From a21e98ae1a3e2f570cc119e020d4d4ea111e0ad2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 11 Aug 2011 23:28:14 +0100 Subject: implement osNpcGetRot() and osNpcSetRot() Rotation works if done around the z axis. Anything else leads to random results. --- OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 4701736..e8e5f52 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -503,6 +503,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_OSSL_Functions.osNpcMoveToTarget(npc, position, options); } + public rotation osNpcGetRot(key npc) + { + return m_OSSL_Functions.osNpcGetRot(npc); + } + + public void osNpcSetRot(key npc, rotation rot) + { + m_OSSL_Functions.osNpcSetRot(npc, rot); + } + public void osNpcStopMoveTo(LSL_Key npc) { m_OSSL_Functions.osNpcStopMoveTo(npc); -- cgit v1.1