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author | UbitUmarov | 2019-10-17 23:33:11 +0100 |
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committer | UbitUmarov | 2019-10-17 23:33:11 +0100 |
commit | 2a90f78fe16933fb33d5392610ff17046816ad04 (patch) | |
tree | 03c3f9bf410c7eec2ef7d43650629ae458b43858 /OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | |
parent | simplify last code a bit (diff) | |
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add LSL_Integer osIsNotValidNumber(LSL_Float v)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs index 8138117..a9671ae 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs | |||
@@ -106,6 +106,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests | |||
106 | // has an effect - without it tests will fail due to a 120 second wait for the event to finish. | 106 | // has an effect - without it tests will fail due to a 120 second wait for the event to finish. |
107 | xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000); | 107 | xEngineConfig.Set("WaitForEventCompletionOnScriptStop", 120000); |
108 | 108 | ||
109 | IConfig config = configSource.AddConfig("OSSL"); | ||
110 | config.Set("DebuggerSafe", false); | ||
111 | config.Set("AllowOSFunctions", "true"); | ||
112 | config.Set("OSFunctionThreatLevel", "Severe"); | ||
113 | |||
109 | m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource); | 114 | m_scene = new SceneHelpers().SetupScene("My Test", TestHelpers.ParseTail(0x9999), 1000, 1000, configSource); |
110 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); | 115 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); |
111 | m_scene.StartScripts(); | 116 | m_scene.StartScripts(); |