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authorJustin Clark-Casey (justincc)2011-08-11 23:28:14 +0100
committerJustin Clark-Casey (justincc)2011-08-11 23:28:14 +0100
commita21e98ae1a3e2f570cc119e020d4d4ea111e0ad2 (patch)
treea74d900e3d6ebc4b6fea7b2d4450505b960c4739 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime
parentImplement osAgentSaveAppearance() to save the appearance of an avatar in the ... (diff)
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implement osNpcGetRot() and osNpcSetRot()
Rotation works if done around the z axis. Anything else leads to random results.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 4701736..e8e5f52 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -503,6 +503,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
503 m_OSSL_Functions.osNpcMoveToTarget(npc, position, options); 503 m_OSSL_Functions.osNpcMoveToTarget(npc, position, options);
504 } 504 }
505 505
506 public rotation osNpcGetRot(key npc)
507 {
508 return m_OSSL_Functions.osNpcGetRot(npc);
509 }
510
511 public void osNpcSetRot(key npc, rotation rot)
512 {
513 m_OSSL_Functions.osNpcSetRot(npc, rot);
514 }
515
506 public void osNpcStopMoveTo(LSL_Key npc) 516 public void osNpcStopMoveTo(LSL_Key npc)
507 { 517 {
508 m_OSSL_Functions.osNpcStopMoveTo(npc); 518 m_OSSL_Functions.osNpcStopMoveTo(npc);