From 6b87a29c86f9e8612ffb348767c6544af989fc13 Mon Sep 17 00:00:00 2001 From: nebadon Date: Fri, 23 Mar 2012 02:22:57 -0700 Subject: fix yield prolog so it compiles with mono 2.11 there has been a bugzilla report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052 --- .../ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs | 6 +++--- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs index 04357a9..09a9a08 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/IndexedAnswers.cs @@ -226,7 +226,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog break; } } - + int z = 0; try { if (gotMatch) @@ -235,8 +235,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog finally { // Manually finalize all the iterators. - for (int i = 0; i < nIterators; ++i) - iterators[i].Dispose(); + for (z = 0; z < nIterators; ++z) + iterators[z].Dispose(); } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs index d8f44c1..f2171dd 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs @@ -576,7 +576,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog break; } } - + int z = 0; try { if (gotMatch) @@ -585,8 +585,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog finally { // Manually finalize all the iterators. - for (int i = 0; i < nIterators; ++i) - iterators[i].Dispose(); + for (z = 0; z < nIterators; ++z) + iterators[z].Dispose(); } } -- cgit v1.1