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authorCasperW2010-03-13 15:13:19 +0100
committerCasperW2010-03-13 15:13:19 +0100
commit80e4068b3e85625234270cd7f3735cfd1b4e83dc (patch)
tree3c573458610cbe3fab022e2e1053f8597be9ccd0 /OpenSim/Region/ScriptEngine
parentFix Rotation Lock. NOTE: This version had poor border crossing control (diff)
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Fix the delay in llGiveInventory so that it only takes effect when giving inventory to an avatar (this now replicates SL behaviour)
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 180fba9..0117fa0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4014,14 +4014,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4014 bucket); 4014 bucket);
4015 4015
4016 if (m_TransferModule != null) 4016 if (m_TransferModule != null)
4017 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); 4017 m_TransferModule.SendInstantMessage(msg, delegate(bool success) {});
4018
4019 //This delay should only occur when giving inventory to avatars.
4020 ScriptSleep(3000);
4018 } 4021 }
4019 else 4022 else
4020 { 4023 {
4021 // destination is an object 4024 // destination is an object
4022 World.MoveTaskInventoryItem(destId, m_host, objId); 4025 World.MoveTaskInventoryItem(destId, m_host, objId);
4023 } 4026 }
4024 ScriptSleep(3000); 4027
4025 } 4028 }
4026 4029
4027 [DebuggerNonUserCode] 4030 [DebuggerNonUserCode]