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author | Mike Mazur | 2009-06-07 08:32:07 +0000 |
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committer | Mike Mazur | 2009-06-07 08:32:07 +0000 |
commit | d25b9151c841e5bd6e9d48d7e443d39822d9fef8 (patch) | |
tree | 1580b8dd07204d6d060913d552882738e00eda18 /OpenSim/Region/ScriptEngine/Shared/Tests | |
parent | Added Flotsam's cache config vars to configuration. Made it the default in gr... (diff) | |
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Rename private TestllAngleBetween method
It seems overloading the method TestllAngleBetween confused nunit a bit
and caused it to try running the private TestllAngleBetween method. The
method's access modified prevented that from happening, and nunit
complained.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Tests')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 8ce3a5b..47c2df6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -71,24 +71,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
71 | [Test] | 71 | [Test] |
72 | public void TestllAngleBetween() | 72 | public void TestllAngleBetween() |
73 | { | 73 | { |
74 | TestllAngleBetween(new Vector3(1, 0, 0), 0); | 74 | m_testllAngleBetween(new Vector3(1, 0, 0), 0); |
75 | TestllAngleBetween(new Vector3(1, 0, 0), 90); | 75 | m_testllAngleBetween(new Vector3(1, 0, 0), 90); |
76 | TestllAngleBetween(new Vector3(1, 0, 0), 180); | 76 | m_testllAngleBetween(new Vector3(1, 0, 0), 180); |
77 | 77 | ||
78 | TestllAngleBetween(new Vector3(0, 1, 0), 0); | 78 | m_testllAngleBetween(new Vector3(0, 1, 0), 0); |
79 | TestllAngleBetween(new Vector3(0, 1, 0), 90); | 79 | m_testllAngleBetween(new Vector3(0, 1, 0), 90); |
80 | TestllAngleBetween(new Vector3(0, 1, 0), 180); | 80 | m_testllAngleBetween(new Vector3(0, 1, 0), 180); |
81 | 81 | ||
82 | TestllAngleBetween(new Vector3(0, 0, 1), 0); | 82 | m_testllAngleBetween(new Vector3(0, 0, 1), 0); |
83 | TestllAngleBetween(new Vector3(0, 0, 1), 90); | 83 | m_testllAngleBetween(new Vector3(0, 0, 1), 90); |
84 | TestllAngleBetween(new Vector3(0, 0, 1), 180); | 84 | m_testllAngleBetween(new Vector3(0, 0, 1), 180); |
85 | 85 | ||
86 | TestllAngleBetween(new Vector3(1, 1, 1), 0); | 86 | m_testllAngleBetween(new Vector3(1, 1, 1), 0); |
87 | TestllAngleBetween(new Vector3(1, 1, 1), 90); | 87 | m_testllAngleBetween(new Vector3(1, 1, 1), 90); |
88 | TestllAngleBetween(new Vector3(1, 1, 1), 180); | 88 | m_testllAngleBetween(new Vector3(1, 1, 1), 180); |
89 | } | 89 | } |
90 | 90 | ||
91 | private void TestllAngleBetween(Vector3 axis,float originalAngle) | 91 | private void m_testllAngleBetween(Vector3 axis,float originalAngle) |
92 | { | 92 | { |
93 | Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); | 93 | Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); |
94 | Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); | 94 | Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); |