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authornebadon2012-03-23 02:22:57 -0700
committernebadon2012-03-23 02:22:57 -0700
commit6b87a29c86f9e8612ffb348767c6544af989fc13 (patch)
treeb3cbae860d10d364268bc522fad5fa3255f49371 /OpenSim/Region/ScriptEngine/Shared/Api
parentComment out log message about sending periodic appearance updates. (diff)
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fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs6
2 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs
index 04357a9..09a9a08 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs
@@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
226 break; 226 break;
227 } 227 }
228 } 228 }
229 229 int z = 0;
230 try 230 try
231 { 231 {
232 if (gotMatch) 232 if (gotMatch)
@@ -235,8 +235,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
235 finally 235 finally
236 { 236 {
237 // Manually finalize all the iterators. 237 // Manually finalize all the iterators.
238 for (int i = 0; i < nIterators; ++i) 238 for (z = 0; z < nIterators; ++z)
239 iterators[i].Dispose(); 239 iterators[z].Dispose();
240 } 240 }
241 } 241 }
242 } 242 }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
index d8f44c1..f2171dd 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
@@ -576,7 +576,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
576 break; 576 break;
577 } 577 }
578 } 578 }
579 579 int z = 0;
580 try 580 try
581 { 581 {
582 if (gotMatch) 582 if (gotMatch)
@@ -585,8 +585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
585 finally 585 finally
586 { 586 {
587 // Manually finalize all the iterators. 587 // Manually finalize all the iterators.
588 for (int i = 0; i < nIterators; ++i) 588 for (z = 0; z < nIterators; ++z)
589 iterators[i].Dispose(); 589 iterators[z].Dispose();
590 } 590 }
591 } 591 }
592 592