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author | UbitUmarov | 2016-08-21 00:02:31 +0100 |
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committer | UbitUmarov | 2016-08-21 00:02:31 +0100 |
commit | 3337ebe93c5b88a459e458b720cde055d675d8bd (patch) | |
tree | 05487dc6aa38e3145acda897da5a9c089e96ff10 /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("... (diff) | |
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make the case llCollisionSound("",1.0) more clear its retunring to default sounds, ie like a prim that never had this funtion called.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fc9b5d9..7931ff5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5120,8 +5120,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5120 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; | 5120 | m_host.CollisionSound = m_host.invalidCollisionSoundUUID; |
5121 | if(impact_volume == 0.0) | 5121 | if(impact_volume == 0.0) |
5122 | m_host.CollisionSoundType = -1; // disable all sounds | 5122 | m_host.CollisionSoundType = -1; // disable all sounds |
5123 | else if(impact_volume == 1.0f) | ||
5124 | m_host.CollisionSoundType = 0; // full return to default sounds | ||
5123 | else | 5125 | else |
5124 | m_host.CollisionSoundType = 2; // allow change of default sounds volume | 5126 | m_host.CollisionSoundType = 2; // default sounds with volume |
5125 | return; | 5127 | return; |
5126 | } | 5128 | } |
5127 | // TODO: Parameter check logic required. | 5129 | // TODO: Parameter check logic required. |