diff options
author | Melanie | 2010-04-13 04:36:08 +0100 |
---|---|---|
committer | Melanie | 2010-04-13 04:36:08 +0100 |
commit | 9920e219dd4a98d1ac62bfa4aa4679d50aa32b8f (patch) | |
tree | 0b57576deba41ef22c8fc0b29e6f2b92557fe3b0 /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | Merge branch 'careminster' into careminster-presence-refactor (diff) | |
parent | Merge branch '0.6.9-post-fixes' into careminster (diff) | |
download | opensim-SC-9920e219dd4a98d1ac62bfa4aa4679d50aa32b8f.zip opensim-SC-9920e219dd4a98d1ac62bfa4aa4679d50aa32b8f.tar.gz opensim-SC-9920e219dd4a98d1ac62bfa4aa4679d50aa32b8f.tar.bz2 opensim-SC-9920e219dd4a98d1ac62bfa4aa4679d50aa32b8f.tar.xz |
Merge branch 'careminster' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
5 files changed, 54 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs index 880ca1b..07cba60 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs | |||
@@ -113,6 +113,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
113 | } | 113 | } |
114 | 114 | ||
115 | /// <summary> | 115 | /// <summary> |
116 | /// Like osGetAgents but returns enough info for a radar | ||
117 | /// </summary> | ||
118 | /// <returns>Strided list of the UUID, position and name of each avatar in the region</returns> | ||
119 | public LSL_List cmGetAvatarList() | ||
120 | { | ||
121 | LSL_List result = new LSL_List(); | ||
122 | World.ForEachScenePresence(delegate (ScenePresence avatar) | ||
123 | { | ||
124 | if (avatar.UUID != m_host.OwnerID) | ||
125 | { | ||
126 | if (avatar.IsChildAgent == false) | ||
127 | { | ||
128 | result.Add(avatar.UUID); | ||
129 | result.Add(avatar.PhysicsActor.Position); | ||
130 | result.Add(avatar.Name); | ||
131 | } | ||
132 | } | ||
133 | }); | ||
134 | return result; | ||
135 | } | ||
136 | |||
137 | /// <summary> | ||
116 | /// Get the current Windlight scene | 138 | /// Get the current Windlight scene |
117 | /// </summary> | 139 | /// </summary> |
118 | /// <returns>List of windlight parameters</returns> | 140 | /// <returns>List of windlight parameters</returns> |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 3f630f4..228e9b8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2881,6 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2881 | 2881 | ||
2882 | public void llLookAt(LSL_Vector target, double strength, double damping) | 2882 | public void llLookAt(LSL_Vector target, double strength, double damping) |
2883 | { | 2883 | { |
2884 | /* | ||
2884 | m_host.AddScriptLPS(1); | 2885 | m_host.AddScriptLPS(1); |
2885 | // Determine where we are looking from | 2886 | // Determine where we are looking from |
2886 | LSL_Vector from = llGetPos(); | 2887 | LSL_Vector from = llGetPos(); |
@@ -2900,12 +2901,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2900 | // the angles of rotation in radians into rotation value | 2901 | // the angles of rotation in radians into rotation value |
2901 | 2902 | ||
2902 | LSL_Types.Quaternion rot = llEuler2Rot(angle); | 2903 | LSL_Types.Quaternion rot = llEuler2Rot(angle); |
2903 | /* | 2904 | |
2904 | Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | 2905 | // This would only work if your physics system contains an APID controller: |
2905 | m_host.startLookAt(rotation, (float)damping, (float)strength); | 2906 | // Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); |
2906 | This would only work if your physics system contains an APID controller */ | 2907 | // m_host.startLookAt(rotation, (float)damping, (float)strength); |
2908 | |||
2907 | // Orient the object to the angle calculated | 2909 | // Orient the object to the angle calculated |
2908 | llSetRot(rot); | 2910 | llSetRot(rot); |
2911 | */ | ||
2912 | |||
2913 | //The above code, while nice, doesn't replicate the behaviour of SL and tends to "roll" the object. | ||
2914 | //There's probably a smarter way of doing this, my rotation math-fu is weak. | ||
2915 | // http://bugs.meta7.com/view.php?id=28 | ||
2916 | // - Tom | ||
2917 | |||
2918 | LSL_Rotation newrot = llGetRot() * llRotBetween(new LSL_Vector(1.0d, 0.0d, 0.0d) * llGetRot(), new LSL_Vector(0.0d, 0.0d, -1.0d)); | ||
2919 | llSetRot(newrot * llRotBetween(new LSL_Vector(0.0d,0.0d,1.0d) * newrot, target - llGetPos())); | ||
2920 | |||
2909 | } | 2921 | } |
2910 | 2922 | ||
2911 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | 2923 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) |
@@ -6222,6 +6234,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6222 | tempf = (float)rules.GetLSLFloatItem(i + 1); | 6234 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6223 | prules.OuterAngle = (float)tempf; | 6235 | prules.OuterAngle = (float)tempf; |
6224 | break; | 6236 | break; |
6237 | |||
6238 | case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE: | ||
6239 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
6240 | prules.InnerAngle = (float)tempf; | ||
6241 | break; | ||
6242 | |||
6243 | case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE: | ||
6244 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
6245 | prules.OuterAngle = (float)tempf; | ||
6246 | break; | ||
6225 | } | 6247 | } |
6226 | 6248 | ||
6227 | } | 6249 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs index f13b6e5..fba27f9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | |||
@@ -44,5 +44,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
44 | LSL_List cmGetWindlightScene(LSL_List rules); | 44 | LSL_List cmGetWindlightScene(LSL_List rules); |
45 | int cmSetWindlightScene(LSL_List rules); | 45 | int cmSetWindlightScene(LSL_List rules); |
46 | int cmSetWindlightSceneTargeted(LSL_List rules, key target); | 46 | int cmSetWindlightSceneTargeted(LSL_List rules, key target); |
47 | LSL_List cmGetAvatarList(); | ||
47 | } | 48 | } |
48 | } | 49 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs index c0edaae..aaffbe4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | |||
@@ -72,5 +72,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
72 | { | 72 | { |
73 | return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); | 73 | return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); |
74 | } | 74 | } |
75 | public LSL_List cmGetAvatarList() | ||
76 | { | ||
77 | return m_CM_Functions.cmGetAvatarList(); | ||
78 | } | ||
75 | } | 79 | } |
76 | } | 80 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index ee35fa4..b3e4740 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -274,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
274 | public const int CHANGED_ALLOWED_DROP = 64; | 274 | public const int CHANGED_ALLOWED_DROP = 64; |
275 | public const int CHANGED_OWNER = 128; | 275 | public const int CHANGED_OWNER = 128; |
276 | public const int CHANGED_REGION_RESTART = 256; | 276 | public const int CHANGED_REGION_RESTART = 256; |
277 | public const int CHANGED_REGION_START = 256; //LL Changed the constant from CHANGED_REGION_RESTART | ||
277 | public const int CHANGED_REGION = 512; | 278 | public const int CHANGED_REGION = 512; |
278 | public const int CHANGED_TELEPORT = 1024; | 279 | public const int CHANGED_TELEPORT = 1024; |
279 | public const int CHANGED_ANIMATION = 16384; | 280 | public const int CHANGED_ANIMATION = 16384; |