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authorJustin Clark-Casey (justincc)2013-01-16 02:07:43 +0000
committerJustin Clark-Casey (justincc)2013-01-16 02:07:43 +0000
commit0963ece25bdef16852f5fd8ae4515a2f05d8b6e4 (patch)
treef95a3eef3e94df4408d555a30cd62bce629623f2 /OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
parentRevert "Implement co-operative script termination if termination comes during... (diff)
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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
index 36c7582..6dd6c17 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
94 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); 94 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
95 95
96 LSL_Api api = new LSL_Api(); 96 LSL_Api api = new LSL_Api();
97 api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue)); 97 api.Initialize(m_engine, so1.RootPart, null, null);
98 98
99 // Create a second object 99 // Create a second object
100 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); 100 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@@ -127,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
127 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); 127 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
128 m_scene.AddSceneObject(so1); 128 m_scene.AddSceneObject(so1);
129 LSL_Api api = new LSL_Api(); 129 LSL_Api api = new LSL_Api();
130 api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue)); 130 api.Initialize(m_engine, so1.RootPart, null, null);
131 131
132 // Create an object embedded inside the first 132 // Create an object embedded inside the first
133 UUID itemId = TestHelpers.ParseTail(0x20); 133 UUID itemId = TestHelpers.ParseTail(0x20);
@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
137 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); 137 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
138 m_scene.AddSceneObject(so2); 138 m_scene.AddSceneObject(so2);
139 LSL_Api api2 = new LSL_Api(); 139 LSL_Api api2 = new LSL_Api();
140 api2.Initialize(new ScriptInstance(m_engine, so2.RootPart, null, 0, false, int.MaxValue)); 140 api2.Initialize(m_engine, so2.RootPart, null, null);
141 141
142 // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** 142 // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
143 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); 143 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);