diff options
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs index 3baa723..9cf9258 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiTest.cs | |||
@@ -46,7 +46,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
46 | [TestFixture, LongRunning] | 46 | [TestFixture, LongRunning] |
47 | public class LSL_ApiTest | 47 | public class LSL_ApiTest |
48 | { | 48 | { |
49 | |||
50 | private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; | 49 | private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6; |
51 | private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; | 50 | private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d; |
52 | private const float FLOAT_ACCURACY = 0.00005f; | 51 | private const float FLOAT_ACCURACY = 0.00005f; |
@@ -55,7 +54,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
55 | [SetUp] | 54 | [SetUp] |
56 | public void SetUp() | 55 | public void SetUp() |
57 | { | 56 | { |
58 | |||
59 | IConfigSource initConfigSource = new IniConfigSource(); | 57 | IConfigSource initConfigSource = new IniConfigSource(); |
60 | IConfig config = initConfigSource.AddConfig("XEngine"); | 58 | IConfig config = initConfigSource.AddConfig("XEngine"); |
61 | config.Set("Enabled", "true"); | 59 | config.Set("Enabled", "true"); |
@@ -75,6 +73,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
75 | [Test] | 73 | [Test] |
76 | public void TestllAngleBetween() | 74 | public void TestllAngleBetween() |
77 | { | 75 | { |
76 | TestHelpers.InMethod(); | ||
77 | |||
78 | CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1); | 78 | CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1); |
79 | CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1); | 79 | CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1); |
80 | CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1); | 80 | CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1); |
@@ -158,6 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
158 | // llRot2Euler test. | 158 | // llRot2Euler test. |
159 | public void TestllRot2Euler() | 159 | public void TestllRot2Euler() |
160 | { | 160 | { |
161 | TestHelpers.InMethod(); | ||
162 | |||
161 | // 180, 90 and zero degree rotations. | 163 | // 180, 90 and zero degree rotations. |
162 | CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); | 164 | CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f)); |
163 | CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f)); | 165 | CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f)); |
@@ -256,6 +258,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
256 | // llSetPrimitiveParams and llGetPrimitiveParams test. | 258 | // llSetPrimitiveParams and llGetPrimitiveParams test. |
257 | public void TestllSetPrimitiveParams() | 259 | public void TestllSetPrimitiveParams() |
258 | { | 260 | { |
261 | TestHelpers.InMethod(); | ||
262 | |||
259 | // Create Prim1. | 263 | // Create Prim1. |
260 | Scene scene = SceneHelpers.SetupScene(); | 264 | Scene scene = SceneHelpers.SetupScene(); |
261 | string obj1Name = "Prim1"; | 265 | string obj1Name = "Prim1"; |
@@ -486,9 +490,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
486 | } | 490 | } |
487 | 491 | ||
488 | [Test] | 492 | [Test] |
489 | // llVecNorm test. | ||
490 | public void TestllVecNorm() | 493 | public void TestllVecNorm() |
491 | { | 494 | { |
495 | TestHelpers.InMethod(); | ||
496 | |||
492 | // Check special case for normalizing zero vector. | 497 | // Check special case for normalizing zero vector. |
493 | CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); | 498 | CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d)); |
494 | // Check various vectors. | 499 | // Check various vectors. |