diff options
add new LSL constants associated with new "ribbon", "glow", and "blend" particle system functionality. Note that this does *not* complete required server side changes for implementing the new particle system
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 1137ad8..a073862 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
106 | public const int PSYS_PART_TARGET_POS_MASK = 64; | 106 | public const int PSYS_PART_TARGET_POS_MASK = 64; |
107 | public const int PSYS_PART_TARGET_LINEAR_MASK = 128; | 107 | public const int PSYS_PART_TARGET_LINEAR_MASK = 128; |
108 | public const int PSYS_PART_EMISSIVE_MASK = 256; | 108 | public const int PSYS_PART_EMISSIVE_MASK = 256; |
109 | public const int PSYS_PART_RIBBON_MASK = 1024; | ||
109 | public const int PSYS_PART_FLAGS = 0; | 110 | public const int PSYS_PART_FLAGS = 0; |
110 | public const int PSYS_PART_START_COLOR = 1; | 111 | public const int PSYS_PART_START_COLOR = 1; |
111 | public const int PSYS_PART_START_ALPHA = 2; | 112 | public const int PSYS_PART_START_ALPHA = 2; |
@@ -129,6 +130,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
129 | public const int PSYS_SRC_OMEGA = 21; | 130 | public const int PSYS_SRC_OMEGA = 21; |
130 | public const int PSYS_SRC_ANGLE_BEGIN = 22; | 131 | public const int PSYS_SRC_ANGLE_BEGIN = 22; |
131 | public const int PSYS_SRC_ANGLE_END = 23; | 132 | public const int PSYS_SRC_ANGLE_END = 23; |
133 | public const int PSYS_PART_BLEND_FUNC_SOURCE = 24; | ||
134 | public const int PSYS_PART_BLEND_FUNC_DEST = 25; | ||
135 | public const int PSYS_PART_START_GLOW = 26; | ||
136 | public const int PSYS_PART_END_GLOW = 27; | ||
137 | public const int PSYS_PART_BF_ONE = 0; | ||
138 | public const int PSYS_PART_BF_ZERO = 1; | ||
139 | public const int PSYS_PART_BF_DEST_COLOR = 2; | ||
140 | public const int PSYS_PART_BF_SOURCE_COLOR = 3; | ||
141 | public const int PSYS_PART_BF_ONE_MINUS_DEST_COLOR = 4; | ||
142 | public const int PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR = 5; | ||
143 | public const int PSYS_PART_BF_SOURCE_ALPHA = 7; | ||
144 | public const int PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA = 9; | ||
132 | public const int PSYS_SRC_PATTERN_DROP = 1; | 145 | public const int PSYS_SRC_PATTERN_DROP = 1; |
133 | public const int PSYS_SRC_PATTERN_EXPLODE = 2; | 146 | public const int PSYS_SRC_PATTERN_EXPLODE = 2; |
134 | public const int PSYS_SRC_PATTERN_ANGLE = 4; | 147 | public const int PSYS_SRC_PATTERN_ANGLE = 4; |