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author | Justin Clarke Casey | 2009-02-16 16:31:07 +0000 |
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committer | Justin Clarke Casey | 2009-02-16 16:31:07 +0000 |
commit | 9dadf7adfd3ede794ef3bf1ff9d65cf8ab6a9455 (patch) | |
tree | 582ac577c891c1228677f56c815d3d8c8202e32f /OpenSim/Region/ScriptEngine/Shared | |
parent | * minor: print out status messages at start and end of inventory archive load... (diff) | |
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* Apply http://opensimulator.org/mantis/view.php?id=3165
* Corrects behaviour of llListSort()
* Thanks DoranZemlja!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 234 |
1 files changed, 109 insertions, 125 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 05f254a..e5e097b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -372,6 +372,11 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
372 | return !(lhs == rhs); | 372 | return !(lhs == rhs); |
373 | } | 373 | } |
374 | 374 | ||
375 | public static double Mag(Quaternion q) | ||
376 | { | ||
377 | return Math.Sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.s * q.s); | ||
378 | } | ||
379 | |||
375 | #endregion | 380 | #endregion |
376 | 381 | ||
377 | public static Quaternion operator +(Quaternion a, Quaternion b) | 382 | public static Quaternion operator +(Quaternion a, Quaternion b) |
@@ -742,95 +747,72 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
742 | } | 747 | } |
743 | } | 748 | } |
744 | 749 | ||
745 | private class AlphanumComparatorFast : IComparer | 750 | private static int compare(object left, object right, int ascending) |
746 | { | 751 | { |
747 | public int Compare(object x, object y) | 752 | if (!left.GetType().Equals(right.GetType())) |
748 | { | 753 | { |
749 | string s1 = x as string; | 754 | // unequal types are always "equal" for comparison purposes. |
750 | if (s1 == null) | 755 | // this way, the bubble sort will never swap them, and we'll |
751 | { | 756 | // get that feathered effect we're looking for |
752 | return 0; | 757 | return 0; |
753 | } | 758 | } |
754 | string s2 = y as string; | ||
755 | if (s2 == null) | ||
756 | { | ||
757 | return 0; | ||
758 | } | ||
759 | |||
760 | int len1 = s1.Length; | ||
761 | int len2 = s2.Length; | ||
762 | int marker1 = 0; | ||
763 | int marker2 = 0; | ||
764 | |||
765 | // Walk through two the strings with two markers. | ||
766 | while (marker1 < len1 && marker2 < len2) | ||
767 | { | ||
768 | char ch1 = s1[marker1]; | ||
769 | char ch2 = s2[marker2]; | ||
770 | |||
771 | // Some buffers we can build up characters in for each chunk. | ||
772 | char[] space1 = new char[len1]; | ||
773 | int loc1 = 0; | ||
774 | char[] space2 = new char[len2]; | ||
775 | int loc2 = 0; | ||
776 | |||
777 | // Walk through all following characters that are digits or | ||
778 | // characters in BOTH strings starting at the appropriate marker. | ||
779 | // Collect char arrays. | ||
780 | do | ||
781 | { | ||
782 | space1[loc1++] = ch1; | ||
783 | marker1++; | ||
784 | |||
785 | if (marker1 < len1) | ||
786 | { | ||
787 | ch1 = s1[marker1]; | ||
788 | } | ||
789 | else | ||
790 | { | ||
791 | break; | ||
792 | } | ||
793 | } while (char.IsDigit(ch1) == char.IsDigit(space1[0])); | ||
794 | 759 | ||
795 | do | 760 | int ret = 0; |
796 | { | ||
797 | space2[loc2++] = ch2; | ||
798 | marker2++; | ||
799 | 761 | ||
800 | if (marker2 < len2) | 762 | if (left is key) |
801 | { | 763 | { |
802 | ch2 = s2[marker2]; | 764 | key l = (key)left; |
803 | } | 765 | key r = (key)right; |
804 | else | 766 | ret = String.CompareOrdinal(l.value, r.value); |
805 | { | 767 | } |
806 | break; | 768 | else if (left is LSLString) |
807 | } | 769 | { |
808 | } while (char.IsDigit(ch2) == char.IsDigit(space2[0])); | 770 | LSLString l = (LSLString)left; |
771 | LSLString r = (LSLString)right; | ||
772 | ret = String.CompareOrdinal(l.m_string, r.m_string); | ||
773 | } | ||
774 | else if (left is LSLInteger) | ||
775 | { | ||
776 | LSLInteger l = (LSLInteger)left; | ||
777 | LSLInteger r = (LSLInteger)right; | ||
778 | ret = Math.Sign(l.value - r.value); | ||
779 | } | ||
780 | else if (left is LSLFloat) | ||
781 | { | ||
782 | LSLFloat l = (LSLFloat)left; | ||
783 | LSLFloat r = (LSLFloat)right; | ||
784 | ret = Math.Sign(l.value - r.value); | ||
785 | } | ||
786 | else if (left is Vector3) | ||
787 | { | ||
788 | Vector3 l = (Vector3)left; | ||
789 | Vector3 r = (Vector3)right; | ||
790 | ret = Math.Sign(Vector3.Mag(l) - Vector3.Mag(r)); | ||
791 | } | ||
792 | else if (left is Quaternion) | ||
793 | { | ||
794 | Quaternion l = (Quaternion)left; | ||
795 | Quaternion r = (Quaternion)right; | ||
796 | ret = Math.Sign(Quaternion.Mag(l) - Quaternion.Mag(r)); | ||
797 | } | ||
809 | 798 | ||
810 | // If we have collected numbers, compare them numerically. | 799 | if (ascending == 0) |
811 | // Otherwise, if we have strings, compare them alphabetically. | 800 | { |
812 | string str1 = new string(space1); | 801 | ret = 0 - ret; |
813 | string str2 = new string(space2); | 802 | } |
814 | 803 | ||
815 | int result; | 804 | return ret; |
805 | } | ||
816 | 806 | ||
817 | if (char.IsDigit(space1[0]) && char.IsDigit(space2[0])) | 807 | class HomogeneousComparer : IComparer |
818 | { | 808 | { |
819 | int thisNumericChunk = int.Parse(str1); | 809 | public HomogeneousComparer() |
820 | int thatNumericChunk = int.Parse(str2); | 810 | { |
821 | result = thisNumericChunk.CompareTo(thatNumericChunk); | 811 | } |
822 | } | ||
823 | else | ||
824 | { | ||
825 | result = str1.CompareTo(str2); | ||
826 | } | ||
827 | 812 | ||
828 | if (result != 0) | 813 | public int Compare(object lhs, object rhs) |
829 | { | 814 | { |
830 | return result; | 815 | return compare(lhs, rhs, 1); |
831 | } | ||
832 | } | ||
833 | return len1 - len2; | ||
834 | } | 816 | } |
835 | } | 817 | } |
836 | 818 | ||
@@ -839,68 +821,70 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
839 | if (Data.Length == 0) | 821 | if (Data.Length == 0) |
840 | return new list(); // Don't even bother | 822 | return new list(); // Don't even bother |
841 | 823 | ||
842 | string[] keys; | 824 | object[] ret = new object[Data.Length]; |
825 | Array.Copy(Data, 0, ret, 0, Data.Length); | ||
843 | 826 | ||
844 | if (stride == 1) // The simple case | 827 | if (stride <= 0) |
845 | { | 828 | { |
846 | Object[] ret=new Object[Data.Length]; | 829 | stride = 1; |
847 | 830 | } | |
848 | Array.Copy(Data, 0, ret, 0, Data.Length); | ||
849 | |||
850 | keys=new string[Data.Length]; | ||
851 | 831 | ||
852 | for (int k = 0; k < Data.Length; k++) | 832 | // we can optimize here in the case where stride == 1 and the list |
853 | keys[k] = Data[k].ToString(); | 833 | // consists of homogeneous types |
854 | 834 | ||
855 | Array.Sort( keys, ret, new AlphanumComparatorFast() ); | 835 | if (stride == 1) |
836 | { | ||
837 | bool homogeneous = true; | ||
838 | int index; | ||
839 | for (index = 1; index < Data.Length; index++) | ||
840 | { | ||
841 | if (!Data[0].GetType().Equals(Data[index].GetType())) | ||
842 | { | ||
843 | homogeneous = false; | ||
844 | break; | ||
845 | } | ||
846 | } | ||
856 | 847 | ||
857 | if (ascending == 0) | 848 | if (homogeneous) |
858 | Array.Reverse(ret); | 849 | { |
859 | return new list(ret); | 850 | Array.Sort(ret, new HomogeneousComparer()); |
851 | if (ascending == 0) | ||
852 | { | ||
853 | Array.Reverse(ret); | ||
854 | } | ||
855 | return new list(ret); | ||
856 | } | ||
860 | } | 857 | } |
861 | 858 | ||
862 | int src=0; | 859 | // Because of the desired type specific feathered sorting behavior |
863 | 860 | // requried by the spec, we MUST use a non-optimized bubble sort here. | |
864 | int len=(Data.Length+stride-1)/stride; | 861 | // Anything else will give you the incorrect behavior. |
865 | |||
866 | keys=new string[len]; | ||
867 | Object[][] vals=new Object[len][]; | ||
868 | 862 | ||
863 | // begin bubble sort... | ||
869 | int i; | 864 | int i; |
865 | int j; | ||
866 | int k; | ||
867 | int n = Data.Length; | ||
870 | 868 | ||
871 | while (src < Data.Length) | 869 | for (i = 0; i < (n-stride); i += stride) |
872 | { | 870 | { |
873 | Object[] o=new Object[stride]; | 871 | for (j = i + stride; j < n; j += stride) |
874 | |||
875 | for (i = 0; i < stride; i++) | ||
876 | { | 872 | { |
877 | if (src < Data.Length) | 873 | if (compare(ret[i], ret[j], ascending) > 0) |
878 | o[i]=Data[src++]; | ||
879 | else | ||
880 | { | 874 | { |
881 | o[i]=new Object(); | 875 | for (k = 0; k < stride; k++) |
882 | src++; | 876 | { |
877 | object tmp = ret[i + k]; | ||
878 | ret[i + k] = ret[j + k]; | ||
879 | ret[j + k] = tmp; | ||
880 | } | ||
883 | } | 881 | } |
884 | } | 882 | } |
885 | |||
886 | int idx=src/stride-1; | ||
887 | keys[idx]=o[0].ToString(); | ||
888 | vals[idx]=o; | ||
889 | } | 883 | } |
890 | 884 | ||
891 | Array.Sort(keys, vals, new AlphanumComparatorFast()); | 885 | // end bubble sort |
892 | if (ascending == 0) | ||
893 | { | ||
894 | Array.Reverse(vals); | ||
895 | } | ||
896 | |||
897 | Object[] sorted=new Object[stride*vals.Length]; | ||
898 | 886 | ||
899 | for (i = 0; i < vals.Length; i++) | 887 | return new list(ret); |
900 | for (int j = 0; j < stride; j++) | ||
901 | sorted[i*stride+j] = vals[i][j]; | ||
902 | |||
903 | return new list(sorted); | ||
904 | } | 888 | } |
905 | 889 | ||
906 | #region CSV Methods | 890 | #region CSV Methods |