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authorSean Dague2007-08-23 19:28:09 +0000
committerSean Dague2007-08-23 19:28:09 +0000
commitff7164196dd440258b116d1f967135311c5a845a (patch)
tree5e60ea873a7a1c5c3b642ac6e33ff34009172e8f /OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
parentLowered priority of script threads. Executing state_entry() event on script rez. (diff)
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I think this fixes blob save/load issues (though I'm still not convinced this
will handle > 8k textures yet). Need MW to test to see if this gets rid of his issue. There is commented code left in here for now until we know it is fixed
Diffstat (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs')
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs46
1 files changed, 26 insertions, 20 deletions
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index 87df8fb..005da7a 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -62,10 +62,12 @@ namespace OpenSim.DataStore.MonoSqliteStorage
62 ds.Tables.Add(createPrimTable()); 62 ds.Tables.Add(createPrimTable());
63 primDa.Fill(ds.Tables["prims"]); 63 primDa.Fill(ds.Tables["prims"]);
64 setupPrimCommands(primDa, conn); 64 setupPrimCommands(primDa, conn);
65 MainLog.Instance.Verbose("DATASTORE", "Populated Prim Definitions");
65 66
66 ds.Tables.Add(createShapeTable()); 67 ds.Tables.Add(createShapeTable());
67 shapeDa.Fill(ds.Tables["primshapes"]); 68 shapeDa.Fill(ds.Tables["primshapes"]);
68 setupShapeCommands(shapeDa, conn); 69 setupShapeCommands(shapeDa, conn);
70 MainLog.Instance.Verbose("DATASTORE", "Populated Prim Shapes");
69 71
70 return; 72 return;
71 } 73 }
@@ -481,22 +483,23 @@ namespace OpenSim.DataStore.MonoSqliteStorage
481 s.ProfileHollow = Convert.ToByte(row["ProfileHollow"]); 483 s.ProfileHollow = Convert.ToByte(row["ProfileHollow"]);
482 // text TODO: this isn't right] = but I'm not sure the right 484 // text TODO: this isn't right] = but I'm not sure the right
483 // way to specify this as a blob atm 485 // way to specify this as a blob atm
484 // s.TextureEntry = (byte[])row["Texture"]; 486 s.TextureEntry = (byte[])row["Texture"];
485 487 s.ExtraParams = (byte[])row["ExtraParams"];
486 string texture = (string)row["Texture"]; 488 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
487 if (!texture.StartsWith("<")) 489 // string texture = encoding.GetString((Byte[])row["Texture"]);
488 { 490 // if (!texture.StartsWith("<"))
489 //here so that we can still work with old format database files (ie from before I added xml serialization) 491 // {
490 LLObject.TextureEntry textureEntry = null; 492 // //here so that we can still work with old format database files (ie from before I added xml serialization)
491 textureEntry = new LLObject.TextureEntry(new LLUUID(texture)); 493 // LLObject.TextureEntry textureEntry = null;
492 s.TextureEntry = textureEntry.ToBytes(); 494 // textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
493 } 495 // s.TextureEntry = textureEntry.ToBytes();
494 else 496 // }
495 { 497 // else
496 TextureBlock textureEntry = TextureBlock.FromXmlString(texture); 498 // {
497 s.TextureEntry = textureEntry.TextureData; 499 // TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
498 s.ExtraParams = textureEntry.ExtraParams; 500 // s.TextureEntry = textureEntry.TextureData;
499 } 501 // s.ExtraParams = textureEntry.ExtraParams;
502 // }
500 503
501 return s; 504 return s;
502 } 505 }
@@ -542,9 +545,12 @@ namespace OpenSim.DataStore.MonoSqliteStorage
542 // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database 545 // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
543 // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data 546 // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
544 // MW[17-08-07] 547 // MW[17-08-07]
545 TextureBlock textureBlock = new TextureBlock(s.TextureEntry); 548 row["Texture"] = s.TextureEntry;
546 textureBlock.ExtraParams = s.ExtraParams; 549 row["ExtraParams"] = s.ExtraParams;
547 row["Texture"] = textureBlock.ToXMLString(); 550 // TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
551 // textureBlock.ExtraParams = s.ExtraParams;
552 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
553 // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
548 } 554 }
549 555
550 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID) 556 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID)
@@ -752,7 +758,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage
752 primDa.Fill(tmpDS, "prims"); 758 primDa.Fill(tmpDS, "prims");
753 shapeDa.Fill(tmpDS, "primshapes"); 759 shapeDa.Fill(tmpDS, "primshapes");
754 } catch (Mono.Data.SqliteClient.SqliteSyntaxException) { 760 } catch (Mono.Data.SqliteClient.SqliteSyntaxException) {
755 MainLog.Instance.Verbose("SQLite Database does exist... creating"); 761 MainLog.Instance.Verbose("DATASTORE", "SQLite Database doesn't exist... creating");
756 InitDB(conn); 762 InitDB(conn);
757 } 763 }
758 764