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authorUbitUmarov2017-05-25 06:05:02 +0100
committerUbitUmarov2017-05-25 06:05:02 +0100
commit772c5b7db030eb95da8852d711323244cfa91ab4 (patch)
tree8cc90e4081377edf98804513d606ad217c9e6751 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentUpdate macOS version of libode to 0.13.2. The library is build as a fat libra... (diff)
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move assetsconnector threads to whatchdog; Abort all alive threads known to watchdog before exit
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rwxr-xr-xOpenSim/Region/ScriptEngine/XEngine/XEngine.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 2e39033..c1abba2 100755
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1079,6 +1079,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1079 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); 1079 "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
1080 } 1080 }
1081 } 1081 }
1082 catch (System.Threading.ThreadAbortException) { }
1082 catch (Exception e) 1083 catch (Exception e)
1083 { 1084 {
1084 m_log.Error( 1085 m_log.Error(