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authorMelanie2010-06-02 18:05:58 +0100
committerMelanie2010-06-02 18:05:58 +0100
commit20e6b7a320df97c69c9f23b2081c376951c39bed (patch)
treecc7e894f58a5541a32a78978fee9bebc08289000 /OpenSim/Region/ScriptEngine/Shared/Instance
parentRevert "Next OSG TEST RELEASE. Join aborted threads." (diff)
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Next OSG test. Cowardly refuse to save the state of badly behaved scripts, instead of forcing the issue.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index d30d2dc..18351ad 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -541,7 +541,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
541 m_CurrentResult = null; 541 m_CurrentResult = null;
542 } 542 }
543 543
544 return true; 544 return false;
545 } 545 }
546 546
547 public void SetState(string state) 547 public void SetState(string state)
@@ -991,7 +991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
991 public string GetXMLState() 991 public string GetXMLState()
992 { 992 {
993 bool run = Running; 993 bool run = Running;
994 Stop(100); 994 bool stopped = Stop(100);
995 Running = run; 995 Running = run;
996 996
997 // We should not be doing this, but since we are about to 997 // We should not be doing this, but since we are about to
@@ -1002,6 +1002,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1002 1002
1003 // Force an update of the in-memory plugin data 1003 // Force an update of the in-memory plugin data
1004 // 1004 //
1005 if (!stopped)
1006 return String.Empty;
1007
1005 PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); 1008 PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
1006 1009
1007 return ScriptSerializer.Serialize(this); 1010 return ScriptSerializer.Serialize(this);