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authorRevolution2010-02-14 15:41:57 -0600
committerMelanie2010-02-14 22:18:46 +0000
commit9821c4f566e11c75c8d87721777480c5b2e2bd4e (patch)
tree04cf7edb4cfe07e1f50ce3ee0ca5d846e6a7a379 /OpenSim/Region/ScriptEngine/Shared/Api
parent* SQLite match code casing with regionsettings table field casing (what's wit... (diff)
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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs257
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs8
2 files changed, 210 insertions, 55 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a1db77e..eab4754 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1181,7 +1181,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1181 1181
1182 if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) 1182 if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
1183 { 1183 {
1184 NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); 1184 if (value != 0)
1185 m_host.SetBlockGrab(true);
1186 else
1187 m_host.SetBlockGrab(false);
1185 } 1188 }
1186 1189
1187 if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) 1190 if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
@@ -1194,12 +1197,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1194 1197
1195 if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) 1198 if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
1196 { 1199 {
1197 NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); 1200 if (value != 0)
1201 m_host.SetReturnAtEdge(true);
1202 else
1203 m_host.SetReturnAtEdge(false);
1198 } 1204 }
1199 1205
1200 if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) 1206 if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
1201 { 1207 {
1202 NotImplemented("llSetStatus - STATUS_SANDBOX"); 1208 if (value != 0)
1209 m_host.SetStatusSandbox(true);
1210 else
1211 m_host.SetStatusSandbox(false);
1203 } 1212 }
1204 1213
1205 if (statusrotationaxis != 0) 1214 if (statusrotationaxis != 0)
@@ -1236,8 +1245,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1236 return 0; 1245 return 0;
1237 1246
1238 case ScriptBaseClass.STATUS_BLOCK_GRAB: 1247 case ScriptBaseClass.STATUS_BLOCK_GRAB:
1239 NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); 1248 if (m_host.GetBlockGrab())
1240 return 0; 1249 return 1;
1250 else
1251 return 0;
1241 1252
1242 case ScriptBaseClass.STATUS_DIE_AT_EDGE: 1253 case ScriptBaseClass.STATUS_DIE_AT_EDGE:
1243 if (m_host.GetDieAtEdge()) 1254 if (m_host.GetDieAtEdge())
@@ -1246,24 +1257,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1246 return 0; 1257 return 0;
1247 1258
1248 case ScriptBaseClass.STATUS_RETURN_AT_EDGE: 1259 case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
1249 NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); 1260 if (m_host.GetReturnAtEdge())
1250 return 0; 1261 return 1;
1262 else
1263 return 0;
1251 1264
1252 case ScriptBaseClass.STATUS_ROTATE_X: 1265 case ScriptBaseClass.STATUS_ROTATE_X:
1253 NotImplemented("llGetStatus - STATUS_ROTATE_X"); 1266 if (m_host.GetAxisRotation(2) == 2)
1254 return 0; 1267 return 1;
1268 else
1269 return 0;
1255 1270
1256 case ScriptBaseClass.STATUS_ROTATE_Y: 1271 case ScriptBaseClass.STATUS_ROTATE_Y:
1257 NotImplemented("llGetStatus - STATUS_ROTATE_Y"); 1272 if (m_host.GetAxisRotation(4) == 4)
1258 return 0; 1273 return 1;
1274 else
1275 return 0;
1259 1276
1260 case ScriptBaseClass.STATUS_ROTATE_Z: 1277 case ScriptBaseClass.STATUS_ROTATE_Z:
1261 NotImplemented("llGetStatus - STATUS_ROTATE_Z"); 1278 if (m_host.GetAxisRotation(8) == 8)
1262 return 0; 1279 return 1;
1280 else
1281 return 0;
1263 1282
1264 case ScriptBaseClass.STATUS_SANDBOX: 1283 case ScriptBaseClass.STATUS_SANDBOX:
1265 NotImplemented("llGetStatus - STATUS_SANDBOX"); 1284 if (m_host.GetStatusSandbox())
1266 return 0; 1285 return 1;
1286 else
1287 return 0;
1267 } 1288 }
1268 return 0; 1289 return 0;
1269 } 1290 }
@@ -2201,7 +2222,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2201 m_host.AddScriptLPS(1); 2222 m_host.AddScriptLPS(1);
2202 2223
2203 // send the sound, once, to all clients in range 2224 // send the sound, once, to all clients in range
2204 m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); 2225 m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, false, false);
2205 } 2226 }
2206 2227
2207 // Xantor 20080528 we should do this differently. 2228 // Xantor 20080528 we should do this differently.
@@ -2231,42 +2252,98 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2231 public void llLoopSoundMaster(string sound, double volume) 2252 public void llLoopSoundMaster(string sound, double volume)
2232 { 2253 {
2233 m_host.AddScriptLPS(1); 2254 m_host.AddScriptLPS(1);
2234 NotImplemented("llLoopSoundMaster"); 2255 m_host.ParentGroup.LoopSoundMasterPrim = m_host;
2256 lock (m_host.ParentGroup.LoopSoundSlavePrims)
2257 {
2258 foreach (SceneObjectPart prim in m_host.ParentGroup.LoopSoundSlavePrims)
2259 {
2260 if (prim.Sound != UUID.Zero)
2261 llStopSound();
2262
2263 prim.Sound = KeyOrName(sound);
2264 prim.SoundGain = volume;
2265 prim.SoundFlags = 1; // looping
2266 prim.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
2267
2268 prim.ScheduleFullUpdate();
2269 prim.SendFullUpdateToAllClients();
2270 }
2271 }
2272 if (m_host.Sound != UUID.Zero)
2273 llStopSound();
2274
2275 m_host.Sound = KeyOrName(sound);
2276 m_host.SoundGain = volume;
2277 m_host.SoundFlags = 1; // looping
2278 m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
2279
2280 m_host.ScheduleFullUpdate();
2281 m_host.SendFullUpdateToAllClients();
2235 } 2282 }
2236 2283
2237 public void llLoopSoundSlave(string sound, double volume) 2284 public void llLoopSoundSlave(string sound, double volume)
2238 { 2285 {
2239 m_host.AddScriptLPS(1); 2286 m_host.AddScriptLPS(1);
2240 NotImplemented("llLoopSoundSlave"); 2287 lock (m_host.ParentGroup.LoopSoundSlavePrims)
2288 {
2289 m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host);
2290 }
2241 } 2291 }
2242 2292
2243 public void llPlaySoundSlave(string sound, double volume) 2293 public void llPlaySoundSlave(string sound, double volume)
2244 { 2294 {
2245 m_host.AddScriptLPS(1); 2295 m_host.AddScriptLPS(1);
2246 NotImplemented("llPlaySoundSlave"); 2296
2297 // send the sound, once, to all clients in range
2298 m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0, 0, true, false);
2247 } 2299 }
2248 2300
2249 public void llTriggerSound(string sound, double volume) 2301 public void llTriggerSound(string sound, double volume)
2250 { 2302 {
2251 m_host.AddScriptLPS(1); 2303 m_host.AddScriptLPS(1);
2252 // send the sound, once, to all clients in range 2304 // send the sound, once, to all clients in range
2253 m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0); 2305 m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, 0, false, false);
2254 } 2306 }
2255 2307
2256 // Xantor 20080528: Clear prim data of sound instead 2308 // Xantor 20080528: Clear prim data of sound instead
2257 public void llStopSound() 2309 public void llStopSound()
2258 { 2310 {
2259 m_host.AddScriptLPS(1); 2311 m_host.AddScriptLPS(1);
2260 2312 if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host))
2261 m_host.Sound = UUID.Zero; 2313 {
2262 m_host.SoundGain = 0; 2314 if (m_host.ParentGroup.LoopSoundMasterPrim == m_host)
2263 m_host.SoundFlags = 0; 2315 {
2264 m_host.SoundRadius = 0; 2316 foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims)
2265 2317 {
2266 m_host.ScheduleFullUpdate(); 2318 part.Sound = UUID.Zero;
2267 m_host.SendFullUpdateToAllClients(); 2319 part.SoundGain = 0;
2268 2320 part.SoundFlags = 0;
2269 // m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2); 2321 part.SoundRadius = 0;
2322 part.ScheduleFullUpdate();
2323 part.SendFullUpdateToAllClients();
2324 }
2325 m_host.ParentGroup.LoopSoundMasterPrim = null;
2326 m_host.ParentGroup.LoopSoundSlavePrims.Clear();
2327 }
2328 else
2329 {
2330 m_host.Sound = UUID.Zero;
2331 m_host.SoundGain = 0;
2332 m_host.SoundFlags = 0;
2333 m_host.SoundRadius = 0;
2334 m_host.ScheduleFullUpdate();
2335 m_host.SendFullUpdateToAllClients();
2336 }
2337 }
2338 else
2339 {
2340 m_host.Sound = UUID.Zero;
2341 m_host.SoundGain = 0;
2342 m_host.SoundFlags = 0;
2343 m_host.SoundRadius = 0;
2344 m_host.ScheduleFullUpdate();
2345 m_host.SendFullUpdateToAllClients();
2346 }
2270 } 2347 }
2271 2348
2272 public void llPreloadSound(string sound) 2349 public void llPreloadSound(string sound)
@@ -2660,8 +2737,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2660 2737
2661 public void llLookAt(LSL_Vector target, double strength, double damping) 2738 public void llLookAt(LSL_Vector target, double strength, double damping)
2662 { 2739 {
2663 // partial implementation, rotates objects correctly but does not apply strength or damping attributes
2664
2665 m_host.AddScriptLPS(1); 2740 m_host.AddScriptLPS(1);
2666 // Determine where we are looking from 2741 // Determine where we are looking from
2667 LSL_Vector from = llGetPos(); 2742 LSL_Vector from = llGetPos();
@@ -2681,9 +2756,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2681 // the angles of rotation in radians into rotation value 2756 // the angles of rotation in radians into rotation value
2682 2757
2683 LSL_Types.Quaternion rot = llEuler2Rot(angle); 2758 LSL_Types.Quaternion rot = llEuler2Rot(angle);
2684 2759 Quaternion rotation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
2760 m_host.startLookAt(rotation, (float)damping, (float)strength);
2685 // Orient the object to the angle calculated 2761 // Orient the object to the angle calculated
2686 llSetRot(rot); 2762 //llSetRot(rot);
2687 } 2763 }
2688 2764
2689 public void llStopLookAt() 2765 public void llStopLookAt()
@@ -3045,8 +3121,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3045 public void llRotLookAt(LSL_Rotation target, double strength, double damping) 3121 public void llRotLookAt(LSL_Rotation target, double strength, double damping)
3046 { 3122 {
3047 m_host.AddScriptLPS(1); 3123 m_host.AddScriptLPS(1);
3048// NotImplemented("llRotLookAt"); 3124 Quaternion rot = new Quaternion((float)target.x, (float)target.y, (float)target.z, (float)target.s);
3049 m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping); 3125 m_host.RotLookAt(rot, (float)strength, (float)damping);
3050 } 3126 }
3051 3127
3052 public LSL_Integer llStringLength(string str) 3128 public LSL_Integer llStringLength(string str)
@@ -3144,13 +3220,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3144 public void llPointAt(LSL_Vector pos) 3220 public void llPointAt(LSL_Vector pos)
3145 { 3221 {
3146 m_host.AddScriptLPS(1); 3222 m_host.AddScriptLPS(1);
3147 NotImplemented("llPointAt"); 3223 ScenePresence Owner = World.GetScenePresence(m_host.UUID);
3224 LSL_Rotation rot = llEuler2Rot(pos);
3225 Owner.PreviousRotation = Owner.Rotation;
3226 Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s));
3148 } 3227 }
3149 3228
3150 public void llStopPointAt() 3229 public void llStopPointAt()
3151 { 3230 {
3152 m_host.AddScriptLPS(1); 3231 m_host.AddScriptLPS(1);
3153 NotImplemented("llStopPointAt"); 3232 ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
3233 Owner.Rotation = Owner.PreviousRotation;
3154 } 3234 }
3155 3235
3156 public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) 3236 public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
@@ -3946,8 +4026,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3946 public void llCollisionSound(string impact_sound, double impact_volume) 4026 public void llCollisionSound(string impact_sound, double impact_volume)
3947 { 4027 {
3948 m_host.AddScriptLPS(1); 4028 m_host.AddScriptLPS(1);
3949 //NotImplemented("llCollisionSound");
3950
3951 // TODO: Parameter check logic required. 4029 // TODO: Parameter check logic required.
3952 UUID soundId = UUID.Zero; 4030 UUID soundId = UUID.Zero;
3953 if (!UUID.TryParse(impact_sound, out soundId)) 4031 if (!UUID.TryParse(impact_sound, out soundId))
@@ -4535,8 +4613,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4535 public LSL_Vector llGetCenterOfMass() 4613 public LSL_Vector llGetCenterOfMass()
4536 { 4614 {
4537 m_host.AddScriptLPS(1); 4615 m_host.AddScriptLPS(1);
4538 NotImplemented("llGetCenterOfMass"); 4616 Vector3 center = m_host.GetGeometricCenter();
4539 return new LSL_Vector(); 4617 return new LSL_Vector(center.X,center.Y,center.Z);
4540 } 4618 }
4541 4619
4542 public LSL_List llListSort(LSL_List src, int stride, int ascending) 4620 public LSL_List llListSort(LSL_List src, int stride, int ascending)
@@ -5269,8 +5347,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5269 flags |= ScriptBaseClass.AGENT_SITTING; 5347 flags |= ScriptBaseClass.AGENT_SITTING;
5270 } 5348 }
5271 5349
5272 //NotImplemented("llGetAgentInfo");
5273
5274 return flags; 5350 return flags;
5275 } 5351 }
5276 5352
@@ -5353,7 +5429,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5353 LSL_Vector bottom_south_west) 5429 LSL_Vector bottom_south_west)
5354 { 5430 {
5355 m_host.AddScriptLPS(1); 5431 m_host.AddScriptLPS(1);
5356 NotImplemented("llTriggerSoundLimited"); 5432 float radius1 = (float)llVecDist(llGetPos(), top_north_east);
5433 float radius2 = (float)llVecDist(llGetPos(), bottom_south_west);
5434 float radius = Math.Abs(radius1 - radius2);
5435 m_host.SendSound(KeyOrName(sound).ToString(), volume, true, 0, radius, false, false);
5357 } 5436 }
5358 5437
5359 public void llEjectFromLand(string pest) 5438 public void llEjectFromLand(string pest)
@@ -5892,7 +5971,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5892 public void llGroundRepel(double height, int water, double tau) 5971 public void llGroundRepel(double height, int water, double tau)
5893 { 5972 {
5894 m_host.AddScriptLPS(1); 5973 m_host.AddScriptLPS(1);
5895 NotImplemented("llGroundRepel"); 5974 if (m_host.PhysActor != null)
5975 {
5976 float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0));
5977 float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0));
5978 PIDHoverType hoverType = PIDHoverType.Ground;
5979 if (water != 0)
5980 {
5981 hoverType = PIDHoverType.GroundAndWater;
5982 if (ground < waterLevel)
5983 height += waterLevel;
5984 else
5985 height += ground;
5986 }
5987 else
5988 {
5989 height += ground;
5990 }
5991
5992 m_host.SetHoverHeight((float)height, hoverType, (float)tau);
5993 }
5896 } 5994 }
5897 5995
5898 protected UUID GetTaskInventoryItem(string name) 5996 protected UUID GetTaskInventoryItem(string name)
@@ -6021,13 +6119,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6021 public void llSetVehicleFlags(int flags) 6119 public void llSetVehicleFlags(int flags)
6022 { 6120 {
6023 m_host.AddScriptLPS(1); 6121 m_host.AddScriptLPS(1);
6024 NotImplemented("llSetVehicleFlags"); 6122 if (m_host.ParentGroup != null)
6123 {
6124 if (!m_host.ParentGroup.IsDeleted)
6125 {
6126 m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false);
6127 }
6128 }
6025 } 6129 }
6026 6130
6027 public void llRemoveVehicleFlags(int flags) 6131 public void llRemoveVehicleFlags(int flags)
6028 { 6132 {
6029 m_host.AddScriptLPS(1); 6133 m_host.AddScriptLPS(1);
6030 NotImplemented("llRemoveVehicleFlags"); 6134 if (m_host.ParentGroup != null)
6135 {
6136 if (!m_host.ParentGroup.IsDeleted)
6137 {
6138 m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true);
6139 }
6140 }
6031 } 6141 }
6032 6142
6033 public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) 6143 public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
@@ -7049,7 +7159,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7049 public void llRemoteDataSetRegion() 7159 public void llRemoteDataSetRegion()
7050 { 7160 {
7051 m_host.AddScriptLPS(1); 7161 m_host.AddScriptLPS(1);
7052 NotImplemented("llRemoteDataSetRegion"); 7162 Deprecated("llRemoteDataSetRegion");
7053 } 7163 }
7054 7164
7055 public LSL_Float llLog10(double val) 7165 public LSL_Float llLog10(double val)
@@ -8081,7 +8191,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8081 public void llSetInventoryPermMask(string item, int mask, int value) 8191 public void llSetInventoryPermMask(string item, int mask, int value)
8082 { 8192 {
8083 m_host.AddScriptLPS(1); 8193 m_host.AddScriptLPS(1);
8084 NotImplemented("llSetInventoryPermMask"); 8194 if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
8195 {
8196 if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
8197 {
8198 lock (m_host.TaskInventory)
8199 {
8200 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
8201 {
8202 if (inv.Value.Name == item)
8203 {
8204 switch (mask)
8205 {
8206 case 0:
8207 inv.Value.BasePermissions = (uint)value;
8208 break;
8209 case 1:
8210 inv.Value.CurrentPermissions = (uint)value;
8211 break;
8212 case 2:
8213 inv.Value.GroupPermissions = (uint)value;
8214 break;
8215 case 3:
8216 inv.Value.EveryonePermissions = (uint)value;
8217 break;
8218 case 4:
8219 inv.Value.NextPermissions = (uint)value;
8220 break;
8221 }
8222 }
8223 }
8224 }
8225 }
8226 }
8085 } 8227 }
8086 8228
8087 public LSL_String llGetInventoryCreator(string item) 8229 public LSL_String llGetInventoryCreator(string item)
@@ -8515,6 +8657,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8515 // we send to all 8657 // we send to all
8516 landData.MediaID = new UUID(texture); 8658 landData.MediaID = new UUID(texture);
8517 landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; 8659 landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
8660 landData.MediaSize[0] = width;
8661 landData.MediaSize[1] = height;
8662 landData.MediaType = mediaType;
8518 8663
8519 // do that one last, it will cause a ParcelPropertiesUpdate 8664 // do that one last, it will cause a ParcelPropertiesUpdate
8520 landObject.SetMediaUrl(url); 8665 landObject.SetMediaUrl(url);
@@ -8574,11 +8719,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8574 m_host.AddScriptLPS(1); 8719 m_host.AddScriptLPS(1);
8575 LSL_List list = new LSL_List(); 8720 LSL_List list = new LSL_List();
8576 //TO DO: make the implementation for the missing commands 8721 //TO DO: make the implementation for the missing commands
8577 //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
8578 //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
8579 //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
8580 //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
8581 //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
8582 //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) 8722 //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
8583 for (int i = 0; i < aList.Data.Length; i++) 8723 for (int i = 0; i < aList.Data.Length; i++)
8584 { 8724 {
@@ -8596,6 +8736,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
8596 case ParcelMediaCommandEnum.Texture: 8736 case ParcelMediaCommandEnum.Texture:
8597 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); 8737 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
8598 break; 8738 break;
8739 case ParcelMediaCommandEnum.Type:
8740 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
8741 break;
8742 case ParcelMediaCommandEnum.Size:
8743 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[0]));
8744 list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaSize[1]));
8745 break;
8599 default: 8746 default:
8600 ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; 8747 ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
8601 NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); 8748 NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index 13b855f..7cf82b2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
160 public const int VEHICLE_BANKING_MIX = 39; 160 public const int VEHICLE_BANKING_MIX = 39;
161 public const int VEHICLE_BANKING_TIMESCALE = 40; 161 public const int VEHICLE_BANKING_TIMESCALE = 40;
162 public const int VEHICLE_REFERENCE_FRAME = 44; 162 public const int VEHICLE_REFERENCE_FRAME = 44;
163 public const int VEHICLE_RANGE_BLOCK = 45;
164 public const int VEHICLE_ROLL_FRAME = 46;
163 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; 165 public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
164 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; 166 public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
165 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; 167 public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
@@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
170 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; 172 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
171 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; 173 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
172 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; 174 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
175 public const int VEHICLE_FLAG_NO_X = 1024;
176 public const int VEHICLE_FLAG_NO_Y = 2048;
177 public const int VEHICLE_FLAG_NO_Z = 4096;
178 public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
179 public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
180 public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
173 181
174 public const int INVENTORY_ALL = -1; 182 public const int INVENTORY_ALL = -1;
175 public const int INVENTORY_NONE = -1; 183 public const int INVENTORY_NONE = -1;