
291 | 291 | ||
292 | for (int i = 0; i < rounds; i++) | 292 | for (int i = 0; i < rounds; i++) |
293 | { | 293 | { |
@@ -301,7 +301,7 @@ namespace libTerrain | |||
301 | 301 | ||
302 | nsBufferToDoubles(ref u, N, ref uret); | 302 | nsBufferToDoubles(ref u, N, ref uret); |
303 | nsBufferToDoubles(ref v, N, ref vret); | 303 | nsBufferToDoubles(ref v, N, ref vret); |
304 | nsBufferToDoubles(ref dens, N, ref this.map); | 304 | nsBufferToDoubles(ref dens, N, ref map); |
305 | } | 305 | } |
306 | } | 306 | } |
307 | } \ No newline at end of file | 307 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs index 9148c3c..0ca3d48 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs | |||
@@ -26,10 +26,6 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Text; | ||
32 | |||
33 | namespace libTerrain | 29 | namespace libTerrain |
34 | { | 30 | { |
35 | partial class Channel | 31 | partial class Channel |
@@ -47,10 +43,11 @@ namespace libTerrain | |||
47 | double[,] lastFrame; | 43 | double[,] lastFrame; |
48 | double[,] thisFrame; | 44 | double[,] thisFrame; |
49 | 45 | ||
50 | lastFrame = (double[,])map.Clone(); | 46 | lastFrame = (double[,]) map.Clone(); |
51 | thisFrame = (double[,])map.Clone(); | 47 | thisFrame = (double[,]) map.Clone(); |
52 | 48 | ||
53 | NeighbourSystem type = NeighbourSystem.Moore; // Using moore neighbourhood (twice as computationally expensive) | 49 | NeighbourSystem type = NeighbourSystem.Moore; |
50 | // Using moore neighbourhood (twice as computationally expensive) | ||
54 | int NEIGHBOUR_ME = 4; // I am always 4 in both systems. | 51 | int NEIGHBOUR_ME = 4; // I am always 4 in both systems. |
55 | 52 | ||
56 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; | 53 | int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; |
@@ -88,19 +85,18 @@ namespace libTerrain | |||
88 | 85 | ||
89 | if (target > heightF + talus) | 86 | if (target > heightF + talus) |
90 | { | 87 | { |
91 | double calc = c * ((target - heightF) - talus); | 88 | double calc = c*((target - heightF) - talus); |
92 | heightF += calc; | 89 | heightF += calc; |
93 | target -= calc; | 90 | target -= calc; |
94 | } | 91 | } |
95 | 92 | ||
96 | thisFrame[x, y] = heightF; | 93 | thisFrame[x, y] = heightF; |
97 | thisFrame[coords[0], coords[1]] = target; | 94 | thisFrame[coords[0], coords[1]] = target; |
98 | |||
99 | } | 95 | } |
100 | } | 96 | } |
101 | } | 97 | } |
102 | } | 98 | } |
103 | lastFrame = (double[,])thisFrame.Clone(); | 99 | lastFrame = (double[,]) thisFrame.Clone(); |
104 | } | 100 | } |
105 | 101 | ||
106 | map = thisFrame; | 102 | map = thisFrame; |
@@ -109,4 +105,4 @@ namespace libTerrain | |||
109 | return this; | 105 | return this; |
110 | } | 106 | } |
111 | } | 107 | } |
112 | } | 108 | } \ No newline at end of file |