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authorMelanie2012-01-06 22:35:06 +0000
committerMelanie2012-01-06 22:35:06 +0000
commit7518b075b76fea062971a9e5fb716118130ebe43 (patch)
treedf4449fdfe02de0b706cac6024603e4ebabdb256 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
parenteliminate a few tabs from OpenSimDefaults.ini (diff)
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index fd08373..b58cf57 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
52 public const int AGENT = 1; 52 public const int AGENT = 1;
53 public const int AGENT_BY_LEGACY_NAME = 1; 53 public const int AGENT_BY_LEGACY_NAME = 1;
54 public const int AGENT_BY_USERNAME = 0x10; 54 public const int AGENT_BY_USERNAME = 0x10;
55 public const int NPC = 0x20;
55 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
56 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
57 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;