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authorAdam Frisby2008-02-08 18:18:34 +0000
committerAdam Frisby2008-02-08 18:18:34 +0000
commit23e0ef34929ca09ec01afe75077895a2809bd281 (patch)
tree1af19bb673a4017e54b665201972fb0dc97abddb /OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
parentRename README to README.txt (diff)
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* Made some terrain functions faster computationally.
Diffstat (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs')
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
index df34eeb..0946c6a 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
@@ -109,10 +109,8 @@ namespace libTerrain
109 z *= z; 109 z *= z;
110 z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); 110 z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry));
111 111
112 if (z < 0) 112 if (z > 0.0)
113 z = 0; 113 Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
114
115 Set(x, y, Tools.LinearInterpolate(map[x, y], height, z));
116 } 114 }
117 } 115 }
118 } 116 }