diff options
author | Melanie | 2013-11-03 21:34:36 +0000 |
---|---|---|
committer | Melanie | 2013-11-03 21:34:36 +0000 |
commit | ba203ed94fb9fb27e4da2663dad6cac21d5892e3 (patch) | |
tree | c03981fa7b9070af3cec331234b78762c49a8a06 /OpenSim/Region/ScriptEngine/Shared | |
parent | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... (diff) | |
parent | Add current .NET windows framework requirement to README. (diff) | |
download | opensim-SC-ba203ed94fb9fb27e4da2663dad6cac21d5892e3.zip opensim-SC-ba203ed94fb9fb27e4da2663dad6cac21d5892e3.tar.gz opensim-SC-ba203ed94fb9fb27e4da2663dad6cac21d5892e3.tar.bz2 opensim-SC-ba203ed94fb9fb27e4da2663dad6cac21d5892e3.tar.xz |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 49 |
1 files changed, 22 insertions, 27 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8892b69..89f4706 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3247,46 +3247,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3247 | // need the magnitude later | 3247 | // need the magnitude later |
3248 | // float velmag = (float)Util.GetMagnitude(llvel); | 3248 | // float velmag = (float)Util.GetMagnitude(llvel); |
3249 | 3249 | ||
3250 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); | 3250 | List<SceneObjectGroup> new_groups = World.RezObject(m_host, item, pos, rot, vel, param); |
3251 | 3251 | ||
3252 | // If either of these are null, then there was an unknown error. | 3252 | // If either of these are null, then there was an unknown error. |
3253 | if (new_group == null) | 3253 | if (new_groups == null) |
3254 | return; | 3254 | return; |
3255 | 3255 | ||
3256 | // objects rezzed with this method are die_at_edge by default. | 3256 | foreach (SceneObjectGroup group in new_groups) |
3257 | new_group.RootPart.SetDieAtEdge(true); | 3257 | { |
3258 | 3258 | // objects rezzed with this method are die_at_edge by default. | |
3259 | new_group.ResumeScripts(); | 3259 | group.RootPart.SetDieAtEdge(true); |
3260 | 3260 | ||
3261 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( | 3261 | group.ResumeScripts(); |
3262 | "object_rez", new Object[] { | ||
3263 | new LSL_String( | ||
3264 | new_group.RootPart.UUID.ToString()) }, | ||
3265 | new DetectParams[0])); | ||
3266 | 3262 | ||
3267 | // do recoil | 3263 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
3268 | SceneObjectGroup hostgrp = m_host.ParentGroup; | 3264 | "object_rez", new Object[] { |
3269 | if (hostgrp == null) | 3265 | new LSL_String( |
3270 | return; | 3266 | group.RootPart.UUID.ToString()) }, |
3267 | new DetectParams[0])); | ||
3271 | 3268 | ||
3272 | if (hostgrp.IsAttachment) // don't recoil avatars | 3269 | float groupmass = group.GetMass(); |
3273 | return; | ||
3274 | 3270 | ||
3275 | PhysicsActor pa = new_group.RootPart.PhysActor; | 3271 | PhysicsActor pa = group.RootPart.PhysActor; |
3276 | 3272 | ||
3277 | //Recoil. | 3273 | //Recoil. |
3278 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) | 3274 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
3279 | { | ||
3280 | float groupmass = new_group.GetMass(); | ||
3281 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; | ||
3282 | if (recoil != Vector3.Zero) | ||
3283 | { | 3275 | { |
3284 | llApplyImpulse(recoil, 0); | 3276 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
3277 | if (recoil != Vector3.Zero) | ||
3278 | { | ||
3279 | llApplyImpulse(recoil, 0); | ||
3280 | } | ||
3285 | } | 3281 | } |
3282 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
3286 | } | 3283 | } |
3287 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
3288 | return; | 3284 | return; |
3289 | |||
3290 | }); | 3285 | }); |
3291 | 3286 | ||
3292 | //ScriptSleep((int)((groupmass * velmag) / 10)); | 3287 | //ScriptSleep((int)((groupmass * velmag) / 10)); |