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authorUbitUmarov2019-07-15 22:10:47 +0100
committerUbitUmarov2019-07-15 22:10:47 +0100
commit78359c108dfbecc9d8b7a26712eed061c1c0d648 (patch)
tree4944ed9536268fec0eead3bcf09d9ff3911e90df /OpenSim/Region/ScriptEngine
parentWhen using FSAssets, the HGAssetService would still use AssetService. (diff)
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mantis 8563: do not modify collection inside a loop on it a foreach on it
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs18
1 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5c04659..5d72858 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -14192,15 +14192,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14192 { 14192 {
14193 m_host.AddScriptLPS(1); 14193 m_host.AddScriptLPS(1);
14194 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; 14194 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData;
14195 if (land.OwnerID == m_host.OwnerID) 14195 if (land.OwnerID == m_host.OwnerID && land.ParcelAccessList.Count > 0)
14196 { 14196 {
14197 var todelete = new List<LandAccessEntry>();
14197 foreach (LandAccessEntry entry in land.ParcelAccessList) 14198 foreach (LandAccessEntry entry in land.ParcelAccessList)
14198 { 14199 {
14199 if (entry.Flags == AccessList.Ban) 14200 if (entry.Flags == AccessList.Ban)
14200 { 14201 todelete.Add(entry);
14201 land.ParcelAccessList.Remove(entry);
14202 }
14203 } 14202 }
14203 foreach (LandAccessEntry entry in todelete)
14204 land.ParcelAccessList.Remove(entry);
14204 } 14205 }
14205 ScriptSleep(m_sleepMsOnResetLandBanList); 14206 ScriptSleep(m_sleepMsOnResetLandBanList);
14206 } 14207 }
@@ -14209,15 +14210,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14209 { 14210 {
14210 m_host.AddScriptLPS(1); 14211 m_host.AddScriptLPS(1);
14211 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; 14212 LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData;
14212 if (land.OwnerID == m_host.OwnerID) 14213 if (land.OwnerID == m_host.OwnerID && land.ParcelAccessList.Count > 0)
14213 { 14214 {
14215 var todelete = new List<LandAccessEntry>();
14214 foreach (LandAccessEntry entry in land.ParcelAccessList) 14216 foreach (LandAccessEntry entry in land.ParcelAccessList)
14215 { 14217 {
14216 if (entry.Flags == AccessList.Access) 14218 if (entry.Flags == AccessList.Access)
14217 { 14219 todelete.Add(entry);
14218 land.ParcelAccessList.Remove(entry);
14219 }
14220 } 14220 }
14221 foreach (LandAccessEntry entry in todelete)
14222 land.ParcelAccessList.Remove(entry);
14221 } 14223 }
14222 ScriptSleep(m_sleepMsOnResetLandPassList); 14224 ScriptSleep(m_sleepMsOnResetLandPassList);
14223 } 14225 }