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authorUbitUmarov2017-01-06 01:09:42 +0000
committerUbitUmarov2017-01-06 01:09:42 +0000
commit6172446e2afa53960b4e118e0b2ae199f6e17b3f (patch)
tree835b484189907c74259d70e1841c151ea3bb8e3f /OpenSim/Region/ScriptEngine
parentfix merge (diff)
parentUserLevel must have a trusted source (diff)
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Merge branch 'master' into httptests
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs93
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs2
3 files changed, 8 insertions, 93 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8f9ff03..92d6808 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4977,7 +4977,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4977 if (presence != null && presence.PresenceType != PresenceType.Npc) 4977 if (presence != null && presence.PresenceType != PresenceType.Npc)
4978 { 4978 {
4979 // agent must not be a god 4979 // agent must not be a god
4980 if (presence.UserLevel >= 200) return; 4980 if (presence.GodController.UserLevel >= 200) return;
4981 4981
4982 // agent must be over the owners land 4982 // agent must be over the owners land
4983 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) 4983 if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
@@ -5029,7 +5029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5029 else 5029 else
5030 { 5030 {
5031 // agent must not be a god 5031 // agent must not be a god
5032 if (presence.GodLevel >= 200) return; 5032 if (presence.GodController.GodLevel >= 200) return;
5033 5033
5034 // agent must be over the owners land 5034 // agent must be over the owners land
5035 ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition); 5035 ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
@@ -5256,7 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5256 return; 5256 return;
5257 5257
5258 // Pushee is in GodMode this pushing object isn't owned by them 5258 // Pushee is in GodMode this pushing object isn't owned by them
5259 if (avatar.GodLevel > 0 && m_host.OwnerID != targetID) 5259 if (avatar.GodController.GodLevel > 0 && m_host.OwnerID != targetID)
5260 return; 5260 return;
5261 5261
5262 pusheeav = avatar; 5262 pusheeav = avatar;
@@ -6687,7 +6687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6687 delegate (ScenePresence ssp) 6687 delegate (ScenePresence ssp)
6688 { 6688 {
6689 // Gods are not listed in SL 6689 // Gods are not listed in SL
6690 if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent) 6690 if (!ssp.IsDeleted && ssp.GodController.GodLevel == 0.0 && !ssp.IsChildAgent)
6691 { 6691 {
6692 if (!regionWide) 6692 if (!regionWide)
6693 { 6693 {
@@ -14484,91 +14484,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
14484 return contacts.ToArray(); 14484 return contacts.ToArray();
14485 } 14485 }
14486 14486
14487 private ContactResult? GroundIntersection2(Vector3 rayStart, Vector3 rayEnd)
14488 {
14489 // get work copies
14490 float sx = rayStart.X;
14491 float ex = rayEnd.X;
14492 float sy = rayStart.Y;
14493 float ey = rayEnd.Y;
14494
14495 float dx = ex - sx;
14496 float dy = ey - sy;
14497
14498 // region size info
14499 float rsx = World.RegionInfo.RegionSizeX;
14500
14501 float tmp;
14502
14503 // region bounds
14504 if(sx < 0)
14505 {
14506 if(ex < 0) // totally outside
14507 return null;
14508 if(dx <= 0) // out and going away
14509 return null;
14510 else if(ex >= rsx)
14511 ex = rsx - 0.001f;
14512 tmp = -sx / dx;
14513 sy += dy * dx;
14514 sx = 0;
14515 }
14516 else if(sx >= rsx)
14517 {
14518 if(ex >= rsx) // totally outside
14519 return null;
14520 if(dx >= 0) // out and going away
14521 return null;
14522 else if(ex < 0)
14523 ex = 0;
14524 tmp = (rsx - sx) / dx;
14525 sy += dy * dx;
14526 sx = rsx - 0.001f;
14527 }
14528
14529 float rsy = World.RegionInfo.RegionSizeY;
14530 if(sy < 0)
14531 {
14532 if(dy <= 0) // out and going away
14533 return null;
14534 else if(ey >= rsy)
14535 ey = rsy - 0.001f;
14536 tmp = -sy / dy;
14537 sx += dy * dx;
14538 sy = 0;
14539 }
14540 else if(sy >= rsy)
14541 {
14542 if(dy >= 0) // out and going away
14543 return null;
14544 else if(ey < 0)
14545 ey = 0;
14546 tmp = (rsy - sy) / dy;
14547 sx += dy * dx;
14548 sy = rsy - 0.001f;
14549 }
14550
14551 if(sx < 0 || sx >= rsx)
14552 return null;
14553
14554 float sz = rayStart.Z;
14555 float ez = rayEnd.Z;
14556 float dz = ez - sz;
14557
14558 float dist = dx * dx + dy * dy + dz * dz;
14559 if(dist < 0.001)
14560 return null;
14561 dist = (float)Math.Sqrt(dist);
14562 tmp = 1.0f / dist;
14563 Vector3 rayn = new Vector3(dx * tmp, dy * tmp, dz * tmp);
14564
14565 ContactResult? result = null;
14566
14567
14568
14569 return result;
14570 }
14571
14572 private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) 14487 private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd)
14573 { 14488 {
14574 double[,] heightfield = World.Heightmap.GetDoubles(); 14489 double[,] heightfield = World.Heightmap.GetDoubles();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
index cec595d..49e70bc 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
@@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
721 { 721 {
722 ScenePresence sp = World.GetScenePresence(m_host.OwnerID); 722 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
723 723
724 if (sp == null || sp.GodLevel < 200) 724 if (sp == null || sp.GodController.GodLevel < 200)
725 { 725 {
726 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 726 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
727 return 0; 727 return 0;
@@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
768 { 768 {
769 ScenePresence sp = World.GetScenePresence(m_host.OwnerID); 769 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
770 770
771 if (sp == null || sp.GodLevel < 200) 771 if (sp == null || sp.GodController.GodLevel < 200)
772 { 772 {
773 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners."); 773 LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
774 return; 774 return;
@@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
799 { 799 {
800 ScenePresence sp = World.GetScenePresence(m_host.OwnerID); 800 ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
801 801
802 if (sp == null || sp.GodLevel < 200) 802 if (sp == null || sp.GodController.GodLevel < 200)
803 { 803 {
804 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners."); 804 LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
805 return 0; 805 return 0;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index d401ed8..c7e7f89 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -540,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
540 } 540 }
541 } 541 }
542 542
543 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 543 if (presence.IsDeleted || presence.IsChildAgent || presence.GodController.GodLevel > 0.0)
544 return; 544 return;
545 545
546 // if the object the script is in is attached and the avatar is the owner 546 // if the object the script is in is attached and the avatar is the owner