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author | Tedd Hansen | 2008-02-24 17:29:59 +0000 |
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committer | Tedd Hansen | 2008-02-24 17:29:59 +0000 |
commit | 4f4dfa8e8230836cb0033dc7ff4d2f2234fe88b8 (patch) | |
tree | c863ad00e25a41725a966aa45a1a21ec2bf11dc1 /OpenSim/Region/ScriptEngine | |
parent | Ok, so NOW scripts work. New patch to break them coming soon. (diff) | |
download | opensim-SC-4f4dfa8e8230836cb0033dc7ff4d2f2234fe88b8.zip opensim-SC-4f4dfa8e8230836cb0033dc7ff4d2f2234fe88b8.tar.gz opensim-SC-4f4dfa8e8230836cb0033dc7ff4d2f2234fe88b8.tar.bz2 opensim-SC-4f4dfa8e8230836cb0033dc7ff4d2f2234fe88b8.tar.xz |
Fixed startup logo size to match a Win CMD window.
Fixed bugs in new OOP commands.
Prim.Rotation.X += 45;
Prim.Position.X += 10;
Now how do I find the prim I asked to += 10 every 1 second???
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | 178 |
1 files changed, 160 insertions, 18 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs index f112e58..091f9d9 100644 --- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
40 | : base(scriptEngine, host, localID, itemID) | 40 | : base(scriptEngine, host, localID, itemID) |
41 | { | 41 | { |
42 | Prim = new OSSLPrim(this); | 42 | Prim = new OSSLPrim(this); |
43 | 43 | ||
44 | } | 44 | } |
45 | 45 | ||
46 | 46 | ||
@@ -49,28 +49,39 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
49 | [Serializable] | 49 | [Serializable] |
50 | public class OSSLPrim | 50 | public class OSSLPrim |
51 | { | 51 | { |
52 | private OSSL_BuilIn_Commands OSSL; | 52 | internal OSSL_BuilIn_Commands OSSL; |
53 | public OSSLPrim(OSSL_BuilIn_Commands bc) | 53 | public OSSLPrim(OSSL_BuilIn_Commands bc) |
54 | { | 54 | { |
55 | OSSL = bc; | 55 | OSSL = bc; |
56 | Position = new OSSLPrim_Position(this); | ||
57 | Rotation = new OSSLPrim_Rotation(this); | ||
56 | } | 58 | } |
57 | 59 | ||
58 | public LSL_Types.Vector3 Position { | 60 | |
59 | get { return OSSL.llGetPos(); } | 61 | public OSSLPrim_Position Position; |
60 | set { OSSL.llSetPos(value); } | 62 | public OSSLPrim_Rotation Rotation; |
61 | } | 63 | //public LSL_Types.Vector3 Position |
62 | public LSL_Types.Quaternion Rotation { | 64 | //{ |
63 | get { return OSSL.llGetRot(); } | 65 | // get { return OSSL.llGetPos(); } |
64 | set { OSSL.llSetRot(value); } | 66 | // set { OSSL.llSetPos(value); } |
65 | } | 67 | //} |
68 | //public LSL_Types.Quaternion Rotation | ||
69 | //{ | ||
70 | // get { return OSSL.llGetRot(); } | ||
71 | // set { OSSL.llSetRot(value); } | ||
72 | //} | ||
66 | private TextStruct _text; | 73 | private TextStruct _text; |
67 | public TextStruct Text | 74 | public TextStruct Text |
68 | { | 75 | { |
69 | get { return _text; } | 76 | get { return _text; } |
70 | set { _text = value; | 77 | set |
71 | OSSL.llSetText(_text.Text, _text.color, _text.alpha); } | 78 | { |
79 | _text = value; | ||
80 | OSSL.llSetText(_text.Text, _text.color, _text.alpha); | ||
81 | } | ||
72 | } | 82 | } |
73 | 83 | ||
84 | [Serializable] | ||
74 | public struct TextStruct | 85 | public struct TextStruct |
75 | { | 86 | { |
76 | public string Text; | 87 | public string Text; |
@@ -78,12 +89,143 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
78 | public double alpha; | 89 | public double alpha; |
79 | } | 90 | } |
80 | } | 91 | } |
81 | //public struct OSSLPrim_Position | 92 | |
82 | //{ | 93 | [Serializable] |
83 | // public int X; | 94 | public class OSSLPrim_Position |
84 | // public int Y; | 95 | { |
85 | // public int Z; | 96 | private OSSLPrim prim; |
86 | //} | 97 | private LSL_Types.Vector3 Position; |
98 | public OSSLPrim_Position(OSSLPrim _prim) | ||
99 | { | ||
100 | prim = _prim; | ||
101 | } | ||
102 | private void Load() | ||
103 | { | ||
104 | Position = prim.OSSL.llGetPos(); | ||
105 | } | ||
106 | private void Save() | ||
107 | { | ||
108 | prim.OSSL.llSetPos(Position); | ||
109 | } | ||
110 | |||
111 | public double x | ||
112 | { | ||
113 | get | ||
114 | { | ||
115 | Load(); | ||
116 | return Position.x; | ||
117 | } | ||
118 | set | ||
119 | { | ||
120 | Load(); | ||
121 | Position.x += value; | ||
122 | Save(); | ||
123 | } | ||
124 | } | ||
125 | public double y | ||
126 | { | ||
127 | get | ||
128 | { | ||
129 | Load(); | ||
130 | return Position.y; | ||
131 | } | ||
132 | set | ||
133 | { | ||
134 | Load(); | ||
135 | Position.y += value; | ||
136 | Save(); | ||
137 | } | ||
138 | } | ||
139 | public double z | ||
140 | { | ||
141 | get | ||
142 | { | ||
143 | Load(); | ||
144 | return Position.z; | ||
145 | } | ||
146 | set | ||
147 | { | ||
148 | Load(); | ||
149 | Position.z += value; | ||
150 | Save(); | ||
151 | } | ||
152 | } | ||
153 | } | ||
154 | [Serializable] | ||
155 | public class OSSLPrim_Rotation | ||
156 | { | ||
157 | private OSSLPrim prim; | ||
158 | private LSL_Types.Quaternion Rotation; | ||
159 | public OSSLPrim_Rotation(OSSLPrim _prim) | ||
160 | { | ||
161 | prim = _prim; | ||
162 | } | ||
163 | private void Load() | ||
164 | { | ||
165 | Rotation = prim.OSSL.llGetRot(); | ||
166 | } | ||
167 | private void Save() | ||
168 | { | ||
169 | prim.OSSL.llSetRot(Rotation); | ||
170 | } | ||
171 | |||
172 | public double x | ||
173 | { | ||
174 | get | ||
175 | { | ||
176 | Load(); | ||
177 | return Rotation.x; | ||
178 | } | ||
179 | set | ||
180 | { | ||
181 | Load(); | ||
182 | Rotation.x += value; | ||
183 | Save(); | ||
184 | } | ||
185 | } | ||
186 | public double y | ||
187 | { | ||
188 | get | ||
189 | { | ||
190 | Load(); | ||
191 | return Rotation.y; | ||
192 | } | ||
193 | set | ||
194 | { | ||
195 | Load(); | ||
196 | Rotation.y += value; | ||
197 | Save(); | ||
198 | } | ||
199 | } | ||
200 | public double z | ||
201 | { | ||
202 | get | ||
203 | { | ||
204 | Load(); | ||
205 | return Rotation.z; | ||
206 | } | ||
207 | set | ||
208 | { | ||
209 | Load(); | ||
210 | Rotation.z += value; | ||
211 | Save(); | ||
212 | } | ||
213 | } | ||
214 | public double s | ||
215 | { | ||
216 | get | ||
217 | { | ||
218 | Load(); | ||
219 | return Rotation.s; | ||
220 | } | ||
221 | set | ||
222 | { | ||
223 | Load(); | ||
224 | Rotation.s += value; | ||
225 | Save(); | ||
226 | } | ||
227 | } | ||
228 | } | ||
87 | //public struct OSSLPrim_Rotation | 229 | //public struct OSSLPrim_Rotation |
88 | //{ | 230 | //{ |
89 | // public double X; | 231 | // public double X; |