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author | Justin Clark-Casey (justincc) | 2012-07-18 22:24:52 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-18 22:24:52 +0100 |
commit | 1971b6bb4f0f15c08dedee95e730ff6485d8c7cf (patch) | |
tree | dd2f7887dac47fe053bd0bffb034e461481ca1e3 /OpenSim/Region/ScriptEngine | |
parent | Fix bug where region ready would be triggered a second time if a script was r... (diff) | |
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Stop the 15 second initial script compile wait if a script is being rezzed on a previously empty region.
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 7a9c80c..da344d6 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -644,6 +644,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
644 | m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning; | 644 | m_Scene.EventManager.OnGetScriptRunning += OnGetScriptRunning; |
645 | m_Scene.EventManager.OnShutdown += OnShutdown; | 645 | m_Scene.EventManager.OnShutdown += OnShutdown; |
646 | 646 | ||
647 | // If region ready has been triggered, then the region had no scripts to compile and completed its other | ||
648 | // work. | ||
649 | m_Scene.EventManager.OnRegionReady += s => m_InitialStartup = false; | ||
650 | |||
647 | if (m_SleepTime > 0) | 651 | if (m_SleepTime > 0) |
648 | { | 652 | { |
649 | m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance), | 653 | m_ThreadPool.QueueWorkItem(new WorkItemCallback(this.DoMaintenance), |