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authorMelanie2012-02-10 23:59:10 +0000
committerMelanie2012-02-10 23:59:10 +0000
commitacfe7e555e41b84ede44db1978dcd23434be580d (patch)
tree4e5ca15b8661371ca397a7f73803b289d9e0faa5 /OpenSim/Region/ScriptEngine
parentChange parser to leave embedded quotes alone if the pattern is recognized (diff)
parentChange parser to leave embedded quotes alone if the pattern is recognized (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs29
1 files changed, 20 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 2a0ce44..5c200d6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -450,17 +450,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
450 Vector3 toRegionPos; 450 Vector3 toRegionPos;
451 double dis; 451 double dis;
452 452
453 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) 453 Action<ScenePresence> senseEntity = new Action<ScenePresence>(presence =>
454 { 454 {
455 if ((ts.type & NPC) == 0 455 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
456 && presence.PresenceType == PresenceType.Npc 456 {
457 && !npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent) 457 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
458 return; 458 if (npcData == null || !npcData.SenseAsAgent)
459 return;
460 }
459 461
460 if ((ts.type & AGENT) == 0 462 if ((ts.type & AGENT) == 0)
461 && (presence.PresenceType == PresenceType.User 463 {
462 || npcModule.GetNPC(presence.UUID, presence.Scene).SenseAsAgent)) 464 if (presence.PresenceType == PresenceType.User)
463 return; 465 {
466 return;
467 }
468 else
469 {
470 INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
471 if (npcData != null && npcData.SenseAsAgent)
472 return;
473 }
474 }
464 475
465 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 476 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
466 return; 477 return;