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author | MW | 2007-08-08 17:11:02 +0000 |
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committer | MW | 2007-08-08 17:11:02 +0000 |
commit | cf203cf5ee809d3832daafbed12eb130bd590f5c (patch) | |
tree | e34f1266ecd9d1434153156cec76f0dd4b08a368 /OpenSim/Region/ScriptEngine | |
parent | * upgraded Tedd to 'developer' (diff) | |
download | opensim-SC-cf203cf5ee809d3832daafbed12eb130bd590f5c.zip opensim-SC-cf203cf5ee809d3832daafbed12eb130bd590f5c.tar.gz opensim-SC-cf203cf5ee809d3832daafbed12eb130bd590f5c.tar.bz2 opensim-SC-cf203cf5ee809d3832daafbed12eb130bd590f5c.tar.xz |
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs index 81caf2d..2db35c4 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs | |||
@@ -30,7 +30,7 @@ using System; | |||
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Reflection.Emit; | 31 | using System.Reflection.Emit; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | //using System.Windows.Forms; | 33 | |
34 | 34 | ||
35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | 35 | namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL |
36 | { | 36 | { |