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authorUbitUmarov2012-06-13 02:50:39 +0100
committerUbitUmarov2012-06-13 02:50:39 +0100
commitb30c23eba42f3df4e82a509de78876b679aad3e6 (patch)
tree463af2c70d52521288099352d6184e5ab4946807 /OpenSim/Region/ScriptEngine
parentFixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmet... (diff)
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convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case...
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9772c5a..089b401 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7099,7 +7099,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7099 { 7099 {
7100 // LSL quaternions can normalize to 0, normal Quaternions can't. 7100 // LSL quaternions can normalize to 0, normal Quaternions can't.
7101 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) 7101 if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
7102 rot.z = 1; // ZERO_ROTATION = 0,0,0,1 7102 rot.s = 1; // ZERO_ROTATION = 0,0,0,1
7103 7103
7104 part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); 7104 part.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
7105 part.SitTargetOrientation = Rot2Quaternion(rot); 7105 part.SitTargetOrientation = Rot2Quaternion(rot);