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author | Justin Clark-Casey (justincc) | 2012-03-21 23:57:39 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-03-21 23:57:39 +0000 |
commit | 1a8769e6eff0eab750a528f27d127637edbd292b (patch) | |
tree | eb488868d606738222ff47493c82fb19a903cb42 /OpenSim/Region/ScriptEngine | |
parent | If "debug scene updates true" then print out to log when a garbage collection... (diff) | |
download | opensim-SC-1a8769e6eff0eab750a528f27d127637edbd292b.zip opensim-SC-1a8769e6eff0eab750a528f27d127637edbd292b.tar.gz opensim-SC-1a8769e6eff0eab750a528f27d127637edbd292b.tar.bz2 opensim-SC-1a8769e6eff0eab750a528f27d127637edbd292b.tar.xz |
Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index bb374ed..27f7c03 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4314,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4314 | 4314 | ||
4315 | if (m_host.RegionHandle == presence.RegionHandle) | 4315 | if (m_host.RegionHandle == presence.RegionHandle) |
4316 | { | 4316 | { |
4317 | Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames; | 4317 | Dictionary<UUID, string> animationstateNames = AvatarAnimations.AnimStateNames; |
4318 | 4318 | ||
4319 | if (presence != null) | 4319 | if (presence != null) |
4320 | { | 4320 | { |
@@ -5600,7 +5600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5600 | } | 5600 | } |
5601 | 5601 | ||
5602 | if (agent.Animator.Animations.DefaultAnimation.AnimID | 5602 | if (agent.Animator.Animations.DefaultAnimation.AnimID |
5603 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 5603 | == AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
5604 | { | 5604 | { |
5605 | flags |= ScriptBaseClass.AGENT_SITTING; | 5605 | flags |= ScriptBaseClass.AGENT_SITTING; |
5606 | } | 5606 | } |
@@ -7714,7 +7714,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7714 | LSL_Vector lower; | 7714 | LSL_Vector lower; |
7715 | LSL_Vector upper; | 7715 | LSL_Vector upper; |
7716 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7716 | if (presence.Animator.Animations.DefaultAnimation.AnimID |
7717 | == AnimationSet.Animations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7717 | == AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
7718 | { | 7718 | { |
7719 | // This is for ground sitting avatars | 7719 | // This is for ground sitting avatars |
7720 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 7720 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |