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authorMelanie2012-04-03 23:52:53 +0100
committerMelanie2012-04-03 23:52:53 +0100
commit63c44719f7a67950325690bc4cc848b75318e29f (patch)
treeeaa0575671680d8dad75813dc8700d098a3df622 /OpenSim/Region/ScriptEngine/Shared/Api
parentMerge branch 'master' into careminster (diff)
parentterrain save-tile extensions Signed-off-by: Garmin Kawaguichi <garmin.kawagui... (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs17
1 files changed, 13 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ce05b8c..5268ade 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1474,7 +1474,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1474 if (scale.z < 0.01) 1474 if (scale.z < 0.01)
1475 scale.z = 0.01; 1475 scale.z = 0.01;
1476 1476
1477 if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) 1477 PhysicsActor pa = part.ParentGroup.RootPart.PhysActor;
1478
1479 if (pa != null && pa.IsPhysical)
1478 { 1480 {
1479 if (scale.x > World.m_maxPhys) 1481 if (scale.x > World.m_maxPhys)
1480 scale.x = World.m_maxPhys; 1482 scale.x = World.m_maxPhys;
@@ -2345,7 +2347,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2345 // but only if the object is not physial and active. This is important for rotating doors. 2347 // but only if the object is not physial and active. This is important for rotating doors.
2346 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics 2348 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2347 // scene 2349 // scene
2348 if (part.PhysActor != null && !part.PhysActor.IsPhysical) 2350 PhysicsActor pa = part.PhysActor;
2351
2352 if (pa != null && !pa.IsPhysical)
2349 { 2353 {
2350 part.ParentGroup.ResetChildPrimPhysicsPositions(); 2354 part.ParentGroup.ResetChildPrimPhysicsPositions();
2351 } 2355 }
@@ -3073,7 +3077,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3073 3077
3074 float groupmass = new_group.GetMass(); 3078 float groupmass = new_group.GetMass();
3075 3079
3076 if (new_group.RootPart.PhysActor != null && new_group.RootPart.PhysActor.IsPhysical && llvel != Vector3.Zero) 3080 PhysicsActor pa = new_group.RootPart.PhysActor;
3081
3082 if (pa != null && pa.IsPhysical && llvel != Vector3.Zero)
3077 { 3083 {
3078 //Recoil. 3084 //Recoil.
3079 llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); 3085 llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
@@ -3510,6 +3516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3510 public void llSetHoverHeight(double height, int water, double tau) 3516 public void llSetHoverHeight(double height, int water, double tau)
3511 { 3517 {
3512 m_host.AddScriptLPS(1); 3518 m_host.AddScriptLPS(1);
3519
3513 if (m_host.PhysActor != null) 3520 if (m_host.PhysActor != null)
3514 { 3521 {
3515 PIDHoverType hoverType = PIDHoverType.Ground; 3522 PIDHoverType hoverType = PIDHoverType.Ground;
@@ -3560,7 +3567,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3560 3567
3561 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply 3568 // Per discussion with Melanie, for non-physical objects llLookAt appears to simply
3562 // set the rotation of the object, copy that behavior 3569 // set the rotation of the object, copy that behavior
3563 if (strength == 0 || m_host.PhysActor == null || !m_host.PhysActor.IsPhysical) 3570 PhysicsActor pa = m_host.PhysActor;
3571
3572 if (strength == 0 || pa == null || !pa.IsPhysical)
3564 { 3573 {
3565 llSetLocalRot(target); 3574 llSetLocalRot(target);
3566 } 3575 }