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authorMW2007-08-08 17:11:02 +0000
committerMW2007-08-08 17:11:02 +0000
commitcf203cf5ee809d3832daafbed12eb130bd590f5c (patch)
treee34f1266ecd9d1434153156cec76f0dd4b08a368 /OpenSim/Region/ScriptEngine
parent* upgraded Tedd to 'developer' (diff)
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The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs
index 81caf2d..2db35c4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL/Engine.cs
@@ -30,7 +30,7 @@ using System;
30using System.Reflection; 30using System.Reflection;
31using System.Reflection.Emit; 31using System.Reflection.Emit;
32using System.Threading; 32using System.Threading;
33//using System.Windows.Forms; 33
34 34
35namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 35namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
36{ 36{