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author | Justin Clark-Casey (justincc) | 2014-11-29 01:42:52 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-11-29 01:42:52 +0000 |
commit | 690fe0c5e50b2dc02c4d09e5d5290300e0ea2f13 (patch) | |
tree | aaf978286df1a991a6bbe2f65687c704ee4b6e39 /OpenSim/Region/ScriptEngine | |
parent | Remove minor race condition where two threads could race on fields such as m_... (diff) | |
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If there are any exceptions in XEngine.DoOnRezScriptQueue() then log the error and always set m_CurrentCompile = null
Setting m_CurrentCompile = null in the finally block reduces the risk that an exception could permanently stop any future scripts compiling until the simulator is restarted.
If an exception is seen from this then please report and further changes to fix the bug or improve compiling reliability can be made.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 74 |
1 files changed, 43 insertions, 31 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index ebb8e52..fde1e46 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1046,49 +1046,61 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1046 | 1046 | ||
1047 | public Object DoOnRezScriptQueue(Object dummy) | 1047 | public Object DoOnRezScriptQueue(Object dummy) |
1048 | { | 1048 | { |
1049 | if (m_InitialStartup) | 1049 | try |
1050 | { | 1050 | { |
1051 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 1051 | if (m_InitialStartup) |
1052 | // working properly for the session. | 1052 | { |
1053 | System.Threading.Thread.Sleep(m_StartDelay); | 1053 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
1054 | // working properly for the session. | ||
1055 | System.Threading.Thread.Sleep(m_StartDelay); | ||
1054 | 1056 | ||
1055 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | 1057 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); |
1056 | } | 1058 | } |
1057 | 1059 | ||
1058 | object[] o; | 1060 | object[] o; |
1059 | 1061 | ||
1060 | int scriptsStarted = 0; | 1062 | int scriptsStarted = 0; |
1061 | 1063 | ||
1062 | while (m_CompileQueue.Dequeue(out o)) | 1064 | while (m_CompileQueue.Dequeue(out o)) |
1063 | { | ||
1064 | if (DoOnRezScript(o)) | ||
1065 | { | 1065 | { |
1066 | scriptsStarted++; | 1066 | if (DoOnRezScript(o)) |
1067 | { | ||
1068 | scriptsStarted++; | ||
1067 | 1069 | ||
1068 | if (m_InitialStartup) | 1070 | if (m_InitialStartup) |
1069 | if (scriptsStarted % 50 == 0) | 1071 | if (scriptsStarted % 50 == 0) |
1070 | m_log.InfoFormat( | 1072 | m_log.InfoFormat( |
1071 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); | 1073 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); |
1074 | } | ||
1072 | } | 1075 | } |
1073 | } | ||
1074 | 1076 | ||
1075 | if (m_InitialStartup) | 1077 | if (m_InitialStartup) |
1076 | m_log.InfoFormat( | 1078 | m_log.InfoFormat( |
1077 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); | 1079 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); |
1078 | 1080 | ||
1079 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, | 1081 | } |
1080 | m_ScriptErrorMessage); | 1082 | catch (Exception e) |
1083 | { | ||
1084 | m_log.Error(string.Format("[XEngine]: Failure in DoOnRezScriptQueue(). Exception ", e)); | ||
1085 | } | ||
1086 | finally | ||
1087 | { | ||
1088 | // FIXME: On failure we must trigger this even if the compile queue is not actually empty so that the | ||
1089 | // RegionReadyModule is not forever waiting. This event really needs a different name. | ||
1090 | m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount, | ||
1091 | m_ScriptErrorMessage); | ||
1081 | 1092 | ||
1082 | m_ScriptFailCount = 0; | 1093 | m_ScriptFailCount = 0; |
1083 | m_InitialStartup = false; | 1094 | m_InitialStartup = false; |
1084 | 1095 | ||
1085 | // NOTE: Despite having a lockless queue, this lock is required | 1096 | // NOTE: Despite having a lockless queue, this lock is required |
1086 | // to make sure there is never no compile thread while there | 1097 | // to make sure there is never no compile thread while there |
1087 | // are still scripts to compile. This could otherwise happen | 1098 | // are still scripts to compile. This could otherwise happen |
1088 | // due to a race condition | 1099 | // due to a race condition |
1089 | // | 1100 | // |
1090 | lock (m_CompileQueue) | 1101 | lock (m_CompileQueue) |
1091 | m_CurrentCompile = null; | 1102 | m_CurrentCompile = null; |
1103 | } | ||
1092 | 1104 | ||
1093 | return null; | 1105 | return null; |
1094 | } | 1106 | } |